Aller au contenu

Photo

How much DA][ you want in DA:I?


  • Veuillez vous connecter pour répondre
197 réponses à ce sujet

#101
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Plaintiff wrote...

No, you're the one who's reaching for a reason to despise the crafting system. You hate it for being a "store", but the crafting systems you praise work in the exact same way. There is one, extremely superficial difference between the basic mechanics of Skyrim's crafting and the basic mechanics of DA2's crafting, and that difference is that Skyrim's requires more running around.

Skyrim's (and DAO's) crafting systems require the PC to actually have the materials he needs.  DA2's does not.

That's a difference.  DA2's crafting requires no forethought.  DA2's crafting system doesn't reward planning.

#102
BeatoSama

BeatoSama
  • Members
  • 166 messages
Except that it requires more planning since you can't just stop in the middle of a battle to craft 100 new potions as you could in DAO. It was pretty damn ridiculous.

In DA2 you had to stock up on potions before going into battle which pretty much is the definition of planning.

#103
frostajulie

frostajulie
  • Members
  • 2 083 messages
honestly, fighting, siblings, Varric.

Im done.

#104
Master Shiori

Master Shiori
  • Members
  • 3 367 messages

Sylvius the Mad wrote...

The plot structure.

I really liked how DA2 did not hand us a clear antagonist early in the game, and then tell us to deal with it. Most games do this. DAO did this. KotOR did this. BG2 did this.

DA2 did not, and it was really nice.


I wholeheartedly agree with this.


Got to say I'm surprised to hear you say that though. Most people here seem to hate the lack of a clear antagonist, but I found it to be a refreshing change from the usual "kill the big bad and save the kingdom" approach. 

#105
MerinTB

MerinTB
  • Members
  • 4 688 messages
The "r" key for quick loot pick up.

...

uhm

...

the fact that you don't have all your companions just hanging out in your camp all the time

...

a character as great as the Arishok was

...

romances that don't go anywhere (you can try with Aveline but it goes nowhere) and romances that are NPCs that you can witness or meddle in (again, Aveline)

...

if "junk just to sell" is going to be loot, then a slot where it automatically goes is great

#106
Commander Kurt

Commander Kurt
  • Members
  • 1 201 messages
Oh, how could I forget this; not having to wait while saving. That was a massive improvement and a great feature.

#107
BeatoSama

BeatoSama
  • Members
  • 166 messages
The junk category: while I hated the junk items, the ability to put anything you knew you didn't need in a certain cathegory was awesome. It made selling loot really nice and easy.

#108
Twisted Path

Twisted Path
  • Members
  • 604 messages

Sylvius the Mad wrote...

The plot structure.

I really liked how DA2 did not hand us a clear antagonist early in the game, and then tell us to deal with it. Most games do this. DAO did this. KotOR did this. BG2 did this.

DA2 did not, and it was really nice.


Yeah. "You're just some nobody doing odd jobs to get by and some of those odd jobs get you involved in a big epic overall story with different factions but no clear antagonist," is a great premise for an RPG. It was handled very poorly in DA2 but it's still a great premise.

Modifié par Twisted Path, 17 janvier 2013 - 10:23 .


#109
Ellyria

Ellyria
  • Members
  • 905 messages
 It would probably be easier to list the things from DA2 that I don't want:
  • reused environments
  • unreliable narrator
  • limited player-initiated companion interaction
  • too many cameos (shoot me if you must, but I don't need to constantly have people from the previous game popping up for not real reason other than fanservice)
And here's what I'd like from DA2 to be improved on:
  • Friend/Rival (I'd rather they do away with it in favor of plot flagged convos like KOTOR, but since they're using it, please improve it!)
  • Gear (I like iconic looks and they can stay, but I'd like to equip more people than just the PC)
  • Crafting (something not too micromanaged but not too simple)
  • Time skips (don't necessarily want them, but if we get them I'd like them to not feel disjointed)
Everything else is more or less fine for me.

#110
Rawgrim

Rawgrim
  • Members
  • 11 524 messages

Sylvius the Mad wrote...

Plaintiff wrote...

