BleedingUranium wrote...
Aaleel wrote...
"Saving everyone only happens in vids. There will be sacrifices, and being in command is making sure they serve the greater objective. That's a reality for all soldiers in command and on the ground."
Spoken by Shepard. Couldn't have said it better myself, Destroy all the way baby.
That's a great line! When was that though, I can't place it.
@3D
I understand the idea of not making a decision when you don't know the consequences, but by your logic Shepard wouldn't have done most of the things you have to do throughout the series, since you're not using any metagaming. The difference here is that this is almost the only time in the entire series you're given the option to opt out, and it was only added because fans demanded it.
Not true. In my game Shepard left no question unasked. At the end, Shepard challenges nothing and things that BW included that added to the dialogue really don't explain anything or fix what always was wrong. Shepard doesn't ask anything relevant. Shepard asks how synthesis happens, but not how it could happen. The kid explains superficially what it does, but not how it does what it does. You need to go over all that is said and then question if you get answers to any real questions. Who made the crucible? You would not know them and there's (little or no) time to explain. Well, there would be time if you would just give the reapers a break. But, then again why is the kid in a hurry? Why was it necessary to move the citadel to Earth and make harvesting faster? Why doesn't Shepard talk about the geth and EDI, especially if one choice means their destruction? One reference to them.
And in my games, Shepard always had enough information to make a choice and also had a choice that she could make that kept her personality and character intact. I didn't have to meta-game any of it. And I never looked to see if one decision was the "best" to make until I got to the end (the original endings) and got the gasp ending and wondered what mistakes I had made to get such a horrible ending and to have no way to win the game. Surprise was on me.
Fans did want a Refusal ending/choice, but by and large what they wanted was not what was given. They wanted the kind of Refuse that many have still repeatedly asked for. As I said they wanted one that would shut the brat up and that would give Shepard back a spine, and that would also have a way even if difficult, to victory, a real one.
The only example in any of the games that is any thing like what you have to do at the end of ME3 is in the Arrival. After playing it once (I hated it), I've never played it again for fun or for the story. And it was created by Mac Walters who said the galaxy would be a wasteland after ME3 (said this in Feb.). Then, when the EC was released, he and Hudson said they didn't know why fans thought the galaxy would be destroyed at the end of ME3. And they're responsible for this stuff-but they can't even remember their own statements and story.
Modifié par 3DandBeyond, 18 janvier 2013 - 04:24 .





Retour en haut






