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What feature is the DA series missing?


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#1
Celene II

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Every RPG to come out lately has had a hook, a feature that made it unique.

The pawn system was pretty unique to Dragon's Dogam

The class system was unique to Kingdoms of Amalur

The open worldness and basic sandbox feel is pretty unique to TES

Now none of those features would work well with how the DA series is constructed but what new and exciting feature would work with DA that could push people who have not played 1 or 2 into buying inquisition?

What could be incorporated well and give more depth?

I for one thing a far more robust crafting system could be easily assimilated into the game without too much trouble. DA is one of the only a few  RPG games that I have played that did not let you blacksmith armor or weapons.

#2
Daerog

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minigames

Edit: BW just seemed to stop doing this after ME. Best minigame I thought was when traveling from place to place in JE.

Also, an arena. It seems to be missing from recent BW games as well...

Edit2: These are not new, but the choice carry over is what makes DA unique and encourages ppl to buy future installments and can start anytime.

Modifié par DaerogTheDhampir, 15 janvier 2013 - 06:20 .


#3
Asch Lavigne

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Co-op attacks. Not the chain things or whatever that was in 2. I mean like Bethany and Merrill combining whatever the spell was to rain down fireballs to make like Meteor or something.

#4
Gandalf-the-Fabulous

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Does an RPG really need a hook or gimmick to stand out and sell itself? In the case of Dragon Age, probably yes, but that aside does a good RPG in its own right really need a hook or gimmick to sell itself?

Personally I thought the whole origins thing was going to be the series "thing", but then the devs scrapped that idea in the second installment. I suppose if the leaked survey carries any weight and the description within is taken literally I guess there is the possibility that DA:I could introduce something cool and new, guess we need to wait for more info. 

#5
Fortlowe

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It already has a hook. The best branching narrative storytelling in the business (well until The Walking dead game at least, but we'll see if DA:I can retake the crown). What it could use are some tried and true gameplay elements with some Bioware pizzaz sprinkled in.

Minigames. Performance based narrative unlocks. Exploration. QTE's (they're fun when they're done right, ie aforementioned Walking Dead and also Deadspace 2). Unlockable cutscenes featuring extra lore. Mo capped cutscenes. Persistent enemy spawning. The list goes on and on and on. The question isn't what's missing, but what can and will make it in?

#6
Orian Tabris

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This is not a feature, per se, but, waves of enemies that actually enter through the environment. Rather than just jumping out of walls.

Recently, DA2 missed special and random encounters. Well, random encounters, anyway.

Also recently, an arena for you to fight enemies in. Like DaerogTheDhampir said.

I don't really want anymore crafting features. They suited The Elder Scrolls very well, but even in those games, it felt a bit boring. I'd prefer if we just get a few crafting quests like with Wade and Solivitus (DA:O and DAII respectively). And the resource system and subsequent default potions, poison, bombs and runes in DA2.

#7
Steppenwolf

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Origins should make a comeback. Bioware has already confirmed that we won't playable origins in Inquisition, so that's a real bummer. It seems kind of dumb to just drop the biggest feature of the first game. Having those origins did a lot to attach us to our wardens. Playing as Hawke never had that impact for me because you're just thrown into the middle of a situation that's supposed to have weight but ultimately feels inconsequential. If they had given each class a unique origin to play through set before Lothering is being sacked by the Darkspawn I think I would have had an easier time digesting being forced to play as a voiced human.

#8
Femlob

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More cowbell.

... What?

Modifié par Femlob, 15 janvier 2013 - 07:41 .


#9
Neoleviathan

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The Fade. Only thing I can think of at the moment that would be pretty specific to Dragon Age. I mean asside from Origins.

Maybe have the Fade tied in to character development, your moral allignment, skillset, etc. have them all play a part in deciding what the Fade looks like when you go there. Also there is where the potential for some kindof minigame is, maybe after a certian amount of kills or actions your pulled into the fade to be challeged by puzzels or dungeons. Its a dream like world so you could get away with some bizarre gameplay types there, or survival modes. Get trapped in the Fade for set minutes, to succeed don't die.

Modifié par Neoleviathan, 15 janvier 2013 - 07:53 .


#10
Gandalf-the-Fabulous

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Fortlowe wrote...

It already has a hook. The best branching narrative storytelling in the business


Best is such a subjective word, I dont think your biased opinion is really an effective hook.

#11
Plaintiff

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Quick Time Events, a required motion-control peripheral for battles, and make players "select" dialogue by reading it aloud into a microphone that comes bundled with the main game.

#12
Guest_Puddi III_*

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Limit break/overdrive/beast mode.

#13
Fortlowe

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Oh Gandalf? Other than the aforementioned Walking Dead Game, where's a better example of branching storytelling than Bioware games?

#14
Faust1979

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new types of classes to choose from, it's always warrior mage or thief they should add new ones

#15
TheJediSaint

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Well, the interactive storytelling of Dragon Age kinda sets it apart from most other RPGs. And the Dragon Age setting, as a fiction setting, stands out pretty well among other fantasy RPGs.

#16
AlexJK

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Plaintiff wrote...

Quick Time Events, a required motion-control peripheral for battles, and make players "select" dialogue by reading it aloud into a microphone that comes bundled with the main game.

:huh:

#17
mousestalker

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A genuinely customizable character creator a la Champions or City of Heroes. DA2 lacked a toolset. A palette of pastel colours.

#18
Gandalf-the-Fabulous

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Fortlowe wrote...

Oh Gandalf? Other than the aforementioned Walking Dead Game, where's a better example of branching storytelling than Bioware games?


Depends what you are asking, are you asking for superior games with branching storylines or games that do the branching storyline better than the Dragon Age series? The answer to both questions is the Witcher 2 by a clean lightyear.

I could also give you a list of several other games if you like but then some of them may fall under subjective taste. Still there are plenty of games that do the branching storyline thing just as well (which isnt saying much) or far better than the Dragon Age series.

Modifié par Gandalf-the-Fabulous, 15 janvier 2013 - 08:58 .


#19
SparksMKII

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Faust1979 wrote...

new types of classes to choose from, it's always warrior mage or thief they should add new ones


I would totally dig a halberdier class in DA:I.

#20
TheBreadedOne

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Toggles.

#21
Plaintiff

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AlexJK wrote...

Plaintiff wrote...

Quick Time Events, a required motion-control peripheral for battles, and make players "select" dialogue by reading it aloud into a microphone that comes bundled with the main game.

:huh:

I'm being facetious.

#22
AlexJK

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*Relief*

It's hard to tell around here sometimes! ^_^

Modifié par AlexJK, 15 janvier 2013 - 09:23 .


#23
DragonAgeTemplar

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more specs like: for warrior - Knight spec, for rogue - Nightwalker spec, for mage - Necromancer

#24
Urzon

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I'm not sure if it's a feature persay, but i would like the ability to change the size of text, because it was ridiculously small in DA2. I had to squint and guess to read some of them.

#25
AstraDrakkar

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I think an RPG just needs a really engrossing storyline in order to do well. It doesn't necessarily need a "hook". The other stuff is just icing on the cake, so to speak. Of course most people like icing on their cake.