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How much DA][ you want in DA:I?


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197 réponses à ce sujet

#151
addiction21

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Oh BSN and your arbitrary, self-serving, and narrow definitions. Always good for a laugh.

#152
The Hierophant

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Filament wrote...
Indeed.

*scowls*

#153
Addai

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hoorayforicecream wrote...
We were discussing your definition of a crafting system. A definition needs to be, above all things, consistent. If it is not consistent, it cannot be applied to different subjects.

*taptap*  Can I interrupt your argument for a moment?

I don't care what the textbook definition of a crafting system is, if there is such a thing, which I highly doubt.  When I say "there is no crafting system," that is a way of saying "it did not satisfy my inner RPG crafting nerd in the slightest."  That is subjective and people are going to differ, but this is hardly an uncommon complaint about DA2.  I'd post a link to say that I could google that for you, but I'm lazier than Maria.

#154
Catfish Shotgun

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I preferred DA:O's crafting system tbh.

Modifié par Catfish Shotgun, 18 janvier 2013 - 04:03 .


#155
Stella-Arc

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Hm...well, I greatly enjoyed the combat system. The politics and religion intrigued me greatly as well and the only reason why it fell short was because no matter what you did or said, it didn't matter much in the long run. I love the crafting system but because of the reused environments, looking for them was a chore. There were many things in DAII I love but wished it was polished.

#156
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#157
Fredward

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Origins had a crafting system? Didn't you just buy ruins from Bodahn and stick it in convenient holes in your weapon? Unless we're talking Awakening and UGH GOD NO THAT WAS SOOOOOOOOOOOOO tedious.

#158
Linksys17

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Probably nothing

#159
Solmanian

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dump the anime style combat system. Everything else, meh.

#160
Yrkoon

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Foopydoopydoo wrote...

Origins had a crafting system? Didn't you just buy ruins from Bodahn and stick it in convenient holes in your weapon? Unless we're talking Awakening and UGH GOD NO THAT WAS SOOOOOOOOOOOOO tedious.

Well, in Origins you could craft bombs, salves, traps, etc.  using materials that you found during adventuring.  In fact, you could break the game's economy by mass producing Potent Lyrium potions then selling them.    But yes, it was still rather lame by pretty much any standard.  But at least it resembled *crafting*.  Rather than just being the game version of Amazon.com ( what DA2 had)

Modifié par Yrkoon, 18 janvier 2013 - 06:24 .


#161
Fredward

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Yrkoon wrote...

Foopydoopydoo wrote...

Origins had a crafting system? Didn't you just buy ruins from Bodahn and stick it in convenient holes in your weapon? Unless we're talking Awakening and UGH GOD NO THAT WAS SOOOOOOOOOOOOO tedious.

Well, in Origins you could craft bombs, salves, traps, etc.  using materials that you found during adventuring.  But yes, it was still rather lame by pretty much any standard.  But at least it resembled *crafting*.  Rather than just being the game version of the home shopping network ( what DA2 had)


Oh right! This is what happens when I post before my mornin coffee. Brainfarts. But you could still technically gather stuff and make stuff from them you just didn't actually like... make them. And you only had to gather them once. And they never got used up... Oh well. I didn't even notice so I don't really care. xp

#162
Mantaal

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Could we stop the useless "The Crafting!" - "There is no Crafting" - "You have no idea about Crafting!" discussion and go back to topic pls? :)

So far it seems there are the "I love DA2 and want it all" peoples then the "I hate DA2 i want nothing from it" Peoples and (I think) the majority of Peoples can agree there are a few things in DA2 worth keeping. Like Cross class Combos.

Some did mention the Voiced Protagonist.
Im not sure about that Part. Wile it can be cool to have it, it also limits the Game very much. Lass stuff you can say, problems with different playstyles, no Playable Races, and the problem that the Protagonist 1, repeat just what you was reading already to choose your answer or 2. Says something different then that you wantet to say because it was not clear.

If they would spend unlimited money in Voice over it could be cool. But since they have to keep an eye on financials it limiting the game way to much for my taste.
You have to keep in mind that every single Spoken Word costs them Money. So they will try to keep the Spoken words at a minimum for the PC.

In my Personal Opinion they should kill that Money devourer and spend the money on the gameplay and options.
I dont say Voiced Protagonist is a bad thing in the first place. But i think other things are more important and you cant have it all.

#163
Sylvius the Mad

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Mantaal wrote...

So far it seems there are the "I love DA2 and want it all" peoples then the "I hate DA2 i want nothing from it" Peoples and (I think) the majority of Peoples can agree there are a few things in DA2 worth keeping. Like Cross class Combos.

Only if we can get intra-class combos back, too.  And slow down the combat so cross-class combos don't happen so fast that we miss them.

I never once did a cross-class combo on purpose in DA2, partly because the combat moved to quickly for me to keep track of enemies' status effects, and partly because the difficulty was so low that combos were never necessary.

In theory, cross-class combos are cool.  I love the idea.  But I never got a chance to use of enjoy them in DA2.

Also, I'd like to add melee friendly fire to the list of DA2 features I like and want to keep.  Melee friendly fire was a terrific idea, and I was annoyed when it was partly removed from the game with patch 1.03.

Modifié par Sylvius the Mad, 18 janvier 2013 - 06:41 .


#164
Androme

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DA2 ain't got **** on DAO. DAO is superior in almost everyway, BUT, there are a few things from DA2 I'd like to see in DA3:

- The combat EXCEPT the ridicilous animations and button mashing. ( In other words, find a good balance between the combat of DAO and DA2. Something I like to point out is for example the movement and attack speed of enemy NPC's of DA2, it seemed not to be as absurd as the players and not as slow as in DAO, that would be a good start ).

