Dean_the_Young wrote...
The second comes from the traditional bias Bioware tends to have towards nice guys doing just as well or better than the not-nice guys.
I'm not sure where the idea that the opposite is somehow true comes from.
this creates an imbalance between the incentives to play anything less than a morally idealistic protagonist: when having a more cyncial morality concerned with greater-good and risk-mitigation is unnecessary because those risks never carry out, what's the point of not playing the Idealist?
Bioware doesn't usually do greater good options. By that, I mean that most options in Bioware games that people portray as realistic aren't for the greater good - there's usually just the idiotic choice and the good choice.





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