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Weekend Operations


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#101
thatdamnlobster

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upinya slayin wrote...

Shinnyshin wrote...

OP keeps asking for challenge, but often what he's proposing is a gear-check. Or at least heavily influenced by manifest. You're probably a way better player than a beginner, true. But they don't have the manifest to pull off things that you or I would find ridiculously easy.

I'm fine with the idea of a tough weekend challenge. I think most of us are. But it's nigh-impossible to create a weekend challenge that's equally difficult for a wide range of players. You have to design a challenge that's realistically achievable for a player with an empty manifest.

I might suggest something like: "Extract twice without dying". Maxed manifesters will attempt this in Gold and probably have a rough time. Beginners or those less confident will do so in Bronze and still might have to stay on their toes.  Your mail-slot shot was a good example of something that you could very fairly ask people to do because the difficulty in the task is equal across levels and manifests.


thats why i suggested gold with a mantis. eveyrone has a mantis and eveyrone has at least a human infiltrator. its a challenge but includes a wepaon eveyrone has and a kit everyone has.

not everyone likes or knows how to use infiltrators at all. i played as one and didnt like it. i have a tgi just collecting dust. not a big sniper either. its boring fighting indirectly. id rather run around clubbing enemies in the face. that challenge would suck for me

#102
upinya slayin

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xtorma wrote...

upinya slayin wrote...

xtorma wrote...

upinya slayin wrote...

xtorma wrote...

upinya slayin wrote...

xtorma wrote...

upinya slayin wrote...

Julian Skies wrote...

upinya slayin wrote...

Does anyone want one that isn't insanely easy? How about extract on gold using only common weapons and getting at least a 25 kill medal with that weapon? Its not ahrd to make me extrac with a human infiltrator and a claymore on gold like last weekend :unsure:


As long as you can make it so the average Bronze player can complete the operation, you can have any operation you want ma'am


I disagree with that, respectfully of course. I don't want this thread turning into a flame war. as i stated before and my manifest shows Back when i wasn't gold ready i didn't do a challenge for extracting on gold. I dind't care of complain becuase it was a challenge that i wasn't good enough to do and therefor shouldn't get rewarded

The problem with gamers is they want eveyrthing for nothing. Its a challenge that nets a reward. you should have to be able to complete a challenge. at this point they aren't challenges. they are minor things anyone can do and everyone gets a weapon. it shold be a challenge and reward system, not a free weapon for eveyrone system


So why should it be this way for everyone when you can easily set these challenges for yourself? People who are not as proficient as you and your friends already aquire weapons and gear at a much slower rate.


they get it at a much faster rate actually.

for example "back in my day"

we had Recruit, Vet, and Specter only.

What this means is to unlock 2 rare weapons we needed 120k credits
Now there are PSPs which means you get them for 99k credits.

Also challenges were bi-weekly not weekly meaning earning guns took twice as long (for N7 weapons)

We didn't have JEPs, so gels and missiles were hard to come by.

We didn't get extraction bonus. 75k was the max we could earn Now you can earn 150k max (we dind't have platinum) Every difficulty nets you more money now.

They gave eveyrone a harrier on N7 day, we ddin't even have a harrier. the best thing we had was a claymore and/or GPS


I played then also, and I have no desire to go back to it. As of right now, the lower your skill level, the less you make, and the slower things unlock. The only people this would hurt would be new players, I just don't see a valid reason to do it.


to reward for loyal gamers? Its the same for pre-order bonus's why souldn't someone who pre-orders and buys it day 1 get a reward. its not fair for someone to but it used for 20 buks 6 months later and get the same reward because they are new.


Ok , I am being trolled here. Stupid me for not seeing it earlier.


If tahts how u feel i'm sorry you are too self centered to see what my point is. The game isn't about me or you individually. Its about rewarding skilled and loyal players. Not making it easy for someone who just picks it up to solo platinum becuase they complain its too hardso BW should change it to help them.

People with your mindset ruin video games


How does giving 1 weapon per week to a new player inable them to easily solo platinum. This is just getting dumb.


now it feels like your just trolling me. Why even do a challenge. why not just give eveyrone a free wepaon eveyr week and call it a day. its called a challenge for a reason. they use to be fun or challenging. now they are watered down easy grinds ebcuase people complained

#103
upinya slayin

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thatdamnlobster wrote...

upinya slayin wrote...

