If you use a 'crutch' to acclimate to a new setting or map or weapon or w/e, hey its an efficient way to learn the ropes w/o being too punishing. Can't blame ya, humans luv the path of least resistance, have fun, good for you, etc.
If I'm in a gold lobby w/ a KV that keeps getting executed every other wave cause they only learned to play gold vs. geth and haven't properly learned how to handle SK-capable enemies, then I start care about over-reliance on crutches. If they decide to swap from the TGI to the GI everyone seems to be saying is the best kit out there they'll be dying 5 times every wave and then I start caring about their over-reliance on a crutch kit. If they start to use the reegar on any other kit and find they just keep dying cause lord knows ur AA on gold/plat may not like being in the enemy's face, then I start caring about their over-reliance on a crutch.
Easier classes are fine, but since 'crutches' are rather narrowly defined (specific loadouts or factions) they could hamper that player and their teammates rather than help every single time they step out of that narrow zone.
Why is it a problem? Simple. Cause most players won't keep it to private lobbies and have it only affect themselves or friends- instead affecting other players they don't know and who don;t necc want to stay in those narrow zones. It affects public matches and their diversity, and BW has shown that they want a diverse game and will 'balance' based on use, among many other factors. Its not just some of the players that don't want to see TGIs and KVs and harriers and reegars everywhere (well maybe that guy how designed the harrier does, but w/e), it also doesn't reflect well on BW's game either.
It is elitist to criticize others for taking an easier route when learning the ropes; it isn't elitist to criticize the adult still using training wheels after all these years, though.
In all fairness, TGI+harrier is an abomination to balance since he has all the benefits being one of the highest ranged dps'ers w/o any real major drawback- notably of not being durable (the opposite, he can be one of the tankiest in the game and w/o ever needing to get in CQC range or even care about 'hiding' in cloak) or not very mobile (jet packs, nuff said).
Imo, stims were a bad idea for the kit. If they replaced them w/ the sentry turret and gave the Sabotuer ED instead of the turret, we'd have a more sensible, still high-dps TGI that could combo from the turret if specced right (has the 'flavor' of being the only infil w/ a minion too), an all around better Sabo w/ better power synergy, and the freedom to buff stims for the Havoc w/o affecting anyone else.
But oh well. biower- I mean BW can't get everything right (though I hope they've learned a bunch from this first MP outting).
Modifié par FlowCytometry, 18 janvier 2013 - 01:23 .