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The spiritual Successor to Baldurs Gate


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#51
AlexMBrennan

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Can Dragon Age 3 not be something we've seen before?

That's because it's difficult to keep making entirely new and original content that everyone will enjoy. If you like Rock, you'll mainly buy Rock music. Rock bands will keep making Rock music because that's what the people buying their music want to hear.
If you suddenly switch genres, then obviously those people buying your music looking for Rock will be disappointed.
Is that so hard to understand? What exactly do you want?

#52
tishyw

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PC players were shafted in DA2, not only did they loose the isometric view that they had in Origins, but they couldn't 'zoom' in during combat to place AOE spells/effects properly, a feature that was included for the console players.
I agree with the OP, I'd be overjoyed if they brought the isometric camera option back but I can't see it happening.

#53
Renmiri1

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Viidicus wrote...

 can we keep it that way?


No

This is not Baldur's Gate 3, this is DA3

Already have way too much whinning that it isn't a DAO clone here, please don't add games that aren't in the franchise to it.

#54
Talonfire

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Renmiri1 wrote...

Viidicus wrote...

 can we keep it that way?


No

This is not Baldur's Gate 3, this is DA3

Already have way too much whinning that it isn't a DAO clone here, please don't add games that aren't in the franchise to it.


It's not Baldur's Gate III no, but Dragon Age was marketed as a spiritual successor to Baldur's Gate so it's hardly unreasonable for folks like the OP to request some elements from those games in a sequel. Particularly elements that were actually present in Origins but were for some strange reason dropped for Dragon Age II.

Modifié par Talonfire, 18 janvier 2013 - 02:57 .


#55
Faust1979

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AlexMBrennan wrote...

Can Dragon Age 3 not be something we've seen before?

That's because it's difficult to keep making entirely new and original content that everyone will enjoy. If you like Rock, you'll mainly buy Rock music. Rock bands will keep making Rock music because that's what the people buying their music want to hear.
If you suddenly switch genres, then obviously those people buying your music looking for Rock will be disappointed.
Is that so hard to understand? What exactly do you want?


Like when Oingo Boingo went from making new wave pop music to boring slow alternative rock music?

#56
TheRealJayDee

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I tried to play Baldur's Gate around the time it was released, and couldn't get into it. I bought it on GOG.com a while ago and gave it another try, and although I made it a little farther than back in the day I still couldn't really get into it. Something just didn't click. And the issue can't simply be "it's an old game", because it wasn't when I first played it and there are other old games I can replay endlessly (Master of Magic will always be one of my favourite strategy games).

I loved pretty much everything about DA:O from the start. There were imperfections and flaws, sure, but all in all it was one of the most pleasant gaming experiences I'd had in years and actually brought me back into PC gaming. And as a "new fan" to Bioware.

I just hope DA3 will be able to captivate me as DA:O did...! Image IPB

Modifié par TheRealJayDee, 18 janvier 2013 - 03:05 .


#57
PaulSX

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I hope they can bring the sense of exploration in the original baldur's gate back.

#58
Allan Schumacher

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Foopydoopydoo wrote...

Am I the only one ever not to play Baldur's Gate?


I recommend it.  The second one is one of my favourite games.

If you haven't played Planescape: Torment, however, we cannot be friends.

#59
TheJediSaint

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Allan Schumacher wrote...

Foopydoopydoo wrote...

Am I the only one ever not to play Baldur's Gate?


I recommend it.  The second one is one of my favourite games.

If you haven't played Planescape: Torment, however, we cannot be friends.


*slinks away in shame* :crying:

#60
Direwolf0294

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Foopydoopydoo wrote...

Am I the only one ever not to play Baldur's Gate?


I haven't played it either. I keep hearing how great it is, but looking at screenshots of it and reading how it plays it just does not seem like the type of game I'd enjoy.

More on topic, I generally don't enjoy an isometric view, and I think when it comes to RPGs it's the worst view possible for one. If they want to add it as an option I'm fine with that, but not if they build the games combat encounters around the assumption that the player's using that view. I felt that was a huge problem with DA:O. I played DA:O with the camera behind my character, but often times during encounters it felt like the developers expected me to be playing with the camera zoomed all the way out, and I didn't like that.

#61
Iakus

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TheRealJayDee wrote...

I tried to play Baldur's Gate around the time it was released, and couldn't get into it. I bought it on GOG.com a while ago and gave it another try, and although I made it a little farther than back in the day I still couldn't really get into it. Something just didn't click. And the issue can't simply be "it's an old game", because it wasn't when I first played it and there are other old games I can replay endlessly (Master of Magic will always be one of my favourite strategy games).

