Yrkoon wrote...
No, you're not, and that's the huge difference. You're doing everything yourself, without the assistance of a "trader". If you're giving raw materials to someone else and then they give you a finished item (the way Baldurs gate 2 did it, btw), then it's him doing the crafting, not you. You're using zero crafting skills yourself.
How does the presence or absence of a shopkeep dictate the validity of the crafting system?
If I go to a vending machine, am I crafting a candy bar?
Except that it's not mechanically identical to shopping any more than going out and killing people and taking their stuff is mechanically identical to shopping.
That's a stupid and utterly false comparison. In the crafting systems you deem to be superior, the process is identical to shopping. You select an item from a menu, and as long as you can "afford" it (ie, you have enough of the required components), the item is placed in your inventory. Which is exactly how stores work in every game that has ever existed ever.
Neither system is like any battle mechanic I've ever heard of.
You're reaching. Reaching for no reason. There are very good arguments to be made for scrapping a crafting system in favor of an "I'll make stuff for you instead" system like what DA2 had. But to call it a crafting system is not one of those arguments. Because DA2 didn't have crafting.
No, you're the one who's reaching for a reason to despise the crafting system. You hate it for being a "store", but the crafting systems you praise work in the exact same way. There is one, extremely superficial difference between the basic mechanics of Skyrim's crafting and the basic mechanics of DA2's crafting, and that difference is that Skyrim's requires more running around.
Modifié par Plaintiff, 17 janvier 2013 - 02:19 .