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Would you like an Ending that was Sunshine and Lollipops?


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#276
Felya87

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Maria Caliban wrote...

And rainbows?

Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?

Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?


I think depend on what means "happy Ending" and "Sunshine, Lollipops and rainbows". for me is just the PG and LI alive and together. I neve cared for power/social position for my characters.

that's why I never played a HN in DA:O. being Queen/King have no appeal for me. My characters would never wish to be trapped in a golden prison, after the great journey to stop the Blight.

For the "bittersweet" I'd like if less banal than "the hero died/LI died". I find much more sad/emotional if a friend die to let the protagonist live. I still think I would cry if a Zevran who is the Warden's friend could sacrifice himself to save the Warden. (I still have to try doing it with a Loghain/Alistair. I would do it for the next Warden.)
A person can do incredibly crazy things for love, but how many would made such sacrifice for a friend?

much more emotional, and bittersweet. the game can say the hero il the PC, but the player knew the real hero was the friend who sacrifice him/herself.

just my thinking.

Still, I'd like to have the choise of how to end the adventure of my PC. In DA:O I have created characters who sacrifice her lover to survive, one who accepted Morrigan's offer, knowing there would in the future a possible danger, and other who simply died.
I change for the kind of character.

There should be all the chance. it give more personal sadisfation, and more replayability to the game.

for me, the best example are DA:O and ME2. where your choise and action during the game and in the last part matter.

#277
Lotion Soronarr

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Bfler wrote...


MisterJB wrote...

Wulfram wrote...
Would anyone be dissatisfied if the ending had similar proportions of Bitter and Sweet as LotR's did?


What exactly was the "Bitter" part? The elves and Frodo leaving Middle Earth?


Hm, only a handful of the Rohirrim and defenders of Minas Tirith are alive after the last battle. Theoden is also dead. 
I would say that's bitter.


Let's not forget that Arwen will never see her father again. Or that some things are gone from this world (no more Lothlorien or Rivendell).


The problem with perfect and terrible ending is roleplaying...
If you roleplay a guy/gal who tries his best to get a happy ending for everyone, then that's what you will always get.
In other words, a perfect ending basicly means faliure for every character that didn't get it. And no one wants to fail deliberately.

In contrast, a perfect ending not being reachable (because there will always be SOME tradeoff) means that even if you fail, it's not because you didn't try but because it was not possible. And a mostly good ending means you did good.

#278
Lilaeth

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I'd like that to be a possible ending, Along with a 'woe, woe, everyone's dead' kind of ending, and something somewhere in between. Just don't ask me to go for synthesis with the Darkspawn!   ;)

Modifié par Lilaeth, 20 janvier 2013 - 10:59 .


#279
nightcobra

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Lilaeth wrote...

I'd like that to be a possible ending, Along with a 'woe, woe, everyone's dead' kind of ending, and something somewhere in between. Just don't ask me to go for synthesis with the Darkspawn!   ;)


The Architect: now there's an idea...:whistle:



personally i want endings from all ends of the spectrum and in between.
sometimes i want the story to end on an high note
sometimes i want the story to end on an low note
sometimes i want the story to end on a somber but satisfying note

...you know, choice on how things end up.:wizard:

#280
Daralii

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Nightdragon8 wrote...

...... i hope you all know that DA is not a Trilogy. there is going to be an DA4... (as long as DA3 sales are good i guess)

So this one isn't "THE END" of the series. Mass Effect was a 3 game trilogy was ment to be from the start.

And I do belive it has been stated before so.

Shep's story ended with 3, but we know from Casey Hudson that they're working on at least one more.

#281
FINE HERE

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I would love a super happy 'everyone is saved' ending as an option, but I'd want it to be the hardest one to achieve.
I don't mind sad or even bad endings, but I want to finish a game and feel like my character actually accomplished something in the end.

