How much DA][ you want in DA:I?
#151
Posté 18 janvier 2013 - 02:03
#152
Posté 18 janvier 2013 - 02:19
*scowls*Filament wrote...
Indeed.
#153
Posté 18 janvier 2013 - 03:53
*taptap* Can I interrupt your argument for a moment?hoorayforicecream wrote...
We were discussing your definition of a crafting system. A definition needs to be, above all things, consistent. If it is not consistent, it cannot be applied to different subjects.
I don't care what the textbook definition of a crafting system is, if there is such a thing, which I highly doubt. When I say "there is no crafting system," that is a way of saying "it did not satisfy my inner RPG crafting nerd in the slightest." That is subjective and people are going to differ, but this is hardly an uncommon complaint about DA2. I'd post a link to say that I could google that for you, but I'm lazier than Maria.
#154
Posté 18 janvier 2013 - 04:03
Modifié par Catfish Shotgun, 18 janvier 2013 - 04:03 .
#155
Posté 18 janvier 2013 - 04:11
#156
Guest_Jayne126_*
Posté 18 janvier 2013 - 04:14
Guest_Jayne126_*
#157
Posté 18 janvier 2013 - 06:08
#158
Posté 18 janvier 2013 - 06:12
#159
Posté 18 janvier 2013 - 06:17
#160
Posté 18 janvier 2013 - 06:20
Well, in Origins you could craft bombs, salves, traps, etc. using materials that you found during adventuring. In fact, you could break the game's economy by mass producing Potent Lyrium potions then selling them. But yes, it was still rather lame by pretty much any standard. But at least it resembled *crafting*. Rather than just being the game version of Amazon.com ( what DA2 had)Foopydoopydoo wrote...
Origins had a crafting system? Didn't you just buy ruins from Bodahn and stick it in convenient holes in your weapon? Unless we're talking Awakening and UGH GOD NO THAT WAS SOOOOOOOOOOOOO tedious.
Modifié par Yrkoon, 18 janvier 2013 - 06:24 .
#161
Posté 18 janvier 2013 - 06:24
Yrkoon wrote...
Well, in Origins you could craft bombs, salves, traps, etc. using materials that you found during adventuring. But yes, it was still rather lame by pretty much any standard. But at least it resembled *crafting*. Rather than just being the game version of the home shopping network ( what DA2 had)Foopydoopydoo wrote...
Origins had a crafting system? Didn't you just buy ruins from Bodahn and stick it in convenient holes in your weapon? Unless we're talking Awakening and UGH GOD NO THAT WAS SOOOOOOOOOOOOO tedious.
Oh right! This is what happens when I post before my mornin coffee. Brainfarts. But you could still technically gather stuff and make stuff from them you just didn't actually like... make them. And you only had to gather them once. And they never got used up... Oh well. I didn't even notice so I don't really care. xp
#162
Posté 18 janvier 2013 - 06:36
So far it seems there are the "I love DA2 and want it all" peoples then the "I hate DA2 i want nothing from it" Peoples and (I think) the majority of Peoples can agree there are a few things in DA2 worth keeping. Like Cross class Combos.
Some did mention the Voiced Protagonist.
Im not sure about that Part. Wile it can be cool to have it, it also limits the Game very much. Lass stuff you can say, problems with different playstyles, no Playable Races, and the problem that the Protagonist 1, repeat just what you was reading already to choose your answer or 2. Says something different then that you wantet to say because it was not clear.
If they would spend unlimited money in Voice over it could be cool. But since they have to keep an eye on financials it limiting the game way to much for my taste.
You have to keep in mind that every single Spoken Word costs them Money. So they will try to keep the Spoken words at a minimum for the PC.
In my Personal Opinion they should kill that Money devourer and spend the money on the gameplay and options.
I dont say Voiced Protagonist is a bad thing in the first place. But i think other things are more important and you cant have it all.
#163
Posté 18 janvier 2013 - 06:41
Only if we can get intra-class combos back, too. And slow down the combat so cross-class combos don't happen so fast that we miss them.Mantaal wrote...
So far it seems there are the "I love DA2 and want it all" peoples then the "I hate DA2 i want nothing from it" Peoples and (I think) the majority of Peoples can agree there are a few things in DA2 worth keeping. Like Cross class Combos.
I never once did a cross-class combo on purpose in DA2, partly because the combat moved to quickly for me to keep track of enemies' status effects, and partly because the difficulty was so low that combos were never necessary.
In theory, cross-class combos are cool. I love the idea. But I never got a chance to use of enjoy them in DA2.
Also, I'd like to add melee friendly fire to the list of DA2 features I like and want to keep. Melee friendly fire was a terrific idea, and I was annoyed when it was partly removed from the game with patch 1.03.
Modifié par Sylvius the Mad, 18 janvier 2013 - 06:41 .
#164
Posté 18 janvier 2013 - 06:51
- The combat EXCEPT the ridicilous animations and button mashing. ( In other words, find a good balance between the combat of DAO and DA2. Something I like to point out is for example the movement and attack speed of enemy NPC's of DA2, it seemed not to be as absurd as the players and not as slow as in DAO, that would be a good start ).
And.. That's pretty much it I guess, perhaps I shouldn't even have posted at all, since the above is not really something unique to DA2..
