Aller au contenu

Photo

Harbinger vs the Normandy: A logical reason for why it wasn't shot down


  • Veuillez vous connecter pour répondre
330 réponses à ce sujet

#301
Han Shot First

Han Shot First
  • Members
  • 21 207 messages

deatharmonic wrote...

Han Shot First wrote...


Also destroying the Normandy in no way guarantees that you wipe out the ground team. If the destruction of the Normandy SR1 was anything to go by, the destruction of the SR2 would not have been that dramatic. At best it would have killed and wounded some people in the immediate vicinity, but it certainly wouldn't have eliminated the entire ground team. And it would have been a distraction that potentially buys enough time for someone to make it to the beam.


What are you basing that on? The SR1 made a pretty damn big bang. I don't know how you can deduce the force of the blast from the SR2's destruction by looking at the SR1, and furthermore say it wouldn't be as much.

... Still waiting for an answer.



One of the arguments made against the medevac scene is that Harbinger should have stopped focusing on the ground team, and fired at the Normandy, because the destruction of the SR2 would have also annihilated the ground team.

But that's a flawed argument. The closest comparable ship in the series was the Normandy SR1, and its destruction was not quite so dramatic that it can be imagine annihilating the entire ground team.

Modifié par Han Shot First, 18 janvier 2013 - 06:28 .


#302
I am Sovereign

I am Sovereign
  • Members
  • 421 messages

Master Che wrote...

I still see much butthurt from the EC.  Mainly, the Normandy Evac sequence.  The common lament circulates around how Harbinger NOT shooting down the Normandy didn't make sense.  I argue the contrary.

First, we have to remember why Harbinger made a beeline to the beam: To stop anyone from getting to it.  Remember this.  To STOP anyone from getting TO IT.

Now, let's fast forward...Hammer advances on the beam...pew pew pew!  To quote The Crow, "...bang! F**K, I'm Dead"!.  The Normandy comes to evac people AWAY from the area.  That's right, AWAY

Think about this for a second: Reapers.  What are they? Essentially, they are machines.  Sure, they have organic stuff in 'em, but they are really just fancy machines.  And like machines, they do not make decisions based on emotions.  By focusing resources on something that isn't a threat at the expense of focusing resources at a still INCOMING threat is illogical. 

"But Master Che", you say, "How does Harbinger know what the Normandy is going to do"?

I propose the following:
1) Shepard's yelling "I need an evac right now".  I'm pretty sure Harby could pick that up with "reaper ears". 
2) The Normandy comes in perpendicular to the beam.  Not flying TO IT.  And then lands, scoops up the injured, lifts up and goes AWAY from the scene.  Not to the beam like everything else its shooting at.


At this point, taking out the Normandy would be nothing more than a gratuitous "F**K YOU B***H".  Something that serves no other purpose but to be spiteful or vengeful.  Something...human. 

See where I'm coming from?

Image IPB

Image IPB

They added it in because they couldn't think of a better way to explain how your squadmates survived. There is no logical explanation why Harbinger didn't shoot the Normandy down.

#303
Galbrant

Galbrant
  • Members
  • 1 566 messages

Han Shot First wrote...

deatharmonic wrote...

Han Shot First wrote...


Also destroying the Normandy in no way guarantees that you wipe out the ground team. If the destruction of the Normandy SR1 was anything to go by, the destruction of the SR2 would not have been that dramatic. At best it would have killed and wounded some people in the immediate vicinity, but it certainly wouldn't have eliminated the entire ground team. And it would have been a distraction that potentially buys enough time for someone to make it to the beam.


What are you basing that on? The SR1 made a pretty damn big bang. I don't know how you can deduce the force of the blast from the SR2's destruction by looking at the SR1, and furthermore say it wouldn't be as much.

... Still waiting for an answer.



One of the arguments made against the medevac scene is that Harbinger should have stopped focusing on the ground team, and fired at the Normandy, because the destruction of the SR2 would have also annihilated the ground team.

But that's a flawed argument. The closest comparable ship in the series was the Normandy SR1, and its destruction was not quite so dramatic that it can be imagine annihilating the entire ground team.


It's not a flawed argument. Have you seen the intro? The SR-1 destruction was pretty big and the SR-2 is twice the mass of the SR-1, So it's destruction will have a much higher blast radius. It is  also logical to assume if the Normandy is evacuating the wounded,(well only the wounded Shepard cares about) it will also replenish some of the lost ground forces.  Destroying the Normandy will also kill them and in the process getting rid of the Galaxy best hope for survival.  

Modifié par Galbrant, 18 janvier 2013 - 06:46 .


#304
Maxster_

Maxster_
  • Members
  • 2 489 messages

Han Shot First wrote...

@Maxter,


Holy quote pyramid Batman, I do believe that ape is trying to hammer out War and Peace!

Didn't read. Image IPB

However that page full of primitive grunting does at least prove that the Russians actually did succeed in creating a humanzee. Hooray for science I suppose.

