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Having brightness trouble with indoor lighting.


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#1
MarcusMoon

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I've got everything installed correctly and I've looked through countless posts and the wiki, so I'll ask here;

I'm making an indoor level and for some reason all of my lights seem to only be effecting placeables. They're all set correctly (Static, and my Ambient) and they all are selected to apply to creatures as well as the room itself.

for a while it was lit, but it only made my rooms lit and the creatures were all blackened. I've got that working, but now I can't seem to opperate the lights correctly. It looks great when I have the lightmaps turned off, but once I toggle it to rendered it goes almost pitch black and increasing the individual color intensity of my lights is only creating a crazy shine on the walls.

Thanks for any constructive help.

#2
Bibdy

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I don't think static lights affect the shadowmap, do they? Only light up objects and placables and put a kind of shine on nearby models, bringing out the bump mapping. Try putting a Point - Baked light somewhere and rendering the lightmap (orange buttons at the top right) and see what affect that has.


#3
PavelNovotny

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If you don't have a light probe in your level the lights won't effect characters at all.

#4
-Semper-

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as said, light probe should help. you can also try to delete your level_name.erf, than run a new render process for lightmaps and after that render your light probes.

#5
Nattfodd

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The Point - Static light has the field "Affects Characters" that can be set to true.

I confirm the importance of Probes.

#6
Bibdy

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Do you just need 1 probe anywhere in your level and it affects the entire thing?

Also, I added a light probe to my level and hit Render Light Probes, but its just a black ball, which seems to tint everything with some kind of red colour. Do I need to render lightmaps as well?

Modifié par Bibdy, 09 janvier 2010 - 05:57 .


#7
Nattfodd

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I don't tried with multiple rooms level so i don't know how many probes is needed; i guess at least one for each room.
After you rendered the probe you have to render lightmaps already. After then, you must see your room reflected into the probe and the creatures affected by the lights.
Sometimes i needed to click the "turn light map on/off" button or do an "export to post local" to see the correct final results.

Modifié par Nattfodd, 09 janvier 2010 - 07:05 .


#8
DarthParametric

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I don't have a light probe in my level and characters light fine. I thought probes were just for generating reflections?

Modifié par DarthParametric, 09 janvier 2010 - 07:41 .


#9
FalloutBoy

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Bibdy wrote...

Do you just need 1 probe anywhere in your level and it affects the entire thing?

Also, I added a light probe to my level and hit Render Light Probes, but its just a black ball, which seems to tint everything with some kind of red colour. Do I need to render lightmaps as well?


In my experience if the reflection is red, then the light probe didn't render right (or you have a lot of red lights in your scene). For outdoors you only need one probe, but indoors you probably need one per room. We should build our levels with the assumption that the multiple-light-probe bug will eventually be fixed.

Darth:
Your characters won't receive ambient light correctly unless there is a light probe in the scene, strange as that may seem.

Modifié par FalloutBoy, 09 janvier 2010 - 07:50 .


#10
Nattfodd

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Someone have found a good balance with lights in levels and lights in Cutscenes?

I have a problem with Lights in cutscene (but maybe is a game problem because i notice it in game too), because if in an area i have a good illumination, if i use the same area for a cutscene i see the lights with more intensity, and so i have too much brightness in the entire level, creatures included.



Someone have the same problem?