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Would you like an Ending that was Sunshine and Lollipops?


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#201
Catfish Shotgun

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The Walking Dead sort of game ending.

#202
Fredward

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Catfish Shotgun wrote...

The Walking Dead sort of game ending.


Another cliffhanger? xp

Modifié par Foopydoopydoo, 16 janvier 2013 - 06:11 .


#203
craigdolphin

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I'd like a happy ending, sure.

Is this a peculiar opinion to have nowadays or soemthing?

To clarify: not everything has to be perfect, but an /ending/ that is emotionally satisfying is a key element of escapist entertainment for me. Endings should respect choices. And it is fine for some of those choices to end up having less than perfect outcomes. But when it comes to things like love interests, friendships, and 'saving the world' there have to be some choices offered in the game that lead to somewhat happy outcomes IMO.

If I want to be immersed in endless quagmires of equally bad choices and unsatisfying outcomes, I'd go work for the UN and try stopping all the midless bloodshed going on around the world. Or work for EA as a PR rep and explain how DRM is good for paying customers and bad for pirates even though everyone except your boss knows this is completely backwards.

In games and entertainment, I want to feel like I'm making a difference. I ALSO want those games to explore complex issues and adult themes (both the kinds with and without nudity since I suspect someone will jump on that!). So yes, I want there to be difficult decisions to make, and some undesirable consequences being potential outcomes, but I still want a /possible/ path through the morass that leads to some form of personal happiness for me as a player.

I hope that's not too terribly naive, but that's how I feel.

#204
RaenImrahl

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Indeed.  Everyone wants a satisfying ending. Whether or not it is a saccharine, candy and rainbows ending is a matter of style, not ultimate resolution. People invest psychological capital in their player-character. Consider that term: player-character. It is a hybrid of you and the avatar in the game world. So of course we want an ending where we are satisfied that we did what we could do. It does not have to be a particularly happy one... but it has to make sense in order to satisfy our desire to be heroic.

DA2's ending was too ambiguous. That's all. In DA:O, even if you died, you saved the day, and you saw that your sacrifice meant that others, and all of Ferelden for that matter, were able to endure. That's fine by me. Even the grimmest of DA:O's endings also worked because you *knew* what was at stake and what was likely to happen in the end. DA2 failed to set that up, or pay off the ramifications of the ending... alas, the nature of a cliffhanger, to some extent.

I would add... if the main character in DA:I, like the two previous games, is not going to carry over directly into a fourth game, then I think many would like to satisfaction of knowing that characters ultimate fate... whether it is "happily ever after" or otherwise.

Modifié par RaenImrahl, 16 janvier 2013 - 06:42 .


#205
Wompoo

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What on earth is wrong with a happy ending (for those who want one?). Yes I would take a happy ending hands down, not necessarily every play through. Seriously drama is so over rated when everything must be morose and/or leave shattered people behind... does everything need to be sad to be entertaining? Simple reason why I prefer comedies or scifi like, lets say Blade Runner... over drama and I am so freaking tired of bs bitter or bitter sweat (if I want bitter I watch the news).

#206
PinkDiamondstl

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I want a happy ending .

#207
Parmida

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Yup! but I could do with just a little bit bittersweet as well.

#208
Parmida

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RaenImrahl wrote...

Indeed.  Everyone wants a satisfying ending. Whether or not it is a saccharine, candy and rainbows ending is a matter of style, not ultimate resolution. People invest psychological capital in their player-character. Consider that term: player-character. It is a hybrid of you and the avatar in the game world. So of course we want an ending where we are satisfied that we did what we could do. It does not have to be a particularly happy one... but it has to make sense in order to satisfy our desire to be heroic.

DA2's ending was too ambiguous. That's all. In DA:O, even if you died, you saved the day, and you saw that your sacrifice meant that others, and all of Ferelden for that matter, were able to endure. That's fine by me. Even the grimmest of DA:O's endings also worked because you *knew* what was at stake and what was likely to happen in the end. DA2 failed to set that up, or pay off the ramifications of the ending... alas, the nature of a cliffhanger, to some extent.

I would add... if the main character in DA:I, like the two previous games, is not going to carry over directly into a fourth game, then I think many would like to satisfaction of knowing that characters ultimate fate... whether it is "happily ever after" or otherwise.

Marry me.Image IPB

#209
DarthPig

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Hard to top sacrificing yourself in Origins. Seeing Leliana at the funeral scene all by herself... That game had some excellent opportunities for the development of your own Warden. Started out as some punk noble, blundered my through Redcliffe and the Circle tower, got better with the Dalish, then felt like a full blown Grey Warden by the time I arrived in Orzammar, all official and whatnot.

I felt the endings were very well done in Origins. It seemed like every ending had the perfect mix of bitter and sweet, and the slides were one of the best moments in the entire game. Something with the same kind of balance as Origins would be great.

#210
Uccio

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Choise and consequence people, choise and consequence. Those should determine how the game end. What I do NOT want is another railroaded end ala DA2.

#211
Xerxes52

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RaenImrahl wrote...

Indeed.  Everyone wants a satisfying ending. Whether or not it is a saccharine, candy and rainbows ending is a matter of style, not ultimate resolution. People invest psychological capital in their player-character. Consider that term: player-character. It is a hybrid of you and the avatar in the game world. So of course we want an ending where we are satisfied that we did what we could do. It does not have to be a particularly happy one... but it has to make sense in order to satisfy our desire to be heroic.

DA2's ending was too ambiguous. That's all. In DA:O, even if you died, you saved the day, and you saw that your sacrifice meant that others, and all of Ferelden for that matter, were able to endure. That's fine by me. Even the grimmest of DA:O's endings also worked because you *knew* what was at stake and what was likely to happen in the end. DA2 failed to set that up, or pay off the ramifications of the ending... alas, the nature of a cliffhanger, to some extent.