If you can summarize your simian babbling and keep it concise I might respond, though I suspect this will just keep going around in circles with the same points being made over and over. Still, it might be amusing to watch you flounder further as you opine on subjects you are completely clueless of.

Oh, and the offer still stands. If you aren't as gutless as you are simple-minded, you'll take me up on that bet.

Pathetic.
Lost a debate, and resorted to insults :lol:

#305
Han Shot First

Han Shot First
  • Members
  • 21 207 messages

Maxster_ wrote...
Lost a debate, and resorted to insults :lol:


That must be why you were the first to resort to insults. Realized you were losing badly, eh? Image IPB

#306
Seboist

Seboist
  • Members
  • 11 989 messages

I am Sovereign wrote...

They added it in because they couldn't think of a better way to explain how your squadmates survived. There is no logical explanation why Harbinger didn't shoot the Normandy down.


There's no logical explanation for the destroyer not shooting down the Normandy in the intro.... or any of the Reapers' actions in ME3 for that matter either.

Of course, if the Reapers had any sense then this game wouldn't last longer than an hour(thank you ME2).

#307
Outsider edge

Outsider edge
  • Members
  • 308 messages

Han Shot First wrote...

Maxster_ wrote...
Lost a debate, and resorted to insults :lol:


That must be why you were the first to resort to insults. Realized you were losing badly, eh? Image IPB


Well not getting into the language used by you two but your retorts in this thread haven't been of the highest quality. Much like Texasgold you seem too have gone down the road of cherrypicking points and ignoring everything else and that's a poor way of debating an issue.

Modifié par Outsider edge, 18 janvier 2013 - 08:36 .


#308
Outsider edge

Outsider edge
  • Members
  • 308 messages

Seboist wrote...

I am Sovereign wrote...

They added it in because they couldn't think of a better way to explain how your squadmates survived. There is no logical explanation why Harbinger didn't shoot the Normandy down.


There's no logical explanation for the destroyer not shooting down the Normandy in the intro.... or any of the Reapers' actions in ME3 for that matter either.

Of course, if the Reapers had any sense then this game wouldn't last longer than an hour(thank you ME2).


Well that's also a good point. Even more so since 3 minutes earlier in the intro the Reapers had no trouble blowing up an alliance dreadnought.

However many in this thread alone have the opinion that the evac scene and Harbinger's lack of actions make perfect sense without adding sufficient weight too that argument. That's what the debate is all about. And so far that debate has been pretty good and civil apart from a few replies.

#309
professor_chaos19

professor_chaos19
  • Members
  • 177 messages
everyone is biased because everyone is denying other peoples points of views. yeah you may consider the new look but in the end you're sticking to your conclusion, and that's what made this topic useless
and yes some people have extremely logical conclusions i won't deny or say who's own they were
and there were extremely idiotic "theories", then there were from what i think a lot of misunderstanding in responses

#310
inko1nsiderate

inko1nsiderate
  • Members
  • 1 179 messages
I'm fairly sure that Harbinger not shooting is a bug. Why? Immediately before and after the Normandy scene, you hear that large Reaper laser sound, see some explosions, but don't see any beam. You also hear such a shooting sound as the Normandy is flying off and Harbinger is in the shot.  I think with the preponderence of visual glitches in the cutscenes that the laser just fails to render for a few seconds.

Also, I'm fairly sure that the Normandy was operating in the atmosphere at the time of the call for evac (otherwise it makes no sense for the rest of the squad mates to show up at the end). Also, that is the only way for it to make sense that the Normandy was taking fire as is implied in Joker's reply (as every other scene in space shows the stealth drive working and no one really going after the Normandy but ground forces could use their eyes and fire).  Also, you'll notice that when EDI appears on your omni-tool at the end (for calibrating the Thanix missiles), it is very clear she is sitting back in her chair on the Normandy.  So at some point the Normandy came back and picked up the rest of your squad mates who weren't with you in the final push and so the Normandy had to be operating in atmosphere roughly at the same time as the evac scene.

That, or IT. Whatever. I don't give a crap anymore. Argue among yourselves.

Modifié par inko1nsiderate, 18 janvier 2013 - 09:07 .


#311
Maxster_

Maxster_
  • Members
  • 2 489 messages
[quote]Han Shot First wrote...

