Rawgrim wrote...
Plaintiff wrote...
In pretty much every game where it exists, crafting is no different from shopping in terms of mechanics. You're just using a different currency.Yrkoon wrote...
Took the words out of my mouth.naughty99 wrote...
thats1evildude wrote...
I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.
That was one of the worst parts of the game for me. It wasn't even crafting, just like a shop where you buy stuff.
It cracks me up when people say that DA2 had a crafting system. It did NOT. You're not "crafting" when you order stuff from a merchant. That'You're just *shopping".
Crafting is when you actually *make* stuff. To call the lazy, mindless, dumbed down garbage that DA2 gave us "crafting" is absurd, and dishonest. It's like calling up Pizza Hut and ordering a pizza delivered to your door, and then saying that you just got done "cooking".
Crafting, in most games, requires you to invest points ad featsperks into the crafting skill. So no, its not the same as pending money on an item. Those skillsperks also come at a cost of other skillsperks you could have gotten instead.
Indeed. Tying a skill to crafting is a huge part of the crafting experience. Or, if you have an NPC crafter who you suplly the ingredients to, there should at least be a recruitment or upgrade content/quests to make them capable of making better things.
For Hawke to be, out of the blue, a master potion, poison and bomb maker that could make things in his own house... but, despite collecting the ingredients, he still had to pay money for them(?) was a little silly.
A crafting table that can make anything with a recipe and the coin is a fairly shallow crafting system.





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