Modifié par bob_20000, 16 janvier 2013 - 12:01 .
Would you like an Ending that was Sunshine and Lollipops?
#176
Posté 15 janvier 2013 - 11:59
#177
Posté 16 janvier 2013 - 12:00
#178
Guest_krul2k_*
Posté 16 janvier 2013 - 12:23
Guest_krul2k_*
Now it also depends on what flavor lolipops you have
#179
Posté 16 janvier 2013 - 01:05
krul2k wrote...
Depends how the game plays, in DA2 hawke gets to live an walk away or become viscount, but give it its dues the poor lass was besieged with tragedy all through the game so she deserved to walk away at the end.
Now it also depends on what flavor lolipops you have
For all the weakness of DA2's ending, we did get that, at least.
#180
Posté 16 janvier 2013 - 01:27
One thing is certain: If EA/Bioware dares to present another martyr/saviour/messiah ending, the game will be a no buy!
Modifié par TMZuk, 16 janvier 2013 - 01:27 .
#181
Posté 16 janvier 2013 - 01:30
#182
Posté 16 janvier 2013 - 01:33
No, I don't want a sunshine ending. That's not how life often turns out.
"Inb4 this is a fantasy game"
Modifié par XX-Pyro, 16 janvier 2013 - 01:34 .
#183
Posté 16 janvier 2013 - 01:41
XX-Pyro wrote...
No, I don't want a sunshine ending. That's not how life often turns out.
Yeah, but this is a fanta-
XX-Pyro wrote...
"Inb4 this is a fantasy game"
Dammit.
#184
Posté 16 janvier 2013 - 01:42
Imagine if, instead of some cliched super-happy or super-crappy ending, you're left like the couple which forms at the end of Asunder--they've found unexpected happiness, and it's wonderful in its own way, but they have suffered a painful loss and there are grim shadows lurking on the horizon. They'll have to protect what they've built, and there's nothing to guarantee they can do so. They might lose friends, never get to have children, never get to grow old together... they hope for the best, but the worst is still a formidable threat.
That, to me, is what I would call the real life ending. Happiness, tragedy, and in the midst of it all, a tinge of uncertainty. A dash of grimness, a pinch of hope.
As far as I'm concerned, everything can end that way. It's a good recipe. I dig it.
Modifié par Wynne, 16 janvier 2013 - 01:42 .
#185
Posté 16 janvier 2013 - 01:59
#186
Posté 16 janvier 2013 - 02:06
In all seriousness, a dénouement is key, and I would hate another pseudo-cliffhanger like the one in DA 2. Some of us actually liked our Hawke.
#187
Guest_EntropicAngel_*
Posté 16 janvier 2013 - 02:11
Guest_EntropicAngel_*
Oh, yes, this. Ahem. Nooooooooooooooooooooooooooooo.
Also no.
#188
Posté 16 janvier 2013 - 02:15
So, the answer is no.
#189
Guest_EntropicAngel_*
Posté 16 janvier 2013 - 02:16
Guest_EntropicAngel_*
TMZuk wrote...
I'd like ENDINGS. Endings that differ from eachother in a meaningful way and not in just pretty colours. Do the protagonist live or die? Why do the protagonist live or die? What are the consequences? What sacrifices has to be made?
One thing is certain: If EA/Bioware dares to present another martyr/saviour/messiah ending, the game will be a no buy!
Do you know what stories are about, typically?
They're about a plot. Not, there are different genres, character based books, but Bioware's not prone to that. Bioware has always been about the PLOT.
So, guess what? The ending has one function: to finish the PLOT.
And guess what? Bioware has never NOT made a real ending.
I mean, isn't it a known trope, has been for a decade, that Bioware games end with the hero mysteriously disappearing? ANd you're surprised they continue the trend?
DA ][ was a departure from this, a story about Hawke. So it did have a very definitive ending for Hawke but not so much for the plot.
But I don't think people understand what an ending is about.
#190
Guest_Puddi III_*
Posté 16 janvier 2013 - 03:12
Guest_Puddi III_*
#191
Posté 16 janvier 2013 - 03:25
#192
Posté 16 janvier 2013 - 03:28
#193
Posté 16 janvier 2013 - 03:46
I was fine with the endings to DA:O and DA2, especially DA:O with the lovely range of possibilities you could bring about with your choices. To me, that's perfect. I think I'm just currently terrified that the-ending-which-shall-not-be-named will somehow infect the writers for the next Dragon Age game, and that would be awful.
I think I need to go eat ice cream now.
#194
Posté 16 janvier 2013 - 04:02
#195
Posté 16 janvier 2013 - 04:19
#196
Posté 16 janvier 2013 - 04:21
- Happy endings
- Bittersweet endings
- Dark but hopeful endings
- Dark endings
- Catastrophic endings.
All organically coming from player choices, but not easily achieved because everything should have grey areas.
Modifié par StElmo, 16 janvier 2013 - 04:21 .
#197
Posté 16 janvier 2013 - 04:30
Bekkael wrote...
Why do so many people seem to have an aversion to happy(ish) endings in a fictional, fantasy game? It's not like happy actually exists in real life, so I don't understand what's so wrong with wanting a taste in your hobby gaming time. Isn't a lot of what we enjoy about fantasy that it's impossible in the real world? I must be too immature to crave all that grown-up, grimdark stuff. SMH.
I was fine with the endings to DA:O and DA2, especially DA:O with the lovely range of possibilities you could bring about with your choices. To me, that's perfect. I think I'm just currently terrified that the-ending-which-shall-not-be-named will somehow infect the writers for the next Dragon Age game, and that would be awful.
I think I need to go eat ice cream now.
Agree, games should have multiple endings especially Bioware games. Besides live is not grimdark but is promoted as such and sadly has badly infected gaming and worse a lot of the worldly populace.
#198
Posté 16 janvier 2013 - 04:33
#199
Posté 16 janvier 2013 - 04:50
Bekkael wrote...
Why do so many people seem to have an aversion to happy(ish) endings in a fictional, fantasy game? It's not like happy actually exists in real life, so I don't understand what's so wrong with wanting a taste in your hobby gaming time. Isn't a lot of what we enjoy about fantasy that it's impossible in the real world? I must be too immature to crave all that grown-up, grimdark stuff. SMH.
I for one feel that those little tastes of reality are what truly allow me to connect with the characters situation. If you don't fear things can go badly, or that you can lose (and not just in the game over sense), success feels a bit cheapened (my opinion). And the best way to achieve this is to show it through events in game, and if that includes the ending, so be it.
That being said, I will always support games having a spectrum of endings, happy to tragic, as long as they make sense for the story.
EDIT: I'd like to add that these little bits of reality can also and should also include the positive.
Modifié par xAmilli0n, 16 janvier 2013 - 05:12 .
#200
Posté 16 janvier 2013 - 05:24
If there is a horrid ending possible then there should be a wonderful happy ending as well. Never understand people who want to spend 60 hours playing a game then everyone dies and the country is ripped apart by demons.
Never understood the sweet part of bittersweet either.





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