[quote]Tomwew wrote...

you should have read his post it perfectly refuted yours with facts and evidence from in the mass effect universe. you two need to stop insulting each other, doesn't make either of you look good, but at least maxster is willing to continue the debate rather than resort to 'come at me bro' style invitations to 'bets'. [/quote]

I don't even need to, as I can probably summarize every one of his points by now. He's basically just making the same arguments over and over that have already been debunked.
[/quote]
Problem with reading comprehension. No wonder, for someone, who so desperate for any credibility, so he using his supposed military service, as a method of self-promoting himself to a state of an "expert", and then appealing to own "expertise".
So much fail. It is could not even accounted as demagogy, because it is too pathetic. :lol:
[quote]
Let me guess:

1. Harbinger should have used his main gun during the beam rush scene.
[/quote]
As i said, reading comprehension.
And point is, priority:earth is horrible written garbage, dumding down every characters involved and thus generating large amount of plotholes, EC regardless.
For example, "beam run" garbage is nothing more, than drama for the sake of drama. And thus, in EC it is the same garbage as in OE, only EC generates larger amount of plotholes.
[quote]
2. Harbinger shouldn't have even touched down in London, and should have instead bombarded from orbit.
[/quote]
Argument was, of course, that there is no reason for Harbringer to descend from orbit to shoot individual soldiers.
Not that i'm expecting that someone like him could even grasp the difference.

This means, that Priority:Earth is written horribly, and to make any sense it should be completely rewritten.
Not that is ever happen, though.

Anyway, only point of this mission, is to completely separate Shepard from crew and support. And this premise undermines any possibility of this mission ever makes any sense.
And this dumb premise requires dumbing down characters, like alliance military and Harbringer.
[quote]
3. Bad comparisons to real world militaries based on a complete lack of real world experience, and a demonstration that he is completely clueless on military matters.
[/quote]
Lol.
Said by someone who have no idea about tank and artillery roles, and difference between those. Or strategy and tactics, or military history.
So much credibility. :wizard:

[quote]
His first point has no basis in the lore. There is absolutely nothing in the codex regarding the capabilities or limitations of Harbinger's weapons and targeting systems. There is also nothing in the codex stating that Harbinger could engage ground targets from no more than a few hundred meters away at most with its main gun, and not suffer collateral damage from the from the 132 to 454 kiloton yield. Harbinger's main gun packs anywhere from six to twenty times the destructive power of the atomic bomb that was dropped on Nagaski.
[/quote]
That was, of course, not my point, but fake premise made up by some incompetent moron.

Especially funny, is that he was pretending that there is completely no information about reapers weaponry, and only admitted that there is being backed in the corner, when i cited codex in this thread.
And then, he immediately shifted the topic, to a fake premise, that i said Harbringer should fire his main gun when he already on the ground. And ignored multiple times when i said that this was fake premise.
[quote]
We know absolutely nothing about the safe minimum distance from a target that Harbinger could use its main gun without also suffering collateral damage. As such, the argument that Harbinger should have used its main gun during the beam rush scene is entirely based on player head canon regarding that safe minimum distance.
[/quote]
And now he continue to ignore that i never said such thing. So pathetic :wizard:
[quote]
Head canon fails as a basis for criticism of story elements within the game.
[/quote]
Said by person who had no idea about kinetic weapons and dreadnought in ME, and said nonsense, like
[quote]You are making the assumption that just because the Reapers' main guns
are able to track and adjust for targets travelling at FTL speeds in
space
[/quote]
or
[quote]Different weapons systems have different capabilities and limitations.
Just because a Reaper's main gun can destroy starships travelling at FTL
from vast distances
, doesn't mean the main gun is equally well suited
for engaging small ground targets at nearly point blank range.[/quote]
[quote]
It also fails when you consider that both howitzers and the main guns of tanks pack more destructive power than machine guns, yet both also have machine guns because they can often be more effective at engaging dismounted infantry at close range.
[/quote]
So pathetic :wizard:
"Military expert" my ass.

He have no idea about roles of tanks and artillery, and makes an asspulled example, which idiocy can see anyone who ever read any book on military tactics.

Just listen to that
"It also fails when you consider that both howitzers and the main guns of
tanks pack more destructive power than machine guns, yet both also have
machine guns because they can often be more effective at engaging
dismounted infantry at close range."
Image IPB
It is utter nonsense.

Tanks were created in WW1. Trench war, when defenses were much stronger than offensive capabilities of armies of that time(technical and tactical), which led to inability to break defenses, armies were stuck in their positions, almost all attempts of breaking such defenses led to a horrible losses of manpower(due to machine guns(, with almost no visible results. Even heavy artillery could not do much, because soldiers leaved trenches to other echelon of trenches, at a time of artillery bombarding, and then returning back.
Tanks were created as one of means to break through such defenses(other being special grenade squads, or gases(which were not working as intended)).
Tanks provided cover from machine gun fire for their crew, enough firepower to level machine gun defense points, and a lot of anti-infantry weaponry(machine guns) to clear trenches.
Main role of a tank was and is - a unit for breaking defenses and destroy infantry at close and medium range.

Artillery, on the other hand, firstly created as a means of leveling defenses, like city walls, from a long range. It never meant to engage soldiers at close range, in constrast to tanks.
Then, in 17-18 century, artillery begin branching, with creation of light moveable cannons, which used as close range support of attacking troops(field artillery). Or mortars, used as strictly indirect fire support from short range(high arc). Or howitzers, for long range siege warfare.
Later, things like anti-tank artillery, which designed for close-medium range direct fire. Or assault guns, which are also designed for direct fire(like this one).

