Would you like an Ending that was Sunshine and Lollipops?
#301
Posté 23 janvier 2013 - 12:57
#302
Posté 23 janvier 2013 - 01:04
Like ME3. It had an ending that was to perfect and that was my main problem with the ending. One offered peace and happyness through out the galaxy and that made the other endings useless because they had less to offer.
And DA2 wasn't supose to end that way. There where going to be an expantion ending the Hawke-story.
#303
Posté 23 janvier 2013 - 01:27
wright1978 wrote...
fchopin wrote...
74 Wrex wrote...
It would be great if Bioware didn't screw up DA 3 ending like they did with ME 3 Ending
It would be good if Bioware don't screw up DA3 ending like they did with the DA2 ending.
While DA2 ending was far from perfect, it wasn't the horrendous trainwreck that was ME3's.
No it wasn't DA2 ending is much worse.
#304
Posté 23 janvier 2013 - 01:55
Happy as 'My character survived'? Yes. I want this option.
PS: DA2 ending is fine. Not great, obviously rushed (as the rest of the game), but it worked, considering the story.
Modifié par Rhiens VI, 23 janvier 2013 - 01:57 .
#305
Posté 23 janvier 2013 - 02:49
Maria Caliban wrote...
And rainbows?
Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?
Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?
I don't know. I want an ending that reflects my choices in the game. They don't all have to be good.
#306
Posté 23 janvier 2013 - 03:46
Maria Caliban wrote...
And rainbows?
Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?
Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?
But of course not !! That sounds cheesy. Nobody wants that
I'd rather have a well good written happy ending. That I would like.
#307
Posté 23 janvier 2013 - 03:49
fchopin wrote...
wright1978 wrote...
fchopin wrote...
74 Wrex wrote...
It would be great if Bioware didn't screw up DA 3 ending like they did with ME 3 Ending
It would be good if Bioware don't screw up DA3 ending like they did with the DA2 ending.
While DA2 ending was far from perfect, it wasn't the horrendous trainwreck that was ME3's.
No it wasn't DA2 ending is much worse.
To me parachuting in a space troll claiming to represent the antagonist at the last minute to act as arbiter of the endings is pretty much the bottom of the barrel in terms of quality. Guess our views of ending quality are poles apart.
#308
Posté 23 janvier 2013 - 05:01
#309
Posté 23 janvier 2013 - 06:50
wright1978 wrote...
Guess our views of ending quality are poles apart.
Maybe but ME3 had an ending DA2 did not.
#310
Posté 23 janvier 2013 - 06:55
#311
Posté 23 janvier 2013 - 08:20
#312
Posté 23 janvier 2013 - 08:22
Maria Caliban wrote...
And rainbows?
Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?
Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?
Opinion incoming.
Not especially, no.
I liked having the Big Damn Heroes ending in KOTOR because a Light Side oriented Revan always felt like s/he was heading in that direction. Redemption and all that. I felt the same way about the endings of Mass Effect 1 & 2, I made the right choices, my crew all lived, I saved the day and Shepard walks out looking awesome. Backpatting all around. These games always felt sort of Big Damn Hero-y. The Dragon Age games haven't.
Yes the Warden inevitably wins (one way or another), and the country rejoices, but it's always a bit of a tainted victory, whether because someone is dead, be it your PC, Alistair or Loghain or because Morrigan is running around with an Old God Baby and you need to worry about that in a few decades. That also fit the rest of the game, which involved making tough choices to ensure victory (whether or not you agree that this was well implemented is not the point - there were choices that were meant to be tough that had to be made). And regardless of what you did in game, in the end you found out the effects that your choices had on the places you'd been and the people you spoke with, even very minor NPCs like Dagna.
I think the Mage-side ending of DA2 was similar (I've never seen the Templar-side). Hawke never really had much control over the circumstances they faced - at least one sibling always dies before they leave Ferelden, post-deep roads always goes a bit awry with regards to other sibling, mom always dies, Arishock/Anders/Meredith always flip out and destroy Kirkwall. Always feeling like Hawke was making the best of a bad situation made me feel like it made sense to eventually say 'You know what, I did what I came to do, mages are safe, Meredith's dead, screw this city, I'm outta here.' (Also being hunted by Templars makes it seem like a good idea to vanish).
