What is maddening though is everyone seems to only remember the book for this damn illustration, the template of the Hero's Journey.

Bioware's writing is pretty good for the medium that they are in, but even with that said they are guilty of what other writers in Hollywood are guilty of. That is recycling the above illustration as a cut and paste template in order to construct a story.
I was going to write a paragraph comparing all the similarites, but i doubt you would want to read that. Instead this famous chart sums it up rather nicely.

Now I wouldn't agree with everything on here, but it does bring up some valid criticism. Your character starts from humble origins, something goes wrong and you are called to be something greater, you encounter companions and have various mentors, and you go through various trials before wrapping things up for the return.
I don't mean to say that Bioware has horrible writers or any of that, I very much admire people like Patrick Wheeks or David Gaider. And sorry Patrick Wheeks I love you, but at least in terms of layout, characters and structure most of Bioware's games really are startilingly similar. I mean even after KotoR, Bioware decided to stick with the same "four planet" system for Mass Effect.
Again sorry if I come off as abusive and snarky.
I just think that Bioware has enough skilled individuals to break away from the "Hero's Journey" template. Patrick Wheeks said people just won't understand their stories if they break away from traditional structure. That maybe true considering the responce Dragon Age 2 got. But then again David Gaider did a great job as it was a damn good game.
Modifié par Captain Cornhole, 15 janvier 2013 - 04:24 .





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