SparksMKII wrote...
I don't really remember much of DA2's plot other then Anders made the chantry go boom as compared to DA:O where I can still remember to this day who I placed on the throne, who I made king of Orzammar, that I denied Morrigan her ritual and so many more.
I guess we just have different preferences or I just couldn't really get into the Hawke character for some reason, either way thanks for an interesting read tho.
Well, it
is a matter of preference - and also a matter of perspective. I don't mean to imply Hero's Journey = Andventures in Trite and Clichéd Storytelling and anything else = the Culmination of Art and Awesomeness. Narative structures are just tools to convey meaning and ideas - their usefulness is in how they're used.
My primary problem with the prevalence of Hero's Journey story structure (particularly in video games...) is that it limits the tools, techniques and even ideas games can convey. Would you ask an artist to only paint using black and white colours for the rest of her career, or only use alla prima and never use any other painting techniques ever again? Particularly if all the other artists are doing exactly the same?
Think about all the wonderful films we have that don't follow the Hero's Journey narrative, like Inception and the Dark Knight. By giving up on the central tennents of Hero's Journey these films are able to deliver narrative that is fresh, unique, and gives the storyline the tools it needs to deliver the ideas and emotions we experience while watching them. I'm willing to argue these ideas wouldn't have come across as powerful if the narrative structure had been different. I want to see that in video games. I want something different... and that's what made it interesting, that's what made me like the game, and that's what made it memorable to me.
Modifié par MissOuJ, 15 janvier 2013 - 06:13 .