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Collector Sniper Rifle


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#76
lightswitch

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Vrin wrote...

- With the reticle on the target, scoping in brings the sights high AND left.  This makes itting any target smaller than a Scion difficult


I don't have this problem. Are you you using it on a Drell per chance? The camera is bugged on all Drell.

- If you make the fatal mistake of using the entire clip, the reload time is ~6 seconds during which you cannot do ANYTHING else.  If you do, have to do something else- like take cover, or move out of cover, lucky you!  You get to start that 6 seconds all over again!

 


Yeah, it takes practice to get the hang of the timing of it. Also, Markman and Adrenaline Rush reset the cooldown and initiate the reload instantaneously.

#77
Kuato Livezz

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STRANGE10VE wrote...

Use it on the huntress op. Cloak, DC, burst fire, cloak and warp. Use warp or incendiary rounds. It just takes a little practice.


Rarely use the huntress or the CSR, but after reading a few threads, I gave it a whirl using the exact instructions.  Very strong setup.  I just need to get used to the squishiness of only speccing 3 into fitness but still managed to finish a Gold PUG.

#78
Hyperglide

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InTheZone wrote...

Hyperglide wrote...

parabolicity wrote...

I didn't like it at all. DPS was very high, but I had trouble keeping it on a moving target. I'm too twitchy I guess.

And god forbid you ever run it dry.


Tap the reload button.   It cools down almost immediatlely.  


Explain more.......


It's simple.  If you aciddentally overheat the magazine, if you tap the reload button quickly (but not rapidly as you might accidental swap to your alt. weapon) the cooldown is a lot faster then just waiting for it naturally.  Go ahead and try it.  Works with the PPR too.  Not sure with the CSMG but the mechanics are the same so I bet it works there too.  

Modifié par Hyperglide, 16 janvier 2013 - 07:59 .


#79
LoboFH

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You are using it wrong, tap very fast like a mattock. One of the best and most fun sniper rifles.

I discovered it thanks to the challenges.

#80
drmoose00

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Hyperglide wrote...

InTheZone wrote...

Hyperglide wrote...

parabolicity wrote...

I didn't like it at all. DPS was very high, but I had trouble keeping it on a moving target. I'm too twitchy I guess.

And god forbid you ever run it dry.


Tap the reload button.   It cools down almost immediatlely.  


Explain more.......


It's simple.  If you aciddentally overheat the magazine, if you tap the reload button quickly (but not rapidly as you might accidental swap to your alt. weapon) the cooldown is a lot faster then just waiting for it naturally.  Go ahead and try it.  Works with the PPR too.  Not sure with the CSMG but the mechanics are the same so I bet it works there too.  


wholly crap if this is true :happy::D:lol:

#81
Tiamatshade

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When I was doing my Sniper achievement, I found this nearly (but not quite) as frustrating as the Harpoon Gun.

Limited range (as in not across the whole map) and extremely limited sustainted fire capabilities left me frustrated with the point requirement. However, once I got used to only squeezing the trigger for a half second at a time, it burned through shields and health rather nicely (assuming headshots).

Still, in the thick of a heavy firefight, I'd still run into overheating, and the reload time was abhorrent. I also had difficulty finding any way to reload cancel with that bannana cannon. The others aren't so bad. I actually enjoyed the Incisor for a while, surprisingly.

#82
Amusingthree93

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Here are some very useful little tip I use:

- Use the gun on infiltrators only. I know some people use the devastator mode in an illadvised attempt to have a bigger mag. This does NOT work because while the DM does increase mag size, it also increases rate of fire, meaning you will still run out of ammo almost just as fast. If you want to use it on destroyer just for the sake of DM, then thats fine, but dont expect it to significantly increase firing duration. And of course, given cloaks short damage duration of 2.5 seconds, it is more suited to the fast firing low ammo CSR than the DM.
- Against mooks, keep your eyes on the target, not on the ammo bar, and track the mook properly. If tracked properply, CSR will never run out of ammo by the time the mook dies. If you look at you ammo bar as well as the target, then you will not track properly and/or keep firing after the target is down, and then you will run out of ammo.
- Against bosses, keep your eyes on the ammo bar, not on the target, and stop firing when the ammo gets below about 10-ish. The theory being, most bosses are big and slow, and so once you have the boss in you reticle, they are unlikely to get out of you crosshair.
- In general, you should only go for one kill per cast because trying to kill 3 centurians at once is never going to work.
- Which inturn means that against mooks, cloak isnt really needed. The gun does such insane damage in one cast (by which I mean a burst of about 30 points of ammo, not the whole mag obviously), that I think it will kill shielded mooks even on platinum without cloak.
- Instead use the infiltrator's secondary power to try and debilitate mooks to ensure hits with CSR. E.g. when using human infiltrator, use cryoblast to freeze unshielded enemies (so they become sitting ducks) and even on shielded enemies, because shielded enemies wont be frozen but they will be staggered and therefore easy to hit during thier stagger animation. And if they dodge the cryoblast, then thats even better because this will put them in a predictable position at the end of the dodge, allowing you to nail them in the head as soon as their dodge is complete. Turian ghost's overload, salarians energy drain, geth's proxy mines, MQI's nades and FQI's sabotage can be used for the same purpose.
- Against bosses though you should definitely use cloak for damage bonus.