So no, I don't want a shiny, happy, Big Damn Heroes ending for DA3: I, because I don't think it would fit. I want a victory, certainly - I want to feel like I've won in some way. I want to have some idea of what happens to the world after the game, either through epilogue slides 'King Belen did this...' or via a narrator 'The circles rose up and set the world on fire...'. I want to have some idea of what happens to my PC. Ideally I'd like to know what my companions are doing with their lives. Ultimately, I want an end that feels like I've gained something but there's still work to be done, or that it cost me something.
Modifié par dpMeggers, 23 janvier 2013 - 10:10 .
#313
Posté 23 janvier 2013 - 09:18
#314
Posté 24 janvier 2013 - 12:58
fchopin wrote...
wright1978 wrote...
fchopin wrote...
74 Wrex wrote...
It would be great if Bioware didn't screw up DA 3 ending like they did with ME 3 Ending
It would be good if Bioware don't screw up DA3 ending like they did with the DA2 ending.
While DA2 ending was far from perfect, it wasn't the horrendous trainwreck that was ME3's.
No it wasn't DA2 ending is much worse.
Ok both endings are bad because no matter what our decisions in ME 3 and DA 2 it effected little to nothing and let's hope Bioware doesn't make this mistake a third time in a row
#315
Posté 24 janvier 2013 - 01:13
Emzamination wrote...
Maria Caliban wrote...
I didn't find anything bittersweet in DA:O's ending.Brodoteau wrote...
Happy or sad doesn't matter (all the endings of DAO are bittersweet, even the Dark Ritual) but I just would like my character to be a hero at the end. I liked Hawke, but Hawke wasn't a hero, Hawke was just someone who got s**t done.
The US was bittersweet. The warden sacrificed their self for the greater good, leaving their loved ones behind. It was bitter that the warden had to die, but sweet that their death saved ferelden.
This.
And that was one of the best game ending ever, to be honest. I tried the other endings, but this remains my favourite, and the Ultimate Sacrifice will always be my "canon" ending. It was poignant, and quite bittersweet.
As for DA2's, I dunno, Hawke was pretty damn heroic IMO. Not to the level of the Warden, clealry, but he did save Kirkwall (he could, after all, have just walked away and leave the city to its troubles, but instead chose to stay and help . He did so twice, in fact). But I guess its a matter of perspective.
Either way, the DAO endings were excellent and fulfilling, particularly the US... I just wish that ending didn't get screwed by Awakenings (that is, we couldn't import the choices we made into Awakenings, meaning those of us who stuck to the US ending had to import their DAO save and missed out on all the Awakening content in DA2... hopefully DA3 won't penalize those who took the US ending so much).
Thank you.
#316
Posté 24 janvier 2013 - 01:45
My Warden was prepared to die because she had lost everything and Alistair hade dumped her but now she lives on to make his sacrifice meningfull.
Btw, how many endings are there? I got Alistair and Anora and just Alistair with my Warden doing the Dark Ritual and just Anora with Alistair sacrificeing himslef. How many more are there untill I get the Achievement for getting all endings?
Modifié par Johnny Shepard, 24 janvier 2013 - 01:49 .
#317
Posté 24 janvier 2013 - 02:52
Johnny Shepard wrote...
My favorite was when Alistair sacrificed himself to save my Warden. I had desided to go with the Ultimate Sacrifice but he objected no mather what I did. I was compleatly involved in the scene and really said "No! No you! Your not supose to die!"
My Warden was prepared to die because she had lost everything and Alistair hade dumped her but now she lives on to make his sacrifice meningfull.
Btw, how many endings are there? I got Alistair and Anora and just Alistair with my Warden doing the Dark Ritual and just Anora with Alistair sacrificeing himslef. How many more are there untill I get the Achievement for getting all endings?
