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How much DA][ you want in DA:I?


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197 réponses à ce sujet

#51
Fast Jimmy

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Rawgrim wrote...

Plaintiff wrote...

Yrkoon wrote...

naughty99 wrote...

thats1evildude wrote...

I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.


That was one of the worst parts of the game for me. It wasn't even crafting, just like a shop where you buy stuff.

Took the words out of my mouth.


It cracks me up when people say that DA2 had a crafting system.  It did NOT.    You're not "crafting" when you order stuff from a merchant.  That'You're just  *shopping".

Crafting is when you actually *make* stuff.  To call the lazy, mindless, dumbed down garbage that DA2 gave us "crafting" is absurd, and dishonest.     It's  like  calling up  Pizza Hut and ordering a pizza delivered to your door, and then saying that you just got done "cooking".

In pretty much every game where it exists, crafting is no different from shopping in terms of mechanics. You're just using a different currency.


Crafting, in most games, requires you to invest points ad featsperks into the crafting skill. So no, its not the same as pending money on an item. Those skillsperks also come at a cost of other skillsperks you could have gotten instead.


Indeed. Tying a skill to crafting is a huge part of the crafting experience. Or, if you have an NPC crafter who you suplly the ingredients to, there should at least be a recruitment or upgrade content/quests to make them capable of making better things.

For Hawke to be, out of the blue, a master potion, poison and bomb maker that could make things in his own house... but, despite collecting the ingredients, he still had to pay money for them(?) was a little silly.

A crafting table that can make anything with a recipe and the coin is a fairly shallow crafting system. 

#52
andy6915

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The combat mostly. It's nice to have 2-handed weapon style actually usable (I tried it once in Origins... Never doing it again), with some of the specialization from Origins and Awakening back that were missing in DA2 (ranger, spirit warrior, battle mage). Just bring back the special executions from Origins and Awakening and integrate them into the DA2 battle system. Do you have any idea how satisfying it is to see your character stab a man through the gut and decapitate him with the other weapon, the same man who raped your cousin and was going to rape you later (female city elf)? EXTREMELY satisfying. Seriously, I greatly missed those in DA2. Yes, they might slow the combat a tad from DA2's hectic combat pace, but I would still prefer them back.

#53
Nerosole

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More DA][ than Origins.
Less DA][ than DA][

#54
Gibb_Shepard

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l----l < Probs 'bout that much.

#55
Mantaal

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andy69156915 wrote...

The combat mostly. It's nice to have 2-handed weapon style actually usable (I tried it once in Origins... Never doing it again), with some of the specialization from Origins and Awakening back that were missing in DA2 (ranger, spirit warrior, battle mage). Just bring back the special executions from Origins and Awakening and integrate them into the DA2 battle system. Do you have any idea how satisfying it is to see your character stab a man through the gut and decapitate him with the other weapon, the same man who raped your cousin and was going to rape you later (female city elf)? EXTREMELY satisfying. Seriously, I greatly missed those in DA2. Yes, they might slow the combat a tad from DA2's hectic combat pace, but I would still prefer them back.


Sorry for making a joke here.. but there is no 2handed Fighting in DA2. Hawke wealds his 4meter Sword with one hand most of the time :)

#56
andy6915

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It's still a 2-handed sword, even if it's being used one handed. The Arishok duel wielded 2-handers. Look at Demon's Souls/Dark Souls, there are 2-handed weapons in those games, but with enough strength you can wield them one handed and even duel wield them just like the Arishok did.

#57
zyntifox

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There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O. Other than that i would prefer it to be exactly like DA:O.

#58
Scarlet Rabbi

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Cstaf wrote...

There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O.

This was in Origins.

#59
esper

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Scarlet Rabbi wrote...

Cstaf wrote...

There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O.

This was in Origins.


Not on consoles.

#60
zyntifox

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Scarlet Rabbi wrote...

Cstaf wrote...

There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O.

This was in Origins.


Ah, should have made it clear i play on console.

#61
Addai

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SergeantSnookie wrote...

Huh, I came in here, thought for a few minutes, and then realized I've got nothing.

Well then.

You've got hipster Oghren, that's something!

My snarky answer to the OP is that I want to forget DA Brackets ever existed.

My honest answer is a few things were improvements, such as the more toned-down of the armor models and.... that's about it really.  The combat could have been made faster than DAO without the hoppity-hop over-the-topness of DA2.  Tone down the melodrama, tone down the JRPG, without going back to things from DAO that are now dated; and for Maker's sake don't repeat the same marketing disasters that are really at the crux of a lot of the fanbase miasma.  They seem to be taking a more cautious approach in the marketing so far, so perhaps there's hope on that score.

I don't think any of us really knows what we're going to get.  The disparities between the two games is too great and Bioware's business goals much different than they were in the past (so it seems, I wasn't around then).

#62
Darth Death

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Plaintiff wrote...

Lots.

Nearly all of it.

I want this too. To see how much of a bigger hole BioWare will drill themselves into.  

#63
Wulfram

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A decent amount of the combat system can stick around, as long as encounter design is better. DA2 combat was a lot more solid and balanced than DA:O. Though I'd prefer it if some of the stuff was made more intuitive - like what does +34 attack, or + 258 fire resistance actually mean?

The talent trees were preferable to the DA:O talents. Though I'd still like more freedom

The Qunari redesign seems to have been generally liked. Though I'd like to see some proper armour.

I don't really like the changes to elves and darkspawn, but I also prefer no gratuitous redisigns and retcons as a general principle. So I'd prefer tweaks and improvements to them than outright scrapping

Modifié par Wulfram, 17 janvier 2013 - 04:38 .


#64
Maria Caliban

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thats1evildude wrote...

I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.


I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

#65
Addai

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Cstaf wrote...

