How much DA][ you want in DA:I?
#1
Posté 17 janvier 2013 - 08:02
I want to ask a simple Question here since i was thinking about it myselve.
Are there any Features, Gameplay elements, or something else from DA][ you would like to see in DA:I also?
Such as Combat art, Skill system, Romance parts, the way the Story works... and so on.
For me personally its hard to find anything from DA][ i want in the next Dragon Age game over DA:O features.
In my opinion DA:O did make anything better then DA2. But i might miss something here. Maybe i forgot something.
And i think it will be very interesting what you did like and want to see again.
#2
Posté 17 janvier 2013 - 08:06
Well then.
#3
Posté 17 janvier 2013 - 08:08
Nearly all of it.
#4
Posté 17 janvier 2013 - 08:12
I also really hope that they keep the turn-off switch for sustained abilities for when you're not in battle. It was really tedious in DAO having to constantly switch off sustained abilities for dialogue because I didn't want to have serious conversations while covered in purple fog or little red arrows.
I also hope they keep the "show helmets" toggle. I really hated some of the helmets in both games, but when I could turn them invisible in DA2 they didn't bother me.
I'd like to keep cross-class combos and the Friendship-Rivalry system, though that could require some fine-tuning.
I think the warrior class was vastly improved over DAO and hope they keep some of their better abilities. Likewise, I think the direction they're going with archers is good.
I didn't have any problems with the dialogue system, so they can keep that.
I'm ambivalent to the idea of making Dog a ranger summon. Both systems had their pluses.
They should keep the new appearance of the qunari. On the whole, I generally liked the visual aesthetic in DA2 more than the one in DAO but this will probably shift.
And DA3 should have pet ghasts.
Modifié par thats1evildude, 17 janvier 2013 - 08:20 .
#5
Posté 17 janvier 2013 - 08:19
#6
Posté 17 janvier 2013 - 08:36
thats1evildude wrote...
I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.
That was one of the worst parts of the game for me. It wasn't even crafting, just like a shop where you buy stuff.
I really enjoy games with crafting and I hope DA3 will have a more complex system.
I did enjoy some aspects of the DA2 combat on Nightmare difficulty much more than DA:O, such as the potion cooldowns. In DA:O, Nightmare was too easy because you can spam very cheap potions to get through any battle.
I liked that some enemies could stealth and backstab you, those were often more challenging than the boss battles.
#7
Posté 17 janvier 2013 - 08:38
I'm calling shenanigans.Plaintiff wrote...
Lots.
Nearly all of it.
#8
Posté 17 janvier 2013 - 08:40
As much as you may not want to believe it, of the two Dragon Age games, 2 is my preferred title for a few different reasons. I would like DA:Inquisition to be closer to 2 than it is to Origins.AshenShug4r wrote...
I'm calling shenanigans.Plaintiff wrote...
Lots.
Nearly all of it.
But DA2 didn't change much from Origins. The perceived "massive changes" are, for the most part, purely superficial, affecting gameplay hardly at all.
Modifié par Plaintiff, 17 janvier 2013 - 08:41 .
#9
Posté 17 janvier 2013 - 08:41
#10
Posté 17 janvier 2013 - 08:46
Sure, rework and polish the animations, but keep the automatic closing of short distances when i click to attack an enemy. DA:O style shuffle-dancing really got old very quickly.
#11
Posté 17 janvier 2013 - 08:56
Overall, all three classes had much better-looking armor in DA2.
Cross class Combos are amazing! Keep and build upon those.
When you set up your party's tactics, they always reacted as they were supposed to. Always. Sometimes in Origins they'd flat out ignore them.
Character creator seemed better in DA2. At least to me. Or maybe it was just the art style change...
But in terms of story-telling, character interaction, world-size, quest types, class customazation, and basically everything else except what I specified above, I believe Origins did the superior job.
Modifié par Scarlet Rabbi, 17 janvier 2013 - 08:57 .
#12
Posté 17 janvier 2013 - 08:59
#13
Posté 17 janvier 2013 - 09:06
#14
Posté 17 janvier 2013 - 09:08
thats1evildude wrote...
I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.