A Loghain sacrifice iirc. It's worth recruiting him once for the new dialogue. I had to use a dwarf and human mage so I could justify it character-wise.
#318
Posté 24 janvier 2013 - 02:59
1. Ultimate Sacrifice-Warden dies
2. Ultimate Sacrifice-Loghain dies
3. Ultimate Sacrifice-Alistair dies
4. Dark Ritual-No one dies
#319
Posté 24 janvier 2013 - 04:49
#320
Posté 24 janvier 2013 - 04:53
#321
Posté 24 janvier 2013 - 05:13
- No "good" ending should result in the destruction of everything you fought to protect, if you weren't prepared, or hadn't met certain criteria, a destructive ending makes sense.
- I want the option to live, or die.
- I want my CHOICES to MATTER
- I want a text ending, like DA:O, and in it you had better mention the person I romanced, and any other character I spent a more than five minutes with.
- I want to be a hero
- If there is a last minute character introduction, DO NOT make that character story-critical
#322
Guest_krul2k_*
Posté 24 janvier 2013 - 05:15
Guest_krul2k_*
#323
Posté 26 janvier 2013 - 05:57
I didn't mind the 'no real conclusion' that was DA2. I didn't mind the ominous 'witch baby' conclusion in DAO (though I did TOTALLY mind the choice that got me there - next time let someone else do the deed, tyvm).
What I want is sunshine and rainbows for my PC. She does her job, fulfills her role as only she can, and then rides off happily into the sunset with her lover in tow. If the world she leaves behind is still in chaos, well, that just leaves us open for another story, right? In ME and ME2, you beat the bad guy....for that story. The real threat was still out there, but your mission was accomplished, all was well for the moment and you had your LI. (If only the MEs did a better job with their LIs, but that's another forum.)
in order for my PC to ride off into the sunset, the world does, at least temporarily, need to be safe. But it doesn't have to be happily wrapped up in a tight nutshell, or rainbow, as the case may be. As long as my PC has her happy ending, I'm alright with the future not being perfect. (That said, don't let them ride off together and then give me an epilogue where the PC or her LI dies!
#324
Posté 30 janvier 2013 - 09:14
But really, I think a "bad" or "dark" ending is pretty lame... I mean, you don't fight through hordes of monsters just to lose at the end. I don't think it's a cliche to live happily ever after, because that's the whole point of the quest in the first place. Now, if a "bad" ending is just one of may options, that's great, because I love multiple endings... I just don't think it's fair to have no chance of a good ending.
#325
Posté 30 janvier 2013 - 09:36
Maria Caliban wrote...
And rainbows?
Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?
Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?
Not as such, but as long as it was one of several possible endings, all of which would impact the Player Character, companions, important NPCs, not-so-important NPCs, but in such a way that sequels would still have a believable and viable starting point, then sure I'd save a Super Happy Bright and Shiny Fun Rainbow, Sunshine, and Lollipops ending for one of my playthroughs. This way everybody's happy! Multiple endings! Check! Choices that matter and have consequences! Check! The option of a non-bummer ending! Check!
Likelihood of this happening? Fairly slim...
The thing is with KOTOR, no matter what Revan does, the end result is the same: it leads into KOTOR II which (apart from being a flawed masterpiece due to incompleteness due to publishers making a boneheaded marketing decision) is one big horsepill of moral ambiguity and bittersweetness. It's a total downer sequel. Revan is a big hero and everybody loves him/ her (there is no canon Revan in my personal canon)? The galaxy goes down the crapper and the Jedi are hunted down and the rest quit. Revan is a dastardly Sith Lord? Second verse, same as the first.
With Jade Empire, the happy shiny ending just works. It suits the tone of the game perfectly... but good God if you follow the path of utter selfishness and power-lust... how can that not leave a bad taste in your mouth, even if being evil is so fun? I don't know if bitterness describes the bad taste I felt when I did it, but sure wasn't a good taste.





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