I hope these tips help.

Modifié par Amusingthree93, 16 janvier 2013 - 08:54 .


#83
khankar

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mekabar77 wrote...

CaptainTeabag wrote...

I used it like a Raptor. Tap tap tap tap tap on the trigger. Never hold it down. But yeah, even doing it that way, its still a crap weapon which i haven't used in months


If you think the CSR is a crap weapon you are clearly doing it wrong. It's ridiculously good.

A few facts:
- If you hold down the trigger the rifle will start using more ammo per shot while not doing more damage (unlike the particle rifle). THIS IS A BAD THING SO DON'T DO IT.
- Instead use rapid tap fire, like you would with a mattock. That way you get way more damage out of the clip without giving up anything.
- Extra thermal clip mod does not work on the CSR, you dont have any to begin with.
- Use velocitly barrel and AP mod to circumvent any damage reduction and gain sizeable cover penetration instead.
- Avoid using up the clip completely, it's never worth it.

If you do all this the CSR is the highest DPS sniper rife available, easily beating even the black widow. On an infiltrator you can melt gold ravagers and brutes in sub 3 seconds with it.
Oh and beacuse of its high DPS it is also quite effective when hipfired, despite the 25% penalty. It's better than most assault rifles that way.


This is exactly how I use the CSR. Earlier today i was in a PUG Gold game and I was using the CSR. I topped the score board with 125K+ while the second guy got 100K+.

OP, The CSR has a high learning curve but once you get used to it, it's an amazing weapon.

As Amusingthree93 says in the post above, use it on an Infiltrator. Even with only 45 rounds, you can kill a Ravager on Gold with one clip.

#84
Charaxan

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I tried it again, with my Asari Vanguard. (I always try a weapon on a non-fitted char, it helps to compare.)

Tried tap, quite good in silver. Tried continuous fire, and it is quite amazing. But it requires quite a hability as staying on the target while it moves is just insanely difficult, at least for me.


Amusingthree93 wrote...
- Use the gun on infiltrators only. I know some people use the devastator mode in an illadvised attempt to have a bigger mag. This does NOT work because while the DM does increase mag size, it also increases rate of fire, meaning you will still run out of ammo almost just as fast. If you want to use it on destroyer just for the sake of DM, then thats fine, but dont expect it to significantly increase firing duration.


I don't care to run out of ammo just as fast, as long as every "clip" have higher damages, I'm fine. Or, as long as every second have higher damages. (more clips + faster = more dps...)


- Against mooks, keep your eyes on the target, not on the ammo bar, and track the mook properly. If tracked properply, CSR will never run out of ammo by the time the mook dies. If you look at you ammo bar as well as the target, then you will not track properly and/or keep firing after the target is down, and then you will run out of ammo.


That's what I tried : it worked.


- Against bosses, keep your eyes on the ammo bar, not on the target, and stop firing when the ammo gets below about 10-ish. The theory being, most bosses are big and slow, and so once you have the boss in you reticle, they are unlikely to get out of you crosshair.


That I did try, and I fired always on the walls/floor/friends/whatever.

So I tried something else : always watch the target, and count in your head for the two seconds (the time it run off). 
It works well but I have to test the time it takes to resplendish entirely, and the ratio time resplendished/time fired. (if I resplendish during one second, how mutch time can I fire ?)

The second option seems important as you often have to fire outside the limits you gave yourself. 

Modifié par Charaxan, 16 janvier 2013 - 09:10 .