I loved pretty much everything about DA:O from the start. There were imperfections and flaws, sure, but all in all it was one of the most pleasant gaming experiences I'd had in years and actually brought me back into PC gaming. And as a "new fan" to Bioware.

I just hope DA3 will be able to captivate me as DA:O did...! Image IPB


The first BG is pretty light on story and charactariztion without mods (and some really good ones are out there).  The second game, however, is probably one of the best games Bioware has ever made, and I highly recommend it .  You do not need to play the first game , to understand the second,    You could definitely see how Dragon Age: Origins was the spiritual successor:  Followers with their own personalities and agendas, some with their own personal missions.  A complicated, almost tragic villain. Forging alliances and gathering resources to stop said villain,   An enormous area to operate in with absolutely mind boggling amounts of content you can't possibly complete in one playthrough (seriously, you can't.  Some of it's class specific)

#62
AlanC9

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tishyw wrote...

PC players were shafted in DA2, not only did they loose the isometric view that they had in Origins, but they couldn't 'zoom' in during combat to place AOE spells/effects properly, a feature that was included for the console players.
I agree with the OP, I'd be overjoyed if they brought the isometric camera option back but I can't see it happening.


I'm OK with not being able to place spells precisely.... never quite understood how my 3.5 D&D characters managed to do it. Probably because I started with AD&D, where you couldn't be precise because you called your action before rolling initiative, so you were just guessing where everyone was going to be when the thing went off.

Though I really like the iso view.

#63
Rawgrim

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AlanC9 wrote...

tishyw wrote...

PC players were shafted in DA2, not only did they loose the isometric view that they had in Origins, but they couldn't 'zoom' in during combat to place AOE spells/effects properly, a feature that was included for the console players.
I agree with the OP, I'd be overjoyed if they brought the isometric camera option back but I can't see it happening.


I'm OK with not being able to place spells precisely.... never quite understood how my 3.5 D&D characters managed to do it. Probably because I started with AD&D, where you couldn't be precise because you called your action before rolling initiative, so you were just guessing where everyone was going to be when the thing went off.

Though I really like the iso view.


thats because Wizards of the coast never bothers with explaining how things work. You just get stuff for no reason. Like class feats. I played as a ranger once, used a two-handed sword. i leveled up and the rules told me to pick between archery or dual-wielding. Since my character now had, for some reason, gotten very good at it.

#64
Thomas Andresen

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Rawgrim wrote...

thats because Wizards of the coast never bothers with explaining how things work. You just get stuff for no reason. Like class feats. I played as a ranger once, used a two-handed sword. i leveled up and the rules told me to pick between archery or dual-wielding. Since my character now had, for some reason, gotten very good at it.

You wouldn't have had that problem if you'd read the rulebook. Which you should have if you played with pen and paper. Because then, when picking the class, you would read about how does this class develop with experience. If a video game fails to convey that, it's not Wizards of the Coast's fault unless they actually developed the game, which to my knowledge, they've never done yet.

#65
Das Tentakel

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Yrkoon wrote...

addiction21 wrote...


If that's what you want fine but before anyone carries on will anyone provide an actual detailed explanation (evidence and links required) to what was exactly meant by that rather vague marketing statement?

It doesn't mean a damn thing  to anyone but  the marketing guy who came up with it.  And my guess is that what he meant by it  was:  Hey guys, if you liked The BG series, take a look at Dragon Age.... you might like it too!

And  personally,  that actually suceeded in hooking me in.  And.... I DID love  Dragon Age Origins, but I loved it for completely different reasons, because it didn't remind me of Baldurs Gate in the slightest.  In fact,  they couldn't have made it more different if they tried.    if anything, Dragon age reminds me more of Neverwinter Nights than Baldur's gate.  Had they called it the spiritual successor to Neverwinter Nights, it would have been a far more accurate statement, and I'd be able to give you a rather long list of things, both fundamental and minor, that the two games have in common.


A good friend of mine - once a fanatical BG I and II player and a very experienced DM and CRPG player - got into DA:O recently after trying it out on my PC. He immediately recognised the BG influence in DA:O, and it was one of the main reasons he liked it. Personally, I agree with you that DA:O feels much more like the 'son' of Neverwinter Nights (I AND II, both structurally and in terms of visuals - look, colour scheme etc.).
If I follow my gut feeling, I would say that is even more the case with DA2, which has more of that 'cardboard background' feeling that NN I and II had.

Anyway, 'spiritual' implies the absence of a 'biological' or 'genetic' link between BG and DA:O, more along the lines of 'influence', 'structural similarity' and perhaps 'thematic similarity'. Though the last only in the most general sense I suppose (tactical fantasy combat game narratively 'window-dressed' by a simple basic 'gather allies and defeat the Big Bad' plot).

