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The spiritual Successor to Baldurs Gate


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#101
HTTP 404

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Plaintiff wrote...

Why is the tactical camera core to the "spiritual' essence of Baldur's Gate?


Its funny, as gamers we take huge stock on perspective.  Third-person, first person, bird eye, tactical view all of sudden change what a game is.

#102
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..

Modifié par HTTP 404, 19 janvier 2013 - 07:49 .


#103
daft inquisitor

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hoorayforicecream wrote...

Upsettingshorts wrote...

ShadowDragoonFTW wrote...

 (I feel safe in saying this) majority of Dragon Age players are people who also played Baldur's Gate.


I honestly doubt it.


Baldur's Gate sold around 2 million copies, so the numbers would suggest that the majority of dragon age players didn't necessarily play Baldur's Gate.

To be fair, Baldur's Gate came out in a time when pirating/cracking/"borrowing" games was at its highest. Their form of copy protection was to make it so the game referenced the CD at certain sections, so you had to keep it in the disk tray. Easiest thing ever to circumvent, by just making an image of the game disk, and using a tool that faked CD drives and mounted ISOs in them. "daemontools" was the big one back then. Oh, memories...

My point being, you didn't have to buy the game to play it, and as widely acclaimed as Baldur's Gate was to CRPG fans, I still feel confident in my previous statement.

That said, I want to add that Baldur's Gate was actually the first game I purchased when my family got our first computer, and I bought BG2 less than a year after. Spectacular games, but they're showing their age, because the install CD's occasionally don't work anymore...

As for the "spiritual successor" thing, I don't recall watching a single developer interview pre-release that didn't mention Baldur's Gate in some regard. They were really harping on that for the longest time. But, you are right that they never pitched DA2 in the same regard. Though I will say that the dev interviews really pushed the feeling that they wanted the whole series driven in that direction. I dunno, maybe they changed their minds after DA:O actually released.

Modifié par ShadowDragoonFTW, 19 janvier 2013 - 11:13 .


#104
Talonfire

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ShadowDragoonFTW wrote...
Though I will say that the dev interviews really pushed the feeling that they wanted the whole series driven in that direction. I dunno, maybe they changed their minds after DA:O actually released.


I think that's exactly what happened, I remember reading an  interview about Dragon Age II where one of the folks at BioWare said they wanted to make Dragon Age more of its own thing as opposed to just the successor to Baldur's Gate.

Modifié par Talonfire, 19 janvier 2013 - 05:00 .


#105
zyntifox

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I understand why they would want to make a Mass effect in fantasy setting. It is an proven game type that has an broad appeal. What i don't understand is why they would want to change an already existing franchise that has a different focus than Mass effect into one. They should instead have created a new franchise with this focus from the get-go and kept the Dragon age franchise true to DA:O. Since DA:O proved that there is a demand for the non-Mass effect RPG they would have had three strong franchises, assuming that the new franchise they create is interesting enough.

Modifié par Cstaf, 19 janvier 2013 - 07:04 .


#106
daft inquisitor

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Something changed after DA:O to make them want to change the series, I suppose. Maybe it had to do with all of the content that was cut from DA:O, the stuff they weren't able/allowed to implement? Maybe they wanted the series to go in this direction to begin with, and they were just touting the BG name to drum up interest in the first title before they transitioned?

Who knows. We likely won't see where the series overall is heading until DA3 comes out. I'm hoping that one really blows me away -- don't get me wrong, I liked DA2, but I hated that it didn't have the same spirit that DA:O did.

#107
Cimeas

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ShadowDragoonFTW wrote...

Something changed after DA:O to make them want to change the series, I suppose. Maybe it had to do with all of the content that was cut from DA:O, the stuff they weren't able/allowed to implement? Maybe they wanted the series to go in this direction to begin with, and they were just touting the BG name to drum up interest in the first title before they transitioned?

Who knows. We likely won't see where the series overall is heading until DA3 comes out. I'm hoping that one really blows me away -- don't get me wrong, I liked DA2, but I hated that it didn't have the same spirit that DA:O did.


It's quite simple really.  As a writer, it's a lot more fun to build content where the main character has a voice, emotions, feeling than when they do not.  

