Is it only me or anyone else had some disappointment too?
I mean the part after getting alliances... King is decided.. and then it's just wham! final fights... I wish we could see more effects of the king and out choices...
The story there is kinda weird too, armies? in redcliffe are stuck in castle, saved by you... Dunno, felt a bit off too.
Also, the donations for alliances are sooo vague. I have no idea what they do and how different it is to, say, donate different levels or types of runes.
And the fight in Denerim... I played in normal setting and didn't really need any help. I mean, its not becouse I'm a good player. I did have a good party but I also had skipped soo many quests and items. The fights just don't require you to have 50 people behind you, with most enemies suddenly becoming one-shot targets. Design-wise, the levels aren't different from any levels you encounter, you know? I mean... Bio may not have given us any option to call for aid and we wouldn't feel it. The number or power of enemies aren't increased from the rest of the game to require a special support or different gameplay.
I'm a big fan of the game and it's one of my favorites, but I sensed some slopiness or as if someone was taken out in haste and the seperations weren't stitched well afterwards. What say you?
Disappointment with late story progress and the work on it
Débuté par
ArathWoeeye
, janv. 08 2010 11:50
#1
Posté 08 janvier 2010 - 11:50
#2
Posté 08 janvier 2010 - 11:59
It would be REALLY hard to make a game about the effects of who you choose as King or Queen, not to mention the role the player had in it. What exactly do you want? Hours of expensive voice acting where you debate last years harvest with the King or Queen?
I agree that the idea of my four companions breaking a siege of Redcliff full of troops is a bit streched... I can only rationalize it by assuming that the bulk of the army is spread out over a large area, possibly still marching towards Redcliff, and it's only a smaller force that is actually in Redcliff.
I agree that the idea of my four companions breaking a siege of Redcliff full of troops is a bit streched... I can only rationalize it by assuming that the bulk of the army is spread out over a large area, possibly still marching towards Redcliff, and it's only a smaller force that is actually in Redcliff.
#3
Posté 08 janvier 2010 - 12:11
Maybe there could be a brief part where the armies actually assemble and get ready. Depending on your king/queen and resources you donated, in addition with a few quests, your forces could shape differently, maybe with the ability to combine forces (like making a dwarf-mage unit). Add a better-designed final-denerim fight and bam! You got a deal of replayability. And that's just a momentary thought.
No need for hours of voice acting, I don't mean chatting with the king, I mean spending sometime in Ferelden under the new ruler's.. rule.
No need for hours of voice acting, I don't mean chatting with the king, I mean spending sometime in Ferelden under the new ruler's.. rule.
#4
Posté 08 janvier 2010 - 12:11
It felt a bit rushed at the end.
But I am not sure how they could have done it differently. For plot reasons the final battle has to happen before any Orlesian wardens can arrive. And once you have control of the big army, you have to do something with it.
Though it would be nice to have a more reflective moment with the party to absorb what happened.
You are now suddenly General of the Ferelden army. Alistair could be King of Ferelden or have left the party. The great hero Loghain could have joined or been killed.
But I am not sure how they could have done it differently. For plot reasons the final battle has to happen before any Orlesian wardens can arrive. And once you have control of the big army, you have to do something with it.
Though it would be nice to have a more reflective moment with the party to absorb what happened.
You are now suddenly General of the Ferelden army. Alistair could be King of Ferelden or have left the party. The great hero Loghain could have joined or been killed.
#5
Posté 08 janvier 2010 - 12:18
Well, you do get a really nice cut scene which does most of what you describe. Shows you the assembled armies marching. You get either Anora or Alistair hold the big pep speech depending on who you choose to rule.
It's simply the nature of the game. It's a four man team game, so they make cut scenes of almost everything else in the game. I'm not saying I loved everything. The whole Battle of Denerim Gate part where you only control yourself and all your companions run amok killing darkspawn felt a bit unsatisfying. I just don't know how they could have done it without turning it into a completely different game.
It's simply the nature of the game. It's a four man team game, so they make cut scenes of almost everything else in the game. I'm not saying I loved everything. The whole Battle of Denerim Gate part where you only control yourself and all your companions run amok killing darkspawn felt a bit unsatisfying. I just don't know how they could have done it without turning it into a completely different game.
#6
Posté 08 janvier 2010 - 12:22
I loved SeanMurphy2's choice of word.
We could use a brief time to absorb what happened. The game prepares you for the changes then in the landsmeet everything happens and everything ends and the last fight begins.
Again, I still think it's a great game, just saying it feels a bit off and I think a minor addition could add a lot. Maybe I should start a mod project =P
We could use a brief time to absorb what happened. The game prepares you for the changes then in the landsmeet everything happens and everything ends and the last fight begins.
Again, I still think it's a great game, just saying it feels a bit off and I think a minor addition could add a lot. Maybe I should start a mod project =P
#7
Posté 08 janvier 2010 - 05:26
But that's the nature of the story: a blight is coming, there's no time for this civil war, and irresponsible people are jockeying for political power at the worst time. Once that political impasse is resolved, there is an urgent need to unite and fight the darkspawn. I suppose that something after the final battle might be appropriate, but I can't really think of what should be done between the landsmeet and the final battle. After all, that's pretty much the point of the landsmeet - choose a leader to fight the darkspawn.
#8
Posté 09 janvier 2010 - 12:00
Well, I'd say armies of 3 races and the circle of magi can't be easy to assemble and get working together, especially considering two races got their leaders assigned recently in the brink of civil war.
And it's not just about that... it's all of the game from the moment you get done with alliances to the last fight that feels rushed overall.
