Aller au contenu

Photo

How much DA][ you want in DA:I?


  • Veuillez vous connecter pour répondre
197 réponses à ce sujet

#76
zyntifox

zyntifox
  • Members
  • 712 messages

Addai67 wrote...

Cstaf wrote...

There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O. Other than that i would prefer it to be exactly like DA:O.

What is that?

All I can remember from DA2 is trying to place area of effect spells without the iso camera and with some weirdness where Hawke had to choose a single enemy first or something.  Bottom line, from my experience combat mechanics on the PC version got much, much worse between O and 2.


I agree that the combat is not as good in the second one as the first one; but on console you could not move your party in DA:O without doing it "manually". The PC version did not have this problem.

#77
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages

Cstaf wrote...

There is only one for me. The move-to-point command from DA2. Made implementing strategies so much easier in DA2 than DA:O. Other than that i would prefer it to be exactly like DA:O.

Good point. I'd forgotten about this. Very helpful to line up Varric to get the combo on frozen targets.

#78
Fraq Hound

Fraq Hound
  • Members
  • 330 messages

Mantaal wrote...

 Greetings everyone. 

I want to ask a simple Question here since i was thinking about it myselve. 
Are there any Features, Gameplay elements, or something else from DA][ you would like to see in DA:I also?
Such as Combat art, Skill system, Romance parts, the way the Story works... and so on.

For me personally its hard to find anything from DA][ i want in the next Dragon Age game over DA:O features. 
In my opinion DA:O did make anything better then DA2. But i might miss something here. Maybe i forgot something. 

And i think it will be very interesting what you did like and want to see again. 


Assuming you are talking about DA2

I agree with the majority of what you said. I liked everything in DA:O better, though I think the new combat system had potential. It was initially a lot more enjoyable then the original, it just got stale over time.

However since i have no idea what DA][ is I cannot be sure.

#79
alex90c

alex90c
  • Members
  • 3 175 messages
Changing character appearance mid-game, day/night cycles are nice and...

...I think that's it.

Almost two years down the line and I can still barely say anything nice about the game, damn it sucked.

Modifié par alex90c, 17 janvier 2013 - 06:12 .


#80
philippe willaume

philippe willaume
  • Members
  • 1 465 messages
from DA:2
crafting
stealth for all
companion side story.
tactics customization

From DA:0
Companion with a spine
Tactical aspect of combat
Missile & melee specialization
Companion that stay where you tell them to.
Companion the do what you tell them when you tell them
Ending with closure and on the par with the rest of the game.
skill
the dog

phil

#81
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages
None of it. It can disappear and be forgotten.

#82
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Addai67 wrote...


Maria Caliban wrote...
I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

What crafting system??  They just scrapped crafting completely.   A compromise would be to make it possible to buy all the stuff you need if you're not into crafting but have a crafting system for those of us who actually like the futzing.

Mind Boggling that they call it crafting, isn't it.    These people would call Ordering a pizza "Cooking".


Oh, I guess I should answer the Thread topic now.

What should DA3 take from  DA2?  Nothing.      The only thing DA2 did better than Origins was....  The Load screens.  lol  They were more artsy than the ones in Origins. 

Modifié par Yrkoon, 17 janvier 2013 - 06:22 .


#83
philippe willaume

philippe willaume
  • Members
  • 1 465 messages

Yrkoon wrote...

Addai67 wrote...


Maria Caliban wrote...
I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

What crafting system??  They just scrapped crafting completely.   A compromise would be to make it possible to buy all the stuff you need if you're not into crafting but have a crafting system for those of us who actually like the futzing.

Mind Boggling that they call it crafting, isn't it.    These people would call Ordering a pizza "Cooking".


Oh, I guess I should answer the Thread topic now.

What should DA3 take from  DA2?  Nothing.      The only thing DA2 did better than Origins was....  The Load screens.  lol  They were more artsy than the ones in Origins. 


well i am all in favor of spending time when crafting the object the first time,  but once the char has done it once ....

but really the runes crafting in awakening was super tedious.

#84
Solas

Solas
  • Members
  • 3 798 messages
I liked being able to change my PC's appearance during the game itself, and liked that most romances in II were open to both sexes. I prefer DAII elves and vastly prefer DAII mage combat.

#85
ScarMK

ScarMK
  • Members
  • 820 messages
The only things I think I could accept from DA2 is

-Friendship/Rivalry if they tweaked it and improved it. As it is now, Origins is much preferred.

-Combat responsiveness. Don't know if any one else had this problem, but in Origins having 6-10 enemies on screen at once really delayed my combat abilities (Using a spell and Morrigan not casting it until 5-10 seconds later). Denerim was a real pain in the ass because of this.

-Companions with their own unique skill tree. Really liked this, but if they can't have another spell tree (Merril without Creation and Anders without Entropy), there had better be a good lore reason why they don't.

-Maker's Sigh. I personally don't use it during my roleplaying/canon playthroughs but it's still a nice touch.

That's about all that seemed "improved upon" in DA2.

#86
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

philippe willaume wrote...


but really the runes crafting in awakening was super tedious.


