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Would you like an Ending that was Sunshine and Lollipops?


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329 réponses à ce sujet

#176
Wolfspawn

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This song came in mind when I read the title.

Modifié par bob_20000, 16 janvier 2013 - 12:01 .


#177
lokisjoke13

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I'd prefer moonlight and tequila I think..

#178
Guest_krul2k_*

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Depends how the game plays, in DA2 hawke gets to live an walk away or become viscount, but give it its dues the poor lass was besieged with tragedy all through the game so she deserved to walk away at the end.

Now it also depends on what flavor lolipops you have :)

#179
Iakus

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krul2k wrote...

Depends how the game plays, in DA2 hawke gets to live an walk away or become viscount, but give it its dues the poor lass was besieged with tragedy all through the game so she deserved to walk away at the end.

Now it also depends on what flavor lolipops you have :)


For all the weakness of DA2's ending, we did get that, at least.

#180
TMZuk

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I'd like ENDINGS. Endings that differ from eachother in a meaningful way and not in just pretty colours. Do the protagonist live or die? Why do the protagonist live or die? What are the consequences? What sacrifices has to be made?

One thing is certain: If EA/Bioware dares to present another martyr/saviour/messiah ending, the game will be a no buy!

Modifié par TMZuk, 16 janvier 2013 - 01:27 .


#181
frostajulie

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as an option yes.

#182
XX-Pyro

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Don't copy Origins and make the ending an US which is the least original thing you could do please. It was fun once, but multiple heroes giving their lives for Thedas is going to get boring quick. And for the love of God please don't make the same mistake as you did with DA2's ending where you fight both characters regardless of your choices. That's silly and was to me the only serious flaw with the ending- but it WAS serious.  

No, I don't want a sunshine ending. That's not how life often turns out.

"Inb4 this is a fantasy game"

Modifié par XX-Pyro, 16 janvier 2013 - 01:34 .


#183
Steppenwolf

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XX-Pyro wrote...
 
No, I don't want a sunshine ending. That's not how life often turns out.


Yeah, but this is a fanta-

XX-Pyro wrote...
"Inb4 this is a fantasy game"


Dammit.

#184
Wynne

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I want sunshine and lollipops, yes. But lying on top of the bodies of a few brave fallen friends (not necessarily traveling companions, but maybe so.) And I like to feel grim uncertainty. 

Imagine if, instead of some cliched super-happy or super-crappy ending, you're left like the couple which forms at the end of Asunder--they've found unexpected happiness, and it's wonderful in its own way, but they have suffered a painful loss and there are grim shadows lurking on the horizon. They'll have to protect what they've built, and there's nothing to guarantee they can do so. They might lose friends, never get to have children, never get to grow old together... they hope for the best, but the worst is still a formidable threat. 

That, to me, is what I would call the real life ending. Happiness, tragedy, and in the midst of it all, a tinge of uncertainty. A dash of grimness, a pinch of hope.

As far as I'm concerned, everything can end that way. It's a good recipe. I dig it.

Modifié par Wynne, 16 janvier 2013 - 01:42 .


#185
iOnlySignIn

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In Thedas? Not a chance.

Thedas needs to burn.

#186
CrystaJ

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If the darkspawn turn into ice cream cones and lollipops, I'm totally in.

In all seriousness, a dénouement is key, and I would hate another pseudo-cliffhanger like the one in DA 2. Some of us actually liked our Hawke. :(

#187
Guest_EntropicAngel_*

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I can't help but think of Cheez' "Let Me Save Them!" Thread. Good times, that thread. Met a few of my friends there, actually.

Oh, yes, this. Ahem. Nooooooooooooooooooooooooooooo.

Also no.

#188
LliiraAnna

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I don't think that such an ending will fit the game - it will look highly unrealistic.
So, the answer is no.

#189
Guest_EntropicAngel_*

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TMZuk wrote...

I'd like ENDINGS. Endings that differ from eachother in a meaningful way and not in just pretty colours. Do the protagonist live or die? Why do the protagonist live or die? What are the consequences? What sacrifices has to be made?

One thing is certain: If EA/Bioware dares to present another martyr/saviour/messiah ending, the game will be a no buy!


Do you know what stories are about, typically?

They're about a plot. Not, there are different genres, character based books, but Bioware's not prone to that. Bioware has always been about the PLOT.

So, guess what? The ending has one function: to finish the PLOT.

And guess what? Bioware has never NOT made a real ending.

I mean, isn't it a known trope, has been for a decade, that Bioware games end with the hero mysteriously disappearing? ANd you're surprised they continue the trend?

DA ][ was a departure from this, a story about Hawke. So it did have a very definitive ending for Hawke but not so much for the plot.

But I don't think people understand what an ending is about.

