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What feature is the DA series missing?


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#26
Twisted Path

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Renegade interrupts would have actually been nice in Dragon Age 2. Hawke spends so much time in that game standing around watching villains pontificate before they inevitably fight. It was especially awkward when the villain gave a big speech then murdered someone right in front of you while you just sort of stood there. The bloodmage elf in the alienage and Grace in the third act come to mind.

#27
Shevy

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A fleshed out crafting system with blacksmithing, alchemy and runes. I think the potential for it is there, but you'll have to adjust some major things like regrowing raw materials, maybe mining or a system like KoA had with dismantling items and use the parts to build new ones.
I know many around here don't like crafting but for me, a good one, increases the value of the game immense.

Next thing would be an arena with really tough challenges.

They are not new or innovative, but mainly the two features I would like to see added to Dragon Age.

Modifié par Shevy_001, 15 janvier 2013 - 11:16 .


#28
Dagr88

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I think it was mentioned that they MAYBE will add ability to change color, small details and even fabric of the armor.

Speaking about unique potions/armor/weapons I would prefer "Wade" quests. It level-ups with character and maybe you can at some point do another quest to upgrade it further.

Minigames... If they are there to make some pauses between fighting and dialogs while you get some bonuses - Good. If they are important to the plot - Depends on how "fun they are". If they are needed to be done to get "100% playthrough" AND will take several hours to be completed (ME2 planet scanning) - NO.

Modifié par Dagr88, 15 janvier 2013 - 11:49 .


#29
Sable Rhapsody

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Twisted Path wrote...

Renegade interrupts would have actually been nice in Dragon Age 2. Hawke spends so much time in that game standing around watching villains pontificate before they inevitably fight. It was especially awkward when the villain gave a big speech then murdered someone right in front of you while you just sort of stood there. The bloodmage elf in the alienage and Grace in the third act come to mind.


I liked the interrupt system, and I totally agree.  It feels really weird and stupid standing there looking thoughtful while the crazy person monologues.

#30
Fast Jimmy

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I'd say a Save Import system that adequately acknowledges world-changing choices from previous games is a feature missing from Bioware games. They should look at trying to remedy that somehow.

#31
Clover Rider

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Quantum physics

#32
DarthLaxian

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interrupts would be nice - only if they are not only on the screen for split seconds, because i hate missing them :) (even more if they were based on what party member/specializations we had (like ordering a bloodmage to intervene for us - or doing it yourself if you are one :)

as for crafting:

yeah, i would like it - but only if our (almost 100% confirmed) castle has a greenhouse and a mine etc. and if we can use more from say a defeated dragon then just enough bones for one set of armor - like bones enough for a lot of armor (a real dragon has quite many bones), blood/organs for potions, leather for armor and so on :)

greetings LAX

Modifié par DarthLaxian, 15 janvier 2013 - 01:59 .


#33
demont0

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Gandalf-the-Fabulous wrote...
Depends what you are asking, are you asking for superior games with branching storylines or games that do the branching storyline better than the Dragon Age series? The answer to both questions is the Witcher 2 by a clean lightyear.


While the Witcher series is good (saying it's 'better' is pure subjectivity, so best avoid that really), there exists in it only two real 'branches' to the storyline, that being where you choose between Iorveth or Roche at the end of chapter 1, and helping the aforementioned person of choice or not, at the end of chapter 3. And the first choice in chapter 1 is possibly the only importent one, as it decides where you end up in chapter 2.
Between these two points, the story plays out in a quite linear fashion, with little or no choices between them.

So yeah, it's a different system, mainly because it's one big choice that can put you onto two different, but very linear paths, but it's certainly not the best 'by a lightyear'.

But, i'm going off topic.
An rpg does indeed need a kind of 'hook', if just to make it stand out, if ever so slightly, from the crowd. In DA:O, this was possibly the 'Origin's part, and in a slightly lesser capacity, the party camp, which served as a central hub for your party, and opportunity for you to chat with your traveling companions which allowed you to get to know them and get emotionally invested (excluding the romances, they always were a bit awkward imo).

#34
TallonOverlord

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Honestly I'd like a learnable trade in the game. Say for example you play a dwarf origin, i'd like them to have the option to learn lyrium mining, rune crafting, blacksmithing, shop keeping, or even brewing of spirits. you then could apply your trade in game. Like shop keeping for example, you could have a flea market like area in towns where you can set up a stand, sell your old used armors and weapons. You'd be able to make 100% of the profits and it would be better than selling it to a shop keeper for a reduced price. The only problem would be that you'd have to wait longer for the money. With black smithing you could fordge your own weapons and armors out of raw materials you obtain from quests, villagers, and find lying around. You could choose to update current weapons and armors with enchantments, fix and repair broken or damaged weapons and armors, or even fordge the powerful weapons like starfange and vigilance. It'd be great.

#35
sympathy4sarenreturns

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Scorestreaks. Put them in multiplayer, please!

#36
Wulfram

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The Bioware hook, and particularly the Dragon Age hook, is the party.

Modifié par Wulfram, 15 janvier 2013 - 04:40 .


#37
TallonOverlord

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Fast Jimmy wrote...