#108
zyntifox

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ShadowDragoonFTW wrote...

Something changed after DA:O to make them want to change the series, I suppose. Maybe it had to do with all of the content that was cut from DA:O, the stuff they weren't able/allowed to implement? Maybe they wanted the series to go in this direction to begin with, and they were just touting the BG name to drum up interest in the first title before they transitioned?

Who knows. We likely won't see where the series overall is heading until DA3 comes out. I'm hoping that one really blows me away -- don't get me wrong, I liked DA2, but I hated that it didn't have the same spirit that DA:O did.


I liked DA2 as well for what it is. The problem i have with it and the Mass effect series, which i like as well, is that i can't roleplay in them. And since they are keeping the biggest hurdle for me, in terms of roleplaying, in DA3 which is the paraphrases i won't be able to roleplay in that one either. And it is a shame because Bioware have always been the go-to developer when it comes to playing games that i can roleplay in.

#109
zyntifox

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Cimeas wrote...

ShadowDragoonFTW wrote...

Something changed after DA:O to make them want to change the series, I suppose. Maybe it had to do with all of the content that was cut from DA:O, the stuff they weren't able/allowed to implement? Maybe they wanted the series to go in this direction to begin with, and they were just touting the BG name to drum up interest in the first title before they transitioned?

Who knows. We likely won't see where the series overall is heading until DA3 comes out. I'm hoping that one really blows me away -- don't get me wrong, I liked DA2, but I hated that it didn't have the same spirit that DA:O did.


It's quite simple really.  As a writer, it's a lot more fun to build content where the main character has a voice, emotions, feeling than when they do not.  


The voice was never a problem for me, nor something that enhanced the game either for that matter. I can turn the dialogue voice level to zero to fix that; it's the guessing game that is the dialogue system that ruins it for me.

#110
daft inquisitor

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I can't tell you how many times something happened in ME1 where I saw a response that sounded like, "Okay, polite disagreement", but ended with me slamming a guy into a wall.

Not... the best system. It's a complaint I will continue to make, because it's something that continuously happens. (Even adding the icons in ME2 and DA2 still had crap like that happening more often than I'd like.)

#111
Eternal Phoenix

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ShadowDragoonFTW wrote...

I can't tell you how many times something happened in ME1 where I saw a response that sounded like, "Okay, polite disagreement", but ended with me slamming a guy into a wall.




Okay maybe that's an over-exaggeration of what happens in ME/DA2 but the dialogue wheel does often lead to wanting to have more knowledge over what your character is going to say prior.

Modifié par Elton John is dead, 19 janvier 2013 - 08:48 .


#112
Cimeas

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Cstaf wrote...

Cimeas wrote...

ShadowDragoonFTW wrote...

Something changed after DA:O to make them want to change the series, I suppose. Maybe it had to do with all of the content that was cut from DA:O, the stuff they weren't able/allowed to implement? Maybe they wanted the series to go in this direction to begin with, and they were just touting the BG name to drum up interest in the first title before they transitioned?

Who knows. We likely won't see where the series overall is heading until DA3 comes out. I'm hoping that one really blows me away -- don't get me wrong, I liked DA2, but I hated that it didn't have the same spirit that DA:O did.


It's quite simple really.  As a writer, it's a lot more fun to build content where the main character has a voice, emotions, feeling than when they do not.  


The voice was never a problem for me, nor something that enhanced the game either for that matter. I can turn the dialogue voice level to zero to fix that; it's the guessing game that is the dialogue system that ruins it for me.


I think it's because sometimes you, as a writer, have a scene in mind where Hawke is crying or screaming or shouting at someone or whatever, and it's very hard to say "no, what if the player doesn't want to do that", when it all comes together in your head. 

#113
zyntifox

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Well in my opinion then you are no longer roleplaying. I don't want this thread to be turned into a "what is a RPG" thread, because they have a short lifespan, but if the writer wants to convey those characteristics they really should be writing for a movie or a adventure game. Anyway a good writer, which David Gaider undoubtly is (probably the best in the industry), can work around things like that without forcing it on the character and leave it as an option.