What feature is the DA series missing?
#1
Posté 15 janvier 2013 - 06:16
The pawn system was pretty unique to Dragon's Dogam
The class system was unique to Kingdoms of Amalur
The open worldness and basic sandbox feel is pretty unique to TES
Now none of those features would work well with how the DA series is constructed but what new and exciting feature would work with DA that could push people who have not played 1 or 2 into buying inquisition?
What could be incorporated well and give more depth?
I for one thing a far more robust crafting system could be easily assimilated into the game without too much trouble. DA is one of the only a few RPG games that I have played that did not let you blacksmith armor or weapons.
#2
Posté 15 janvier 2013 - 06:17
Edit: BW just seemed to stop doing this after ME. Best minigame I thought was when traveling from place to place in JE.
Also, an arena. It seems to be missing from recent BW games as well...
Edit2: These are not new, but the choice carry over is what makes DA unique and encourages ppl to buy future installments and can start anytime.
Modifié par DaerogTheDhampir, 15 janvier 2013 - 06:20 .
#3
Posté 15 janvier 2013 - 06:21
#4
Posté 15 janvier 2013 - 06:52
Personally I thought the whole origins thing was going to be the series "thing", but then the devs scrapped that idea in the second installment. I suppose if the leaked survey carries any weight and the description within is taken literally I guess there is the possibility that DA:I could introduce something cool and new, guess we need to wait for more info.
#5
Posté 15 janvier 2013 - 07:16
Minigames. Performance based narrative unlocks. Exploration. QTE's (they're fun when they're done right, ie aforementioned Walking Dead and also Deadspace 2). Unlockable cutscenes featuring extra lore. Mo capped cutscenes. Persistent enemy spawning. The list goes on and on and on. The question isn't what's missing, but what can and will make it in?
#6
Posté 15 janvier 2013 - 07:29
Recently, DA2 missed special and random encounters. Well, random encounters, anyway.
Also recently, an arena for you to fight enemies in. Like DaerogTheDhampir said.
I don't really want anymore crafting features. They suited The Elder Scrolls very well, but even in those games, it felt a bit boring. I'd prefer if we just get a few crafting quests like with Wade and Solivitus (DA:O and DAII respectively). And the resource system and subsequent default potions, poison, bombs and runes in DA2.
#7
Posté 15 janvier 2013 - 07:37
#8
Posté 15 janvier 2013 - 07:41
... What?
Modifié par Femlob, 15 janvier 2013 - 07:41 .
#9
Posté 15 janvier 2013 - 07:48
Maybe have the Fade tied in to character development, your moral allignment, skillset, etc. have them all play a part in deciding what the Fade looks like when you go there. Also there is where the potential for some kindof minigame is, maybe after a certian amount of kills or actions your pulled into the fade to be challeged by puzzels or dungeons. Its a dream like world so you could get away with some bizarre gameplay types there, or survival modes. Get trapped in the Fade for set minutes, to succeed don't die.
Modifié par Neoleviathan, 15 janvier 2013 - 07:53 .
#10
Posté 15 janvier 2013 - 08:01
Fortlowe wrote...
It already has a hook. The best branching narrative storytelling in the business
Best is such a subjective word, I dont think your biased opinion is really an effective hook.
#11
Posté 15 janvier 2013 - 08:15
#12
Guest_Puddi III_*
Posté 15 janvier 2013 - 08:27
Guest_Puddi III_*
#13
Posté 15 janvier 2013 - 08:29
#14
Posté 15 janvier 2013 - 08:30
#15
Posté 15 janvier 2013 - 08:37
#16
Posté 15 janvier 2013 - 08:46
Plaintiff wrote...
Quick Time Events, a required motion-control peripheral for battles, and make players "select" dialogue by reading it aloud into a microphone that comes bundled with the main game.
#17
Posté 15 janvier 2013 - 08:48
#18
Posté 15 janvier 2013 - 08:49
Fortlowe wrote...
Oh Gandalf? Other than the aforementioned Walking Dead Game, where's a better example of branching storytelling than Bioware games?
Depends what you are asking, are you asking for superior games with branching storylines or games that do the branching storyline better than the Dragon Age series? The answer to both questions is the Witcher 2 by a clean lightyear.
I could also give you a list of several other games if you like but then some of them may fall under subjective taste. Still there are plenty of games that do the branching storyline thing just as well (which isnt saying much) or far better than the Dragon Age series.
Modifié par Gandalf-the-Fabulous, 15 janvier 2013 - 08:58 .
#19
Posté 15 janvier 2013 - 08:52
Faust1979 wrote...
new types of classes to choose from, it's always warrior mage or thief they should add new ones
I would totally dig a halberdier class in DA:I.
#20
Posté 15 janvier 2013 - 08:59
#21
Posté 15 janvier 2013 - 09:01
I'm being facetious.AlexJK wrote...
Plaintiff wrote...
Quick Time Events, a required motion-control peripheral for battles, and make players "select" dialogue by reading it aloud into a microphone that comes bundled with the main game.
#22
Posté 15 janvier 2013 - 09:23
It's hard to tell around here sometimes!
Modifié par AlexJK, 15 janvier 2013 - 09:23 .
#23
Posté 15 janvier 2013 - 09:39
#24
Posté 15 janvier 2013 - 09:44
#25
Posté 15 janvier 2013 - 10:11





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