I'd say a Save Import system that adequately acknowledges world-changing choices from previous games is a feature missing from Bioware games. They should look at trying to remedy that somehow.



Other than the whole anders issue what world changing choices are you talking about?  They covered your king choice of ozamar, they covered your ruler of frelden, they cover your choice with the circle and the elves or were wolves. Not really sure what other "world changing" choices you are thinking of.

#38
Wulfram

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TallonOverlord wrote...

Fast Jimmy wrote...

I'd say a Save Import system that adequately acknowledges world-changing choices from previous games is a feature missing from Bioware games. They should look at trying to remedy that somehow.



Other than the whole anders issue what world changing choices are you talking about?  They covered your king choice of ozamar, they covered your ruler of frelden, they cover your choice with the circle and the elves or were wolves. Not really sure what other "world changing" choices you are thinking of.


I think the question is whether those brief nods could be considered "adequate".

#39
Fast Jimmy

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Mentioning and "covering" are two radically different things.

They can get a free pass with DA2, since it only takes place in one rather remote city. They didn't do a great job, in my opinion, but they have the excuse that things might not be noticeably different.

That being said, the only other example we have to pull from within Bioware's projects is the ME series, where we saw nearly every major prior game choice ignored, retconned or hand waved. Not to mention how they treated previous companions.

I'd argue that since the inception of the Save Import, Bioware has yet to give us a concrete example of using the feature to do anything besides small side quests, short cameos, one/two line dialogue differences or a Codex entry. For many, that is not worth the sacrifices that must be made to keep the Save Import functioning.

#40
TallonOverlord

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Fast Jimmy wrote...

Mentioning and "covering" are two radically different things.

They can get a free pass with DA2, since it only takes place in one rather remote city. They didn't do a great job, in my opinion, but they have the excuse that things might not be noticeably different.

That being said, the only other example we have to pull from within Bioware's projects is the ME series, where we saw nearly every major prior game choice ignored, retconned or hand waved. Not to mention how they treated previous companions.

I'd argue that since the inception of the Save Import, Bioware has yet to give us a concrete example of using the feature to do anything besides small side quests, short cameos, one/two line dialogue differences or a Codex entry. For many, that is not worth the sacrifices that must be made to keep the Save Import functioning.


You're mostly looking outside Dragon Age then, okay that is good to know. I agree i was pissed off that my choices with the counsle werent even looked at (they mention in 2 if you killed them that there are former counsle races but yet all are represented in 3). I hated how with a liniar story none of my weapons and armor werent transfered over. I also really hated the whole romance thing didnt really change anything with anyone. I had a fling with talli in the second game and was still able to maintain my relationship with liara in the 3rd.  So yeah i understand what you are talking about there. Though i have to say i was pleased minor things were addressed there too. Such as the second game making mention of the prothean data disks. Whether or not i left fist alive or killed him. Those sorts of things were cool.

#41
RinpocheSchnozberry

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Booby slider. Booty slider. Jiggle Physics.

#42
Fast Jimmy

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Talion,

The difference being that the ME devs said that they had planned ME as a trilogy and since they knew it would be the last game, they could go overboard with previous references and make your choices that were imported really matter. Which was not how many felt at all. If that's Bioware's mightiest effort at acknowledging past choices to date, then that doesn't say volumes about the possibilities.

That being said, nothing about DA:A or DA2 have us anything to be confident about on the DA front. Again, all side quests, minor dialogue changes, thirty second cameos and Codex entries. And retcons, of course.

DA2, much like ME2, was able to avoid many of the instances where the Save Import was practically begging for future follow-up. And, just like ME3, I believe DA3 will be the game where the chickens come home to roost.

I've talked about this subject at great length in the past and its going to be a little off-topic if I do it again. If you'd like to see any of my opinions on the subject, click on the link in my sit discussing the Save Import. It (and the rest of my comments) will explain why I think the Save Import should be abandoned.

#43
hoorayforicecream

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Bioware's claim to fame has always been the player-created (for varying levels of player-created) protagonist and squad-based gameplay with memorable, well-developed companion characters. There really aren't any other modern game series that fill that particular niche.

#44
Blazingkats

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In character customization there should be an option to make the male body slender.

#45
Maria Caliban

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Spears.

#46
thats1evildude

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Pet ghasts.

#47
Guest_Jayne126_*

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Strings.




For the Bows.

#48
esper

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Sable Rhapsody wrote...

Twisted Path wrote...

Renegade interrupts would have actually been nice in Dragon Age 2. Hawke spends so much time in that game standing around watching villains pontificate before they inevitably fight. It was especially awkward when the villain gave a big speech then murdered someone right in front of you while you just sort of stood there. The bloodmage elf in the alienage and Grace in the third act come to mind.


I liked the interrupt system, and I totally agree.  It feels really weird and stupid standing there looking thoughtful while the crazy person monologues.


Actually Huon murdered someone as Hawke arrived and then gave a big speech (big difference)

And Grace had a hostage which should have been stressed a lot more in scene. Bioware sort of handled that one badly.

#49
Leonia

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Cloaks and horses.

#50
Xewaka

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A sizable quantity and variety of non-combat abilities and challenges.