BleedingUranium wrote...
snipped
By refusing to act, you're showing that you don't have the courage to do what is necessary to win. You can pretty it up however you want, but it's no different that getting onto the Collector base and neither destroying nor purging it, just leaving the base there; letting yourself, all your squadmates, and all your crew die, with no reason to think anyone else would ever get the chance to destroy the base. It's a Critical Mission Failure, nothing more.
This is something that people often state in order to insult the poster. In fact, it is one of the most ridiculous of statements. Since when did choosing to fight and do the difficult thing, rather than making a fairly easy decision (because you get it all over with quickly and use cold calculus rather than your heart and your brain) ever equal the lack of courage.
It is extremely different from deciding to so something at the collector base and that is a fallacious argument. I have no idea how you can even compare the two. One is about killing a lot of allies and you can pretty that up and say it's not about them being synthetics-it is about killing a lot of people that may well be your friends and best allies.
Except in part your comparison could be true, if the choice is to give up and do what the enemy wants and shoot your friends, or choose to stand and fight. There's nothing cowardly about choosing to stand and fight especially if the odds are against you, and that is exactly why I think that Destroy or any of the choices is actually more of an easy way out.
It's like creating a computer to decide a war. The computer calculates the casualties and those people must submit to extermination chambers to be killed. That's a Star Trek episode. It's also what is so wrong about making a choice. The casualties are decided for Shepard, the cost determined by a flip of the switch. But war is supposed to be ugly and should be lived through, even died through, in order for war itself to always be something that is despised and avoided. A war with the reapers is still the same thing, because the kid is providing the computer that decides what will be sacrificed in order to end the war or solve his problem-take your pick.
I ask you to again take a look at what real people determine to do in their own lives. They could sit back and live under dictatorships or despots or idiots and have no freedom or free will, or they can choose to fight and even die and even lose. Shepard said, in my game, that it isn't just about surviving and real people are proving that right now in the real world. They are not willing to sacrifice anyone to do what their enemy wants them to do. They choose to fight.
Modifié par 3DandBeyond, 18 janvier 2013 - 06:48 .





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