It is my understanding that, for example, wizard PMs accrue benefit of increased spells, while sorcerer PMs don't. Is this true? What else?
Thanks!
Modifié par BelowTheBelt, 16 janvier 2013 - 03:26 .
Modifié par BelowTheBelt, 16 janvier 2013 - 03:26 .
BelowTheBelt wrote...
I'm looking for specific differences in how the engine would treat a sorcerer pale master vs. a wizard pale master Specifically, at each level of PM, what effects/abilities/feats/spell levels does a sorcerer get vs. a wizard?
It is my understanding that, for example, wizard PMs accrue benefit of increased spells, while sorcerer PMs don't. Is this true? What else?
Thanks!
Modifié par WhiZard, 17 janvier 2013 - 03:41 .
First off, if taking a PM level would unlock a new spell level, then a sorcerer would not be able to take advantage of spells from that level until he levels up again in sorcerer, while a wizard can memorize scrolls to fill the new spell level.
this is correct by the manual howeverWhiZard wrote...
One spellbook only: PM can only affect one arcane spellbook at a time. Thus a wiz 5/sorc 5/ PM 30 won't master all spells from both books and unlock all spell slots, this severely limits the potential of a large spell arsenal.
tip: latest community patch (1.71 RC1) allows add PM levels into caster level, this is toggled either by module builder or by player by spawning a PC widget tool (70_pctool) and enabling this in conversaion.No caster level: PM levels do not contribute to the caster level of a wizard or sorcerer. This means that the spells cast by a PM multiclass are easier to resist and are weaker in effects.
Yep, stopped at the first paragraph in Tome and Blood whichShaDoOoW wrote...
this is correct by the manual howeverWhiZard wrote...
One spellbook only: PM can only affect one arcane spellbook at a time. Thus a wiz 5/sorc 5/ PM 30 won't master all spells from both books and unlock all spell slots, this severely limits the potential of a large spell arsenal.
tip: latest community patch (1.71 RC1) allows add PM levels into caster level, this is toggled either by module builder or by player by spawning a PC widget tool (70_pctool) and enabling this in conversaion.No caster level: PM levels do not contribute to the caster level of a wizard or sorcerer. This means that the spells cast by a PM multiclass are easier to resist and are weaker in effects.
Modifié par WhiZard, 17 janvier 2013 - 06:30 .
yes, still its very nice feature especially usefull (and intented) in low level single player modulesWhiZard wrote...
If I am not mistaken, monk SR will still resist it at the lower level as you are temporarily lowering the SR of the target to adjust for the PM level.
ShaDoOoW wrote...
yes, still its very nice feature especially usefull (and intented) in low level single player modulesWhiZard wrote...
If I am not mistaken, monk SR will still resist it at the lower level as you are temporarily lowering the SR of the target to adjust for the PM level.
Modifié par WhiZard, 17 janvier 2013 - 09:59 .
Modifié par BelowTheBelt, 17 janvier 2013 - 10:10 .
your suspicion is correct, CP adds caster level to both(something i didnt bothered to control), however the bonus is not 30 but 16 as PM by default raises CL (or at least the spell gains) at first and then every odd level. This is controlled by 2da setting and CP reflect it.WhiZard wrote...
ShaDoOoW wrote...
yes, still its very nice feature especially usefull (and intented) in low level single player modulesWhiZard wrote...
If I am not mistaken, monk SR will still resist it at the lower level as you are temporarily lowering the SR of the target to adjust for the PM level.
Then, out of curiosity, in your 1.71 would a wizard 5/ sorcerer 5 / PM 30 have a caster level of 35 for both wizard and sorcerer spells? Also are you including dispellability into your caster level (e.g. if a person tried to dispel an effect created by a PM character, would they suffer a penalty equal to the PM level of the creator?)
Modifié par ShaDoOoW, 17 janvier 2013 - 10:52 .
Modifié par BelowTheBelt, 18 janvier 2013 - 08:44 .
So, to equalize this, one would either have to:
1) Add the next higher available spell level to sorcerers upon achieving an odd PM level (granting access to all the spells of that level)
or
2) Enable sorcerers to add to their known spells via scroll as wizards
Make sense?