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#26
Dragon Age1103

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coolguy125 wrote...

lol no there could be a end but would be take forever to beat , only reason i would want it mmo is for live players to be in the world would be fun fightin monster with friends in DAO


I think having optional online play like GB2 would be much better with 3-5 friends instead of an MMO. Just me though. I would even accept me & 2 others being ignored my NPC's in dialogue to share the experience with my friends. Basically how your companion are ignored now aside from a phrase or two thrown in random every once in a while. That would be heaven but it would also risk losing that sense of emersion but maybe not!!!

#27
SuperFly_2000

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Most people here don't understand what MMO stands for. Just because WoW is a crappy MMO game doesn't mean that "everything-MMO" has to be crap as well.



Besides it doesn't have to be "Massively". Just look at Neverwinter Nights and you will understand what I and all the others here mean by multiplayer.



Using the word MMO in the topic just wasn't a wise choice. I knew we would end up with 100 stupid comments like that.



Yes sure...it is more difficult to have a world that is dynamic and changing to player action BUT that can be done to some extent.



More importantly is that all the ready done single player campaigns and even future ones can stay just as they. This is what the single player campaign people don't understand. They think someone will destroy their game.



I will say it again. Go play NWN online/or in MP mode....then you will understand what we are talking about.

#28
Lord_Darkmoon

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MMOs are an abomination! They took everything I love about RPGs and twisted it to something I despise.

One of the great things in an RPG is that you are the hero that saves the world or rescues the princess or whatever. Everything you do has consequences.

In an MMO you don't have that. Everyone is a hero and what makes a hero special in world that is populated by heroes?

When you get the quest to kill the dragon that threatens the village an rescue the princess from him, you can do that in an MMO. But a few minutes later the dragon ist back, the village is threatened again, the princess kidnapped again and the next heroe is on his way.

Everything you do in an MMO is fo naught, nothing has consequences, nothing you do matters.

You cannot defeat evil because everyone wants to defeat it, therefore it just appears again and again.



And how would you translate a game like Dragon Age, in which consequences matter, into an MMO? You can't.



MMO are just for grinding, doing the same things over and over again, getting loot and posing before other players - this is not what an RPG is. MMOs are an abomination.

#29
aaniadyen

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Lord_Darkmoon wrote...

MMOs are an abomination! They took everything I love about RPGs and twisted it to something I despise.
One of the great things in an RPG is that you are the hero that saves the world or rescues the princess or whatever. Everything you do has consequences.
In an MMO you don't have that. Everyone is a hero and what makes a hero special in world that is populated by heroes?


Wrong

When you get the quest to kill the dragon that threatens the village an rescue the princess from him, you can do that in an MMO. But a few minutes later the dragon ist back, the village is threatened again, the princess kidnapped again and the next heroe is on his way.


Very wrong

Everything you do in an MMO is fo naught, nothing has consequences, nothing you do matters.
You cannot defeat evil because everyone wants to defeat it, therefore it just appears again and again.


Wrong

And how would you translate a game like Dragon Age, in which consequences matter, into an MMO? You can't.


Wrong

MMO are just for grinding, doing the same things over and over again, getting loot and posing before other players - this is not what an RPG is. MMOs are an abomination.


Most wrong of anything you've said.

#30
RetrOldSchool

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I really hope BW focuses on continuing the DA-saga without going MMO, especially since SW:ToR will take a lot of time if they plan to keep that world alive and evolving.



Personally I don't like MMO's due to the fact that they exclude gamers like me, with 2 kids and a full time job. I can't spend 2-3 hours straight doing a dungeon with a party, or a raid? No way. MMORPG-questing with me in the party would be the ultimate nightmare for anyone else in the party... :)



Also after trying WoW and FFXI for a bunch of years back I came to the conclusion that MMO's are too grind heavy for me. Even on an RP server on WoW there was a lot of 1337-people focusing on the next purple reward etc. That plus the fact you never really feel like you do any difference in the game world took away the immersion IMO. (just like Lord_Darkmoon pointed out)



So if BW decided to do a DA-MMORPG, that would most surely put the focus from other DA games (just like SW:ToR probably is the main reason KOTOR III probably never will come out, just like WoW probably is the main reason there's still not a Warcraft 4).