#85
iHecko

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http://narida.pytalh...SR10BJ5AA1/////

Please....
Collector sniper rifle + high velocity barrel (add incendiary ammo at your wish)

Pick up a target.

Cloak
Dark channel on the target to stun it.
Shoot at the head.

Not dead yet ??

Cloak
Warp

Is it dead now ?? nope ??

Shoot at the head again. (if it's not dead after that your shooting at a banshee, an atlas, a prime or a praetorian)

Look at the new target with the dark channel
Cloak
Warp
ecc...

If you cant kill someone with 42-43 ammo with Collector SR, then don't use a sniper rifle.

It works well also with the salarian.

#86
Amusingthree93

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Charaxan wrote...

I tried it again, with my Asari Vanguard. (I always try a weapon on a non-fitted char, it helps to compare.)

Tried tap, quite good in silver. Tried continuous fire, and it is quite amazing. But it requires quite a hability as staying on the target while it moves is just insanely difficult, at least for me.


Amusingthree93 wrote...
- Use the gun on infiltrators only. I know some people use the devastator mode in an illadvised attempt to have a bigger mag. This does NOT work because while the DM does increase mag size, it also increases rate of fire, meaning you will still run out of ammo almost just as fast. If you want to use it on destroyer just for the sake of DM, then thats fine, but dont expect it to significantly increase firing duration.


I don't care to run out of ammo just as fast, as long as every "clip" have higher damages, I'm fine. Or, as long as every second have higher damages. (more clips + faster = more dps...)


- Against mooks, keep your eyes on the target, not on the ammo bar, and track the mook properly. If tracked properply, CSR will never run out of ammo by the time the mook dies. If you look at you ammo bar as well as the target, then you will not track properly and/or keep firing after the target is down, and then you will run out of ammo.


That's what I tried : it worked.


- Against bosses, keep your eyes on the ammo bar, not on the target, and stop firing when the ammo gets below about 10-ish. The theory being, most bosses are big and slow, and so once you have the boss in you reticle, they are unlikely to get out of you crosshair.


That I did try, and I fired always on the walls/floor/friends/whatever.

So I tried something else : always watch the target, and count in your head for the two seconds (the time it run off). 
It works well but I have to test the time it takes to resplendish entirely, and the ratio time resplendished/time fired. (if I resplendish during one second, how mutch time can I fire ?)

The second option seems important as you often have to fire outside the limits you gave yourself. 

I didnt say using DM is wrong. It increase dps, which is always a good thing, nothing wrong with that. Its just that personally I think, the cloak works better, as DM does slow the player down a lot, and the dps isnt as high as the cloak.

As for hitting bosses while looking at ammo bar, I always hit them easily without missing ever. You have to look at the target and  put the reticle on it before you look into your ammo bar. Rely on your peripheral vision, also note which way the boss is going when you decided to shoot it. You aim for the leading edge of the boss in whichever direction the boss is going. By the time your ammo counter reaches 10-ish, the boss will not have crossed the beam. This does not apply to banshees by the way.

Of course counting 2 seconds in your head is a better strategy, but I personally cant do it, because if I am looking at a boss and hitting, I kinda wanna keep going and them I run out of ammo. :crying:

Modifié par Amusingthree93, 16 janvier 2013 - 09:37 .


#87
Hyperglide

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lemon00 wrote...

Hyperglide wrote...

InTheZone wrote...

Hyperglide wrote...

parabolicity wrote...

I didn't like it at all. DPS was very high, but I had trouble keeping it on a moving target. I'm too twitchy I guess.

And god forbid you ever run it dry.


Tap the reload button.   It cools down almost immediatlely.  


Explain more.......


It's simple.  If you aciddentally overheat the magazine, if you tap the reload button quickly (but not rapidly as you might accidental swap to your alt. weapon) the cooldown is a lot faster then just waiting for it naturally.  Go ahead and try it.  Works with the PPR too.  Not sure with the CSMG but the mechanics are the same so I bet it works there too.  


wholly crap if this is true :happy::D:lol:


Why would I lie?  Ask P51Mus7ang.  Proof is in the pudding.  Just go try it.  I play 360 and if I run out I just tap 'X' quickly and it only takes like on average 2-3 seconds before the heat vents.  A lot faster then just standing around like a Salarian with a thumb up his bum.  

#88
iHecko

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parabolicity wrote...

I didn't like it at all. DPS was very high, but I had trouble keeping it on a moving target. I'm too twitchy I guess.

