So... update time!
Finished off the deep roads. Nothing problematic at all in Bownammar. I don't think I needed a single potion there. Took down the broodmother with my bow. Needed a couple of potions at the anvil - golems' hurls and slams are autohit, so when facing the 4 in a row and the pairs later I needed to chug a couple. Ditto for the statue thingy at the third stage when it periodically drains life.
Branka was easy. Backstab the golems while they're fighting the two friendly ones (sidenote: golems are immune to crits but not backstabs. Does that seem weird to anyone else?), then tag all the lyrium veins before Branka can. She actually hits hardish when you have no defence (pummel made it through my physicla resistance once) and applies some odd debuff with no description, but overall not a hard fight and no potions were needed.
Then on to denerim and pre-landsmeet. Howe was standard up to Cauthrien. I did one try of staying in the room, and... it actually worked? Basically this was just down to being fortunate, in the form of the AI being stupid. My last attempt (on the significantly more durable DW warrior) involved being instantly pincushioned and near-killed by 10 scattershots (note: scattershot always hits, no matter your defence), with Cauthrien finishing the job with a sunder while I was still stunned.
With the rogue, only two archers chose to scattershot - the perfect number really, as the second hit overrides the first hit's stun with its own much shorter one. The rest simply tried to autoattack, and Cauthrien never activated perfect striking. The result was basically me being able to kill the mage, and then nothing else in the room would hit me, despite having talents that were perfectly capable of killing me instantly.
Now I was kind of unhappy with a dex rogue sharing the "able to solo cauthrien without leaving the room or using a potion" pedestal with arcane warriors, so I saved, loaded the pre-Cauthrien save and tried again, and was instantly killed by mass scattershots. No idea why they didn't use it the first time. *shrug*
Did the alienage which was easy. Used one lesser poultice against Caladrius because of the chip damage from his staff, that was it. The chest in the room gave me
two Master Dweomer runes though. That put me up to 2 GM and 5 Master runes, so my rogue literally couldn't use all the master dweomer runes he found (lolwut). Shame I'm past all of the tough mage fights.
Keeping the templar dude alive in the orphanage quest was kind of a **** though, due to the lack of crowd-control skills. Then I realized at the end that he responds to having hold activated (hold and walk still is still active even when solo, despite the icon not being there. Say if your pc is attacking a rogue who dirty fightings then runs off to use a bow if hold is on you won't chase when the stun wears off; if hold is off, you will chase. Additionally slight repositioning can cause you to stop attacking due to the bad guy being 0.01m out of range with hold on, and your pc will sit there looking stupid) and I could've just left him alone at the start. Killed taoran and turned the collective in, now up to the landsmeet. Organized to marry Anora. Annoyingly leliana cut off the relationship even though I hardened her. I thought she was meant to stay on as a mistress? Oh well, my sex-addicted guy will have one less girl to bonk

.
Overall, same trend with all other solo characters in that the game gets vastly easier the longer you play. I've seen a lot of people comment that dex is broken and you're essentially invincible. That's still not the case as one stun can be perfectly enough time to kill you, and scattershots (cauth's archers doing 50-70 damage per scattershot) kill my 280hp character embarassingly quickly. One funny thing is that SnS warriors are typically lowest priority on my other characters, but on my rogue they're killed before DW or 2H - because shield pummel will stun even if the hit misses. And even with 100 physical resistance, probably 1 in 4 will succeed at the check. Overall it feels less durable than my dex warrior (who had slightly less defence, but over 40 armour and 400hp), and not really any tankier than my SnS warrior (a str build - 46 armour, 110 defence), or even my 2H (40 armour and stuff all defence). The rogue desperately lacks crowd control apart from stealth - while excellent, it's still only one use per 10 seconds in combat and is a complete no-go against elite bosses, so even statistically much more fragile warriors can survive as well or better.
So basically that's all hard fights down. The final battle sequence is hilariously easy with the exception of the entrance to fort drakon, and the archdemon's easier than the high dragon. I'll get around to them eventually, but the rogue solo's basically done. Not sure what I'll do next. I've never really done a proper playthrough with zevran in the party, so maybe something that focuses on my least-used party members. Zev + Shale + Oghren + PC mage maybe? Though I had a recent playthrough with Oghren (4 2H champions - actually hilariously easy with 9 AoE knockdowns in the party) and don't want to rush Orzammar first again. I dunno, we'll see I guess.
Modifié par dainbramage, 01 février 2013 - 02:34 .