Shinnyshin wrote...

OP keeps asking for challenge, but often what he's proposing is a gear-check. Or at least heavily influenced by manifest. You're probably a way better player than a beginner, true. But they don't have the manifest to pull off things that you or I would find ridiculously easy.

I'm fine with the idea of a tough weekend challenge. I think most of us are. But it's nigh-impossible to create a weekend challenge that's equally difficult for a wide range of players. You have to design a challenge that's realistically achievable for a player with an empty manifest.

I might suggest something like: "Extract twice without dying". Maxed manifesters will attempt this in Gold and probably have a rough time. Beginners or those less confident will do so in Bronze and still might have to stay on their toes.  Your mail-slot shot was a good example of something that you could very fairly ask people to do because the difficulty in the task is equal across levels and manifests.


thats why i suggested gold with a mantis. eveyrone has a mantis and eveyrone has at least a human infiltrator. its a challenge but includes a wepaon eveyrone has and a kit everyone has.

not everyone likes or knows how to use infiltrators at all. i played as one and didnt like it. i have a tgi just collecting dust. not a big sniper either. its boring fighting indirectly. id rather run around clubbing enemies in the face. that challenge would suck for me


the idea of a challenge is to pull someone out of their comfort zone. thats why its a challenge. it might suck for you, but it might make you a better player becuase of it. You might also find out you like somehting better then you thought you did

#104
upinya slayin

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Commander Coriander Salamander wrote...

I think the problem here is most people don't understand the purpose of the weekend challenges. Rather then being a test of skill, it's a mechanic that keeps players coming back to continue playing the game week after week for an extended period of time. If the weekend challenges were exceedingly difficult to complete then there would be less incentive for the average player to come back and continue playing, not some sort of measure of skill that needs to be balanced.

Like others have said in this thread if you want a challenge there are other avenues to pursue that interest. (Has anyone done a lvl. 1, no points spent, volus platinum solo using common weapons and no consumables and equipment?)


probably niot, but becuase it isn't a challenge. I mean its hard but its also boring, teduis, mind numbing, and time consuming. who wants to play a 3 hour game running in circles?

#105
Shinnyshin

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upinya slayin wrote...

Shinnyshin wrote...

OP keeps asking for challenge, but often what he's proposing is a gear-check. Or at least heavily influenced by manifest. You're probably a way better player than a beginner, true. But they don't have the manifest to pull off things that you or I would find ridiculously easy.

I'm fine with the idea of a tough weekend challenge. I think most of us are. But it's nigh-impossible to create a weekend challenge that's equally difficult for a wide range of players. You have to design a challenge that's realistically achievable for a player with an empty manifest.

I might suggest something like: "Extract twice without dying". Maxed manifesters will attempt this in Gold and probably have a rough time. Beginners or those less confident will do so in Bronze and still might have to stay on their toes.  Your mail-slot shot was a good example of something that you could very fairly ask people to do because the difficulty in the task is equal across levels and manifests.


thats why i suggested gold with a mantis. eveyrone has a mantis and eveyrone has at least a human infiltrator. its a challenge but includes a wepaon eveyrone has and a kit everyone has.


I have a Mantis X that I can put on any character, since I own almost all of them.  My characters are all level 20, so everyone's easily Gold-ready.  I'd probably equip rank V mods, rank V gear--possibly Operative--and some rank 3 equipment.  How is that not an overwhelming edge on a newer player?

If you don't understand how ridiculously difficult and exclusive a Mantis Gold requirement would be...then you've forgotten what it was like to be new to this game.  And it'd be easy as pie for you or me, which defeats the purpose of the "challenge" you're proposing.

You know what's a good, "difficult" challenge?  Kill X Guardians with mail slots.  Or complete X rounds taking no health damage.  Or extract X times without being downed.  Or have headshots comprise of X % of your kills in two rounds.  Or complete X extractions using only powers or only weapons for the whole round.  That's difficulty.  What you're proposing are gear checks that just blatantly screw over beginners, the ones who need the commendation packs the most.  You're proposing things that are easy as pie to a veteran player just because they're veteran players rather than due to any merit.  And then you're asking that everyone perform to that standard.

Modifié par Shinnyshin, 15 janvier 2013 - 11:08 .


#106
palmof40sorrows

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upinya slayin wrote...

thatdamnlobster wrote...

upinya slayin wrote...

Shinnyshin wrote...

