A random idea.
Limiting the amount of abilities/spells a character can have.
Before a character leaves base/camp/home. You choose what abilities/spells the player characters know, up to a limit. The characters can only use thoose abilities/spells untill you return to base/camp/home and re choose.
I believe this would mke pre-planing a bigger part of the game, particularly if certain enemies are more susceptible to certain abilities/spells, or certain environments can only cross with certain abilites/spells (example: rock blocking shortcut, use certain spell to move it)
Now as why characters would just forget certain abilities, I have no good reason that wouldn't sound forced.
Since gameplay and story segregation can be annoying, I propose limited abilites/ spells be purely optional.
Limited Abilities/spells
Débuté par
MichaelStuart
, janv. 16 2013 08:18
#1
Posté 16 janvier 2013 - 08:18
#2
Posté 16 janvier 2013 - 08:34
Abraham_uk wrote...
The Opening Poster's idea reminds me of Vancian Casting system used in Baldur's Gate 1 & 2.
Check out this web page.
This is really hard to explain.
Anyway. Because of the Dragon Age lore, this kind of casting system cannot be implemented.
But perhaps in Bioware's new IP they might do something similiar.
For further explanation of what the Vancian casting system is, check out thisvideo.
That casting system is the reason i'm hesitating getting BG1/2 again.... hated it.





Retour en haut