He is, of course, talking about self-propelled artillery(modern field artillery). In constrast to a strategic artillery, or MLRSs for that matter.

For example, MLRS, strategic artillery(long range rifled howitzers) are not designed for close range encounters with infantry.
They have no direct fire capability, and not armored. They are instantly destroyed if infantry gets close.
This means, that whoever use them for a fight with an infantry at a close range is an incompetent moron.

There are different kinds of artillery, with very different roles, and their roles, in turn, very different from those of tanks.

Why assault guns or self-propelled artillery having means to fight infantry at close range, when strategic artillery or MLRS don't?
Because they have different roles.

It is that simple.

While assault guns used as direct fire artillery support, they have a high probability of encounters with infantry in a close range, because of their role. This is why they have machine guns.
Ecounter with infantry at a close range for them is expected as a part of their role.

And MLRS encounter with infantry means that their commander is an incompetent moron. And his superior officers also.

So, back to the reapers.
Reapers, of course, can not encounter infantry in combat. They are, damn it, living starships, designed for space combat and orbital bombardment.
They are not designed to encounter infantry. There is no infantry in space.

There is no single reason why they would ever encounter infantry in space, and why they should be compared to an assault guns(self-propelled direct fire field artillery).

This "example" only shows his ignorance.
[quote]
In the real world many military units or vehicles field multiple weapons, because different tasks require different tools. Why should it be any different for the Reapers? Who is to say that Harbinger wasn't too close to use its main gun without also suffering collateral damage, and hence its supporting weapons were a better tool for the task it was engaged in?
[/quote]
Image IPB
[quote]
His second point is bit out in left field as I don't think anyone is disputing that Harbinger could have sat back and bombarded London from orbit with its main gun. We know that was well within its capabilities.
[/quote]
Yeah, he finally admitted that after i backed him into a corner.

[quote]
Then relevent question is really why didn't Harbinger demolish London (and Hammer with it) from orbit?  But that is a discussion about Reaper motives, and not Reaper capabilities. It is completely unrelated to his first point.
[/quote]
Except there was no such point, it was made up by him.
[quote]
It also fails as criticism of the beam rush scene because a plausible answer for why Harbinger doesn't destroy London, is that the Reapers want to harvest the city and create another Reaper. We are told in fact in the lore that the Reapers are taking their time to harvest major cities, while demolishing lesser ones. In retrospect would that be a blunder on Harbinger's part? Of course, but mistakes born of arrogance and hubris are nothing new in war. In fact the outcome of many historical conflits have been decided by similar blunders.
[/quote]
Simple question is - who designed that garbage mission? Why everyone in command is dumb as brick?
Nothing in this mission makes any sense, especially tactics for both sides.
Problem is, when your plot requires every character to be dumbed down to a level of chimpanzee, it is a bad plot.

[quote]
As to his nonsensical rambling regarding the comparisons to tanks or artillery, he doesn't have a single clue of what he is talking about and he is only making a fool of himself. He's a cellar-dweller with no experience of either, and it shows. Badly. There is really nothing more to add there, except to sit back and laugh while he flails helplessly.
[/quote]
Image IPB
[quote]
The truth is that there is absolutely nothing wrong with the medevac scene, and Harbinger concentrating on the ground team actually makes sense.

[/quote]
Image IPB

Modifié par Maxster_, 18 janvier 2013 - 09:33 .


#312
Maxster_

Maxster_
  • Members
  • 2 489 messages

Han Shot First wrote...

Maxster_ wrote...
Lost a debate, and resorted to insults :lol:


That must be why you were the first to resort to insults. Realized you were losing badly, eh? Image IPB

No, i just have low tolerance for nonsense.
At least, i even spent time answering your nonsensical gibberish. In comparison to you :wizard:

#313
Maxster_

Maxster_
  • Members
  • 2 489 messages

Outsider edge wrote...

Seboist wrote...

I am Sovereign wrote...

They added it in because they couldn't think of a better way to explain how your squadmates survived. There is no logical explanation why Harbinger didn't shoot the Normandy down.


There's no logical explanation for the destroyer not shooting down the Normandy in the intro.... or any of the Reapers' actions in ME3 for that matter either.

Of course, if the Reapers had any sense then this game wouldn't last longer than an hour(thank you ME2).


Well that's also a good point. Even more so since 3 minutes earlier in the intro the Reapers had no trouble blowing up an alliance dreadnought.

However many in this thread alone have the opinion that the evac scene and Harbinger's lack of actions make perfect sense without adding sufficient weight too that argument. That's what the debate is all about. And so far that debate has been pretty good and civil apart from a few replies.

There was no dreadnought, EAWare even admitted their mistake. I even provided link in this topic.
Don't be like "Han Shot First". :wizard:

#314
Indy_S

Indy_S
  • Members
  • 2 092 messages
I think his point was more that shooting space ships seemed important during the introduction rather than the specific type of ship.