...I'm still dreaming of BW making Star Wars KOTOR III, though with ToR, I know the chances are thinner than slim, hell, guess the chances are probably even anorexic. Nuff ranting.

#31
grallonsphere

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*sigh* Not that again!



No - just NO!







G.

#32
Yozaro

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SuperFly_2000 wrote...

Most people here don't understand what MMO stands for. Just because WoW is a crappy MMO game doesn't mean that "everything-MMO" has to be crap as well.

No they don't, but MMOs are usually very shallow. There's no deep character development or story.

Yes sure...it is more difficult to have a world that is dynamic and changing to player action BUT that can be done to some extent.

And that "some extent" is nearly "nothing".

More importantly is that all the ready done single player campaigns and even future ones can stay just as they. This is what the single player campaign people don't understand. They think someone will destroy their game.

No, the problem would be that BioWare would need to focus on creating new stuff for the MMORPG. That's one reason why people want BioWare to focus on creating great single player campaigns instead of some boring MMORPG.

#33
Yozaro

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aaniadyen wrote...

Wrong

Very wrong

Wrong

Wrong

Most wrong of anything you've said.

With no arguments? Why did you even bother to post?

And the things he said even weren't wrong. The killing of a world boss that later comes back is quite true. Or is there a MMORPG where world bosses don't respawn at all? Or enemies linked to quests? They come back everytime somebody does the quest. That means your actions actually doesn't affect the world at all.

Modifié par Yozaro, 08 janvier 2010 - 10:36 .


#34
RetrOldSchool

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aaniadyen wrote...

Lord_Darkmoon wrote...

MMOs are an abomination! They took everything I love about RPGs and twisted it to something I despise.
One of the great things in an RPG is that you are the hero that saves the world or rescues the princess or whatever. Everything you do has consequences.
In an MMO you don't have that. Everyone is a hero and what makes a hero special in world that is populated by heroes?


Wrong


When you get the quest to kill the dragon that threatens the village an rescue the princess from him, you can do that in an MMO. But a few minutes later the dragon ist back, the village is threatened again, the princess kidnapped again and the next heroe is on his way.

Wrong


I'm not sure I understand this, are there MMORPG's where every quest is unique? In FFXI and WoW there are a certain number of quests, but apart from a very few number of 1-time-only-world-event-quests I didn't know MMO's had that type of quests?

Which MMORPG are you referring to?

#35
Daggoth65

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an MMO version would Ruin Dragon age, but if they were to do an online version or the like it should be more NWN Style, let people make their own worlds with the toolset that's already out and let them host their own Persistent Worlds. not just thousands of people on the same servers running around all retardedly like in WoW and the like...

#36
Guest_Maviarab_*

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And when are people going to read Dev posts.



They have explicityl stated that never during the process/making or development of DA did they want to go down the MP route.



get over it, dont like it go and play a MP game or an MMO.



Not going to happen to happen with DA as far as Bioware are concerned. I can see in the future some good modders being able to mod the source the code to allow some type of NWN MP play.....but don't hold your breath.



The game was designed from the ground up to be SP only. End of the line.

#37
Daggoth65

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Oh i know its more than likely never going to happen, but a NWN style MP would be great IMO. i Love DA just hope its something they might consider for a sequal or sumthin. either way i'm still gunna keep playing heh

Modifié par Daggoth65, 08 janvier 2010 - 10:48 .


#38
Elanareon

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coolguy125 wrote...

why is everyone against MMO's? i dont understand


This is for me ok? Look at Warcraft pre-WoW... Then look at Warcraft starting at WoW - The Burning Crusade (i never played vanilla WoW)... You'll know why i hate MMO's.

#39
aaniadyen

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Yozaro wrote...

aaniadyen wrote...

Wrong

Very wrong

Wrong

Wrong

Most wrong of anything you've said.

With no arguments? Why did you even bother to post?

And the things he said even weren't wrong. The killing of a world boss that later comes back is quite true. Or is there a MMORPG where world bosses don't respawn at all? Or enemies linked to quests? They come back everytime somebody does the quest. That means your actions actually doesn't affect the world at all.