As somone who likes a good crafting system, I agree with this. Since crafting is very limited in DA, I prefer the streamlined version in DA2 so it doesn't require extra headache to just make some healing potions. I found it interesting too that crafting ultimately used gold, the limited commodity, so I had to think about whether I wanted to be more pot/rune/poison heavy or to save that money for "capital investments" (gear). Interesting tradeoff for different playstyles.
I'd like to keep cross-class combos and the Friendship-Rivalry system, though that could require some fine-tuning.
Agreed here - the ccc made it feel more like a party-based game and less like a "some random people thrown together" game. The one downside was that I tended to favor a main party with one substitution since you wanted to build for certain CCC effects; I don't have a problem with that per se, but it made companion quests (where you had to take someone) a bit tougher because there was less coordination.
I really liked Friendship-Rivalry from a philosophical perspective, but I agree with other discussions about adding a general "affinity" meter to show how much the companion actually respects you.
I also liked archery (as experienced through Varric only so far) much more than in DA:O, as well as the more interesting Mage trees (Shapeshifting was a waste). Skill upgrades was nice too - again, it made you think about how you wanted your character's build to go and it allowed for more customization.
#15
Posté 17 janvier 2013 - 09:20
thats1evildude wrote...
I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.
I also really hope that they keep the turn-off switch for sustained abilities for when you're not in battle. It was really tedious in DAO having to constantly switch off sustained abilities for dialogue because I didn't want to have serious conversations while covered in purple fog or little red arrows.
I also hope they keep the "show helmets" toggle. I really hated some of the helmets in both games, but when I could turn them invisible in DA2 they didn't bother me.
I'd like to keep cross-class combos and the Friendship-Rivalry system, though that could require some fine-tuning.
I think the warrior class was vastly improved over DAO and hope they keep some of their better abilities. Likewise, I think the direction they're going with archers is good.
I didn't have any problems with the dialogue system, so they can keep that.
I'm ambivalent to the idea of making Dog a ranger summon. Both systems had their pluses.
They should keep the new appearance of the qunari. On the whole, I generally liked the visual aesthetic in DA2 more than the one in DAO but this will probably shift.
And DA3 should have pet ghasts.
Basically this, though I disliked Warrior's change this time around. I would want the mage's improvement personally.
I wouldn't want ghast pets, but seeing them again wouldn't be bad in my opinion.
For the most part I liked the Darkspawn redesigns, though if they could be made "dirtier" that would be nice. That is if they return.
#16
Posté 17 janvier 2013 - 09:28
The improved look of certian powers mainly the mages
Dialog wheel
Voiced protraganist
The friendship/rivalry system
The three and occasionly 4 way party banter
#17
Posté 17 janvier 2013 - 09:30
#18
Posté 17 janvier 2013 - 09:32
No wait, the face morphin possibility during the game. Thats all.
#19
Posté 17 janvier 2013 - 09:34
The overly hyped action component of combat is the worst
The lack of RPG elements is 2nd
The story being told by Varric in 3 parts over 10 years was 3rd worst
The rest was fine
Bring back combat that was based no on how fast you pushed the A button but how you built your party, add far more rpg elements like outfitting your party and make the story like DAO and it works for me
#20
Posté 17 janvier 2013 - 09:45
- Having access to everything and everyone in camp (DA:O) was better than having to bring someone in your party to change their weapons.
- The fighting is actually more fun in DA2 on higher difficulties. I always play on "normal", but had to crank it up to "nightmare" playing DA:O, and then I forgot to bring a rogue to the archdemon and still had no major problems with it.
- Cross-class combos are really nice.
- Ordering your party-members to take a spot on the field and them doing it and staying there was great in DA2.
- Unlimited and far superior tactic-slot system.
- Varric and Aveline are my two favourite companions to date (I snorted milk all over the place when Varric said "I'm a surface-dwarf, all caves look the same to me" in MotA). Granted, the rest of the DA2 cast were not really to my tastes but I'm glad other people like them.
There's probably more, I just realized it a few days ago when I fired up DA2 right after having played DA:O; DA2 is actually a better game (in my book). It really surprised me because I was quite dissapointed with it at the time of purchase (thought it was really good, but I lived and breathed DA:O).
#21
Posté 17 janvier 2013 - 09:47
thats1evildude wrote...
I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product.