#315
Maxster_

Maxster_
  • Members
  • 2 489 messages

Indy_S wrote...

I think his point was more that shooting space ships seemed important during the introduction rather than the specific type of ship.

Somehow i lost the context.

#316
Han Shot First

Han Shot First
  • Members
  • 21 207 messages
@Maxter,

The only thing you know about the real world militaries, is stuff you read online while surfing the net from his mother's basement. In addition to being a slackjawed simpleton, you're also a worthless coward.

You simply have no idea what you are talking about. Howitzers are in indirect fire weapon that do in fact have a direct fire capability and have been used in that role on a few occasions in Iraq, during the Vietnam and Korean Wars, and during the Second World War. That including against dismounted infantry. When a howitzer is used in a direct fire role against infantry, depending on the weapon system, timed fuzes are equipped on either HE rounds or beehive rounds. The round is fired at infantry that is within close range and the time fuze causes it to explode before impact, sending either a wall of shrapnel (if HE round) or a wall of flechettes (if beehive) in the enemy's direction. It basically functions like the modern equivalent of the old Napoleonic canister.

As I've said before however, artillery is primarily an indirect fire weapon. Being involved in a direct fire is not an ideal scenario, and is generally going to happen only if the artillery unit's position is coming under attack and/or is danger of being overrun.

At any rate, you've missed the point. The point was that the argument that the Reaper's main gun is more powerful than its supporting weapons, and thus should have been used during the beam rush instead of Harbinger's supporting weapons, does not necessarily hold water. The rounds fired from a 155mm howitzer are much more devastating that the rounds fired from a medium machine that fires 7.62 mm rounds. That doesn't mean however that the 155mm howitzer is better suited to securing an artillery unit's position than crew-served machine guns. That is why on emplacing in a new position, artillery batteries always secure their perimeters with machine gun crews. Machine guns are better at direct fire than howitzers.

Likewise the rounds fired from the main gun of the main battle tank are much more devastating than machine guns, yet tanks still field machine guns to deal with dismounted infantry. Sometimes those machine guns can be more effective at close range for that role when dealing with dismounted infantry.

Those are undisputed FACTS.

I'll ask again, though I don't expect an intelligent answer. If in real world militaries there are different tools for different tasks, why should it be any different for the Reapers? Why must the Reapers' main gun be a jack-of-all-trades?

The argument that Harbinger using its supporting weapons instead of the main gun during the beam rush scene is somehow an error on Bioware's part, is complete and total rubbish. Its based entirely on your individual head canon regarding the capabilities and limitations of Harbinger's main gun.

As for the argument that Harbinger should have never descended to Earth to begin with, and should have bombarded London from orbit...that is a different discussion. It then becomes a discussion on Harbinger's motives and not his capabilities. In any event, its not some kind of lore error.

Modifié par Han Shot First, 18 janvier 2013 - 10:21 .


#317
Seboist

Seboist
  • Members
  • 11 989 messages
The whole issue with Harbinger not shooting the normandy or the troops is a moot point, it's overshadowed by the derp of the Reapers being too dumb to shut off the beam rendering the whole attack futile.

#318
Indy_S

Indy_S
  • Members
  • 2 092 messages
I'm going to be generous and assume that they can't turn off the beam and any picture with it off is just a rendering or continuity error. Again, I think that's generous.

#319
Outsider edge

Outsider edge
  • Members
  • 308 messages
That still gives the problem of Anderson appearing on the Citadel unscathed. Harbinger annihilates the Hammer offensive and nearly kills Shepard. Yet Anderson by the looks of things simply strolled too the beam unharmed while not even wearing any armor.

#320
JasonShepard

JasonShepard
  • Members
  • 1 466 messages

Indy_S wrote...

I'm going to be generous and assume that they can't turn off the beam and any picture with it off is just a rendering or continuity error. Again, I think that's generous.


It's not that generous - as I said earlier, the only tmes that you see the beam 'off' are in space, and there's nothing in game to say that the beam actually  extends in a pillar of white light from London to the Citadel. Even if it does, that pillar is, what, ten metres wide at the most? In space then things are on a scale of kilometres, You wouldn't necessarily see it anyway. (There's also a Normandy-in-space scene while Shepard is in-transit on the beam - and again, you can't see the beam going through space.) The only time you actually see the beam in space is in the EC slides - which I'd put down as 'artistic license' to demonstrate that it's still being used, and has been repurposed as a civilian connection between London and the Citadel.

The generous assumption is that the Reapers can't switch off the beam, since we're never told why, but they never do. It's for the purpose of avoiding needless over complications to the plot though, since otherwise we would have needed a scene of reactivating the beam once we reached it.

EDIT:

Outsider edge wrote...