And it's not just about that... it's all of the game from the moment you get done with alliances to the last fight that feels rushed overall.
#9
Posté 09 janvier 2010 - 07:09
If you compare it to the chase for the finish in the two BG gams it does end pretty weakly. I am replaying for the first time and the Circle quest is so wonderfully complicated compared to the late stuff. The game was delayed in release by 6 months and they may have cut some plot corners to get it out in time for Christmas.
#10
Posté 09 janvier 2010 - 08:06
I think the biggest mistake about the ending is when they made the decisions to make Archdemon as the final boss, and the plot as about ending the Blight. Why is it a mistake? Because it puts the main villain as non-speaking creature which means that it can't really build itself as a villain other than showing up here and there on cutscenes/dreams. The game is then forced to put more emphasis on Loghain so much that the game feels more about gathering allies to bring down Loghain on the Landsmeet rather than gathering allies to end the Blight.
So yeah, I agree that the ending feels weak compared to the bulk part of the game in the middle.
So yeah, I agree that the ending feels weak compared to the bulk part of the game in the middle.
#11
Posté 09 janvier 2010 - 07:38
Well given that the ArchDemon and his army are on the march it does not give a whole lot of time for reflection. I think it would have been more interesting to have the civil war still continuing as the ArchDemon attacked. Just to see the reaction from the different factions.
The fact that two of your allies have new leaders does not matter. The dwarves are ready to follow whoever is King. After the Blight is finished they will get back to their internal squabbling. The new Dalish keeper had the position of first to the old keeper anyway, so the Dalish are ready to follow her.
The fact that the ArchDemon was non-speaking did not bother me, though a speaking ArchDemon would have been cool. Hearing the ArchDemon speak on how better the world would be under its rule. Since we would all be of one mind.
The game was probably suppose to be bigger. I think that all the DLC we are seeing was part of the game,but was removed to get the game out the door. The ending could have been stronger, but overall the game is good.
I still think that the Sloth Demon was the real boss in the Circle Tower. Actually much tougher than Uldred.
I think EA told BioWare that they needed to get something out the door. Or BioWare decided something had to go out so money could come in to keep funding new project. I could be wrong. That may be why the ending seems rushed.
The fact that two of your allies have new leaders does not matter. The dwarves are ready to follow whoever is King. After the Blight is finished they will get back to their internal squabbling. The new Dalish keeper had the position of first to the old keeper anyway, so the Dalish are ready to follow her.
The fact that the ArchDemon was non-speaking did not bother me, though a speaking ArchDemon would have been cool. Hearing the ArchDemon speak on how better the world would be under its rule. Since we would all be of one mind.
The game was probably suppose to be bigger. I think that all the DLC we are seeing was part of the game,but was removed to get the game out the door. The ending could have been stronger, but overall the game is good.
I still think that the Sloth Demon was the real boss in the Circle Tower. Actually much tougher than Uldred.
I think EA told BioWare that they needed to get something out the door. Or BioWare decided something had to go out so money could come in to keep funding new project. I could be wrong. That may be why the ending seems rushed.
#12
Posté 10 janvier 2010 - 12:31
I definitely also got a rushed feeling near the end of the game. It wasn't bad by any means, but it seemed to be lacking some of the in-depth development that the early game had. Specifically, I would have liked to see more development of your companions and romances around the time of the landsmeet and return to Redcliffe.
So yeah, while I definitely enjoyed the whole game I found the end-game to be weaker than the buildup.
So yeah, while I definitely enjoyed the whole game I found the end-game to be weaker than the buildup.
#13
Posté 10 janvier 2010 - 01:28
SeanMurphy2 wrote...
Though it would be nice to have a more reflective moment with the party to absorb what happened.
This.
It wasnt so much what I felt didnt happen, as much as i was left wanting more time and closure with the people i had been with. It ended up much like all that time was nothing now that the battle was over and we all did whatever we did at the end. Even the people who SAID they were traveling or going with me werent mentioned in the Epilogue so it seemed a bit hollow. Still, wicked game, am playing it over again. i do agree that it felt a bit unfinished though.
#14
Posté 10 janvier 2010 - 06:10
You are very correct about the emphasis being on Loghain. I mean, even with a sizeable force of dwarves, elves, magi and Redcliffe soldiers(and/or whatever allies you got), we feel the urge to deal with Loghain before having a shot at the archdemon.
And uhm, about the leader changes, I still think it was too fast. If you go around walking in Orzammar for instance, you can see that some families didn't want to send soldiers. I bet dwarves have a ready and sizeable military force since they defend their city all the time, but it still can't be easy to assemble another good-sized group to send for a remote mission. I guess that need is reflected on the alliance crates, but those creates are so vague that it's hard to get it there. Don't get me wrong, I'm not saying it's impossible, all these little things add up.
Seeing how it's more than me who noticed the rushed-ness, I'd like to salute the devteam with respect since even under the circumstances, Dragon Age is easily one of the best RPGs ever.
And uhm, about the leader changes, I still think it was too fast. If you go around walking in Orzammar for instance, you can see that some families didn't want to send soldiers. I bet dwarves have a ready and sizeable military force since they defend their city all the time, but it still can't be easy to assemble another good-sized group to send for a remote mission. I guess that need is reflected on the alliance crates, but those creates are so vague that it's hard to get it there. Don't get me wrong, I'm not saying it's impossible, all these little things add up.
Seeing how it's more than me who noticed the rushed-ness, I'd like to salute the devteam with respect since even under the circumstances, Dragon Age is easily one of the best RPGs ever.





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