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What's the problem with "Crutch Characters"?


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#226
Feneckus

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NuclearTech76 wrote...

Feneckus wrote...

Also, too many people playing crutch characters leads to legit things being nerfed.

TGI --> Havoc
GI --> Geth Engineer
Tactical Cloak --> Krysae
Tactical Cloak/Devastator Mode --> Piranha
Farming --> Smash, Sabotage

Oh come on the Krysae as an example is kind of crazy. That thing was an abomination from day one. I'd hardly classify it as legit.


The Krysae was an abomination on infiltrators. The gun itself was fine on Vorcha Sentinels for example ...

#227
Crimson Vanguard

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rusty221 wrote...

Dunvi wrote...

You guys are all wrong.

Why do I dislike seeing Kroguard Reegar and TGI Harrier? Because they give people a false sense of competence. The vast majority of TGI Harriers (especially Harrier I) in gold (and platinum) massively suck. They manage to score the absolute lowest (regardless of their massive damage potential)* and go down constantly (despite their lolstim packs). Similarly, Kroguard Reegar, almost every single time, gets synced each wave starting wave 4.


This man speaks the truth. I actually think the Kroguard, TGI and especially the GI are a bit of a trap for new players. I think many hear how good they are, take them into Gold and get promptly squished. If someone isn't ready for Gold, using one of these characters isn't going to help them at all.

Until I read this thread I always thought crutch characters were an individual thing, as in your personal best characters. Ones that you could take into a game knowing that, however bad your team were, you could drag their sorry carcasses to at least wave 7 and get a JEP at the end for your troubles. Just me?


GI is not easy to use. Think of him as a SI without ED but has higher damage output and wallhax + speed. But mastering wallhax to your advantage is harder than ED that stupid Atlas to refill your shield. Healing is yourself is easier than avoid getting shot. Just because he has the highest damage output doesn't mean hes one easy character to play.

#228
Derp88

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Lets be honest here. Mass Effect is not really a very challenging game to begin with anyway. I play Multiplayer to just have fun, whether with friends or just random people. A "crutch" class may be a bit easier to use, but c'mon....

People don't say the Drell Adept is a crutch class, when essentially he is. To be honest if you know how to use the class you're playing, the game's difficulty becomes pretty trivial.

#229
Clayless

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The problem with "clutch" characters is the people that use them tend to be below average.

As in, they'll be a TGI, but they'll suck for the entire match because they think that automatically being the TGI will make them good.

#230
Epique Phael767

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IMO, if you're so picky about how other people play, then make some friends and form a private lobby.

#231
RustyBuckets02

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GI is not easy to use. Think of him as a SI without ED but has higher damage output and wallhax + speed. But mastering wallhax to your advantage is harder than ED that stupid Atlas to refill your shield. Healing is yourself is easier than avoid getting shot. Just because he has the highest damage output doesn't mean hes one easy character to play.


Sorry if I wasn't clear, but that was kind of my point. These characters are only seriously powerful if you know what you are doing, the GI especially because it's so unforgiving if you get if wrong.

#232
Original Twigman

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Derp88 wrote...

Lets be honest here. Mass Effect is not really a very challenging game to begin with anyway. I play Multiplayer to just have fun, whether with friends or just random people. A "crutch" class may be a bit easier to use, but c'mon....

People don't say the Drell Adept is a crutch class, when essentially he is. To be honest if you know how to use the class you're playing, the game's difficulty becomes pretty trivial.


Are you on xbox? Would be interesting to see someone make certain enemy combos trivial.

I find geth on condor to be pretty tough.

Collectors on Condor is tought too...

especially on platinum

Modifié par Original Stikman, 18 janvier 2013 - 12:30 .


#233
Feneckus

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Cyonan wrote...

Dorick wrote...

I feel the same way about the kroguard, TGI, and GI as I do about missile glitchers. 


and that is why we call you elitist.

Not because you think the Kroguard, TGi, or GI are overpowered, but because you look down on people who are using it.


I look down on those people because they ruin the game. I couldn't get care less about them as individuals. I do care, however, that the Krogan Sentinel will never be buffed because of the Kroguard. I do care that infiltrators have caused several nerfs, none of which actually did anything to fix their overpoweredness while penalizing legit kits.

All this wouldn't have happened if such a large portion of the community didn't exclusively play OP kits.

Modifié par Feneckus, 18 janvier 2013 - 12:32 .


#234
Lopake

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I beast with the Slayer but I flat out suck with Kroguard

#235
Crimson Vanguard

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Feneckus wrote...

Cyonan wrote...

Dorick wrote...