And.. That's pretty much it I guess, perhaps I shouldn't even have posted at all, since the above is not really something unique to DA2..

#165
Emzamination

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Yrkoon wrote...

Plaintiff wrote...
In pretty much every game where it exists, crafting is no different from shopping in terms of mechanics. You're just using a different currency.

No..  Ingredients  are not currency.  Money is currency.  And a good crafting system should not require a middle man (merchant,  order catalogue), or money.  A penniless crafter should be able to:

1) go out and find raw materials
2) put them together to create an item

As it stands, there are quite a few games out there that do crafting mechanics well  (Skyrim.  And Neverwinter Nights 2 come immediately to mind), but neither of the DA games  have suceeded in it at all.  it's almost a compliment to DA2 that  it  at least did away with even the illusion  of crafting, as opposed to what DA:O did, which was try, and fail miserably.


Usually, the type of system you're talking about is incorporated as a money maker, letting you create potions with no start-up capitol and sell them to various shops. Other than that, it's just ridiculously tedious, unless there is some way to mass produce. I don't believe dragon age was ever intended to have such a system.

#166
Sir George Parr

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Just enough to explain what on earth happens with Hawke after the ending of DA 2.

#167
Reikilea

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I want DA2 Anders. But not Evil Anders, because I see where this is going.

Thats all.
There is nothing better in game than it was in Origins. So, there is lot of things I don´t want.

#168
dsl08002

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Two things and that is the graphic and the looks of the qunari.

Otherwise everything should come from DAO

#169
xXRazen

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How much DA 2 do i want in DA:I?

NONE becouse DA 2 sucked in every possible way.

- Boring story with your actions not having realy any impact.
- extremely repetetiv combat system. Felt like i was playing a very bad hack n slay.
- shallow NPCs with no personality at all.
- the "crafting" system is a joke at best.
- 0 variety in the enviroments. Kirkwall felt like it was a dead city.
- Hawk is a boring and uninteressting character.

and i could keep on but i do not feel like wasting too much time with this disgrace of a game.

#170
Mantaal

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xXRazen wrote...

How much DA 2 do i want in DA:I?

NONE becouse DA 2 sucked in every possible way.

- Boring story with your actions not having realy any impact.
- extremely repetetiv combat system. Felt like i was playing a very bad hack n slay.
- shallow NPCs with no personality at all.
- the "crafting" system is a joke at best.
- 0 variety in the enviroments. Kirkwall felt like it was a dead city.
- Hawk is a boring and uninteressting character.

and i could keep on but i do not feel like wasting too much time with this disgrace of a game.


Look i really understand what you say. 
I also agree that DA2 was the worse Game Bioware ever made. And i know alot peoples agree with that. (Just have to take a look at the preview rating on almost every site) 

But i have to say that DA][ did almost suck in every possible way. It had its good parts also. Most of them need a bit work though. Like the Rivaly system. Its not that cool as it was in DA2 but it could be really cool. 
An other thing is the Cross class Combos in battles. In DA][ it wasnt that great since they doesnt really matter. Who cares if you make an Combo on 1 or 2 enemys of those 40 you slaugher per wave? But in a good Combat system the Combos could be really cool. 

Saveing wile you move on was good too. 
And i really like the new Qunari look. 

I think its also a good way to make more romances possible for both Genders. I only wish there would be a button in the Options or Charakter generation where you could set your personal sexual preferrences. Sometimes it irritates me when a Guy tries to flirt with my Charakter. Not that im against that at all. It would just be nice to have a option to turn it off if you dont want it. Same for gay peoples. They could turn off the flirt attempts from Girls and so on. 
It would be cool to stay friends with Anders without jumping in his bed :)
 

Modifié par Mantaal, 18 janvier 2013 - 02:49 .


#171
Darth Death

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xXRazen wrote...

How much DA 2 do i want in DA:I?

NONE becouse DA 2 sucked in every possible way.

Asking how much DA2 you want in DA3 is like asking how much prune juice you want dumped into your favorite beverage.:sick: 

#172
Anomaly-

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Well, then. Back to the topic at hand.

For me, pretty much the only thing I thought was an improvement from DA2 was the design of the skill trees. Larger trees with optional upgrades is a good thing. However, the skills themselves - as well as the attributes - need to be redesigned to allow for more variety and fewer redundancies.

Sylvius the Mad wrote...
In theory, cross-class combos are cool.  I love the idea.  But I never got a chance to use of enjoy them in DA2.


My problem with CCCs is twofold. First, they require you to have a specific party setup for maximum efficiency. Also, there are no downsides to using them. The choice to use them is not tactical because there is never any reason not to.

Also, I'd like to add melee friendly fire to the list of DA2 features I like and want to keep.  Melee friendly fire was a terrific idea, and I was annoyed when it was partly removed from the game with patch 1.03.


I agree with that, as long as it's handled on a skill-by-skill and possibly weapon-by-weapon basis. Skills like whirlwind should have a higher friendly fire rate than skills like deadly strike. Bows and two handed swords/polearms should also carry a higher risk than swords or daggers.

#173
FINE HERE

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Nothing.
In fact, if it turned out that DA2 was all just a crazy dream Varric made in his head, I would be thrilled.

#174
Dabrikishaw

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Crafting, faster combat,  and the Friendship/Rivalry system, that's all.

Modifié par Dabrikishaw, 18 janvier 2013 - 08:33 .


#175
Guest_krul2k_*

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i am finding placing AOE to be rather bothersome, so plz change that :)