#282
ReallyRue

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I'd like a really happy one, a really sad one, and a few in between. A bit like ME2's ending could have everybody live, or everybody including Shepard die. In between that you've got any other squadmate possibly dying.

It would be more interesting if the really sad ending wasn't just really sad because a lot of people die, but because of a different reason. For instance, if the Architect's plan to turn everyone into some corrupted darkspawn thing succeeded, but all the main party survived - it would still be an incredibly sad ending (I think), possibly more so than if a bunch of companions died.

#283
TheBlackAdder13

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I don't care if it's sunshine and lollipops, bitter sweet, or outright terrifying, I just want a GOOD, well-written, satisfying ending.

#284
Withidread

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My sunshine should be from a red sunrise, my lollipops should be lemon, and my rainbows should lead to Leprechauns....

#285
mordy_was_here

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If I had to pick one, I'd like a well-written, bittersweet ending. Somehow those have always seemed more believable to me, like losing X but gaining Y, and somewhat evening out or making it worth it. Ideally, however, I'd like for there to be the possibility of a happy sunshine ending and a sorrowful ending as well, as others have said before me.

#286
Mike3207

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Yes-but I know Sten will want the lollipops.

#287
Versus Omnibus

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I just want an ending that offers a satisfying conclusion. Not some "open-ended" ending where it leaves you with more questions then answers.

#288
Xilizhra

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I have no problems with this whatsoever. Unless it had to be ruined by DA4, in which case I'd prefer they not bother.

#289
SafetyShattered

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Versus Omnibus wrote...

I just want an ending that offers a satisfying conclusion. Not some "open-ended" ending where it leaves you with more questions then answers.



#290
Ravensword

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Versus Omnibus wrote...

I just want an ending that offers a satisfying conclusion. Not some "open-ended" ending where it leaves you with more questions then answers.


Indeed. We wouldn't any Inquisition Theory DA3.

#291
bleachorange

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Well, I'll never say no to sunshine and lollipops after the farce that was ME3's ending.^_^

#292
lyriumaddict104

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iakus wrote...

esper wrote...

Which is why there can be no compromise.

At least if the choice is between, Golden ending and sad ending. I play games to enjoy a narratives. Golden endingen, makes the sad ending pointless as I know I can redo them with a load.

I for my part are perfectly fine whic neither a 100 % happy nor sad. As said before I want an ending without a big final ending choice, and ending that feels organic with the rest of the narratives so I feel that the losses and gains I achieved througout the whole off the narrative counts as part of the ending.

Sadly, biowares big final choice have a tendency to disrupt that. If just Morrigan didn't offer the dark ritual, sigh...


As long as differnt endings of any kind are possible, you can always redo them.  Happy or sad.

Besides which, definitions of a "golden" ending can vary widely in any case.  Some think the DR in DAO is a "get out of jail free" card.  While others (especially those who romance Alistair) absolutely hate it.  

I say give us a lot of variables at the end so there are numerous outcomes, particularly with the fate of the protagonist.  Let the players sort out what they like.  Let happy outcomes be possible, but they have to be worked for.



^This is more like what I was saying. The happy ending can be available for those who want it but it has to be earned. Like you said, a "golden" ending can vary. It doesn't have to be perfect, I just want to know a good ending is attainable. A golden ending doesn't have to invalidate other outcomes. It's only real for those players whose choices led to it. Make our actions affect our endings and each one is then valid because a character's decisions made it happen.

#293
legion999

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Yes. And a bittersweet one. And a sad one. And a ‘bad' one. And a worse-than-Spec-Ops-The-Line-you-monster one.

#294
Achossa

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I like it most when there's an option for a happy ending, one when you turn out to be a complete a-hole, when you're the antihero... Well I reckon that's enough, however, baring in mind that in all great conflicts peace comes at a steep price.

Modifié par Achossa, 22 janvier 2013 - 11:01 .


