ShadowDragoonFTW wrote...
How so? I've seen plenty of console games that use camera angles like that. Some are RPG, and some are Hack-and-Slash, but I've seen a few work like DA would with it.Fiddles dee dee wrote...
DA:I will be for consoles as well as PC, consoles have immense difficulty handling the camera option you're talking about. It would absolutely work for PC but if you were a developer would you want time taken away from other areas for a camera angle that only 20% of your audience will ever even have the option of seeing?
I haven't played DA on a console though, so I could be missing something, but how did DA:O handle character movement and selecting separate companions for things? Did they use a Move-To-Clicked-Position option, or was it direct movement controlled? If it's the former, I see no issue whatsoever. With the latter, however, that would of course need a bit of work.
As a console player i can answer your question. The main problem i had with DA:O was there the lack of move-to-point command, which they implemented in DA2. You use the left stick to move the character and the right stick to control the camera. If you, for example, want to target and issue an attack on a enemy far away you could just bring up the radial menu and "aim" it thowards the enemy and press X (for a PS3 player). And i really love that system but if you in addition to that system can get a overhead view and issue orders it would be near perfection.





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