Has the NDA on the toolset been lifted?
Now that the game is out...
Débuté par
Cromalic
, nov. 04 2009 12:04
#1
Posté 04 novembre 2009 - 12:04
#2
Posté 04 novembre 2009 - 12:10
Yes. We received an e-mail yesterday from Bryan letting us know that those of us under the NDA can speak freely about the toolset.
#3
Posté 04 novembre 2009 - 12:11
Awesome! I'm so excited I can't even think of any questions to ask... how sad is that
#4
Posté 04 novembre 2009 - 12:24
Has the dual monitor bug been resolved?
#5
Posté 04 novembre 2009 - 04:59
when do the toolset get realesed? ;//
#6
Posté 04 novembre 2009 - 05:10
Am I missing something or was the toolset not in the game? I can't seem to find it.
#7
Posté 04 novembre 2009 - 05:12
katjajett wrote...
Am I missing something or was the toolset not in the game? I can't seem to find it.
The toolset will be a seperate download. There will undoubtabley be an announcement when it is ready to go.
#8
Posté 04 novembre 2009 - 05:14
Ragura wrote...
Has the dual monitor bug been resolved?
Which bug was that? (I did not have dual monitors when testing.) According to what we were told at one point, most everything was undockable and they used dual monitors alot when working in the toolset.
#9
Posté 04 novembre 2009 - 05:21
theres alot o buzz on the 404 error post some of which i dont think is right .does anoyone know any estimate idea as to how long the 404 problem will take to fix i thought id ask here from someone whos tested the toolset is it a major issue or small ive never posted before but i thought you might know something
Modifié par novalord, 04 novembre 2009 - 05:28 .
#10
Posté 04 novembre 2009 - 05:40
The 404 error will continue until the toolset becomes available, which it is not at this time.
#11
Posté 05 novembre 2009 - 01:34
So the Magic Cat was one of the modules built during the builder event.
AndarianTD, CID-78 and myself create this as a team, a short adventure where you woke up tied up to a wall in a small cabin.
The cabin had a fireplace, table, chest, bed and other little goodies sprawled about but it also was the home to a Magic Cat. Using conversation options, the player had to navigate the cat to either the fireplace or to a knife on the table.

The cat would go to the fireplace and paw over a burning piece of wood or jump on the table and give you a knife. The direction the cat went was based on how many times you meowed back at the cat during the conversation.
Set free, the cat meows happily and follows you out of the cabin.
Outside, the player comes across a very large oak tree and a few angry squirrels (the toolset actually has it spelled incorrectly as squirel for its appearance type in build version 864). Anyhow, the player goes into combat and stops the squirrels from killing the cat, at which point, the cat then starts speaking!
Over the course of the conversation, you learn the Magic Cat is in fact, a mage that has been trapped as a cat. The mage did not say anything to you at the start until it earned your trust and by killing the squirrels, you did just that!

In a tower, which was just in the next area, the player had to wind their way to the top to fight an ugly looking beast (which I have no screen of, sorry). Think of putting your fingers in your mouth and pulling the top part of your mouth up and the lower part down. Fill it with all kinds of razor sharp teeth. By far my favorite appearance type.
At the top of the tower, the player kills this creature to regain a crystal that was keeping the mage in her current form. Get the crystal, free the mage.
AndarianTD, CID-78 and myself create this as a team, a short adventure where you woke up tied up to a wall in a small cabin.
The cabin had a fireplace, table, chest, bed and other little goodies sprawled about but it also was the home to a Magic Cat. Using conversation options, the player had to navigate the cat to either the fireplace or to a knife on the table.

The cat would go to the fireplace and paw over a burning piece of wood or jump on the table and give you a knife. The direction the cat went was based on how many times you meowed back at the cat during the conversation.
Set free, the cat meows happily and follows you out of the cabin.
Outside, the player comes across a very large oak tree and a few angry squirrels (the toolset actually has it spelled incorrectly as squirel for its appearance type in build version 864). Anyhow, the player goes into combat and stops the squirrels from killing the cat, at which point, the cat then starts speaking!
Over the course of the conversation, you learn the Magic Cat is in fact, a mage that has been trapped as a cat. The mage did not say anything to you at the start until it earned your trust and by killing the squirrels, you did just that!

In a tower, which was just in the next area, the player had to wind their way to the top to fight an ugly looking beast (which I have no screen of, sorry). Think of putting your fingers in your mouth and pulling the top part of your mouth up and the lower part down. Fill it with all kinds of razor sharp teeth. By far my favorite appearance type.
At the top of the tower, the player kills this creature to regain a crystal that was keeping the mage in her current form. Get the crystal, free the mage.
#12
Posté 05 novembre 2009 - 01:55
Everyone has to convince Fester Pot and his team to release "The [Magic] Cat". You all deserve to fight the mighty Death Squirrels!
#13
Posté 05 novembre 2009 - 09:05
Can anyone comment on how easy or involved the process is for replacing textures in the game?





Retour en haut