#295
Blooddrunk1004

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I want an ending that finishes story and gives closure to characters and locations your charachter had effect on.
Like Origins how nicely wrapped up all the things at the end.
I don't want ME3 or AC3 where everything gets explained in last 5 minutes by some random character, that makes you think if you can even trust him / her.

Whether it's good or sad ending doesn't really matter for me.
The important thing, is how it gets executed. DA: Origins and Witcher series are prime examples how you can get the ending done right even though both games are still continuing when it comes to story.
I usually don't like cliffhangers in RPGs, for example the way every Assassin's Creed ended, however Witcher 1 had one of dbest if not dbest cliffhanger ever.

My jaw literaly droped when Geralt pulled mask from the assassin and noticed he was witcher, which set perfect stage for the sequel, same thing with TW2 when you see Nilfgardians invading Northern Kingdoms after the credits roll.

Modifié par Blooddrunk1004, 22 janvier 2013 - 11:46 .


#296
esper

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lyriumaddict104 wrote...

iakus wrote...

esper wrote...

Which is why there can be no compromise.

At least if the choice is between, Golden ending and sad ending. I play games to enjoy a narratives. Golden endingen, makes the sad ending pointless as I know I can redo them with a load.

I for my part are perfectly fine whic neither a 100 % happy nor sad. As said before I want an ending without a big final ending choice, and ending that feels organic with the rest of the narratives so I feel that the losses and gains I achieved througout the whole off the narrative counts as part of the ending.

Sadly, biowares big final choice have a tendency to disrupt that. If just Morrigan didn't offer the dark ritual, sigh...


As long as differnt endings of any kind are possible, you can always redo them.  Happy or sad.

Besides which, definitions of a "golden" ending can vary widely in any case.  Some think the DR in DAO is a "get out of jail free" card.  While others (especially those who romance Alistair) absolutely hate it.  

I say give us a lot of variables at the end so there are numerous outcomes, particularly with the fate of the protagonist.  Let the players sort out what they like.  Let happy outcomes be possible, but they have to be worked for.



^This is more like what I was saying. The happy ending can be available for those who want it but it has to be earned. Like you said, a "golden" ending can vary. It doesn't have to be perfect, I just want to know a good ending is attainable. A golden ending doesn't have to invalidate other outcomes. It's only real for those players whose choices led to it. Make our actions affect our endings and each one is then valid because a character's decisions made it happen.


We are going to have to disagree here, because a golden ending always invalidate all the other choices, because in its nature it is 'golden' and makes for a 'this is the way the developers intended the game to be played and won'.

I have no problem with differences between endings being 90 happiness and 10 sadness for ending A, and ending B being 90 sadness and 10 happiness.

But I don't want to see a golden ending where every problem is solved and everyone lives happily ever after, because that would make both ending A and ending B feel like a complete waste of time and I would get nothing out of optaining those ending.

#297
74 Wrex

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It would be great if Bioware didn't screw up DA 3 ending like they did with ME 3 Ending

#298
fchopin

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74 Wrex wrote...

It would be great if Bioware didn't screw up DA 3 ending like they did with ME 3 Ending



It would be good if Bioware don't screw up DA3 ending like they did with the DA2 ending.

#299
wright1978

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fchopin wrote...

74 Wrex wrote...

It would be great if Bioware didn't screw up DA 3 ending like they did with ME 3 Ending



It would be good if Bioware don't screw up DA3 ending like they did with the DA2 ending.


While DA2 ending was far from perfect, it wasn't the horrendous trainwreck that was ME3's.

#300
Johnny Shepard

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I want an ending like DA:O had. A happy ending where the bittersweet depends on the desitions you made and where you can walk around and talk to your comapnions before the end.
I don't want one like Awakening where it just ends after the final battle.

And I would not call KotOR's ending without a hint of bittersweet because only love can make the ending totaly happy. If you play as a true Jedi then you have to kill a friend.

Modifié par Johnny Shepard, 23 janvier 2013 - 01:01 .