OP keeps asking for challenge, but often what he's proposing is a gear-check. Or at least heavily influenced by manifest. You're probably a way better player than a beginner, true. But they don't have the manifest to pull off things that you or I would find ridiculously easy.

I'm fine with the idea of a tough weekend challenge. I think most of us are. But it's nigh-impossible to create a weekend challenge that's equally difficult for a wide range of players. You have to design a challenge that's realistically achievable for a player with an empty manifest.

I might suggest something like: "Extract twice without dying". Maxed manifesters will attempt this in Gold and probably have a rough time. Beginners or those less confident will do so in Bronze and still might have to stay on their toes.  Your mail-slot shot was a good example of something that you could very fairly ask people to do because the difficulty in the task is equal across levels and manifests.


thats why i suggested gold with a mantis. eveyrone has a mantis and eveyrone has at least a human infiltrator. its a challenge but includes a wepaon eveyrone has and a kit everyone has.

not everyone likes or knows how to use infiltrators at all. i played as one and didnt like it. i have a tgi just collecting dust. not a big sniper either. its boring fighting indirectly. id rather run around clubbing enemies in the face. that challenge would suck for me


the idea of a challenge is to pull someone out of their comfort zone. thats why its a challenge. it might suck for you, but it might make you a better player becuase of it. You might also find out you like somehting better then you thought you did


Things that are not challenging for you might indeed be challenging for others. Catering to what I'm guessing is the smallest part of the player base probably isn't the best idea.

#107
Commander Coriander Salamander

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upinya slayin wrote...

Commander Coriander Salamander wrote...

I think the problem here is most people don't understand the purpose of the weekend challenges. Rather then being a test of skill, it's a mechanic that keeps players coming back to continue playing the game week after week for an extended period of time. If the weekend challenges were exceedingly difficult to complete then there would be less incentive for the average player to come back and continue playing, not some sort of measure of skill that needs to be balanced.

Like others have said in this thread if you want a challenge there are other avenues to pursue that interest. (Has anyone done a lvl. 1, no points spent, volus platinum solo using common weapons and no consumables and equipment?)


probably niot, but becuase it isn't a challenge. I mean its hard but its also boring, teduis, mind numbing, and time consuming. who wants to play a 3 hour game running in circles?

The same could be said for solo's in general but clearly there are some people who enjoy them.

#108
SofaJockey

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Back in the day the Gold challenges were 'achieved' by camping in FBW/G/G for most...

There is now a raft of challenge banners.

This new system is, I suspect, much easier for BW to administer leaving them the time to develop things we will like.

#109
Gunboat Diplomat

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upinya slayin wrote...

bjiogyof icyr wrote...

At this point in the games lifespan introducing harder challenges that might potentially alienate part of the playerbase would be counterprodictive imo


possibly, or it might bring back "retired" loyal players giving them soemthing to work towards. new players aren't gonna quit over a challenge weekend. They still ahve plenty to work for


Maybe you're right, who knows. Anyway, I'd like to see the community challenges again. Maybe make those ones hard to achieve, and with appropriate reward (not a glorified jumbo pack)?

#110
upinya slayin

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Shinnyshin wrote...

upinya slayin wrote...

Shinnyshin wrote...

OP keeps asking for challenge, but often what he's proposing is a gear-check. Or at least heavily influenced by manifest. You're probably a way better player than a beginner, true. But they don't have the manifest to pull off things that you or I would find ridiculously easy.

I'm fine with the idea of a tough weekend challenge. I think most of us are. But it's nigh-impossible to create a weekend challenge that's equally difficult for a wide range of players. You have to design a challenge that's realistically achievable for a player with an empty manifest.

I might suggest something like: "Extract twice without dying". Maxed manifesters will attempt this in Gold and probably have a rough time. Beginners or those less confident will do so in Bronze and still might have to stay on their toes.  Your mail-slot shot was a good example of something that you could very fairly ask people to do because the difficulty in the task is equal across levels and manifests.


thats why i suggested gold with a mantis. eveyrone has a mantis and eveyrone has at least a human infiltrator. its a challenge but includes a wepaon eveyrone has and a kit everyone has.


I have a Mantis X that I can put on any character, since I own almost all of them.  My characters are all level 20, so everyone's easily Gold-ready.  I'd probably equip rank V mods, rank V gear--possibly Operative--and some rank 3 equipment.  How is that not an overwhelming edge on a newer player?