No, you're the one who's reaching for a reason to despise the crafting system. You hate it for being a "store", but the crafting systems you praise work in the exact same way. There is one, extremely superficial difference between the basic mechanics of Skyrim's crafting and the basic mechanics of DA2's crafting, and that difference is that Skyrim's requires more running around.

Skyrim's (and DAO's) crafting systems require the PC to actually have the materials he needs.  DA2's does not.

That's a difference.  DA2's crafting requires no forethought.  DA2's crafting system doesn't reward planning.


Quite right. If I pay someone to build me a balcony, it doesn`t make me a carpenter for doing so.

#111
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Addai67 wrote...

Maria Caliban wrote...
I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

What crafting system??

Let me Google that for you.

Feel free to read the top link. Or, you know, just continue with your pathetic non-argument. Ten bucks says it's the latter.

Modifié par Maria Caliban, 17 janvier 2013 - 11:04 .


#112
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Rawgrim wrote...

Sylvius the Mad wrote...

Plaintiff wrote...

No, you're the one who's reaching for a reason to despise the crafting system. You hate it for being a "store", but the crafting systems you praise work in the exact same way. There is one, extremely superficial difference between the basic mechanics of Skyrim's crafting and the basic mechanics of DA2's crafting, and that difference is that Skyrim's requires more running around.

Skyrim's (and DAO's) crafting systems require the PC to actually have the materials he needs.  DA2's does not.

That's a difference.  DA2's crafting requires no forethought.  DA2's crafting system doesn't reward planning.


Quite right. If I pay someone to build me a balcony, it doesn`t make me a carpenter for doing so.


Just because you aren't a carpenter doesn't mean carpentry isn't being done. Especially when you're the one who has to locate and supply the carpenter with the necessary materials to build that balcony.

#113
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Maria Caliban wrote...

Addai67 wrote...

Maria Caliban wrote...
I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

What crafting system??

Let me Google that for you.

Feel free to read the top link.

alright.  Read the top link.

Contrary to your own  basic misunderstanding of the english language,  Crafting is a verb.  An Action.  And the top link confirms that Hawk  does not and cannot *craft* anything.  He must employ people who can.

So no, there's no crafting system in DA2.

Modifié par Yrkoon, 17 janvier 2013 - 11:34 .


#114
Face of Evil

Face of Evil
  • Members
  • 2 511 messages
Hey, can anyone join this pointless debate over semantics, or do I need to bring my own stick to beat this dead horse with?

Yrkoon wrote...

Contrary to your own  basic misunderstanding of the english language,  Crafting is a verb.  An Action.  And the top link confirms that Hawk  does not and cannot *craft* anything.  He must employ people who can.

So no, there's no crafting system in DA2.


Actually, in the context of the term "crafting system", it would be a compound noun.

But y'know, feel free to spend the next six hours or so arguing why I'm wrong, 'cuz this piddling trifle is obviously pretty important to you.

Modifié par Face of Evil, 17 janvier 2013 - 11:45 .


#115
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Yrkoon wrote...

Maria Caliban wrote...

Addai67 wrote...

Maria Caliban wrote...
I am of a similar opinion. The crafting system in DA2 is the best in any BioWare game to date. It could only be enhanced by adding in crafting quests for special/unique items.

What crafting system??

Let me Google that for you.

Feel free to read the top link.

alright.  Read the top link.

Contrary to your own  basic misunderstanding of the english language,  Crafting is a verb.  An Action.  And the top link confirms that Hawk  does not and cannot *craft* anything.  He must employ people who can.

So no, there's no crafting system in DA2.


By this logic, SWTOR has no crafting system since it is not the players who do any of the crafting, but their companions who do so.

#116
addiction21

addiction21
  • Members
  • 6 066 messages
There is a crafting system in place just because the PC is not doing the actual crafting does not mean there is no crafting being done.

It is to light and simple for my tastes and I would prefer something closer to DA:O or even KoToR one or two..

#117
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

hoorayforicecream wrote...


By this logic, SWTOR has no crafting system since it is not the players who do any of the crafting, but their companions who do so.

