Maria Caliban wrote...
And rainbows?
Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?
Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?
I think depend on what means "happy Ending" and "Sunshine, Lollipops and rainbows". for me is just the PG and LI alive and together. I neve cared for power/social position for my characters.
that's why I never played a HN in DA:O. being Queen/King have no appeal for me. My characters would never wish to be trapped in a golden prison, after the great journey to stop the Blight.
For the "bittersweet" I'd like if less banal than "the hero died/LI died". I find much more sad/emotional if a friend die to let the protagonist live. I still think I would cry if a Zevran who is the Warden's friend could sacrifice himself to save the Warden. (I still have to try doing it with a Loghain/Alistair. I would do it for the next Warden.)
A person can do incredibly crazy things for love, but how many would made such sacrifice for a friend?
much more emotional, and bittersweet. the game can say the hero il the PC, but the player knew the real hero was the friend who sacrifice him/herself.
just my thinking.
Still, I'd like to have the choise of how to end the adventure of my PC. In DA:O I have created characters who sacrifice her lover to survive, one who accepted Morrigan's offer, knowing there would in the future a possible danger, and other who simply died.
I change for the kind of character.
There should be all the chance. it give more personal sadisfation, and more replayability to the game.
for me, the best example are DA:O and ME2. where your choise and action during the game and in the last part matter.





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