Collector Sniper Rifle
#26
Guest_Lord_Sirian_*
Posté 16 janvier 2013 - 01:43
Guest_Lord_Sirian_*
Obviously firing like a mattock will get the best damage per clip, but I hate spam clicking.
#27
Posté 16 janvier 2013 - 01:47
#28
Posté 16 janvier 2013 - 01:48
mekabar77 wrote...
Because it does more damage than your other rifle, thats why.Charaxan wrote...
Tap, I do. But if I want to tap, why using this one instead of an other rifle ? What is the argument to take it out of the closet ?
Does it ?
I want to beleve you, but I can state the oposite using the same sentense as yours. Needing facts and proofs, if I may
#29
Posté 16 janvier 2013 - 01:49
That Monster with right equipment on SI can kill an Atlas in 2 cloak cycles.Lord_Sirian wrote...
HolyAvenger wrote...
Lord_Sirian wrote...
lol
So cryptic, so mysterious...what are you loling at Sirian
OP.
#30
Posté 16 janvier 2013 - 01:54
Seriously, the only thing they need to "fix" about this gun is the weird "bug" with high-ROF weapons losing ammo.
#31
Posté 16 janvier 2013 - 01:57
EvanKester wrote...
It's a beast of a gun if you can just figure out how to fire in controlled bursts. Many people get the best results by spam clicking rapidly, but rapid shorter bursts works too.
#32
Posté 16 janvier 2013 - 02:32
#33
Posté 16 janvier 2013 - 02:33
vkt62 wrote...
If you add the ammo clip mod, it makes it near impossible to empty the clip
This mod does NOT change the amount of ammo the CSR has...
#34
Posté 16 janvier 2013 - 02:51
I don't know how much proof that is but here:Charaxan wrote...
mekabar77 wrote...
Because it does more damage than your other rifle, thats why.Charaxan wrote...
Tap, I do. But if I want to tap, why using this one instead of an other rifle ? What is the argument to take it out of the closet ?
Does it ?
I want to beleve you, but I can state the oposite using the same sentense as yours. Needing facts and proofs, if I may
https://docs.google....Ync&output=html
Look at "single clip dps". It beats every other sniper rifle by quite a large margin, and Im not even sure if that acounts for proper handling (ie not full auto mode). All I know is that I kill stuff faster with that thing than any other gun on an infiltrator.
Modifié par mekabar77, 16 janvier 2013 - 02:52 .
#35
Posté 16 janvier 2013 - 02:54
It's only got 2 problems:
- the max range
- the long cooldown if you overheat.
Otherwise it is very powerful and easy to score heavily.
#36
Posté 16 janvier 2013 - 02:55
#37
Posté 16 janvier 2013 - 03:08
Infared scope + piercing mod makes it a beast.
#38
Posté 16 janvier 2013 - 04:13
mekabar77 wrote...
I don't know how much proof that is but here:Charaxan wrote...
mekabar77 wrote...
Because it does more damage than your other rifle, thats why.Charaxan wrote...
Tap, I do. But if I want to tap, why using this one instead of an other rifle ? What is the argument to take it out of the closet ?
Does it ?
I want to beleve you, but I can state the oposite using the same sentense as yours. Needing facts and proofs, if I may
https://docs.google....Ync&output=html
Look at "single clip dps". It beats every other sniper rifle by quite a large margin, and Im not even sure if that acounts for proper handling (ie not full auto mode). All I know is that I kill stuff faster with that thing than any other gun on an infiltrator.
All right,
But in that I still see the piranya and huricane beats it quite good and both of those two weapons can be used shouldered or aimed. One is deadly at short to middle range (depending on mods) and the second is deadly at all ranges, depending on mods too.
Hurricane is verry light.
So I admit it seems it is quite efficient (third in the dps board it great, actually !) but it is still erratic to use, or is there a way I don't know to use it greatly ?
#39
Posté 16 janvier 2013 - 04:16
zaku257 wrote...
Use burst to prevent empting the clip...using the clip mod also helps.
the sniper rifle mod is extra rounds, not extended clip, which doesn't do anything for that gun
#40
Guest_MasterReefa_*
Posté 16 janvier 2013 - 04:33
Guest_MasterReefa_*
#41
Posté 16 janvier 2013 - 04:35
Mine is only IV though so maybe it massively improves.
#42
Posté 16 janvier 2013 - 05:18
Has a hip fire penalty (25%). Many SRs do, typical is 50%, but some are lower like the Raptor and Viper (15%) or non-existent (Kishock).
Clip mod doesn't work on this weapon.
