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Instances That You Have Suspected Enemies of Cheating


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#51
OneMore1968

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I've long suspected this. Is the procedure the same, take a screenshot and send their name to BW? It's enough that player's do it but enemies as well!

Yeah been caught loads of times with that stray bullet from the other side of map even though in cover, the Banshee drop, Geth Pyro's the list goes on...

they cannot be allowed to get away with it.  If we all send screenshots in, we should eradicate the enemy completely without firing a shot.  Mind you, those Geth do spawn awfully quick...:crying:

Modifié par Carlina, 16 janvier 2013 - 11:32 .


#52
Homey C-Dawg

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Brutes have a habit of spawning 5 feet right behind me.

Lots of enemies also seem to run at turbo speed when they think no one is looking, especially when chasing someone. I seen a Collector captain following someone who was actually running and, he was keeping up.

#53
Googleness

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sc_ajk29 wrote...

Anything PhantomsGethCollectors.



#54
OneMore1968

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Homey C-Dawg wrote...

Brutes have a habit of spawning 5 feet right behind me.

Lots of enemies also seem to run at turbo speed when they think no one is looking, especially when chasing someone. I seen a Collector captain following someone who was actually running and, he was keeping up.


Its a new speed-run hack discovered on Noveria I believe.   Those damn "Rippa's". 

#55
scot15

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Go round corner. Instant rocket in the face. Or two. Or three.

#56
ROBOTICSUPERMAN

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Spec ops pack seeing your about to die. Press button. Nothing. Press again. nothing. Go down. Spec ops kicks in and gives your corps shields. And costs 2 packs :/

#57
Versidious

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Every single dodging roll against biotic attacks... As I understand it, the Biotic projectile is constantly being modified by the caster, because otherwise they have no guidance systems that would cause them to 'home in' on a target. So the fact that the projectile spins off and into a random location, instead of the minor correction necessary to hit the target (Especially with singularities, which don't actually need a direct hit on the target to be effective, surely).

Also whenever a Phantom spawns right behind me, I count that as cheating, because it's SO UNFAIR! *has tantrum*

Oh, and when I'm playing a Vanguard, and Charge is refusing to work, even when I have a clear line of sight to a nearby target and the ability is ready. Sometimes this impasse can be broken by firing my weapon, but if I need to reload, then I'm going to really get it in the neck.

Modifié par Versidious, 16 janvier 2013 - 12:29 .


#58
parabolicity

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 3 games in a row playing N7 Fury Adept, Banshees teleported through walls after me.

#59
Robbiesan

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Tyrannus00 wrote...

Rocket trooper doubletaps.


and through walls.  makes me wonder why I bother to try and use cover.  pls fix BW.

#60
parabolicity

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ROBOTICSUPERMAN wrote...

Spec ops pack seeing your about to die. Press button. Nothing. Press again. nothing. Go down. Spec ops kicks in and gives your corps shields. And costs 2 packs :/


Happens to me with stim packs, too. No corpse shields, but it makes the sound and uses a grenade.

#61
Metandra

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Two words: magnetic hands.

I'm lookin' at you banshees and phantoms and... -walks away ranting-

#62
MegaIllusiveMan

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No Matter where your Character is, Grenades will always hit them

Also: I was heavy Meleeing with a Batarian and another day with a Krogan and I got sync-killed by a Phantom in the middle of the animation

#63
Daxamite

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enemy aim at throwing grenades across the entire map is ridiculous

Brannigans 1ove wrote...

Getting butt lasered by a dead Praetorian

ha, i saw this happen to my friend last week. Pretty funny to see him killed by a dead enemy 

Modifié par PhoenixUK, 16 janvier 2013 - 03:08 .


#64
progste2

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tagamaynila wrote...

*Looks behind me*

Clear

*Turn around and shoot stuff for a couple of seconds then look behind again*

Two Bombers in my face.

Motherf*****!

this but with two Atlas instead
and that time a brute one-shotted me when i had full health

Modifié par progste2, 16 janvier 2013 - 03:11 .


#65
Xeraphas

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The most blatant cheat I think I have ever seen, was when a dragoon shot me down, while climbing the freaking ladder at fire base white. He had not taken either his hands or his feet off any of the rungs either. The top of his head was barely in view, so he could not have even seen me, yet he magically shot me down.

