OldSchoolChicken wrote...
ArathWoeeye wrote...
What we need is a Story-teller module.
And what exactly is that?
On a side note, I heard the upcoming expansion for WoW is trying to do some things with "changing the world" according to what you do, without it changing it for everyone else... But I'm guessing the story can only be changed in one direction, so the question would only be if you had done it or not... not which way to you choose to finish it.
Yep... Dragons Age, to remain as dynamic as it is... needs single player. An MMO that dynamic is a long, long way off, if ever.
Sorry for being stupidly vague. What I want is (I think Nwn had it)... I become a story-teller, game-master, dungeon-master, whatever you name it and set up a scenario world. So it's like a mod for starters.
However, when player(s) log in to game, I log in too, and when they initiate a dialogue, I have the power to take over and turn it into a chat-type dialogue instead of automated choice system. I can also take control of any NPC to move them or have them fight. So, say, there is a farmer who asks for your help. I "possess" him and initiate the dialogue. If they speak so well that they convince him to help them with the quest, I will control the farmer and go with them (or I choose an automated escort option, which allows farmer to become a psuedo party member, like a few instances in the game). Then they confront the bandit leader. I take control again and do the talking.. then I do the combat and instead of letting auto combat, I constantly go for that mage who made a smartass comment during the dialogue (however, it was such a good comment that I increase the mage's coercion skill by 1).
So basically, it's mod with a dungeon-master/desktop RPG touch. Not sure if and how NWN had it, but I think it'd be cool with a good UI.
About wow: Wow uses a system called phasing. What it does is.. (giving an example) you go to an area full with undead, you kill the undead and help others claim the place and the place becomes a fortress. People who go there for the first time don't see you there, they see the undead-filled place. You only see others if you are on the same phase. So it implements a psuedo timeline. But yeah, changes are one sided. For the expansion, there is a MAJOR change in the world but that change isn't about player's actions