Jay_Hoxtatron wrote...
Sgt SuperWae wrote...
Funny thing is, in the fighting game circuit, using a top tier character is mostly recognized as good strategy. Meanwhile, those who condemn others for using such characters, or refuse to use these characters themselves just because they're top tier, are recognized as scrubs.
Check the link, and maybe someone can explain why -- in a co-op game -- this mentality is somehow flipped around.
QFT.
This reminds me of when I was still playing CSS comp, and pubstars were moaning about the AWP (who is a oneshot-onekill weapon no matter where you aim, even with Kevlar, except for the leg) because it's a "noskill" weapon compared to the Scout which needs a clean headshot to OS.
I see nothing wrong with using efficient builds/the best characters/the best weapons. If that's how you want to play the game, go ahead. I'll play the game my way myself. I don't tell people how to play, and you don't tell me how to play. That's how it should be
.
PS : I rarely use the TGI/Kroguard myself, but that's because I don't like Turians as a whole and I don't play Krogans
.
PS 2 : I can understand Annomander/Feneckus's point of view though, there are a few things which don't make sense. The Human Engineer overload damage should be better than the TGI's overload damage for example. Stuff could be balanced easier if skill trees were separated.
i.e. BioWare could have nerfed the TGI's stims without touching the Havoc's stims.
This is more where my point of view comes from as well. I used to be into competitive CSS (not super cereal) but I still played my fair share of scrims. The only time people dont use the most powerful weapons (AWP, M4, AK47) are when the team is low on funds. What usually happens is an "eco" round where the team doesnt buy anything and basically loses a round to be able to buy good weapons and equipment. Sometimes teams will buy low tier weapons (deagle, Famas, Scout, Galil) and try to win although they will be at a disadvantage because of their weaponry.
(also to be nitpicky an AWP is a one-shot kill everywhere except the leg

)
I used OP classes until it became boring and then started venturing into other setups. Then when I switched to PC I used OP classes till I became comfortable with the controls and unlocked enough weapons/classes/equipment to be able to use other setups effectively. I still laugh when I see a TGI rocking a Harrier X and lvl 4 ammo on someone with a BotB banner. But since this isn't PvP competitive I could care less. Also I usually outscore them anyways because easy to use classes can be easily topped using harder classes that have more reward (e.g. Drell Vanguard)
Also agree that the classes that got nerfed because of overuse/overpoweredness of stronger classes really didn't need to be (GE from GI, Turian Havoc from TGI, etc)
Modifié par BACON4BREAKFIST, 17 janvier 2013 - 09:01 .