I would add... if the main character in DA:I, like the two previous games, is not going to carry over directly into a fourth game, then I think many would like to satisfaction of knowing that characters ultimate fate... whether it is "happily ever after" or otherwise.


Pretty much this. Covered everythig I wanted to say.

#212
LPPrince

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RaenImrahl wrote...

Indeed.  Everyone wants a satisfying ending. Whether or not it is a saccharine, candy and rainbows ending is a matter of style, not ultimate resolution. People invest psychological capital in their player-character. Consider that term: player-character. It is a hybrid of you and the avatar in the game world. So of course we want an ending where we are satisfied that we did what we could do. It does not have to be a particularly happy one... but it has to make sense in order to satisfy our desire to be heroic.

DA2's ending was too ambiguous. That's all. In DA:O, even if you died, you saved the day, and you saw that your sacrifice meant that others, and all of Ferelden for that matter, were able to endure. That's fine by me. Even the grimmest of DA:O's endings also worked because you *knew* what was at stake and what was likely to happen in the end. DA2 failed to set that up, or pay off the ramifications of the ending... alas, the nature of a cliffhanger, to some extent.

I would add... if the main character in DA:I, like the two previous games, is not going to carry over directly into a fourth game, then I think many would like to satisfaction of knowing that characters ultimate fate... whether it is "happily ever after" or otherwise.


Excellent post.

#213
9TalesFox

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you forget rainbow cake and unicorns. And answer to your question yes I want happy ending. Or like DA:O or best for me is ME2 ending total victory or total defeat( I am sorry but if you think Jacob is good for hacking stuff you deserve to die :D

#214
Milady

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Going as a martyr seems fine to me Image IPB But overal I agree with the post of RaenImrahlImage IPB

Modifié par AngelSpirit, 16 janvier 2013 - 09:12 .


#215
Mr_Steph

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Ew no.

#216
BouncyFrag

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My first time through DA:O I sacrificed the Warden and this brief passage from Sten's epilogue was one of the few times I've ever been truly saddend by something in a video game.

Sten bowed once before the Warden's remains and then left without saying a word...When fellow Qunari asked if there were worthy people outside of Par Vallon, Sten answered that in all his travels he had only met a single one.

I just want a meaningful, genuine ending based on the choices I made in the game be it good, bad, bittersweet, etc. And if there are any lollipops to be had, the Qun demands that they be of the tootsie pop variety.

Modifié par BouncyFrag, 16 janvier 2013 - 10:21 .


#217
NRieh

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I like "open" endings. I like the ending that does not prevent me from having some kind of headcanoned "everafter". Be it fighting yet-another-evlul or becoming a farmer on Dantooine.

DA2 was good at that - no sunset riding (more like running from bad to worse, but it was MY chosen "worse"), but no frustration and anger as well. PC did what he thought a right thing, PC is alive and PC is not alone (for now).

I could add Perfect Red from ME3 here, probably, but only if you discard about 2\\3 of what you see during the ending sequence ( *cough* Evac *cough* Jungle *cough* memorial scene). Because that 2\\3 is exactly what prevents you from having anything at all, if your common sense is still somewhere around. Hero may die, hero may live, may have children, may be taken away by random pack of pink flying elephants or eaten by Alien.

Fine by me, but I know that some need to get all they can right on screen before rolling credits.

And speaking of true "bittersweet" endings - I think that "Joker ending" in ME2 was one of greatest ones. Surpasses all of ME3 pathetic and forced sacrifices.

#218
Cipher266

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Can't we have something in between sunshine and lollipops & ****** ME OFF so bad I have to take a breather from all things DA related for a good two weeks *cough DA:2*

#219
TheJediSaint

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RaenImrahl wrote...

I would add... if the main character in DA:I, like the two previous games, is not going to carry over directly into a fourth game, then I think many would like to satisfaction of knowing that characters ultimate fate... whether it is "happily ever after" or otherwise.


This point I agree with the most strongly.  The fate of the main character, for better or worse, should be tied up before the credits role.

#220
nicethugbert

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I wouldn't mind seeing Willy Wonka in DA3. Who knows? It might be the best part of it.

#221
dazman

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a big bloody battle that makes the blights and other wars pale in comparsen and after i get made emperor of all of thedas

#222
Fiddles dee dee

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Maria Caliban wrote...

And rainbows?

Something like Knights of the Old Republic where you're the big damn hero who's saved everyone without a hint of bittersweet if that's what you're looking for?

Or even something Jade Empire where you can marry the Princess, rule the land, and everyone loves you?


Yes, and don't forget the Unicorns!!!

#223
Annie89

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I would prefer it to be bittersweet. I don't think there is a way to have a happy ending in this game without subjecting the game to unrealistic resolutions. I don't even know if that made sense at all, I need sleep. >.<

#224
Malanek

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You want an ending that overall is emotionally inspiring. It doesn't have to, and probably shouldn't, be "everything turns out perfectly".

#225
Guest_Raga_*

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 Mainly, I want diversity of endings, and I mean diversity of tone-light, bittersweet, dark, etc.  The main thing I don't want is an ending which is more about the writers imposing their view of "proper" tone on us than us getting to impact and thus change the tone of the world through our decisions.  RPGs aren't just about my character.  They are also antfarms.  I want to be able to change the world and not just react to it.  Above all things, I don't want some patrnozing ME3 type line like "it's not about the ending; it's about the journey."  If that's the case there is 0 reason to not have a happy ending except to indulge a writer's desire to be dark and dreary.