If you don't understand how ridiculously difficult and exclusive a Mantis Gold requirement would be...then you've forgotten what it was like to be new to this game.  And it'd be easy as pie for you or me, which defeats the purpose of the "challenge" you're proposing.

You know what's a good, "difficult" challenge?  Kill X Guardians with mail slots.  Or complete X rounds taking no health damage.  Or extract X times without being downed.  Or have headshots comprise of X % of your kills in two rounds.  Or complete X extractions using only powers or only weapons for the whole round.  That's difficulty.  What you're proposing are gear checks that just blatantly screw over beginners, the ones who need the commendation packs the most.  You're proposing things that are easy as pie to a veteran player just because they're veteran players rather than due to any merit.  And then you're asking that everyone perform to that standard.


actually i'd have no issue with any challenge you listed. i dind't say my idea was perfect. I said that challnges should be you know challenging. extracing with a claymore infiltrator 2 times? pah cake to eveyrone. Eveyr challenge is the same. kill enemies with BEs, get X amouont of damage with X. extract any diifculty with X etc etc. SOmething new and challengin would be nice is all i'm saying

#111
upinya slayin

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palmof40sorrows wrote...

upinya slayin wrote...

thatdamnlobster wrote...

upinya slayin wrote...

Shinnyshin wrote...

OP keeps asking for challenge, but often what he's proposing is a gear-check. Or at least heavily influenced by manifest. You're probably a way better player than a beginner, true. But they don't have the manifest to pull off things that you or I would find ridiculously easy.

I'm fine with the idea of a tough weekend challenge. I think most of us are. But it's nigh-impossible to create a weekend challenge that's equally difficult for a wide range of players. You have to design a challenge that's realistically achievable for a player with an empty manifest.

I might suggest something like: "Extract twice without dying". Maxed manifesters will attempt this in Gold and probably have a rough time. Beginners or those less confident will do so in Bronze and still might have to stay on their toes.  Your mail-slot shot was a good example of something that you could very fairly ask people to do because the difficulty in the task is equal across levels and manifests.


thats why i suggested gold with a mantis. eveyrone has a mantis and eveyrone has at least a human infiltrator. its a challenge but includes a wepaon eveyrone has and a kit everyone has.

not everyone likes or knows how to use infiltrators at all. i played as one and didnt like it. i have a tgi just collecting dust. not a big sniper either. its boring fighting indirectly. id rather run around clubbing enemies in the face. that challenge would suck for me


the idea of a challenge is to pull someone out of their comfort zone. thats why its a challenge. it might suck for you, but it might make you a better player becuase of it. You might also find out you like somehting better then you thought you did


Things that are not challenging for you might indeed be challenging for others. Catering to what I'm guessing is the smallest part of the player base probably isn't the best idea.


how is 50k flamer damage or 25k BE damage challening to anyone? or extracting on rbonze with a human infiltrator. none of teh challenges now are challenging to anyone. back in the days only the better players could do them and being the bronze scrub i was, i was fine with it.

#112
OneMore1968

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brad2240 wrote...

HolyAvenger wrote...
I think weekend challenges should be doable by all players, including the new ones.
Want to make it difficult for yourself, then do so.

This.
Challenges have to be accessible to all, from people who've played since launch right down to the guy that started yesterday. Make exclusions and all you do us shrink the community. 
The vast majority of games are not aimed at the highly skilled elite, they are for the average gamer. The smart games give you multiple difficulty choice so you can customize it to your approximate skill level.
Use it.