Worst crafting system I've ever seen in a game. DA2's "crafting" system is barely crafting in the first place. I'm not saying Origins is better. I'd rather have something like Kotor 2 that allows me to break down all items into basic components which could then be used to create useable items, armor, weapons and upgrades. Kotor 2's is simple that even the dumbest person could handle it.
#22
Posté 17 janvier 2013 - 09:53
^This. Pretty much every single thing that's bad about DA2 I attribute to the short development time rather than the idea itself.Kazanth wrote...
I hope that most of DA2's features are kept and improved on. Many of the changes from Origins made sense to me, even if the execution wasn't perfect.
Aside from removing the Compare button from the looting interface when playing on console, that is.
EDIT: I just realised, is the phrase Dragon Age Square Brackets really catching on? =S
Modifié par KiddDaBeauty, 17 janvier 2013 - 09:58 .
#23
Posté 17 janvier 2013 - 09:58
There are some things that i liked in Da2 and if they could improve would be great:
Skill tree,
Enemy Ranks ( exclusive tactics ),
cross class combo,
companions that have their on lives and places, also the unique outfits ( Customizable )
The time jumps is a good idea to show mid to long term consequences.
#24
Posté 17 janvier 2013 - 10:07
That's pretty much the only things DA2 did better than DA:O. Everything else was worse.
#25
Posté 17 janvier 2013 - 10:09
DA2's combat speed. DA:O combat was a painful slog that had me abusing the "runscript killallhostiles" command after my first playthrough. Make the animations less "showy" if you must, though I have no problems with things being flashy - it's entertaining, and I play games to be entertained.
Voiced protagonist and dialogue tones+intent icons. There are things that could be done to refine it and improve paraphrases, and to more fully take advantage of the way the separate investigation menu provides the possibility for more dialogue options than DA:O's list, but the basic idea of the wheel+icons is something I like, and I enjoy having a voice to go with my character. I don't care if a voice doesn't "fit" the look of a character I made; people have voices that don't "fit" their bodies, faces, builds, etc. all the time, and I very much like hearing the lines.
Iconic appearance of companions, and at least somewhat limited companion equipment. Don't get me wrong, I like being able to improve my companions' equipment, but I also do not mind if certain logical limits to that are applied. For example, no putting rogues in massive plate armour. That would be a very logical limitation. As for appearance, I liked the fact that in DA2, you weren't just running around with Armored Figure A, Armored Figure B, and Armoured Figure C.
Female armour that doesn't have low-cut necklines. Isabela's DA2 outfit I tolerate because her personal style revolves around not getting hit, and it doesn't pretend to be armour; I can handwave the 'armour' properties it has as her natural elusiveness. But DA:O's theoretical 'armour' that is intended to look like armour but begs "Oh please, please put a sword through my uncovered breastbone!" makes me just a wee bit crazy. I liked that in DA2, armour that was meant to be armour actually covered like it should. It's entirely possible to design armour that looks feminine but is properly functional (Sif in the Thor movie is a great example of this), for those armour-wearing ladies who absolutely must look feminine while killing people.
Companions' lives not revolving 100% around the main character; romances and friendships between companions and non-companions, or between two companions. I love Aveline and Isabela's banter and the progress of their friendship through the Acts, and I adore the Isabela/Fenris that pops up if you don't romance either of them (or romance them but break it off in Act II); that sort of thing lets to the impression that they're characters who are people, rather than characters who are puppets for the PC to play with. Same for companions having their own homes/hangouts.
I liked the idea of spreading out the PC's relationships with the party over time; I don't think the idea was implemented very well in DA2, but I'd like to see the basic idea return, along with a bit more dialogue (though not a return to DA:O's "let's just have the companions exposit on the world and call that talking to them!") and certain "base" interactions to help the times between "relationship advancement points" feel less stiff and like your companions aren't talking to you. Being able to kiss your LI, go drinking with whatever companions like booze, sorts of things. Little scenes you could repeat whenever you wanted which would let you have the impression of spending time with them.
Really, there's a bunch of things. Pretty much everything the evil dude said, as well as what I said, and more besides. (I also loved the elf redesign, as well as the Qunari - I just hope they'll take more care not to have those long elven necks moving at unnatural angles in DA3.)





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