#190
Guest_Puddi III_*

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I'd just like an ending that provides a satisfying conclusion to the story. Whether it's a happy ending or a sad ending it could be satisfying. What I do want is for it to provide closure and be believable, i.e. for the choices (if present) not to feel arbitrary and out of left field.

#191
DragonMage95

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I want a tragic cliff hanger ending.In Dragon Age Origins and Dragon Age 2 things ended on a rather happy note (aside from the war and death). In this game I want something sad to happen,I want it the ending to be like Star Wars Episode 3, where the hero has troubles at first but along the way things get better and finally towards the end something surprising and tragic happens that changes things in a major way. But I want it to be real tragedy. I feel the way Anders was handles was supposed to be tragic and that it was supposed to be sad, but instead anders ended up looking whiny and ignorant and instead of feeling sad you felt angry and stupid for trusting him.Well at least thats how I feel.

#192
RIGELVINTO

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an ending that makes sense and is coherent with the story is more than enough

#193
Bekkael

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Why do so many people seem to have an aversion to happy(ish) endings in a fictional, fantasy game? It's not like happy actually exists in real life, so I don't understand what's so wrong with wanting a taste in your hobby gaming time. Isn't a lot of what we enjoy about fantasy that it's impossible in the real world? I must be too immature to crave all that grown-up, grimdark stuff. SMH.

I was fine with the endings to DA:O and DA2, especially DA:O with the lovely range of possibilities you could bring about with your choices. To me, that's perfect. I think I'm just currently terrified that the-ending-which-shall-not-be-named will somehow infect the writers for the next Dragon Age game, and that would be awful. 

I think I need to go eat ice cream now.

#194
CELL55

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I'd like it to follow logically from the rest of the story. If the story is rainbows and sunshine, then the ending should be the same. I'm fine with bittersweet endings and some endings where the hero dies, if it makes sense. Just about the only thing I don't want is a GRIMDARK game with a GRIMDARK or nihilistic ending. I play games to have fun, not get slapped in the face. There are plenty of other mediums where I can get and enjoy GRIMDARK on occasion, but videogames aren't that place.

#195
Bizantura

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I do not care about Sunshine or Lollipops. Stay true to the narrative of created story. If the end is in the last 20 minutes of the game a totataly different theme with a complete newly created villain no one has ever previous heard of = ME3. Then no I'll pass.

#196
StElmo

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How about this

- Happy endings
- Bittersweet endings
- Dark but hopeful endings
- Dark endings
- Catastrophic endings.

All organically coming from player choices, but not easily achieved because everything should have grey areas.

Modifié par StElmo, 16 janvier 2013 - 04:21 .


#197
Bizantura

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Bekkael wrote...

Why do so many people seem to have an aversion to happy(ish) endings in a fictional, fantasy game? It's not like happy actually exists in real life, so I don't understand what's so wrong with wanting a taste in your hobby gaming time. Isn't a lot of what we enjoy about fantasy that it's impossible in the real world? I must be too immature to crave all that grown-up, grimdark stuff. SMH.

I was fine with the endings to DA:O and DA2, especially DA:O with the lovely range of possibilities you could bring about with your choices. To me, that's perfect. I think I'm just currently terrified that the-ending-which-shall-not-be-named will somehow infect the writers for the next Dragon Age game, and that would be awful. 

I think I need to go eat ice cream now.


Agree, games should have multiple endings especially Bioware games.  Besides live is not grimdark but is promoted as such and sadly has badly infected gaming and worse a lot of the worldly populace.

#198
Kaiser Arian XVII

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I like endings with gray 'Rainbows' and dead 'Bunnies'!

#199
xAmilli0n

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Bekkael wrote...

Why do so many people seem to have an aversion to happy(ish) endings in a fictional, fantasy game? It's not like happy actually exists in real life, so I don't understand what's so wrong with wanting a taste in your hobby gaming time. Isn't a lot of what we enjoy about fantasy that it's impossible in the real world? I must be too immature to crave all that grown-up, grimdark stuff. SMH.


I for one feel that those little tastes of reality are what truly allow me to connect with the characters situation.  If you don't fear things can go badly, or that you can lose (and not just in the game over sense), success feels a bit cheapened (my opinion).  And the best way to achieve this is to show it through events in game, and if that includes the ending, so be it.

That being said, I will always support games having a spectrum of endings, happy to tragic, as long as they make sense for the story.

EDIT:  I'd like to add that these little bits of reality can also and should also include the positive.

Modifié par xAmilli0n, 16 janvier 2013 - 05:12 .


#200
Celene II

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If choice matters then the game has to have multiple endings - This is what happened badly with another Bioware game.

If there is a horrid ending possible then there should be a wonderful happy ending as well. Never understand people who want to spend 60 hours playing a game then everyone dies and the country is ripped apart by demons.

Never understood the sweet part of bittersweet either.