Youth4Ever wrote...
Why can't Hawke's decisions to help be impactful on their own? The most important thing about the DA2 ending was the Champion of Kirkwall chose a side, not that his side won. It accomplished what it was supposed to. The decision affects Hawke personally determining who he is and what he stands for. That's the repercussion. The small interactions with Grace, the magistrate's son, companions, etc. ultimately shape Hawke's views on every issue in Kirkwall and those attitudes propel him to act as he does, and why he acted, why he sided with the Mages or Templars, his approach to the situation as the Champion of Kirkwall before it imploded was of great interest to the Chantry. It's the entire basis of the story so to say Hawke's choices don't mean anything is, in my opinion, incorrect.
What I mean is, whether you help Grace or not, she always gets recaptured and ends up blaming Hawke. Every time. However you handle the magistrate's son, nothing comes of it, neither him owing Hawke a favor nor holding a grudge. It was the sameness of the journey, not the journey itself that's the problem. It's not a matter of how spectacular the view is, it's that every path leads to the same view.
Even at the very end, when Hawke has chosen a side and the dust has settled, the differnece amounted to the Templars either bowing respectfully or backing away fearfully.
If, perhaps, Hawke collected mementoes from his adventuires, different ones based on choices made, that would feel like each Hawke was unique.
If people Hawke helped in the past would turn up later as friends or adversaries based on how Hawke treated them.
That's the kind of thing I suspect people missed. Not decisions that could shake the foundation of natons or save/destroy the world. Just decisions that make the character feel like our character If Hawke spends ten years living in the same city, he should have put down roots. Actions taken should have had ripples. And we didnt' all take the same actions, so the ripples should be different.





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