What Upinya is says is that since she started playing in Mar 2012 - the challenges have become easier to the point of being ridiculously easy in fact.  I would second that. There were Challenge weekends prior to this other system of earning banner's came along that were tricky to get but not impossible.  What does seem to have happened is the "dumbing down" of most of the last few months worth.  This weekend's challenge was definitely do-able by I would guess 99% of the player base."Extract one base level Human Male and one Human Female from any map on any difficulty"   The average gamer should be able to complete this easily.  I did it in about 30 mins.  What we need is probably more challenges per weekend from Easy to Very Hard and reward accordingly.  
By accessible do you really mean achievable?  There seems more and more to be a trend towards making things easy so that almost all of the group can achieve it and no-one feels bad.  I'm not sure how this ethos particularly helps any individual.  I was always taught that anything worth achieving should require a lot of hardwork to get it. This is only a video game and whether you get it or not isn't important in the great scheme of things. 
Not really sure where your exclusion argument comes in.  Anyone with a valid ME3 account can try them and the very point OP makes is that you are very likely to get them.
And your last paragraph.  You say most games are not aimed at the highly skilled or Pro Player.  They are.  If it wasn't for these people pushing the game to its limits, many of the advances made in gaming would not have been made.  It isn't just hardware.  But also through a lot of input from these more skilled player's that get things such as the combat system we see in ME3 and other games introduced.  Also they have helped to develop a lot of the peripherals available today in gaming
When you say choice in difficulty it sounds more like a comparison to the SP version.  Although MP does have B/S/G/P - they do not tend to equate to Narrative/Easy/Normal/Veteran/Hardcore/Insanity.  Are you in fact saying you lose any ability to choose in MP mode.

Modifié par Carlina, 15 janvier 2013 - 11:26 .


#113
upinya slayin

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Carlina wrote...

brad2240 wrote...

HolyAvenger wrote...
I think weekend challenges should be doable by all players, including the new ones.
Want to make it difficult for yourself, then do so.

This.
Challenges have to be accessible to all, from people who've played since launch right down to the guy that started yesterday. Make exclusions and all you do us shrink the community. 
The vast majority of games are not aimed at the highly skilled elite, they are for the average gamer. The smart games give you multiple difficulty choice so you can customize it to your approximate skill level.
Use it.

What Upinya is says is that since she started playing in Mar 2012 - the challenges have become easier to the point of being ridiculously easy in fact.  I would second that. There were Challenge weekends prior to this other system of earning banner's came along that were tricky to get but not impossible.  What does seem to have happened is the "dumbing down" of most of the last few months worth.  This weekend's challenge was definitely do-able by I would guess 99% of the player base."Extract one base level Human Male and one Human Female from any map on any difficulty"   The average gamer should be able to complete this easily.  I did it in about 30 mins.  What we need is probably more challenges per weekend from Easy to Very Hard and reward accordingly.  
By accessible do you really mean achievable?  There seems more and more to be a trend towards making things easy so that almost all of the group can achieve it and no-one feels bad.  I'm not sure how this ethos particularly helps any individual.  I was always taught that anything worth achieving should require a lot of hardwork to get it. This is only a video game and whether you get it or not isn't important in the great scheme of things. 
Not really sure where your exclusion argument comes in.  Anyone with a valid ME3 account can try them and the very point OP makes is that you are very likely to get them.
And your last paragraph.  You say most games are not aimed at the highly skilled or Pro Player.  They are.  If it wasn't for these people pushing the game to its limits, many of the advances made in gaming would not have been made.  It isn't just hardware.  But also through a lot of input from these more skilled player's that get things such as the combat system we see in ME3 and other games introduced.  Also they have helped to develop a lot of the peripherals available today in gaming
When you say choice in difficulty it sounds more like a comparison to the SP version.  Although MP does have B/S/G/P - they do not tend to equate to Narrative/Easy/Normal/Veteran/Hardcore/Insanity.  Are you in fact saying you lose any ability to choose in MP mode.


well said... exept she? I must be a lesbian then cuase i love boobies :wub:

#114
Shinnyshin

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upinya slayin wrote...

actually i'd have no issue with any challenge you listed. i dind't say my idea was perfect. I said that challnges should be you know challenging. extracing with a claymore infiltrator 2 times? pah cake to eveyrone. Eveyr challenge is the same. kill enemies with BEs, get X amouont of damage with X. extract any diifculty with X etc etc. SOmething new and challengin would be nice is all i'm saying


I actually agreed entirely with what you just said in your last post.  The devs, out of (reasonable) fear of making unachievable challenges, have instead made effortlessly achievable challenges.  The primary suggestions for making weekend challenges more difficult often discriminate against newer players.

In order for challenges to be more exciting, I'd think they'd have to be shifted in theme towards feats that're of roughly equal difficulty for different manifests.  Of course, this sort of thing might be trickier to keep track off, but I know some are achievable.  The single-player Achievement for mail-slot shots can be gotten in multiplayer, so clearly there exist ways to track things like that.

So I'd propose things that reward raw player ability.  And hopefully a shift away from the X points--which is really a matter of grinding until you do it--towards fulfill X condition.  Things like...%age headshots in a match, times you're downed, saving allies from sync kills (either by staggering the boss or killing).  Stuff like that.  With perhaps a slightly increased timeframe for the more difficult ones.

