Personal story:
DAO is very paternalistic and "on rails": Warden leads, picks the battles, picks the routes, decides if when and where pretty much everything will be done. The very few external circunstances that affect the Warden are so major that you don't feel coerced but they are coercion: End Blight, End Civil War, Defend Denerim. besides that, the only other fixed point is the origin on how you became a warden and Zevran trying to kill you. Well, if you ignore the blight, civil war and Denerim defense then ya, it is an open world and Warden decides everything on it. Yet you CAN NOT go to Orlais and get help right after Ostagar (or ever). Your Warden also CAN NOT say "scr*w the civil war, I'm going to Kirkwall, Nevarra and get help. And you absolutely CAN NOT opt to battle the Archdemon from Orzumar, the dwarven city wich is much better defended. Think about it: why go to Denerim when most of your troops are not coming from there ? Orzumar is closer to the Earl's castle, the mages tower and the forests, has resisted assault by darkspawn for thousands of years and full of dwarfs who have spent their life battling Darkspawn.And has very good defense lines and is able to resist sieges for a long time. It has done so in the past!
Note that not one of the issues above has anything to do with who the Warden is or how the Warden's personality is.
On DAO you are just as helpless as in DA2, but you don't feel it because there is no companion who disagrees with you. No one says "scr*ew Loghain, lets find the other Wardens outside Ferelden". No one says "Let's bunk in Orzumar". Everything is presented as the only course to take and you get fooled thinking it was your decision when in reality you didn't decide a thing, you just moved on the rails the game made for you.
On DA2, Bethany / Carver disagree with going to Kirkwall right off the bat. Going to the Deep Roads is debated, discussed and pros and cons brought up and Hawke is forced to agree to go, but you get shown alternatives. Your companions have their own minds and are very vocal about it. The Qunari problem ? Endless debate, several diverging opinions, Hawke gets pushed every way imaginable. Then the sh*t hits the fan (TSHTF) Hawke has to think on his / her feet and take care of the mess. TSHTF too on DAO but you were never aware there were other ways to solve it so you never agonized over it.
Well, guess what ? RL teamwork is a lot more like DA2 then DAO. When you lead a team you lead much better when you debate decisions with them and let them show you pros and cons before deciding. And even when you and teamates agree, and there is a clear "good" plan, sometimes TSHTF and you have to roll with the punches and lead your team out of the mess the best way you can.
Independant Companions:
This is Hawke: A well seasoned leader that listens to his / her team and respects their input. The team has plans and goals but is flexible enough to be able to act when nothing goes according to said plan. They respect each other and trust each other and consider they are getting their goals met, hence they stay together. Their friendships are very strong and as Isabella says "there is no one else I'd want having my back", they and Hawke see each other as equals. Several of your compoanions have their own lives and goals and they pursue them sometimes without telling you (Isabella, Fenris). You know they can and will leave someday, while on DAO you know your team will not leave you until the Blight is over.
Is a much closer relationship TO ME, when you treat the companions as equals, not as serfs. You don't have to keep buyng gifts or agree with them on every detail. You just have to show you listen and you take their views seriously. You may fail in their "loyalty quest", like never fixing Merril's mirror, but she doesn't dump you and the team. She knows you did what you could (or refused because you thought it was a big mistake). Friends do that sometimes, as Aveline learned.. Sometimes friends are pushy and ignore your wishes, when they are convinced you are doing a mistake.
No one has to be "hardened", they evolve together with Hawke. As equals. TO ME that shows a lot more personality then the DAO way where everithing is up to the Warden, like everything is up to "daddy" or "mommy".
Modifié par Renmiri1, 17 janvier 2013 - 10:54 .





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