Never played SWTOR, but if you control the companions and the system has a step-by-step type mechanic that you have to follow when controlling the companions, then yes its an actual crafting system.  If not, then it isn't.

PS:  and the repeated retort that  "crafting exists, it's just not something that the player engages in" is about the  most desperate semantics argument ever.  I think we all know what we mean when we  say that a game has a crafting system:  we mean we can engage in crafting... not:  hire people to  perform a crafting service for us

Modifié par Yrkoon, 17 janvier 2013 - 11:52 .


#118
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests

Plaintiff wrote...

(snip)... of the two Dragon Age games, 2 is my preferred title for a few different reasons. I would like DA:Inquisition to be closer to 2 than it is to Origins.

But DA2 didn't change much from Origins. The perceived "massive changes" are, for the most part, purely superficial, affecting gameplay hardly at all.


This is how I feel.

#119
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Yrkoon wrote...

hoorayforicecream wrote...


By this logic, SWTOR has no crafting system since it is not the players who do any of the crafting, but their companions who do so.

Never played SWTOR, but if you control the companions and the system has a step-by-step type mechanic that you have to follow when controlling the companions, then yes its an actual crafting system.  If not, then it isn't.


The player gathers materials, or can order companions to gather materials for him/her. The player then tells the companion to craft item X based on recipes the player has found and materials available on hand. The companion leaves for some amount of real time with the materials, then the companion returns with the completed item X. Different companions have different aptitudes for crafting and gathering. The player is unable to craft any object herself, though it is the player who learns and discovers new recipes via a reverse-engineering system.

Saying that SWTOR has no crafting system because it is not the PLAYER who engages in crafting is ludicrous. The items are crafted. The player gathers them, finds recipes, and pushes a button, and items come out that even have the tag "Created by Dr. Snaketits", yet the character cannot actually craft the item herself. For all intents and purposes, it is most assuredly accepted as a crafting system.

In other words, your definition is too narrow and you are wrong.

#120
MoMan313

MoMan313
  • Members
  • 181 messages
To fix that cliff hanger of an ending they put in there ¬¬ *ahem*
and
SEBASTIAN! /faeries outburst

But I like the art style... really >_> and how they handeled romances... just.. please... don't skip around three years without us knowing whats going on..

DA:O romances was nice, with alistairs locket and all... but I lacked alot of the cutsences in the romances had in DA2..

Also combat... holy MERCY I loveeed the fast paced combat in da2! Needs a touch of baldur's gate overview strategy though.. paahhh

#121
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

hoorayforicecream wrote...

Yrkoon wrote...

hoorayforicecream wrote...


By this logic, SWTOR has no crafting system since it is not the players who do any of the crafting, but their companions who do so.

Never played SWTOR, but if you control the companions and the system has a step-by-step type mechanic that you have to follow when controlling the companions, then yes its an actual crafting system.  If not, then it isn't.


The player gathers materials, or can order companions to gather materials for him/her. The player then tells the companion to craft item X based on recipes the player has found and materials available on hand. The companion leaves for some amount of real time with the materials, then the companion returns with the completed item X. Different companions have different aptitudes for crafting and gathering. The player is unable to craft any object herself, though it is the player who learns and discovers new recipes via a reverse-engineering system.

Saying that SWTOR has no crafting system because it is not the PLAYER who engages in crafting is ludicrous. The items are crafted. The player gathers them, finds recipes, and pushes a button, and items come out that even have the tag "Created by Dr. Snaketits", yet the character cannot actually craft the item herself. For all intents and purposes, it is most assuredly accepted as a crafting system.

In other words, your definition is too narrow and you are wrong.

No, you're just including "crafting services" into the definition of a crafting system.

Rule of thumb.  If you can look at a finished, crafted item and say:  "I made that!".  Then yes, the game has a crafting system and you engaged in that system.

As it stands, DA2 doesn't have anything resembling actual crafting gameplay.  You don't even give materials to the merchants.  You mearly  "find" an elfroot  patch or lyrium deposit, then poof! every single  crafting-service guy in the game suddenly has access to it
.
Hell, with the addition of the Black emporium you don't even have to go out and find anything.  The Merchant there, excuse me, the tables there sell you those deposits, and the minute you buy them, Poof! every single  crafting service guy in the game has access to it.