I agree, a shift would be very very nice and healthy.  I just strongly disagree with any proposal that gear-checks are the way to do it.  They should be realistically achievable by someone who has never opened a single PSP in his/her life.

Modifié par Shinnyshin, 15 janvier 2013 - 11:34 .


#115
upinya slayin

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Shinnyshin wrote...

upinya slayin wrote...

actually i'd have no issue with any challenge you listed. i dind't say my idea was perfect. I said that challnges should be you know challenging. extracing with a claymore infiltrator 2 times? pah cake to eveyrone. Eveyr challenge is the same. kill enemies with BEs, get X amouont of damage with X. extract any diifculty with X etc etc. SOmething new and challengin would be nice is all i'm saying


I actually agreed entirely with what you just said in your last post.  The devs, out of (reasonable) fear of making unachievable challenges, have instead made effortlessly achievable challenges.  The primary suggestions for making weekend challenges more difficult often discriminate against newer players.

In order for challenges to be more exciting, I'd think they'd have to be shifted in theme to stuff that's of roughly equal difficulty for different manifests.  Of course, this sort of thing might be trickier to keep track off, but I know some are achievable.  The single-player Achievement for mail-slot shots can be gotten in multiplayer, so clearly there exist ways to track things like that.

So I'd propose things that reward raw player ability.  And hopefully a shift away from the X points--which is really a matter of grinding until you do it--towards fulfill X condition.  Things like...%age headshots in a match, times you're downed, saving allies from sync kills (either by staggering the boss or killing).  Stuff like that.  With perhaps a slightly increased timeframe for the more difficult ones.

I agree, a shift would be very very nice and healthy.  I just strongly disagree with any proposal that gear-checks are the way to do it.  They should be realistically achievable by someone who has never opened a single PSP in his/her life.


exactly. even somehting like get the 20 headshot medal on any difficulty is at least somehting that makes u have to aim and has to be done in 1 game. it will at least make you try and can be done by anyone. its better then a menaingless grind challenge. make it happen BW!

#116
NavySEALCommand

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andresft wrote...

What if all challenges were two-part, and consequently had a two-part reward?

Meaning, a relatively easy challenge for all, whose reward would be, as it always has, a promotional weapon. Fair enough, since everybody should get a fair shot at getting promotionals regardless of level of skill.

The second part of the challenge would be much harder (Gold-level hard) and include an Elite Spectre Package with one UR guaranteed and a higher chance for new items. Fair enough, since URs are much harder to get, as it is, for those who play Bronze instead of Gold.

It is lore-justifiable (more experienced units being assigned tougher tasks), not too right-wing (as excluding lower-difficulty players from challenges would be), and not too left-wing (as not further rewarding skilled players is).

Would everybody be happy with such a system?


Great Idea, but I think that the pack from the second tier should be analagous with the packs from N7 Day, so the pool includes both UR's and Promos.

#117
Jeremiah12LGeek

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Grinch57 wrote...
{some snippage}

percentage of the ME3 MP community could complete the challenge in the way you suggested, maybe 15% if I'm generous (remember, we are talking the larger pool, not BSN which is a very small subset).  

If they lock out 85% or more of the player pool, then the weekend challenges become moot.

For folks who want a tougher challenge, complete your BotB challenge.  You really are one of the elite.  

{some more snippage}


I was a bronze player with maybe 30 hours of gameplay when I extracted gold for the weekend challenges. It was extremely difficult, and I failed a few times trying to do it.

Back then it was okay for us to struggle through comparitively tough challenges, and we could do it, even those of us 85% who couldn't normally complete Gold.

I'm still not one of the elite now, as I'm only just making the adjustment to Gold.

Harder challenges aren't elitest or exclusionary, they're challenging.

#118
T41rdEye

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Nissun, i want your avatar as a playable character. NAOW.

#119
upinya slayin

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Jeremiah12LGeek wrote...

Grinch57 wrote...
{some snippage}

percentage of the ME3 MP community could complete the challenge in the way you suggested, maybe 15% if I'm generous (remember, we are talking the larger pool, not BSN which is a very small subset).  

If they lock out 85% or more of the player pool, then the weekend challenges become moot.