That still gives the problem of Anderson appearing on the Citadel unscathed. Harbinger annihilates the Hammer offensive and nearly kills Shepard. Yet Anderson by the looks of things simply strolled too the beam unharmed while not even wearing any armor.


Eh, I just assumed that he was trapped/hiding under a tank.

Modifié par JasonShepard, 18 janvier 2013 - 11:19 .


#321
Outsider edge

Outsider edge
  • Members
  • 308 messages

JasonShepard wrote...

Indy_S wrote...

I'm going to be generous and assume that they can't turn off the beam and any picture with it off is just a rendering or continuity error. Again, I think that's generous.


It's not that generous - as I said earlier, the only tmes that you see the beam 'off' are in space, and there's nothing in game to say that the beam actually  extends in a pillar of white light from London to the Citadel. Even if it does, that pillar is, what, ten metres wide at the most? In space then things are on a scale of kilometres, You wouldn't necessarily see it anyway. (There's also a Normandy-in-space scene while Shepard is in-transit on the beam - and again, you can't see the beam going through space.) The only time you actually see the beam in space is in the EC slides - which I'd put down as 'artistic license' to demonstrate that it's still being used, and has been repurposed as a civilian connection between London and the Citadel.

The generous assumption is that the Reapers can't switch off the beam, since we're never told why, but they never do. It's for the purpose of avoiding needless over complications to the plot though, since otherwise we would have needed a scene of reactivating the beam once we reached it.

EDIT:

Outsider edge wrote...

That still gives the problem of Anderson appearing on the Citadel unscathed. Harbinger annihilates the Hammer offensive and nearly kills Shepard. Yet Anderson by the looks of things simply strolled too the beam unharmed while not even wearing any armor.


Eh, I just assumed that he was trapped/hiding under a tank.


I've thought about that aswell. But then it's hard too explain all the other soldiers dying (even the ones sitting in mako's) while he reaches the Citadel unharmed. Not too mention that Anderson reached the Citadel before Shepard so Harbinger was still in the area when he went through the beam.

Modifié par Outsider edge, 18 janvier 2013 - 11:30 .


#322
JasonShepard

JasonShepard
  • Members
  • 1 466 messages

Outsider edge wrote...

I've thought about that aswell. But then it's hard too explain all the other soldiers dying (even the ones sitting in mako's) while he reaches the Citadel unharmed. Not too mention Anderson reaching the Citadel before Shepard does so Harbinger was still there when he went through the beam.


"Followed you up... Didn't come out at the same place..."

Assuming Shepard was unconscious for a little while (it's not like Anderson took an almost direct hit from Harby), then I take it as Anderson getting spat out in a different corridor, a bit closer to the control panel. Easier (for me) than assuming Anderson somehow managed to get past Harbinger, especially with the 'followed you up' line.

#323
Outsider edge

Outsider edge
  • Members
  • 308 messages

JasonShepard wrote...

Outsider edge wrote...

I've thought about that aswell. But then it's hard too explain all the other soldiers dying (even the ones sitting in mako's) while he reaches the Citadel unharmed. Not too mention Anderson reaching the Citadel before Shepard does so Harbinger was still there when he went through the beam.


"Followed you up... Didn't come out at the same place..."

Assuming Shepard was unconscious for a little while (it's not like Anderson took an almost direct hit from Harby), then I take it as Anderson getting spat out in a different corridor, a bit closer to the control panel. Easier (for me) than assuming Anderson somehow managed to get past Harbinger, especially with the 'followed you up' line.


True but it's strange he's physically unharmed. Everyone else from Hammer died and Shepard is heavily wounded. Not too mention he doesn't wear any armor on the Citadel.

#324
JasonShepard

JasonShepard
  • Members
  • 1 466 messages

Outsider edge wrote...

JasonShepard wrote...

"Followed you up... Didn't come out at the same place..."

Assuming Shepard was unconscious for a little while (it's not like Anderson took an almost direct hit from Harby), then I take it as Anderson getting spat out in a different corridor, a bit closer to the control panel. Easier (for me) than assuming Anderson somehow managed to get past Harbinger, especially with the 'followed you up' line.


True but it's strange he's physically unharmed. Everyone else from Hammer died and Shepard is heavily wounded. Not too mention he doesn't wear any armor on the Citadel.


He doesn't wear any armour on the ground either, does he? Typical brit - probably also thinks that it'll only rain if he brings an umbrella (I'm allowed to say that, I am British...)

I'll agree that Anderson on the Citadel is a bit... odd, but it doesn't bother me. He does at least have some physical bruising, etc, but still. (Also, the comments throughout that section seem slightly misplaced - Shepard commenting that he's just found the bridge when he's already half way across it...)

#325
Maxster_

Maxster_
  • Members
  • 2 489 messages
[quote]Han Shot First wrote...