There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O. Other than that i would prefer it to be exactly like DA:O.

What is that?

All I can remember from DA2 is trying to place area of effect spells without the iso camera and with some weirdness where Hawke had to choose a single enemy first or something.  Bottom line, from my experience combat mechanics on the PC version got much, much worse between O and 2.

Maria Caliban wrote...
I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

What crafting system??  They just scrapped crafting completely.   A compromise would be to make it possible to buy all the stuff you need if you're not into crafting but have a crafting system for those of us who actually like the futzing.

Modifié par Addai67, 17 janvier 2013 - 04:46 .


#66
cJohnOne

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I mostly lilke the way Origins did it. I do like the Black Emporium. I'd keep that type of thing. The new Iconic looks seems like progress in the game. Maybe having Dog as a summoning but that has advantages and disadvantages.

I like how they did daytime and nighttime using the map. I like hawke's mansion as home base.

The crafting was easier in DA2 which saves time as far as getting your health potions.

I like that Hawke had a different cloths when in the mansion.

I like that they had different staff types for Mages. and Different Knife types for Rogues.

I personally liked the Junk catagory in inventory. I liked how easy it was to move around in an area.

I liked more spacious roads although that got to be a little repetative. I liked the different types of bows you could get.

The different armors.

That's all for now!

Modifié par cJohnOne, 17 janvier 2013 - 05:21 .


#67
wright1978

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There's a lot i liked in DA2, it just felt like a rushed unpolished game.

- Qunari appearance was very much improved imo.
- Voiced Protaganist was good imo
- Like companion storylines and generally felt the range of characters worked.
- I liked the fact romances largely got rid of the reliance on gifts.
- I liked the friendship/rivalry system even if it does need a bit more tweaking to perfect
- I liked the quality of DA2 dlc much more
- Mage combat felt much more enjoyable

#68
syllogi

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Maria Caliban wrote...

thats1evildude wrote...

I vastly prefer the crafting system in DA2, as I really hate micro-managing my inventory and would really rather just pay for the end product. Also, they opened up poisons and bombs to classes other than rogues, which was nice.


I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.


They might as well eliminate crafting altogether if they're going to continue to use the system from DA2.  Why use a separate menu when it's basically a vendor?

I'm not a fan of DA2's crafting at all, and I'd really just like to see some thought put into any crafting system, if there is one at all.  Let people who are okay with (or enjoy) the minutia involved in a more detailed system have their fun, and put vendors in for people who just want to buy stuff without what they think of as tedium.

As far as my general answer to the question in the OP, I did like the friendship/rivalry mechanic.  I know it's been said that it's not going to be the same in DA3, but I think it has potential, and the idea of being able to have different types of relationships with your party members without completely alienating them if you don't agree with them, has appeal.  I also would like to see the cinematics of DA2 continue to be important in DA3.

Modifié par syllogi, 17 janvier 2013 - 04:49 .


#69
Zombie_Alexis

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The things I really enjoyed about DA2 that I'd like to see in DAI:

Friendship/Rivalry system
Cross-class combos
LIs available to both genders
Skill trees
Mirror of transformation

#70
Iakus

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1) Since it's going to be a voiced protagonist, I'd like them to keep the mood icons so I have a better idea how my character wold respond.

2) Keep being able to defer to companions in areas of their specialty:  such as asking Merill or Anders to check someone for demonic possession, or Varric to bluff, or Fenris to "question" a slaver

3) I liked the skill trees more than DAO.  I liked being able to select a new ability or improve a current one (and have multiple ways to improve an ability) also liked how less linear progression was.

4) Although it needs work, I like the friendship/rivalry in concept.  Needs to be less binary though.

#71
Guest_krul2k_*

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I'd a preffered if they just build a new game from scratch with everything new again like da2 was from DAO,
All i want is another Dragon Age game to play, if its as good as the first and second one i will like it an thats all that matters.
If im really pushed i'll say give me da2 but with DA0 companions

#72
Guest_PurebredCorn_*

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syllogi wrote...

I'm not a fan of DA2's crafting at all, and I'd really just like to see some thought put into any crafting system, if there is one at all.  Let people who are okay with (or enjoy) the minutia involved in a more detailed system have their fun, and put vendors in for people who just want to buy stuff without what they think of as tedium.

As far as my general answer to the question in the OP, I did like the friendship/rivalry mechanic.  I know it's been said that it's not going to be the same in DA3, but I think it has potential, and the idea of being able to have different types of relationships with your party members without completely alienating them if you don't agree with them, has appeal.  I also would like to see the cinematics of DA2 continue to be important in DA3.


I agree with everything you said here. 

#73
Guest_Puddi III_*

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I'm fine with DA2's crafting system eliminating the 10 bear asses per potion mechanic and focus on just finding resource nodes. Just slap a skill requirement on crafting and possibly the ability to experiment with resource combinations and omg suddenly it's a "crafting" system again.

#74
Shevy

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- Friendship/Rivalry system
- Qunari redesign
- Mirror of transformation
- Idea of skilltrees (but they were not good)

The rest of DA II was way worse than how Origins handled it or very equal to it.

#75
Fast Jimmy

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krul2k wrote...

I'd a preffered if they just build a new game from scratch with everything new again like da2 was from DAO,
All i want is another Dragon Age game to play, if its as good as the first and second one i will like it an thats all that matters.
If im really pushed i'll say give me da2 but with DA0 companions


They actually have said they aren't going to do that. Mike Laidlaw said once, in regards to DA2 switching back to the DA:O model something along the lines of "we already did a 180 from DA:O to DA2, we aren't going to do another 180 from DA2 to our next game." So it seems we'll get DA2 on a new engine with elements of DA:O and an overall refinement of the process. 

Whether that is good, bad or indifferent remains to be seen.