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Limited Abilities/spells


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#51
In Exile

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I hate the Vancian casting system. It's an arbitrary limit. I think arbitrary limits are bad. Fast Jimmy's idea (I'm almost tempted to say like always at this point - props to you, buddy!) I think is spectacular, however.

#52
Celene II

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Why do people want to limit themselves, to be less, to be weak?

Fireball or heal hmmmmm

Thats a decision i never what to have to make.

I want to pack up all my spells THAT I EARNED and use them in ever fight.

I disagree with the OP's feature in the extreme

#53
Vaeliorin

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Foolsfolly wrote...

Blair Brown wrote...

Abraham_uk wrote...
The Opening Poster's idea reminds me of Vancian Casting system used in Baldur's Gate 1 & 2.

Check out this web page.



This is really hard to explain.
Anyway. Because of the Dragon Age lore, this kind of casting system cannot be implemented.

But perhaps in Bioware's new IP they might do something similiar.


For further explanation of what the Vancian casting system is, check out thisvideo.

That casting system is the reason i'm hesitating getting BG1/2 again.... hated it.

Amen.

When I tried BG2 a year or so ago that damn magic system was one of the many things that had me banging my head against a wall. I never felt comfortable with that system. The entire time I just wished it was like every other video game with magic.

Damn I hated that. Probably because I didn't grow up with it. I grew up with... well magic systems like Dragon Age.

Nah.  I grew up with Vancian magic, and I loathe it (so much so that I reserve the word loathe to describe my feelings about pre-4E D&D and Vancian magic.)  The first time I've ever enjoyed playing a mage who was more than a fighter with lots of buffs was in Dragon Age, because I got to actually cast spells regularly, instead of just using spells in "Oh Sh!t!" situations and spending the rest of the time as a lousy archer (granted, I could have rest spammed, but I always felt that was wrong...I usually only rested before leaving an area.).

#54
DarthLaxian

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EntropicAngel wrote...

I disagree. Fewer spells overall, perhaps, but not a limitation on number.


why? - this is not Guildwars 2 (or 1)..and that is exactly why i hate those games (no variety when it comes to spells, no skilltree etc. - this is not good (limiting the player never is IMHO))

greetings LAX

#55
Gazardiel

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Not that I agree with it, but I recall some older games had systems where you could perform abilities based on equipped gear (FF IX?) and sometimes you could eventually learn them for use without the gear. That made it somewhat plausible that your character would "forget" an ability.

One big philosophical question is whether magical abilities should be considered comparable to physical abilities, or if they should be held to a completely different set of rules. The former is easier to make fair; the latter can make for a more interesting game, but takes careful world-building and balancing.

#56
CELL55

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"With my dying breath, I curse Jack Vance!"
---Every wizard who died due to lack of spells ever

#57
Fast Jimmy

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In Exile wrote...

I hate the Vancian casting system. It's an arbitrary limit. I think arbitrary limits are bad. Fast Jimmy's idea (I'm almost tempted to say like always at this point - props to you, buddy!) I think is spectacular, however.


Well, I don't want to take full credit for it, its something that evolved out of good conversation in a previous thread here on the BSN.

Who knew THAT could happen? :D

#58
Guest_EntropicAngel_*

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DarthLaxian wrote...

EntropicAngel wrote...

I disagree. Fewer spells overall, perhaps, but not a limitation on number.


why? - this is not Guildwars 2 (or 1)..and that is exactly why i hate those games (no variety when it comes to spells, no skilltree etc. - this is not good (limiting the player never is IMHO))

greetings LAX


I was just saying that as an alternative to restriction of "carried" spells.

#59
gneisenau556

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While you had limited spell casts in Baldur's Gate, the spells were super strong.

Facing a dragon ? Finger of Death 1 shot KO
Horde of enemies ? Cast Horrid Wilting and watch them get annihilated. Nice thing about Horrid Wilting was that it doesn't affect friendlies.
Want to become super tank mage ? Cast that spell that makes 8 copies of you. GG

Modifié par gneisenau556, 17 janvier 2013 - 07:02 .


#60
tfcreative

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Fast Jimmy wrote...

Abraham_uk wrote...
How do you balance magic?Give me 1 example of a game where the mage or mage-esque classes were equal to the other non magical classes


Quest for Glory 1-5.


Heck yes. QfG was very balanced between classes.

#61
Fast Jimmy

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tfcreative wrote...

Fast Jimmy wrote...

Abraham_uk wrote...
How do you balance magic?Give me 1 example of a game where the mage or mage-esque classes were equal to the other non magical classes


Quest for Glory 1-5.


Heck yes. QfG was very balanced between classes.


If someone could redo all of those games to make the graphics better (especially the second game), give a VA to all the dialogue and make the fifth game a little more in line with what the developers had intended instead of what it wound up being, then I would recommend the series to anyone. Even as it is, its still fantastic, even if you don't like point-and-click adventure games all that much.

Luckily, the creators have made a Kickstarter, so maybe the world can experience the fun these games had with new life.

#62
tfcreative

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Fast Jimmy wrote...

tfcreative wrote...

Fast Jimmy wrote...

Abraham_uk wrote...
How do you balance magic?Give me 1 example of a game where the mage or mage-esque classes were equal to the other non magical classes


Quest for Glory 1-5.


Heck yes. QfG was very balanced between classes.


If someone could redo all of those games to make the graphics better (especially the second game), give a VA to all the dialogue and make the fifth game a little more in line with what the developers had intended instead of what it wound up being, then I would recommend the series to anyone. Even as it is, its still fantastic, even if you don't like point-and-click adventure games all that much.

Luckily, the creators have made a Kickstarter, so maybe the world can experience the fun these games had with new life.


There is a fanmade VGA of the second game; still not all that modern, but surprisingly technical, given its completely volunteer development. Don't want to hijack, so I won't drone on about it further here.

#63
Riverdaleswhiteflash

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CELL55 wrote...

"With my dying breath, I curse Jack Vance!"
---Every wizard who died due to lack of spells ever


"Truly, more wizards have been laid low due to the writings of Jack Vance than by any single villain." Leeky Windstaff
"On an unrelated note, would you consider a brief pause in the battle? Say, about eight hours or so?" Vaarsuvius

#64
DarthLaxian

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Fast Jimmy wrote...

I had suggested once a system where the Mage faces serious penalties for casting powerful spells, like Firestorm. They would involve a fairly long casting time and make the Mage extremely vulnerable both during and after casting. Lower level spells wouldn't have such penalties, however.

 


casting time? - bah, hated that in DA:O (and i hate it in any MMO) when i wanted to use some spells, sorry, rather limited mana then this -.- (even more: why limit mages this extremely if our stealthy brethren (rogues) can attack non stop and do more single-target-DPS then mages (most mages that is) can?)

greetings LAX