And god forbid you ever run it dry.




Say: "Thank you Jumpin"

#89
drmoose00

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Hyperglide wrote...

lemon00 wrote...

Hyperglide wrote...

InTheZone wrote...

Hyperglide wrote...

parabolicity wrote...

I didn't like it at all. DPS was very high, but I had trouble keeping it on a moving target. I'm too twitchy I guess.

And god forbid you ever run it dry.


Tap the reload button.   It cools down almost immediatlely.  


Explain more.......


It's simple.  If you aciddentally overheat the magazine, if you tap the reload button quickly (but not rapidly as you might accidental swap to your alt. weapon) the cooldown is a lot faster then just waiting for it naturally.  Go ahead and try it.  Works with the PPR too.  Not sure with the CSMG but the mechanics are the same so I bet it works there too.  


wholly crap if this is true :happy::D:lol:


Why would I lie?  Ask P51Mus7ang.  Proof is in the pudding.  Just go try it.  I play 360 and if I run out I just tap 'X' quickly and it only takes like on average 2-3 seconds before the heat vents.  A lot faster then just standing around like a Salarian with a thumb up his bum.  


well, doesn't work for me on the PC. tried several times with the ppr and the csr. maybe a console thing?

about 4 sec either way...

Modifié par lemon00, 16 janvier 2013 - 10:00 .


#90
kipac

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You're probably (100% sure) using it wrong.
It melts down any mooks.

#91
hawgwild5757

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Q: What's the defining characteristics of a sniper rifle?
A: High power per shot, long range and superb accuracy

Q: How many of those characteristics does the CSR have?
A: One

It's not crap, it's just not a sniper rifle.

#92
iHecko

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hawgwild5757 wrote...

Q: What's the defining characteristics of a sniper rifle?
A: High power per shot, long range and superb accuracy

Q: How many of those characteristics does the CSR have?
A: One

It's not crap, it's just not a sniper rifle.


It can be used at long range distances. lol
It is accurate, if you can aim properly. lol

This define a sniper rifle.
HIGH POWER PER SHOT ?? it's a crap. Look at the indra or a the raptor, or at the incisor.

TERRIBLE SNIPER RIFLE !!!
Posted Image

Sure.... sure.....

#93
Whole Particle

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Amusingthree93 wrote...

- Use the gun on infiltrators only. I know some people use the devastator mode in an illadvised attempt to have a bigger mag. This does NOT work because while the DM does increase mag size, it also increases rate of fire, meaning you will still run out of ammo almost just as fast. If you want to use it on destroyer just for the sake of DM, then thats fine, but dont expect it to significantly increase firing duration. And of course, given cloaks short damage duration of 2.5 seconds, it is more suited to the fast firing low ammo CSR than the DM.


Even if you choose Magazine Size over Rate of Fire in DM's rank 5?

I used an increased magazine size DM build when going for the Collector Sniper's Challenge Points, and I've noticed that I was able to hold down the firing button for considerably longer than other classes, long enough to do considerable amounts of damage.

Modifié par Whole Particle, 16 janvier 2013 - 10:46 .


#94
UKStory135

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lightswitch wrote...

Vrin wrote...

- With the reticle on the target, scoping in brings the sights high AND left.  This makes itting any target smaller than a Scion difficult


I don't have this problem. Are you you using it on a Drell per chance? The camera is bugged on all Drell.

- If you make the fatal mistake of using the entire clip, the reload time is ~6 seconds during which you cannot do ANYTHING else.  If you do, have to do something else- like take cover, or move out of cover, lucky you!  You get to start that 6 seconds all over again!

 


Yeah, it takes practice to get the hang of the timing of it. Also, Markman and Adrenaline Rush reset the cooldown and initiate the reload instantaneously.


The CSR is a disaster on the Drell.  It's aims all over the place and has negative recoil.

#95
Jay_Hoxtatron

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iHecko wrote...

parabolicity wrote...

I didn't like it at all. DPS was very high, but I had trouble keeping it on a moving target. I'm too twitchy I guess.

And god forbid you ever run it dry.




Say: "Thank you Jumpin"


Lolno.

iHecko wrote...

hawgwild5757 wrote...

Q: What's the defining characteristics of a sniper rifle?
A: High power per shot, long range and superb accuracy

Q: How many of those characteristics does the CSR have?
A: One

It's not crap, it's just not a sniper rifle.