The HVB will free up a mod slot, maybe for the thermal scope, but then you have a weapon that weighs in at 2.4 if you use both (the mod weight penalty always applies to the CSR, no free ride here). The recommendation for EB + AP is probably best unless using it on a class that does not care about weight. Plus ammo like inferno or warp helps a lot, as it does on most weapons.
Used like a Mattock or Raptor, but with just a slightly lower tap rate, it is very effective.
IMO, the limited range is beyond stupid, but it exist and is a real drawback to this weapon. A sniper rifle with less range than a pistol, many shotguns or some SMGs (like the CSMG)? Really BioWare? Seriously?
IMO, the cool down animation is beyond stupid. I understand the long cooldown, but that should be a set time, not reset if I do something else before it is complete. Really BioWare? Seriously? But it exists, so you have to deal with it by not emptying the clip. At level X it is decent.
Bottom line, used correctly, it is highly effective, but has limitations. Used like the PPR, you will hate it forever.
#43
Posté 16 janvier 2013 - 05:25
#44
Posté 16 janvier 2013 - 05:28
Grayson52 wrote...
OP the CSR has a very high learning curve.
1st fan the trigger like it is a single shot weapon, this will help you control the clip and not over heat
2nd unlike other Sniper rifles CSR has no hip fire penalty.
i typically throw this on a salarian infiltrator and play it more like an assault rifle than a sniper rifle
Unless I've missed something somewhere the CSR does have a HFP...
http://social.biowar...ndex/13731710/1
theres the thread for it.
#45
Posté 16 janvier 2013 - 05:40
You don't use phasic rounds or full auto or even taps. It's to be used like a mounted turret, and very effective with Incendiary or AP rounds. Stick it on a Salarian, Turian, or Drell and you'll do more than fine. Headshots are incredibly effective and it melts armour like hot butter.
#46
Posté 16 janvier 2013 - 05:45
HolyAvenger wrote...
vkt62 wrote...
If you add the ammo clip mod, it makes it near impossible to empty the clip![]()
This mod does NOT change the amount of ammo the CSR has...
LOL, I didn't know that! Now I feel like an idiot. So that mod does nothing for any of those types of weapons? Collector SMG, PPR, etc.?
#47
Posté 16 janvier 2013 - 05:50
Jaded4Chaos wrote...
HolyAvenger wrote...
vkt62 wrote...
If you add the ammo clip mod, it makes it near impossible to empty the clip![]()
This mod does NOT change the amount of ammo the CSR has...
LOL, I didn't know that! Now I feel like an idiot. So that mod does nothing for any of those types of weapons? Collector SMG, PPR, etc.?
No, no, no. The ammo mod for sniper rifles and shotguns is for SPARE AMMO. Energy weapons like those don't have spare ammo, they technically have one big magazine. MAGAZINE CAPACITY increases how much you can fire on the CSMG and PPR.
#48
Posté 16 janvier 2013 - 05:51
Jaded4Chaos wrote...
HolyAvenger wrote...
vkt62 wrote...
If you add the ammo clip mod, it makes it near impossible to empty the clip![]()
This mod does NOT change the amount of ammo the CSR has...
LOL, I didn't know that! Now I feel like an idiot. So that mod does nothing for any of those types of weapons? Collector SMG, PPR, etc.?
The CSMG and PPR benefit from the EXTENDED clip mod. The sniper rifle ammo mod increases SPARE ammo, which the CSR has none of.
Also CSR is beast, lrn2play OP etc. etc.
#49
Posté 16 janvier 2013 - 05:51
Jaded4Chaos wrote...
HolyAvenger wrote...
vkt62 wrote...
If you add the ammo clip mod, it makes it near impossible to empty the clip![]()
This mod does NOT change the amount of ammo the CSR has...
LOL, I didn't know that! Now I feel like an idiot. So that mod does nothing for any of those types of weapons? Collector SMG, PPR, etc.?
Each of the weapon types have different ammo mods (and SMGs have 2). Some increase mag size (the amount of shots you can fire before you have to reload) and some increase spare ammo (the amount of ammo you can carry around before visiting an ammo box).
ARs have mag size, which works on the PPR and is extremely necessary. SMGs have both mag size and heat sink (which has a chance of not using a shot when utilised on ordinary SMGs). Again, mag size works on the CSMG. Heat sink does not.
Sniper rifles have spare clip, which is great especially for low-level single-shot rifles like the Javelin or Widow. It does not work on the CSR.
#50
Posté 16 janvier 2013 - 05:52
Pyroninja42 wrote...
No, no, no. The ammo mod for sniper rifles and shotguns is for SPARE AMMO. Energy weapons like those don't have spare ammo, they technically have one big magazine. MAGAZINE CAPACITY increases how much you can fire on the CSMG and PPR.
daym ninjas:ph34r:





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