Agreed.    Broken, in fact.  The potion/trap  crafting in Origins was pretty lame too.    But again:  at least  you could call it crafting.   

But that said, Bioware has always half-assed crafting.  I'd rather they just not have it in their games  until they're willing to actually give it the love it deserves.

Modifié par Yrkoon, 17 janvier 2013 - 06:36 .


#87
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
I would like to see a return of the Cross-class-Combos, but made more logical and not require different classes.

Also, if they bring back the states that they did for the CCC system (Brittle/Stagger/Disorient), they need to have a better way of identifying the different states. All it looked like was a squiggly, white design above enemies, which made it hard to determine what the next best skill to be used was. Maybe a color coded symbol scheme would work better.

#88
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests
 The only thing I can think of offhand that was genuinely better than origins, that I want in DA ]|[, is the romance.
I would prefer there was no romance, but if they're going to do it, DA ][ is the way--romance as plot, and no meaningless sex scenes for the repressed. If sex isn't plot (or character defining), it doesn't belong.

DA ][ did this best.

Also, glad to see I've infected at least one person with my way of titling DA ][. Way to go, OP!

#89
Wulfram

Wulfram
  • Members
  • 18 948 messages
Getting your tactics slots for free. That was definitely an improvement.

#90
Iosev

Iosev
  • Members
  • 685 messages
There are quite a few aspects of Dragon Age 2 that I preferred over Dragon Age: Origins. First and foremost, I really enjoyed the voiced protagonist. While I can certainly enjoy games with silent protagonists, Bioware games focus heavily on dialogue, and at least for me, it's important for my character to be an active participant in the dialogue (both vocally and visually, through facial, hand, and body expressions).

Secondly, I enjoyed Bioware's shift away from the approval/disapproval system. While the friendship/rivalry system isn't perfect, I liked how it allowed players to disagree with companions and still feel as if the relationship progressed, as well as the ability to challenge parts of each companion's worldviews (in DA:O, it was restricted to Alistair and Leliana). While I'm not expecting Bioware to keep the friendship/rivalry system intact for the next game, I hope that they continue to move forward in that direction, rather than go back to the approval/disapproval system.

In regards to combat, I really liked how it was more responsive than the first game. I very much disliked how melee characters in DA:O had to slowly walk up to a target before attacking. In contrast, I enjoyed how warriors and rogues in DA 2 quickly closed distance between them and their targets by either lunging or leaping.

While I can certainly think of more elements that I enjoyed from DA 2, I'll simply limit it to these aspects for now.

#91
CrazyRah

CrazyRah
  • Members
  • 13 280 messages
There're not much that i would like from DA2 but a short list:

Playersexual romances!
The combat for the mage was for me superior in DA2
Changing character appearance mid-game
Companions with their own unique skill tree.
Voiced protagonist

#92
Milan92

Milan92
  • Members
  • 11 999 messages

CrazyRah wrote...

There're not much that i would like from DA2 but a short list:

Playersexual romances!
The combat for the mage was for me superior in DA2
Changing character appearance mid-game
Companions with their own unique skill tree.
Voiced protagonist


Basically this. Bring back the DA 2 combat. :)

#93
esper

esper
  • Members
  • 4 193 messages

Wulfram wrote...

Getting your tactics slots for free. That was definitely an improvement.


But they still stopped at 20 2which was not enough for mages and some of my rouges build.
Really, bioware, just keep giving us some new with each third level.

#94
Scarlet Rabbi

Scarlet Rabbi
  • Members
  • 436 messages

EntropicAngel wrote...
Also, glad to see I've infected at least one person with my way of titling DA ][. Way to go, OP!

lol, "your" way?

Of course it is.

#95
xAmilli0n

xAmilli0n
  • Members
  • 2 858 messages

EntropicAngel wrote...

I would prefer there was no romance, but if they're going to do it, DA ][ is the way--romance as plot, and no meaningless sex scenes for the repressed. If sex isn't plot (or character defining), it doesn't belong.


I think this is something that should be true for any game that has a romance subplot, and thus is something we hopefully see in DA:I

Modifié par xAmilli0n, 17 janvier 2013 - 07:50 .


#96
ref

ref
  • Members
  • 760 messages
As little as possible, I'd like to see DA:I be good.

#97
chrstnmonks

chrstnmonks
  • Members
  • 333 messages
almost all of da2

#98
Twisted Path

Twisted Path
  • Members
  • 604 messages
Basically none.

The one good thing I can think of from DA2 was some of the stuff they did to retool the skill trees and balance the classes out. I liked that they gave rogues crowd-control abilities, for instance. It fit the class and was a good way to whittle away at mage supremacy.

Other than that I can't think of a single element of DA2 that I liked. Terrible game.

#99
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
I'd like to play around with force magic again. It made the horribad wave based combat a lot of fun and at least bearable since throwing mobs around the screen with a single spell doesn't get old.

#100
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
The plot structure.

I really liked how DA2 did not hand us a clear antagonist early in the game, and then tell us to deal with it. Most games do this. DAO did this. KotOR did this. BG2 did this.

DA2 did not, and it was really nice.