#165
Posté 18 janvier 2013 - 06:51
Yrkoon wrote...
No.. Ingredients are not currency. Money is currency. And a good crafting system should not require a middle man (merchant, order catalogue), or money. A penniless crafter should be able to:Plaintiff wrote...
In pretty much every game where it exists, crafting is no different from shopping in terms of mechanics. You're just using a different currency.
1) go out and find raw materials
2) put them together to create an item
As it stands, there are quite a few games out there that do crafting mechanics well (Skyrim. And Neverwinter Nights 2 come immediately to mind), but neither of the DA games have suceeded in it at all. it's almost a compliment to DA2 that it at least did away with even the illusion of crafting, as opposed to what DA:O did, which was try, and fail miserably.
Usually, the type of system you're talking about is incorporated as a money maker, letting you create potions with no start-up capitol and sell them to various shops. Other than that, it's just ridiculously tedious, unless there is some way to mass produce. I don't believe dragon age was ever intended to have such a system.
#166
Posté 18 janvier 2013 - 10:48
#167
Posté 18 janvier 2013 - 01:18
Thats all.
There is nothing better in game than it was in Origins. So, there is lot of things I don´t want.
#168
Posté 18 janvier 2013 - 01:35
Otherwise everything should come from DAO
#169
Posté 18 janvier 2013 - 02:22
NONE becouse DA 2 sucked in every possible way.
- Boring story with your actions not having realy any impact.
- extremely repetetiv combat system. Felt like i was playing a very bad hack n slay.
- shallow NPCs with no personality at all.
- the "crafting" system is a joke at best.
- 0 variety in the enviroments. Kirkwall felt like it was a dead city.
- Hawk is a boring and uninteressting character.
and i could keep on but i do not feel like wasting too much time with this disgrace of a game.
#170
Posté 18 janvier 2013 - 02:45
xXRazen wrote...
How much DA 2 do i want in DA:I?
NONE becouse DA 2 sucked in every possible way.
- Boring story with your actions not having realy any impact.
- extremely repetetiv combat system. Felt like i was playing a very bad hack n slay.
- shallow NPCs with no personality at all.
- the "crafting" system is a joke at best.
- 0 variety in the enviroments. Kirkwall felt like it was a dead city.
- Hawk is a boring and uninteressting character.
and i could keep on but i do not feel like wasting too much time with this disgrace of a game.
Look i really understand what you say.
I also agree that DA2 was the worse Game Bioware ever made. And i know alot peoples agree with that. (Just have to take a look at the preview rating on almost every site)
But i have to say that DA][ did almost suck in every possible way. It had its good parts also. Most of them need a bit work though. Like the Rivaly system. Its not that cool as it was in DA2 but it could be really cool.
An other thing is the Cross class Combos in battles. In DA][ it wasnt that great since they doesnt really matter. Who cares if you make an Combo on 1 or 2 enemys of those 40 you slaugher per wave? But in a good Combat system the Combos could be really cool.
Saveing wile you move on was good too.
And i really like the new Qunari look.
I think its also a good way to make more romances possible for both Genders. I only wish there would be a button in the Options or Charakter generation where you could set your personal sexual preferrences. Sometimes it irritates me when a Guy tries to flirt with my Charakter. Not that im against that at all. It would just be nice to have a option to turn it off if you dont want it. Same for gay peoples. They could turn off the flirt attempts from Girls and so on.
It would be cool to stay friends with Anders without jumping in his bed :)
Modifié par Mantaal, 18 janvier 2013 - 02:49 .
#171
Posté 18 janvier 2013 - 03:04
Asking how much DA2 you want in DA3 is like asking how much prune juice you want dumped into your favorite beverage.xXRazen wrote...
How much DA 2 do i want in DA:I?
NONE becouse DA 2 sucked in every possible way.
#172
Posté 18 janvier 2013 - 03:04
For me, pretty much the only thing I thought was an improvement from DA2 was the design of the skill trees. Larger trees with optional upgrades is a good thing. However, the skills themselves - as well as the attributes - need to be redesigned to allow for more variety and fewer redundancies.
Sylvius the Mad wrote...
In theory, cross-class combos are cool. I love the idea. But I never got a chance to use of enjoy them in DA2.
My problem with CCCs is twofold. First, they require you to have a specific party setup for maximum efficiency. Also, there are no downsides to using them. The choice to use them is not tactical because there is never any reason not to.
Also, I'd like to add melee friendly fire to the list of DA2 features I like and want to keep. Melee friendly fire was a terrific idea, and I was annoyed when it was partly removed from the game with patch 1.03.
I agree with that, as long as it's handled on a skill-by-skill and possibly weapon-by-weapon basis. Skills like whirlwind should have a higher friendly fire rate than skills like deadly strike. Bows and two handed swords/polearms should also carry a higher risk than swords or daggers.
#173
Posté 18 janvier 2013 - 05:25
In fact, if it turned out that DA2 was all just a crazy dream Varric made in his head, I would be thrilled.
#174
Posté 18 janvier 2013 - 08:08
Modifié par Dabrikishaw, 18 janvier 2013 - 08:33 .
#175
Guest_krul2k_*
Posté 18 janvier 2013 - 08:14
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