Personally, I think the elves should have had more prominent ears and more angular/beautiful features/unique hairstyles to set them apart from regular humans. You dropped the ball there but hey, it's YOUR vision of an elf, not mine. Just a suggestion though in case you ever make another game *wink*.
As for shapeshifter.
Instead of transforming into lame animals that we can fight regularly I think shapeshifters should have been a type of evoker of spirits in a way. The beasts they transform into should not be able to be found in the wild.
Here's my proposition:
There are 3 beasts you can aquire: Harpy, Griffon, and Dragon
For men you replace the first harpy with a large black cobra.
Respectively, each form represents an archetype.
The first form (Harpy/Cobra) is speed which includes high evasion, fast piercing strikes, and dibilitating type attacks (paralyze, stun, poison, drain).
The second form (Griffon) is your tank form which has a large health pool and finds way to reduce damage recieved along with empowering party members with buffs.
The last form (Dragon) would be your spellcaster type combining breath attacks with brute strength. In dragon from you focus on various elemental attacks/aoe beams to decimate your foes.
Now, here's where the evoker/summoner aspect comes in. I thought it was very interesting how wynne had her own gaurdian spirit. It would be very cool to have a class that makes a pact with a 'benevolent' spirit to combat the malicious ones. So out of the four ability squares, the first being harpy, then griffon, then dragon, the fourth one unlocks spirit infusion. Spirit infusion is the equivalent of master shapeshifter in that your forms change appearance and become much stronger.
Each form is infused with a benevolent spirit and gains new ablities along with a really cool appearance. I'll list the base appearances for each creature to give you a simple idea.
Base appearances:
Harpy: The harpy form is restricted to female mages. She is a very voluptous creature with succulent breasts, a small muscular waist, and a beyonce booty (lol). She has a light blue tint to her skin, with sharp fangs and longs flowing crimson hair. She has the angular face of a fashion model. Her legs end in black bird feet, complete with sharp, curved raptor claws. Her arms are wings with jet black feathers. The feathers are not neat, however, but wild and menacing (not ragged looking though). Very fast and uses her flight to constantly evade foes while clawing at their eyes and using wind to debilitate.
Cobra: The cobra is covered in sharp, black scales with glowing magenta eyes. The hood around its face has sharp thorns jutting out along the perimeter. It is equipped with blade like fangs and a schimatar-like blade on its tail. Very fast creature with many debiliating bites.
Griffon: The griffon is large and muscular. It has a fiersome beak along with strong, sturdy feathers. Two golden bird feet in front and large lion legs in back (w/ long tail). Usually golden/red in color. Has ample health points and uses defensive maneuvers and knock down attacks. Can break armor and weapons to reduce damage done against it. Furthermore, the griffon is the buffer in the party and uses various war cries to amplify certain attributes.
Dragon: The dragon is not like the high dragon (SPOILER) flemeth transforms into. It is more like the dragon you fight in the werewolf lair. But, of course, this dragon should look differently and preferably more powerful. This dragon is glittering white like snow with 2 large horns on its head that curve backward (and powerful wings). The dragon can fight up front with teeth and claws but is much more useful when using breath attacks such as flame breath, ice shards, healing breath etc.
Now, the spirit infused forms would change dramatically, but would not be godlike and/or too large. I don't have any ideas for the 2nd form but i'm sure your creators will do their thing. Basically the first form retains its own origin but is enhanced... For example, the griffon might be infused with the spirit of a defender and instead of being a griffon, now it would be a man/woman with magical armor, a large shield with the griffon symbol, clawed hands, and griffon wings.
Unlike the shapeshifter class in dragon age, you would not obtain every ability just by unlocking the form. You'd have to pick individual skills for each form as your character leveled up which makes it fair. Basically, you'd have to pick the type of class you want to be as a shapeshifter. Because each form would have its own skill square of 12 skills (such as the 'archery' skill square, the '2-handed skill square' etc.) players could customize their spirits much more and wouldn't feel bad about losing their regular mage skills. Not to mention, transforming into any of those forms beats changing into a wolf... a bear.. or a frickin spider.
I really hope you take my ideas into consideration and possibly implement them as a patch. I would play the whole game over if you changed shapeshifter alone. The way i see it, you kind of already implemented my plan in the way flemeth shapeshifted into an amazing dragon. Please look into this.
Thank You,
Vuitton
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Edit: Story Implementation
As for the story:
I thought there could be certain 'points' on your map that you visit in order to talk to your form in order to acquire it. HOW you acquire it is up to the form. Maybe you simply have to talk to the harpy but you have to best the griffin in battle. And maybe the dragon gives you a puzzle to complete.
Each form could have a story in and of itself.
Harpy: Found high in the frigid frostback mountains where people don't settle. You find a harpy colony and come to find they have the gift of human speech. They're frisky, though. As you talk/persuade/intimidate you find out why they hide and ultimately get to acquire their 'essence' and transform in them.
Snake: Its lair is found deep in a grotto near the Brecilian forest. It is rarely ever seen by humans because of its camaflauge abilities which literally render it invisible. For this form you must bring it its favorite meal to lure it out into the open so you can observe it while it is uncamoflauged and you therefore gain its essence.
Griffin: You discover that there is a TINY colony of griffins (somwhere in the mountains but not in the cold..). You approach one and have to best it in battle to gain its essence but you have to choose to spare its life (that's the noble deed).
Dragon: You find a mystical pond deep in the brecilian forest where the white dragon lives. You talk with it and discover you must prove yourself in a battle of wits. First you outsmart the dragon then it tests you with a physical puzzle kind similar to the one you did to free the desire demon in Shale's extra content. After proving your wit the dragon lets you acquire its essence.
Modifié par Vuitton, 11 janvier 2010 - 09:17 .





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