For folks who want a tougher challenge, complete your BotB challenge.  You really are one of the elite.  

{some more snippage}


I was a bronze player with maybe 30 hours of gameplay when I extracted gold for the weekend challenges. It was extremely difficult, and I failed a few times trying to do it.

Back then it was okay for us to struggle through comparitively tough challenges, and we could do it, even those of us 85% who couldn't normally complete Gold.

I'm still not one of the elite now, as I'm only just making the adjustment to Gold.

Harder challenges aren't elitest or exclusionary, they're challenging.


exactly!

#120
sliverofamoon

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Kinom001 wrote...

HolyAvenger wrote...

I think weekend challenges should be doable by all players, including the new ones.


Agreed.


I agree. And as many others have said, you could always have made the challenge more difficult for yourself.

#121
upinya slayin

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sliverofamoon wrote...

Kinom001 wrote...

HolyAvenger wrote...

I think weekend challenges should be doable by all players, including the new ones.


Agreed.


I agree. And as many others have said, you could always have made the challenge more difficult for yourself.


by playing with my feet? :whistle:

#122
Jeremiah12LGeek

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Edit

<snip>

Modifié par Jeremiah12LGeek, 16 janvier 2013 - 12:24 .


#123
Sulaco_7

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This should be possible with the current system:

Make 2 challenges every weekend.

Challenge 1 is for everyone and is basically the same as what we've been doing.

Challenge 2 is really, really hard. Basically extract from platinum with various restrictions on kits, etc.

This way, both new players and veterans can find the weekend challenges fun.

#124
Tyeme Downs

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It's kind of funny that people are, for the most part, coming up with challenges they complete on a normal basis but others could not.  Do you really want a bunch of novice players in your gold/plat matches?  If so, why?

#125
Demi g

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upinya slayin wrote...

Demi g wrote...

upinya slayin wrote...

Does anyone want one that isn't insanely easy? How about extract on gold using only common weapons and getting at least a 25 kill medal with that weapon? Its not ahrd to make me extrac with a human infiltrator and a claymore on gold like last weekend :unsure:


I've only played multiplayer for a week and only just got comfortable with Silver. If they set it as a Gold challenge all us new for Xmas players would be swarming on gold annoying the hell out of people who'll have to carry us, I'm not comfortable being carried by strangers, I'm no leech.
If you want more of a challenge change the difficulty.
I don't want to get frustrated over something that's supposed to be simple just to go towards my N7 (I think) banner.
I'm not having a go at you I'm just stating that if a challenge is too hard new players won't want to play or will try to get carried. Either way it'll hasten MP's demise and I don't want that. I'm genuinely enjoying myself and loving the people I meet and friends I make in the process!:D


and like i've said before and nobody has commented is that i was in those exact shoes 9-10 months ago. when they made a gold extration shallenge and i was a silver/bronze player.

I remember my 1st gold game ever. I was nervous. i was with all randoms as i didn't have many friends at the time. i was a SI with a widow (not even level 10) i came in 2nd and got kciked right after (my only time i ever got kicked lol) the other 3 were in a party with mics so i didn't have anyone to communicate with. That was after the challenge becuase i was scared crapless of gold when the challenge came out.

I remember doing FBWGG a few times after i made friends and one said here's an easy way for us to beat gold. I remember looking up to people like redjohn who was soloing gold and i never thought i'd be able to do it. Now I realize it isn't even that hard.

I rmemeber playing on bronze with no mods and getting a sense of satisfcation form landing a mailslot on a guardian with a mantis. I felt satisfaction and challenged. now i'll get a melee killstreak on phantoms and not feel as satisfied as i did then



I can understand how eager you are for a challenge, trust me! I've been wanting to push myself a bit further each day, like you I feel pride at how far I came in such a short time, Last week I'd never played MP, now I play silver! But I've been hammering away like a madman because I'd just got out of hospital and was bored witless.
Anyway, where was I? Oh yeah, The challenges will definately get harder, but if you look at it from Biowares stand point they want to ease in the christmas players before going into the bigger things again. there by not intimidating people with impossable odds and a ridiculously huge manuscript to fill all at once. That way the newbies get to feel like they're getting somewhere so they stay- more regular players mean a healthy online experiance and longer life for MP. Look at it as a short term inconvenience on a long term investment, I give it a month before they get less "basic" and back to the lines you prefer. Patiance as they say, is a virtue ^_^