I have also seen:

1. Enemy Cerberus trooper facing toward a wall at ghost, throw a grenade at the wall, but the grenade launched out his right side and come toward a surprised me.

2.  Banshee walked through a wall, no teleport

3.  Point blank wraith to the face of enemy trooper, 1 foo or less in front of me for NO damage

4. Missile to the feet of enemy or enemies with no hits, damage, or enemy casualties 

5. Vacuum phantom hands even after I moved away and hit with a shotgun

6. Abominations and husks ignore me mid way or most of the even through a heavy melee punch as if they are Mike Tyson on steroids

7. Several enemies have been seen shooting and hitting me or team mates dead on in what should be impossible situations to acheive such accuracy including:  When I move zig zag fashion and an enemy comes around a corner with no line of sight to me before this point and hits me with the first shot no miss as if they can psychically predict where I am and where I am going when even I, the player am not privy to such information since I am moving in zig zag patterns in an effort to anticipate possible attack and avoid any hits or was dodging away from an enemy I or my team mates just downed only to get sniped by an enemy that should not have known where I was so exactly while emerging from a corner.

8. Dragoons are somehow never effect by even the strongest attacks or weapons that can and do stagger much larger and more massive enemies such as the Atlas or banshee.  How is it possible to never loose balance or direction or take any effect from the strongest attacks that do such things to the otherwise strongest enemies?  Soemtimes they also seem to have delayed or lessened effects from actual damage as well that is not proportional to the level of unit they are supposed to be.

9.  COVER - too often cover seems to have absolutely no effect in the face of any or all enemy attacks.  Enemy attacks either go through cover or around it in their own guided missile zig zag pattern.

10. After death kills - More often do I see enemies able to finish off or kill a team mate or I than after one of us kills them than we are able to kill one or more of them after they kill us.  Damage over time effects by notable enemies such atlases and banshees may or may not be enough to kill or finish off a high level player character or a high health player character (such as Krogans and Batarians), but anything lower it almost always DOES kill or finish them off even if the enemy that launched the attacked was destroyed a minute or less prior.  It may also happen with the long duration enemy attacks such as the banshee plasma bubble that may still be following a player character around the map long after the banshee is gone.  Also notable in this regard are the turrets and drones set up by primes and engineers.

11.  The strange inexplicable occasional SUPER ATTACKS by enemies.  Every now and then enemy units, even the lowest level units, can strangely somehow down player characters, EVEN if the said player character is at full health and shields and even if they are a high level character or a character with very high health.  The lowest level enemy unit can sometimes in 1-3 shots take down all the player characters health and shields for a instant down.  It is not consistent in a sense it is easy to track under what conditions and how exactly said effect is achieved.  We do however notice that it happens and under the strangest circumstances.  A husk in one initial attack, a cerberus trooper with one shot downing a full health character, or so on.  Anyone else ever seen the SUPER ATTACK???  I just saw it reported in a platinum run game from a Cannibal downing a full health character with level 4 cyclonic shield boost.

Modifié par Xeraphas, 16 janvier 2013 - 08:36 .


#66
parabolicity

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I ran through the reactor straight through one door to the next. A ravager started shooting from the T door. I died to said ravager after I had exited the reactor, AND his shooting animation followed my sprint.

#67
Tennyochan

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Reactor map. A geth teamate locked an atlas in the furnace and it just walked right through the door! Terminator style. O_0

#68
Vilyn117

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Whenever I lose.

#69
SuprA13

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Every time. Stunned enemies that are still sliding towards their previous destination
and still shooting at me are my favorite.

#70
L.ast L.ife

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Influ wrote...

Every Geth match ever.



#71
boomshaquanda

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L.ast L.ife wrote...

Influ wrote...

Every Geth match ever.



#72
stinekandts

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Just one thing...

Geth Rocket Farts

#73
K_Os2

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The magicians

Phantom: 'For my next trick, I need a volunteer'
Me: *steps up*
Phantom: 'Observe that there's no one else in the room not hiding or in cloak and both entrances are behind me. Now simply kill me before I kill you'
Me: *Shield-gated but does so*
Godspeed[weapon]Phantom
*health-gated*
Me: *turns around*
Phantom: 'Ta-da!'
Godspeed taken down by Phantom

#74
spaceling

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 When you check the phone bill and wonder who they were calling. This is before you referred to your spouse as an enemy of course.

#75
Tymathee

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I have an epic picture of an Atlas on top of of a building firing down on us.