@Maxter,

The only thing you know about the real world militaries, is stuff you read online while surfing the net from his mother's basement. In addition to being a slackjawed simpleton, you're also a worthless coward.
[/quote]
:lol:
Said by incompetent moron, who have no idea about military tactics, modern weaponry, no idea about tanks and artillery roles, branching of artillery, and military history.
Especially funny when that one, who so desperate for any credibility, and using his supposed military service, as a method of self-promoting himself to a state of an "expert", and then appealing to own "expertise".

So much credibility, it hurts :lol::lol::lol::lol:

[quote]
You simply have no idea what you are talking about.[/quote]
Ingorant moron like you is in no position to make such claims. Well, credible claims, for that matter.
[quote]
Howitzers are in indirect fire weapon that do in fact have a direct fire capability and have been used in that role on a few occasions in Iraq, during the Vietnam and Korean Wars, and during the Second World War.
[/quote]
I like how you completely ignored my post about artillery's history.
So much credibility.
I like how you demonstrating your ignorance. Talking about artillery having no idea about it's braches. What an idiot. Image IPB
Howitzers, dear ignoramus, is a very broad term.
For example, MSTA-S  is an strategic artillery, never meant to be used as a close range support, with a range of 6.5-36(29) km.
It is not designed for close encounters with infantry, and it's only machine gun is meant for helicopters and unarmored vehicles, with ammunition of 300 rounds.

SU-152, on the contrary, assault gun-howitzer, designed for close-range support of assault and used also as a tank-killer when needed, with a range of 3-6 km.

I doubt you have any idea about differences between self-propelled howitzers branches, like anti-tank, strategic, assault guns.

[quote]
That including against dismounted infantry. When a howitzer is used in a direct fire role against infantry, depending on the weapon system, timed fuzes are equipped on either HE rounds or beehive rounds. The round is fired at infantry that is within close range and the time fuze causes it to explode before impact, sending either a wall of shrapnel (if HE round) or a wall of flechettes (if beehive) in the enemy's direction. It basically functions like the modern equivalent of the old Napoleonic canister.
[/quote]
Image IPB
Shows how much you know about artillery branches.
And MSTA-S howitzer never designed as an direct fire system, and anyone who uses that to fight infantry at close range is an incompetent moron.
I'm not even saying about MRLS or missile artillery like 9k720 with range of 400 km.

Continue to demonsrate your ignorance, it is entertaining.

[quote]
As I've said before however, artillery is primarily an indirect fire weapon. Being involved in a direct fire is not an ideal scenario, and is generally going to happen only if the artillery unit's position is coming under attack and/or is danger of being overrun.
[/quote]
Of course that is pure nonsense, which only demonstrates your ignorance.
For strategic artillery(like msta-s, or 2c5), or missile artillery, infantry overrunning their position means only that commanding officers are dumb morons. And those units already destroyed, with a slight possibility of crew surivival, using hand weapons.
And specifically for missile artillery, that also means that war is already lost.

Especially given any modern infantry capabilities with sophisticated anti-tank weaponry, not some wild barbarians from desert.
No machinegun could ever save from things like this one, with tandem cumulative rounds, which is easily annihilates tanks, not some strategic artillery with anti-bullet armor.
[quote]
At any rate, you've missed the point. The point was that the argument that the Reaper's main gun is more powerful than its supporting weapons, and thus should have been used during the beam rush instead of Harbinger's supporting weapons, does not necessarily hold water.
[/quote]
Of course i missed the point, lol. I said that this scene makes no sense because there is no reason for a reaper to descend from orbit to engage infantry at a close range.
Harbringer is a moron, like any one who uses strategic howitzers to engage infantry at a close range.
[quote]
The rounds fired from a 155mm howitzer are much more devastating that the rounds fired from a medium machine that fires 7.62 mm rounds. That doesn't mean however that the 155mm howitzer is better suited to securing an artillery unit's position than crew-served machine guns. That is why on emplacing in a new position, artillery batteries always secure their perimeters with machine gun crews. Machine guns are better at direct fire than howitzers.
[/quote]
*facedesk*

Dear alternatively gifted person, any idiot who uses artillery units to secure their position, is a dumb moron deserved to be executed on sight, for loss of life and equipment.

Your "example" is pure garbage. You completely ignored my post about design of artillery branches and tanks are made as function derived from their role.
Why short range artillery, like m109 howitzer, have machine guns? Because of their role, which is close range artillery support. Unlike PzH2000 or MSTA-S, which have range more than 30 km. Or MLRS, or missile artillery for that matter.

And reapers, dear ignoramus, never designed as close range artillery support, in no sane mind's produced scenario such ships would ever engage infantry at a close range.
Their role completely different.

