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Sentinel bonus power


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17 réponses à ce sujet

#1
Caiden012

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 Right now I am using flare as the bonus power for my sentinel cause it seems to hit pretty hard. But I want a good power for setting up combos. Right now I am debating between stasis and reave. Which would be best?

#2
RedCaesar97

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For setting up combos you have Warp and Overload. In fact, Warp > Throw is your strongest combo.

You should be able to detonate Overload with Throw (Overload > Throw) or another direct-damage bonus power like Proximity mine, but that should not be necessary. Generally, you should be using Overload just to strip shields off of shielded enemies, and then using Liara's Singularity or Javik's Pull/Slam to then lift the target, then detonating with your throw.

Basically as a Sentinel, the following are your best combo options:
1) Unprotected target: Use Liara or Javik to hold the target with Singularity, Pull, or Slam. Detonate with Throw (or Warp if you are so inclined).
2) Shielded target: Use Overload to strip the enemy's shield, then detonate with combo (1).
3) Armored target: Warp > Throw.
4) Phantoms: same as shielded target.
5) Banshees: Warp > Throw.
6) Atlas mechs: Warp > Throw. You can also use Overload if you are so inclined to remove its shield faster. Overload > Throw can work for a tech burst.

For a bonus power, Reave is okay, Dark Channel could be nice if you want to try to just detonate with Throw as Dark Channel hops from dead target to new target.

You could even choose Barrier if you want a little more power damage (recommend choosing the Recharge Speed evolutions of both Tech Armor and Barrier though).

Modifié par RedCaesar97, 16 janvier 2013 - 01:02 .


#3
Caiden012

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lol. I had no idea warp set up a combo. Thanks.

#4
brad2240

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Warp can both set-up and detonate combos, both biotic and tech.

I usually go with Warp Ammo or Barrier because I think the Sentinel has enough castable powers as it is. Since that isn't what you're looking for, I'd go with Reave, it's an area of effect DoT and it's DR stacks with Tech Armor.

#5
capn233

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I started a Sentinel with Flare and really did not enjoy it. Low level character gets a lot more mileage out of just using Throw on everything.

Tank Sentinel with Barrier or Defensive Matrix is probably the easiest way to go about things since you already have all the powers that you need.

If I was going to add one, I would do Reave, since it is a biotic primer and detonator that also gives DR. If I hated Liara, I would take Stasis.

#6
GwenShep71

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I usually go with defense matrix. I think it stacks with the tech armor and when you shields go down, you can purge it to get your shields right back up (I think. It's been a while since I played 3). in ME2, I go with warp ammo.

#7
Abraham_uk

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It's kind of difficult to think of a bonus power for engineers and sentinels.

They are both swiss army knives in combat.
They already have the tools for every situation.

#8
PnXMarcin1PL

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Defensive power if you die often or Dominate or AP/Warp Ammo

#9
RedCaesar97

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Abraham_uk wrote...

It's kind of difficult to think of a bonus power for engineers and sentinels.

They are both swiss army knives in combat.
They already have the tools for every situation.

Engineers are easy: Defense Matrix or Barrier for the damage bonus at rank 5. 

I still say Barrier is good for Sentinels for the extra bonus power damage and/or damage protection.

#10
Soja57

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Abraham_uk wrote...

It's kind of difficult to think of a bonus power for engineers and sentinels.

They are both swiss army knives in combat.
They already have the tools for every situation.


Can't go wrong with more survivability and power damage via Defense Matrix and Barrier,  as others have stated.

#11
Shad Croly

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Abraham_uk wrote...

It's kind of difficult to think of a bonus power for engineers and sentinels.

They are both swiss army knives in combat.
They already have the tools for every situation.


I've always sworn by Armor-Piercing Ammo as the bonus power for my Sentinel. Stick it on a good weapon and enemy armor gets ripped to shreads as you shoot them while waiting for your powers to cool down.

#12
PnXMarcin1PL

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setting up cumbos ? For mobs slam or lash

#13
Abraham_uk

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If I were to go for an unusual build for a sentinel,
what bonus power would you suggest?


Please make your suggestions as bizzare as possible...

#14
RedCaesar97

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Abraham_uk wrote...

If I were to go for an unusual build for a sentinel,
what bonus power would you suggest?


Please make your suggestions as bizzare as possible...


Unusual? How about actually trying to use the detonation ability of Tech Armor. That would be unusual.

How about using Fortification as a bonus power and focusing on a melee-only playstyle. Tech Armor has a melee-damage bonus evolution and Fortification adds melee damage when purged.

A lot of biotic powers would make it a pseudo-Adept (or better Adept depending on your view). Slam, Dark Channel, and Reave come to mind.

Taking Decoy or Defense Drone and then using only Overload and Cryo Blast would make it like an even more craptacular version of a fairly bad Engineer.

That is all I got.

#15
capn233

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RedCaesar97 wrote...

Abraham_uk wrote...

If I were to go for an unusual build for a sentinel,
what bonus power would you suggest?


Please make your suggestions as bizzare as possible...


Unusual? How about actually trying to use the detonation ability of Tech Armor. That would be unusual.

How about using Fortification as a bonus power and focusing on a melee-only playstyle. Tech Armor has a melee-damage bonus evolution and Fortification adds melee damage when purged.

I bet that would indeed be the least played sort of Sentinel... Detonate Tech Armor for stagger, then f/u with melee.

You would have to get into a rhythm most likely, but purge melee bonus does last 20s though.

#16
Rasofe

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It's a tough one, I couldn't make my mind up on it either.
I eventually settled for Stasis because the Sentinel has lackluster crowd control besides double throw, which I got tired of already as an adept.

#17
RedCaesar97

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Abraham_uk wrote...
If I were to go for an unusual build for a sentinel,
what bonus power would you suggest?

Okay, how about a Mass Effect 1-style Sentinel?
ME1 Sentinel had Marksman, Overload, Sabotage, Neural Shock, Lift, Throw, Barrier, and Stasis. Also had grenades and could use only Pistols.

So for the ME3 Sentinel, we would have:
 - Tech Armor (ME1 Barrier equivalent)
 - Overload set to Damage - Neural Shock - Shield Damage, to keep it single-target.
 - Lift Grenades
 - Throw

For bonus powers, you could have one of Stasis (recommended), Marksman, or Slam (ME1 Lift equivalent). 
Use Pistols only. 
For further restrictions:
 - Use only Predator and Carnifex (ME1-modeled weapons)
 - Execpted when forced otherwise, use only ME1 squadmates: Liara, Garrus, Tali, and/or Kaiden/Ashley.

For even further restrictions, use only ME1-modeled weapons on squadmates (Predator, Carnifex, Mantis, Viper, Avenger, Vindicator, Geth Pulse Rifle, Katana, Scimitar). Use only squadmate powers that they had available in ME1: 
 - For Ashley: Marksman (which is currently bugged as of patch 1.04) *
 - For Garrus: Overload, AP Ammo *
 - For Liara: Singularity, Stasis, Warp
 - For Kaiden:  Barrier, Overload
 - For Tali: Sabotage **

* You can cheat a little and use Concussive Shot as a Carnage replacement. Note that Garrus has Concussive Shot but he did not have Carnage in ME1.
** Energy Drain is not in ME1, but you can cheat a little and use it as an Overload replacement.

#18
Rasofe

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I like the way you think.
When I played sentinel I didn't use warp or tech armor (no, it is not a barrier equivalent, it's tech and it makes the sentinel too robust). I was also annoyed neural shock wasn't available. I more or less took cryoblast as the equivalent of freeze-grenades which I used in ME1.