*snip*

TERRIBLE SNIPER RIFLE !!!


His argument was that it's not a sniper rifle, not that it's bad or good. 

Modifié par Jay_Hoxtatron, 16 janvier 2013 - 10:48 .


#96
iHecko

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Jay_Hoxtatron wrote...

iHecko wrote...

hawgwild5757 wrote...

Q: What's the defining characteristics of a sniper rifle?
A: High power per shot, long range and superb accuracy

Q: How many of those characteristics does the CSR have?
A: One

It's not crap, it's just not a sniper rifle.


*snip*

TERRIBLE SNIPER RIFLE !!!


His argument was that it's not a sniper rifle, not that it's bad or good. 


And if you read carefully you'll see my reply on the argue about it is or not a sniper rifle.
It has long distance usability.
It is extremely accurate.

The high fire rate, supply the "low" shoot damage.
He is wrong because in his head, the "idea of sniper rifle is: THE MORE IS BIG, THE BETTER IT IS" (like a widow and similars) rofl no !!

If you complain about how poor accurate it is, mainly it's because simply you can aim, or you can mantain the lock on the target.

But even if it's this... use power to stun, like dark channel, or mine on the salarian, and then shoot at the head.

Now you can give me the cookies to apologize.
You're welcome. (to apologize to the Collector SR, all of you hurted its feelings)

Modifié par iHecko, 16 janvier 2013 - 11:14 .


#97
Jay_Hoxtatron

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iHecko wrote...

Jay_Hoxtatron wrote...

His argument was that it's not a sniper rifle, not that it's bad or good. 


And if you read carefully you'll see my reply on the argue about it is or not a sniper rifle.
It has long distance usability.
It is extremely accurate.

The high fire rate, supply the "low" shoot damage.
He is wrong because in his head, the "idea of sniper rifle is: THE MORE IS BIG, THE BETTER IT IS" (like a widow and similars) rofl no !!

If you complain about how poor accurate it is, mainly it's because simply you can aim, or you can mantain the lock on the target.

But even if it's this... use power to stun, like dark channel, or mine on the salarian, and then shoot at the head.

Now you can give me the cookies to apologize.
You're welcome. (to apologize to the Collector SR, all of you hurted its feelings)


It has a range cap.

But yeah it's a great weapon.

Modifié par Jay_Hoxtatron, 16 janvier 2013 - 11:18 .


#98
Amusingthree93

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Whole Particle wrote...

Amusingthree93 wrote...

- Use the gun on infiltrators only. I know some people use the devastator mode in an illadvised attempt to have a bigger mag. This does NOT work because while the DM does increase mag size, it also increases rate of fire, meaning you will still run out of ammo almost just as fast. If you want to use it on destroyer just for the sake of DM, then thats fine, but dont expect it to significantly increase firing duration. And of course, given cloaks short damage duration of 2.5 seconds, it is more suited to the fast firing low ammo CSR than the DM.


Even if you choose Magazine Size over Rate of Fire in DM's rank 5?

I used an increased magazine size DM build when going for the Collector Sniper's Challenge Points, and I've noticed that I was able to hold down the firing button for considerably longer than other classes, long enough to do considerable amounts of damage.

Sure you will go longer, but the 35% mag size comes with a 10% rate of fire bonus. Assuming that the rate of fire is roughly constant, it amounts to only 17% increase in firing time. I dont know the base line firing time on CSR, but if we suppose that it is 2 seconds, then with the devastator mode we only get half a second worth of increase firing time.

I again stress that I never disputed the extra damage that the big mag size from DM will provide.  The issue here is overheating, and whilst half a second of extra firing time will do more damage, if you are going to overheat, you will simply overheat half a second later rather than sooner. So those who overheat the gun, will continue to heat the gun almost as frequently.

#99
Shinnyshin

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The CSR at rank I is just painful. At higher ranks, it improves dramatically. I recently tried it again after maybe...6 upgrades or so, resigned to some painful challenge point grinding, and it was a totally different animal.  Probably one of my favorite snipers now.

You have to keep in mind, a lot of the people responding to threads like this have CSRs at higher ranks.  And a lot of the people making threads like this have CSRs at very low ranks.  Completely different animals.

Modifié par Shinnyshin, 16 janvier 2013 - 11:26 .


#100
Pyroninja42

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Probably the only thing preventing the CSR from getting nerfed is that most people don't understand how to use it.