Oh!  and lets not forget the final step:   You still have to purchase the item!    That's stupidly redundant and defeats  the whole point of crafting to begin with.  Why not just buy a ready made item at the nearest merchant, and do away with the whole  pretense that anything has been actually crafted for you?

Modifié par Yrkoon, 18 janvier 2013 - 12:18 .


#122
Addai

Addai
  • Members
  • 25 848 messages

Maria Caliban wrote...
Let me Google that for you.

Feel free to read the top link. Or, you know, just continue with your pathetic non-argument. Ten bucks says it's the latter.

Funny.  DA2 crafting is crafting the way DA2 Fed Ex quests are "quests."  Barely disguised as such.  Yes, there is always an element of illusion to video game crafting systems, but "you're going to go to a vendor anyway so presto you're crafting while you're there" is pretty lazy.

#123
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Yrkoon wrote...

hoorayforicecream wrote...

Yrkoon wrote...

hoorayforicecream wrote...


By this logic, SWTOR has no crafting system since it is not the players who do any of the crafting, but their companions who do so.

Never played SWTOR, but if you control the companions and the system has a step-by-step type mechanic that you have to follow when controlling the companions, then yes its an actual crafting system.  If not, then it isn't.


The player gathers materials, or can order companions to gather materials for him/her. The player then tells the companion to craft item X based on recipes the player has found and materials available on hand. The companion leaves for some amount of real time with the materials, then the companion returns with the completed item X. Different companions have different aptitudes for crafting and gathering. The player is unable to craft any object herself, though it is the player who learns and discovers new recipes via a reverse-engineering system.

Saying that SWTOR has no crafting system because it is not the PLAYER who engages in crafting is ludicrous. The items are crafted. The player gathers them, finds recipes, and pushes a button, and items come out that even have the tag "Created by Dr. Snaketits", yet the character cannot actually craft the item herself. For all intents and purposes, it is most assuredly accepted as a crafting system.

In other words, your definition is too narrow and you are wrong.

No, you're just including "crafting services" into the definition of a crafting system.

Rule of thumb.  If you can look at a finished, crafted item and say:  "I made that!".  Then yes, the game has a crafting system and you engaged in that system.


The game itself says "You made that!" even though your character never engaged in it. You engaged with the system, but your character did not. The two are functionally equivalent - you learn recipes, gather materials, and use them to generate items. You find new recipes, level up your crafting skill, and gather rare and valuable materials. The only difference is that you don't see your character engaging crafting. If you persist in calling it "NOT A CRAFTING SYSTEM", you're only making yourself look foolish, especially after laughing at others' semantic arguments. They are functionally equivalent, and the only difference is the playing of some animation on your avatar while you wait.

Modifié par hoorayforicecream, 18 janvier 2013 - 12:17 .


#124
Addai

Addai
  • Members
  • 25 848 messages

Twisted Path wrote...
I liked that they gave rogues crowd-control abilities, for instance. It fit the class and was a good way to whittle away at mage supremacy.

Rogues also have crowd control possibilities in DAO- Whirlwind will damage and stun a group and Scattershot do the same at range, also you have bombs and traps though this isn't rogue-exclusive.  Just sayin.

#125
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

hoorayforicecream wrote...

Yrkoon wrote...

No, you're just including "crafting services" into the definition of a crafting system.

Rule of thumb.  If you can look at a finished, crafted item and say:  "I made that!".  Then yes, the game has a crafting system and you engaged in that system.


The game itself says "You made that!" even though your character never engaged in it.

No it doesn't.  it just says "item crafted".  You can't rename the item.  There's no uniqueness or anything suggesting that *you* had  any hand in  the process whatsoever.

And again,  DA2  crafting 'stations"/merchants still charge you money for the items!  In other words, its no different than simply buying an  already existing item from a standard merchant's stock.

Don't  call it   crafting.  You're insulting true crafting systems in  other games when you do.

Modifié par Yrkoon, 18 janvier 2013 - 12:30 .