Sir JK wrote...
Wulfram: Fair enough. I thought there were, but I think I can see your point regardless. It is something the game could have done much better, that I think is certain. The structure was that of a personal story, even if the ability to express the internal journey lacked in execution.
Etheral Writer: I don't think family is required for a personal story at all. It is something relatable, since all of us have a family, but not crucial for a personal story. I could easily see a personal story where you only meet strangers and visit alien enviroments.
What defines a personal story is that the journey primarily takes place within. The external factors are distractions, lessons or caused by the internal challenges that need to be overcome.
I disagree. A story cannot just take place within and have no outward display and still be labeled a personal story. If that were the case, you could read a history textbook outlining the events of the reign of Cardinal Richilieu and his actions and have that be a "personal story," despite it being in a textbook and us having no idea what type of internal or emotional struggles Richilieu underwent.
If we think about Hawke as being an Origin, that of a refugee fleeing from a Blight-devastated Lothering, we can begin to see how this was an attempt at a more personal story. The amount of reactivity to that origin is pretty stunning (if it were an option). Hawke arrives with family members (and is either an Apostate Mage or has an Apostate Mage sibling) and a companion they recruited on their flight of Ferelden and with a mission to deliver the amulet to Sundermount for Flemeth. This Origin is then referenced multiple times, with your family being tied into the main story and the actions of your family members tying into things.
Let's imagine, instead, that there were multiple Origins. Let's say that, just like with Duncan, Flemeth encountered a different group of travelers, say a group of Dwarves escpaing from the new Dwarven king's reign. Or a Dalish elf who is either chasing the werewolf survivors, or was the last of the their tribe that avoided the butchering the Warden could have unleashed, with a drive for revenge. Or a Denerim noble who had to flee from their city right before the Warden's final battle there.
Most of the game could have played out the same way, in regards to gaining entrance by joining a merc group, attempting to go on the expedition in order to make life much more comfortable, being chosen to deal with the Qunari, keeping peace with the Mages, etc.
I'm not arguing that multiple races should have been in DA2. I'm not even arguing that multiple origins should have been. But if they HAD and they all had the same (or near, I'd take a step or two down on the totally custom story of Hawke's family) elements of reference to where you came from and your Origin, the game would have been heralded as a masterpiece. Well, maybe not a MASTERPIECE (there were still a lot of gameplay issues I had with the game, many of which are starting to come back like flashbacks with a third playthrough I just sparked up), but it would have been viewed as a triumph of giving a more personal story based on the character's background.
Imagine if Hawke's mother dying by the serial killer was a custom content quest series, where each Origin had their own tragedy play out in a (somewhat) similar fashion. Not that you'd have a serial killer zombify a family member via blood magic, but say if you were a dwarf you brought your fiance with you and, now that you had an estate and established a stable home, you all were going to be married. But then Elven Qunari converts kidnapped her and wound up assassinating her, for some plot reason.
Just like Hawke was pitted to take a look at the dangers of blood magic with his mom's death, the above story could show how dangerous the spread of the Qunari faith, especially the fanaticism of early converts that can result in actions outside of that faith, can be. That would be a more personal story for my dwarf origin I just spun up on the fly.
Point being, if Hawke's story was an OPTION, one of many, it would have been viewed as great. But as a stand-alone, it falls short of hooking us in with Hawke's history and personal reasons, yet it also constricts us into dealing with certain undeniable set aspects. Which leaves a lukewarm middle ground that can be dissatisfying to some (if not many).