I'm just tired of arguing. I've argued about MMOs for a very, very long time. There were MMOs before WoW. WoW ruined the genre and prevented MMOs in the future from ever reaching their potential as good games because of it's success. Granted, I do not think a good 3d mmo has ever been made, but it would be very easy to make a good one. The closest that I've played to realizing the potential was Everquest. The closest 2d MMO was Ultima Online. In an MMO, you can take roleplay to an entirely different level. You become your character, and it makes the RP that much more interesting. Granted no MMO that I've seen since Everquest 1 (and arguably, Vanguard: SoH (in beta, at least, pre-SOE's takeover) has been used in that way. Also...about the quests and the like...everything that is worth RPing out is player, and DM/GM driven.

Modifié par aaniadyen, 08 janvier 2010 - 11:12 .


#40
aaniadyen

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RetrOldSchool wrote...

aaniadyen wrote...

Lord_Darkmoon wrote...

MMOs are an abomination! They took everything I love about RPGs and twisted it to something I despise.
One of the great things in an RPG is that you are the hero that saves the world or rescues the princess or whatever. Everything you do has consequences.
In an MMO you don't have that. Everyone is a hero and what makes a hero special in world that is populated by heroes?


Wrong


When you get the quest to kill the dragon that threatens the village an rescue the princess from him, you can do that in an MMO. But a few minutes later the dragon ist back, the village is threatened again, the princess kidnapped again and the next heroe is on his way.

Wrong


I'm not sure I understand this, are there MMORPG's where every quest is unique? In FFXI and WoW there are a certain number of quests, but apart from a very few number of 1-time-only-world-event-quests I didn't know MMO's had that type of quests?

Which MMORPG are you referring to?


None, Vanguard was supposed to come close, but Microsoft ****ed over Sigil and the game released when it wasn't finished. I was referring to how MMOs were supposed to be played...all the quests worth mentioning would be DM/player driven. By the way...Don't call WoW and FFXI MMOs...those aren't games because there is no challenge involved. You have more fun playing with a vending machine.

#41
bjdbwea

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Would you please give it a rest? There are countless MMOs out there, you only have to choose. There aren't that many story-driven single player RPGs, and there's only one company (BioWare) that always excels at making them. An MMO can never provide this kind of entertainment, that's part of its nature. So please, give it a rest and go play one of the countless MMOs that are there already.

#42
aaniadyen

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bjdbwea wrote...

Would you please give it a rest? There are countless MMOs out there, you only have to choose. There aren't that many story-driven single player RPGs, and there's only one company (BioWare) that always excels at making them. An MMO can never provide this kind of entertainment, that's part of its nature. So please, give it a rest and go play one of the countless MMOs that are there already.


I never wanted the Dragon Age franchise to go into MMOs. That's a horrible idea.

#43
Ticladesign

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There are enough story driven, SP RPG's out there.



Mass effect, Drakensang, Divinity2, Dragon Age, Gothic Series, Jade Empire and the list goes on.



There is only *one* neverwinter nights, and one neverwinter nights2 who provide MP with a toolset.



Given the latest trends in the gaming industry of removing Dedicated server support, and DLC instead of community content, i'm getting rather depressed over the possibility to see a spiritual sucsessor to Neverwinter Nights, at that. All the MP that's given by the industry these days are MMO's that cater to the MMO crowd mostly. Which is a shame. Those who have played on NWN mp servers/pw's are positive about their experiences.



And I see PW's as the natural alternative to streamlined MMO's with the typical MMO crowd.

#44
coolguy125

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good god never meant for this topic to start fights lol , let me rephrase it i would like to see a dao with multiplayer , freeroam with a partner do quest or just kill stuff lol

#45
aaniadyen

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coolguy125 wrote...

good god never meant for this topic to start fights lol , let me rephrase it i would like to see a dao with multiplayer , freeroam with a partner do quest or just kill stuff lol


MMOs =/= Multiplayer. I'd honestly like to see that, how it was managed in NWN and NWN2. Most likely not going to happen though.

#46
Gorthaur the Cruel

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Behindyounow wrote...

No.

I second this.

#47
Knal1991

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NO

#48
AntiChri5

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Not evrything needs to be an MMO.

#49
miltos33

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Oh no, not again.

#50
Cybercat999

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Yozaro wrote...

No they don't, but MMOs are usually very shallow. There's no deep character development or story.


Did you ever try TCoS? I have yet to find a single player game with that amount of really good story in quests.