I feel the same way about the kroguard, TGI, and GI as I do about missile glitchers. 


and that is why we call you elitist.

Not because you think the Kroguard, TGi, or GI are overpowered, but because you look down on people who are using it.


I look down on those people because they ruin the game. I couldn't get care less about them as individuals. I do care, however, that the Krogan Sentinel will never be buffed because of the Kroguard. I do care that infiltrators have caused several nerfs, none of which actually did anything to fix their overpoweredness while penalizing legit kits.

All this wouldn't have happened if such a large portion of the community didn't exclusively play OP kits.

Blame it on BIOWER

#236
Derp88

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Original Stikman wrote...

Derp88 wrote...

Lets be honest here. Mass Effect is not really a very challenging game to begin with anyway. I play Multiplayer to just have fun, whether with friends or just random people. A "crutch" class may be a bit easier to use, but c'mon....

People don't say the Drell Adept is a crutch class, when essentially he is. To be honest if you know how to use the class you're playing, the game's difficulty becomes pretty trivial.


Are you on xbox? Would be interesting to see someone make certain enemy combos trivial.

I find geth on condor to be pretty tough.

Collectors on Condor is tought too...

especially on platinum


Okay, I may have exaggerated slightly, but in terms of pure gaming skill, Mass Effect is not one of those titles where it takes elite skills to be a very good player at the game. Talk of "crutch" characters is quite funny, because of this.

#237
Razerath

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Feneckus wrote...

Cyonan wrote...

Dorick wrote...

I feel the same way about the kroguard, TGI, and GI as I do about missile glitchers. 


and that is why we call you elitist.

Not because you think the Kroguard, TGi, or GI are overpowered, but because you look down on people who are using it.


I look down on those people because they ruin the game. I couldn't get care less about them as individuals. I do care, however, that the Krogan Sentinel will never be buffed because of the Kroguard. I do care that infiltrators have caused several nerfs, none of which actually did anything to fix their overpoweredness while penalizing legit kits.

All this wouldn't have happened if such a large portion of the community didn't exclusively play OP kits.


I really doubt that is true, the last part. Why exactly would something like the TGI be released after the GI if you are right? And if you find a reason, how is that anyone's fault aside from BioWare's?

#238
Krazy_Kirby

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Lucifuture wrote...

I could care less what classes people play as long as they contribute to the group objectives.

Personally I like to play as each class and change things up for variety and to learn new fun builds. If people don't want to have as much fun as I have when I do this that is their loss.


How much less could you care about it?

#239
Cyonan

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Feneckus wrote...
I look down on those people because they ruin the game. I couldn't get care less about them as individuals. I do care, however, that the Krogan Sentinel will never be buffed because of the Kroguard. I do care that infiltrators have caused several nerfs, none of which actually did anything to fix their overpoweredness while penalizing legit kits.

All this wouldn't have happened if such a large portion of the community didn't exclusively play OP kits.


I don't actually care what your reasoning for it, looking down on others because of the class they play is being an elitist. You might be okay with that.

Claiming that the Krogan Sentinel in general wont recieve a buff because of the Krogan Vanguard is horribly wrong. He doesn't share any abilities and his damage passive is different from the Sentinel's.

Really what you should say is that Rage probably wont be buffed.

#240
Muhkida

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Crimson Vanguard wrote...

Feneckus wrote...


I look down on those people because they ruin the game. I couldn't get care less about them as individuals. I do care, however, that the Krogan Sentinel will never be buffed because of the Kroguard. I do care that infiltrators have caused several nerfs, none of which actually did anything to fix their overpoweredness while penalizing legit kits.

All this wouldn't have happened if such a large portion of the community didn't exclusively play OP kits.

Blame it on BIOWER


Whether Crimson Vanguard was joking or not, he is right Feneckus.  It's not the players' fault Bioware decided to have characters that share the same passive/active powers become universally affected when something becomes "balanced".

Modifié par Muhkida, 18 janvier 2013 - 12:46 .


#241
FlowCytometry

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Didn't notice before, but Cyonan played tanks in WoW? Awesome. I luved my DK tank, despite the balancing roller-coaster they were on all thru LK and Cata (didn't do much 5mans or pvp w/ him, though, playing Blood before they were bandwagon cool/'OP', MT for my raiding guild, etc). Tanking for pugs takes some balls, and I luved the tanking community- one of the few that was low on trolling and flame wars etc, so respect.

Oh, on topic, I totally agree that 'OP' stuff has been a balance issue throughout this game, and much of that is cause they can't seem to figure out (or haven't de-bugged or coded in) how to separate the same abilities across diff kits. Lesson learned for their next MP outting I hope? This thread isn't exactly about 'OP' stuff, but 'low risk-high reward' stuff stymying variety.. there is some overlap there though.