It will be interesting to see if DA3 is closer to DA:O/BG in general 'feel', or to DA2. I suspect it won't be the latter.

#66
Rawgrim

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Thomas Andresen wrote...

Rawgrim wrote...

thats because Wizards of the coast never bothers with explaining how things work. You just get stuff for no reason. Like class feats. I played as a ranger once, used a two-handed sword. i leveled up and the rules told me to pick between archery or dual-wielding. Since my character now had, for some reason, gotten very good at it.

You wouldn't have had that problem if you'd read the rulebook. Which you should have if you played with pen and paper. Because then, when picking the class, you would read about how does this class develop with experience. If a video game fails to convey that, it's not Wizards of the Coast's fault unless they actually developed the game, which to my knowledge, they've never done yet.


I was talking about the rulebook. My ranger used a two handed sowrd. I didn`t want archery or two weaon fighting, but the class skills forced it onto my character. I got good at one of the two without it being my choice. The rules doesn`t really say why I get good at one of the two. Just that I have.

#67
daft inquisitor

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Allan Schumacher wrote...

Foopydoopydoo wrote...

Am I the only one ever not to play Baldur's Gate?


I recommend it.  The second one is one of my favourite games.

If you haven't played Planescape: Torment, however, we cannot be friends.

I don't know, some things about that game kind of rubbed me the wrong way.

Like the chaste fallen succubus love interest. That was just batty;) *rimshot*

#68
TheRealJayDee

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Allan Schumacher wrote...

Foopydoopydoo wrote...

Am I the only one ever not to play Baldur's Gate?


I recommend it.  The second one is one of my favourite games.

If you haven't played Planescape: Torment, however, we cannot be friends.


Yay, we can be friends then! Image IPB 

iakus wrote...

The first BG is pretty light on story and charactariztion without mods (and some really good ones are out there).  The second game, however, is probably one of the best games Bioware has ever made, and I highly recommend it .  You do not need to play the first game , to understand the second,    You could definitely see how Dragon Age: Origins was the spiritual successor:  Followers with their own personalities and agendas, some with their own personal missions.  A complicated, almost tragic villain. Forging alliances and gathering resources to stop said villain,   An enormous area to operate in with absolutely mind boggling amounts of content you can't possibly complete in one playthrough (seriously, you can't.  Some of it's class specific)


I've heard nothing but good things about BG2, and I'd really want to give it a try. Thing is - as soon as I know sequels have a direct connection with previous games I have serious problems playing a game with a "2" or "3" in the title unless I have finished the predecessors. Hurm, I'll think of a way to deal with this. It's not like I had too much time for gaming atm anyways... :(

#69
Wulfram

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Allan Schumacher wrote...

If you haven't played Planescape: Torment, however, we cannot be friends.


What if we played the first bit of it and then got bored?

#70
daft inquisitor

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Wulfram wrote...

Allan Schumacher wrote...

If you haven't played Planescape: Torment, however, we cannot be friends.


What if we played the first bit of it and then got bored?

I don't think that would be a good thing in Allan's eyes. :whistle:

#71
Althix

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Wulfram wrote...

Allan Schumacher wrote...

If you haven't played Planescape: Torment, however, we cannot be friends.


What if we played the first bit of it and then got bored?

then you have no idea what good rpg is

#72
Guest_simfamUP_*

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Allan Schumacher wrote...

Foopydoopydoo wrote...

Am I the only one ever not to play Baldur's Gate?


I recommend it.  The second one is one of my favourite games.

If you haven't played Planescape: Torment, however, we cannot be friends.


Yay! I have a chance at being friends :D

#73
Guest_simfamUP_*

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secretsandlies wrote...

Wulfram wrote...

Allan Schumacher wrote...

If you haven't played Planescape: Torment, however, we cannot be friends.


What if we played the first bit of it and then got bored?

then you have no idea what good rpg is


HEY! Let's not start a fight. PST is my favourite game EVER, but I can understand that it's a very slow game, and perhaps not for everyone.

#74
Althix

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ahh.. Planescape. I remember that spell a giant cannon shot or feeding a tiefling to that monster for knowledge. Angel-priest, giant talking rats. good times. and a flying skull... Morte? right?

p.s. yes i belive the fact that you can complete a game with out fighting is not for everyone.

Modifié par secretsandlies, 18 janvier 2013 - 01:03 .


#75
daft inquisitor

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I don't think it's possible to get any of the "true" endings without fighting at all though, right? The last area, the castle, had enemies EVERYWHERE.