They are designed for space combat and orbital bombardment. And, in ME lore, which you obviously ignore, there is a atricle "planetary assault", which is plausibly derived as an application of me technology, weapons and space combat tactics.
[quote] Space Combat: Planetary Assaults 
Planetary assaults are complicated if the target is a habitable
garden world; the attackers cannot approach the defenders straight on.
The Citadel Conventions
prohibit the use of large kinetic impactors against habitable worlds.
In a straight-on attack, any misses plough into the planet behind the
defending fleet. If the defenders position themselves between the
attackers and the planet, they can fire at will while the attacker risks
hitting the planet.
Successful assaults on garden worlds hinge upon up-to-date
intelligence. Attackers need to determine where the enemy's defenses
are, so they may approach from an angle that allows them to fire with no
collateral damage. Note this is not necessary for hostile worlds.
Once control of orbit has been lost, defensive garrisons disperse
into the wilderness. An enemy with orbital superiority can bombard
surface forces with impunity. The best option for defenders is to hide
and collect reconnaissance in anticipation of relief forces.
Given the size of a planet, it is impractical to garrison entire
conquered worlds. Fortunately, colonization efforts tend to focus on
building up a dozen or fewer areas. Ground forces occupy the spaceports,
industrial facilities, and major population centers. The wilderness is
patrolled by unmanned aerial vehicles1
and satellite reconnaissance. If a defender unit is spotted, airmobile
rapid deployment units and satellite artillery are used to pin down and
destroy them.
[/quote]
Especially
[quote]Once control of orbit has been lost, defensive garrisons disperse
into the wilderness. An enemy with orbital superiority can bombard
surface forces with impunity. The best option for defenders is to hide
and collect reconnaissance in anticipation of relief forces.
[/quote]
This my dear ignoramus, means, that whoever commanding officer who made up plan as ground solution for a space problem, is a MORON. Hackett is a moron. Anderson is a moron. Shepard is a moron.
There were no need for this retarded ground assault in first place.
And you know, when your plot requires characters to be dumbed down - it is a badly written plot.

And before you continue your nonsensical gibberish about this being headcanon - it is a CANON. IT IS STATED IN CODEX.
Not your nonsensical mumblings about things you have no idea of, which fits exactly to a "headcanon".
This is CANON. And not just as a statement in codex, it is correct and plausible application of ME lore also.

[quote]
Likewise the rounds fired from the main gun of the main battle tank are much more devastating than machine guns, yet tanks still field machine guns to deal with dismounted infantry. Sometimes those machine guns can be more effective at close range for that role when dealing with dismounted infantry.
[/quote]
Image IPB
Whoever used artillery squads to secure area is a incompetent moron. It is that simple.
[quote]
Those are undisputed FACTS.
[/quote]
Nonsensical ignorant gibberish, actually. Nonsensical example, completely unrelated to a topic, which demonstrates that author have no idea about what he is talking about.
[quote]I'll ask again, though I don't expect an intelligent answer. If in real world militaries there are different tools for different tasks, why should it be any different for the Reapers? Why must the Reapers' main gun be a jack-of-all-trades?
[/quote]
Another example of ignorance.
[quote] Reaper Variants
The Citadel races have classified the known variants of Reapers into four types:


* CAPITAL SHIPS are Sovereign-class Reapers two kilometers in
length. They typically target the dreadnoughts, defense installations,
and industrial cities of organic civilizations. Experts believe the
Reapers harvest a single species of organics during each cycle of
extinction to create these massive ships. Some capital ships are capable
of launching small drones equivalent to fighters.
* DESTROYERS are 160 meters long and, in astounding numbers, make
up the bulk of the Reaper fleet. They engage cruisers and other,
smaller ships, as well as communications posts and enemy command
centers. Research suggests destroyers are created from those species that are not harvested to make capital ships.
* TROOP TRANSPORTS carry husks
to unconquered planets and bring victims of the harvest to Reaper
processing centers. They vary in length from 200 meters to one
kilometer, but, unlike capital ships and destroyers, do not appear to be
self-aware. Instead, other Reapers operate troop transports remotely.
* PROCESSORS, also called "slaughter ships," are mobile centers
for mass DNA harvesting. Like troop transports, processors appear to be
remotely operated by sapient Reapers.
[/quote]
[quote]
The argument that Harbinger using its supporting weapons instead of the main gun during the beam rush scene is somehow an error on Bioware's part, is complete and total rubbish. Its based entirely on your individual head canon regarding the capabilities and limitations of Harbinger's main gun.
[/quote]
Gibberish.
This entire mission, with all its nonsense, only possible because Harbringer(and reapers in general), Hackett, Anderson, Shepard deliberately dumbed down.
Guessing from your constant inappropriate use of a term "headcanon", i think that is just another demonstration of you using terms you have no idea what they even means.

[quote]
As for the argument that Harbinger should have never descended to Earth to begin with, and should have bombarded London from orbit...that is a different discussion. It then becomes a discussion on Harbinger's motives and not his capabilities. In any event, its not some kind of lore error.
[/quote]
Logical fallacy, as always.
It is you who said that i said that this scene is a lore error. You said that deliberately, because you can not defend your point without demagogy.
I think that logical fallacy is called "strawman". :wizard:

Modifié par Maxster_, 18 janvier 2013 - 12:35 .