Modifié par FlowCytometry, 18 janvier 2013 - 12:45 .


#242
Original Twigman

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Derp88 wrote...

Original Stikman wrote...

Derp88 wrote...

Lets be honest here. Mass Effect is not really a very challenging game to begin with anyway. I play Multiplayer to just have fun, whether with friends or just random people. A "crutch" class may be a bit easier to use, but c'mon....

People don't say the Drell Adept is a crutch class, when essentially he is. To be honest if you know how to use the class you're playing, the game's difficulty becomes pretty trivial.


Are you on xbox? Would be interesting to see someone make certain enemy combos trivial.

I find geth on condor to be pretty tough.

Collectors on Condor is tought too...

especially on platinum


Okay, I may have exaggerated slightly, but in terms of pure gaming skill, Mass Effect is not one of those titles where it takes elite skills to be a very good player at the game. Talk of "crutch" characters is quite funny, because of this.


Hmm, could you define "very good player," im quite curious.

I'll be honest; I can probably count on my hands the amount of people that I would consider exceptionally good players for Xbox

#243
aliceshell

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most kroguards I've seen were terribly used, even against geth, with aother factions, you can always expect multiple sync-kills in a match.
TGIs have a better survivability, and score easily with a harrier, so only 50% or less TGIs I've seen were bad.
I like to have TGI in the team, feel safer. Kroguard? not so much.

#244
Deathsaurer

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I use them on Gold because I'm used to ending up on questionable teams and I actually want to finish the game. I'm sure I could do fine with other kits but I certainly won't be enjoying it very much when one of those truly awful teams rolls around.

#245
Derp88

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Original Stikman wrote...

Derp88 wrote...

Original Stikman wrote...

Derp88 wrote...

Lets be honest here. Mass Effect is not really a very challenging game to begin with anyway. I play Multiplayer to just have fun, whether with friends or just random people. A "crutch" class may be a bit easier to use, but c'mon....

People don't say the Drell Adept is a crutch class, when essentially he is. To be honest if you know how to use the class you're playing, the game's difficulty becomes pretty trivial.


Are you on xbox? Would be interesting to see someone make certain enemy combos trivial.

I find geth on condor to be pretty tough.

Collectors on Condor is tought too...

especially on platinum


Okay, I may have exaggerated slightly, but in terms of pure gaming skill, Mass Effect is not one of those titles where it takes elite skills to be a very good player at the game. Talk of "crutch" characters is quite funny, because of this.


Hmm, could you define "very good player," im quite curious.

I'll be honest; I can probably count on my hands the amount of people that I would consider exceptionally good players for Xbox


Ok, I'll put it this way. I'm quite an old school gamer. I'm of the opnion that many modern games are made more accessible nowadays, to appeal to the casual gamer. This, in turn, makes the game generally easier to play.

The only recent game I can think of that presents quite a good "old school" challenge is Dark Souls. That's a game I consider you have to be a good player. Not for the casual gamer, so to speak.

#246
Feneckus

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Crimson Vanguard wrote...

Blame it on BIOWER


I can't. Biower probably didn't expect the MP part of their game would be so successful. And expecting them to basically rewrite the whole thing is stupid.

Cyonan wrote...

I don't actually care what your reasoning for it


Sorry, how dare I bring logical arguments and facts in a conversation ? Silly me :(

#247
Tybo

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Dorick wrote...

I feel the same way about the kroguard, TGI, and GI as I do about missile glitchers. 


Kroguard isn't really the problem, the LOLReegar is.  Without it, the kroguard is simply super tanky without very good damage output. 

#248
Deerber

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tyhw wrote...

Dorick wrote...

I feel the same way about the kroguard, TGI, and GI as I do about missile glitchers. 


Kroguard isn't really the problem, the LOLReegar is.  Without it, the kroguard is simply super tanky without very good damage output. 


Agreed. Nice to see someone seeing things in an objective way.

#249
Feneckus

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tyhw wrote...

Kroguard isn't really the problem, the LOLReegar is.  Without it, the kroguard is simply super tanky without very good damage output. 


Not really.

Melee Kroguard >>>>>> Melee KroSent/KroSol

Especially since the Kroguard doesn't even need melee kills to fuel his rage.

#250
robarcool

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Personally, no issues. I even don't have issues with me not getting grenades even if some QMI is at 3rd or 4th place with all grenades while I am devoid of them. I just use a thermal pack in that case. I don't even have a problem if they die too much. I simply leave the lobby when the game ends.