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What's the problem with "Crutch Characters"?


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#126
lightswitch

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Jay_Hoxtatron wrote...

4 TGIs vs 4 Saboteurs.

There would be at most 5 minutes of difference in clear times between those 2 teams. e.g. 15 min clears vs 20 min clears.


Five minutes is kind of a long time...20 minute clear is pretty average, 15 minutes is very good for most mortals.

Not a good comparison though, Saboteur is noted for its' underwhelming abilites. TGI vs. Havoc should be closer in terms of ability and time to clear.

#127
Crimson Vanguard

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Dorick wrote...

Cyonan wrote...

Elitists get upset when somebody they don't think are that good are using an easier character on the higher difficulties. Apparently this clearly makes them a scrub that can't play a real class.

It was no different in WoW. I remember a guy who got really mad because I was outperforming him as a tank, and he started going off about how Paladin tanks are a crutch class for scrubs who can't play a real tank.

Since I didn't need any gear from the bosses left, I offered to get my Warrior tank, then proceeded to outperform him on that as well, despite losing the gear advantage I had on my Paladin.

Just ignore the people that get upset that something is easier to play and play whatever you feel like.


1st off, this legitametly happens, its why game balance is so important. I play a lot of fighter games and sometimes certain characters are banned from tournies and competitions bc they are unbalanced. 

Second, are you saying the kroguard, TGI, and GI are balanced with the other characters?

TGI and Kroguard are the easiest to play characters, but not the best one if you are able to master. A Turian Soldier with Falcon and Disruptor ammo can nuke a spawn before TGI able to kill the 2nd enemy. A Krogan Sentinel/Krogan Soldier can just toss 2 Grenades into spawn and wipe it before Kroguard can do something.

For the GI hes something between an OP and Balance character, hes not easy to play and you need quite skill like maneuver to avoid enemies LOS, abuse soft cover and hit and run, but if mastered hes the deadliest SOB among all characters. Hes not the most OP because you need a degree of skill to play him effectively (moving around, avoiding enemies fire, etc)

Modifié par Crimson Vanguard, 17 janvier 2013 - 09:04 .


#128
BridgeBurner

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Matthias King wrote...

Dorick wrote...

Matthias King wrote...

Annomander wrote...
The problem with mass effect 3 is this is not the case. Some weapons / characters over perform in under-skilled hands.

When I see someone using something which is blatantly more powerful than what I'm using...then it diminishes my feeling of enjoyment from the game.

This is something about the elitists on this game that I'll never understand.

If we are "elitists" for caring about game balance, does that make everyone else "noobs" for wanting op kits?

I just don't get how its fair to label the users of a fair argument as if  "elitists" changes the nature of those arguments to an inviable argument. TGI, Kroguard, and GI ARE unbalanced. 

It's because the 'elitists,' as I and others call them, get bent out of shape when 'noobs,' as they call them, play this game in a way that is 'not approved' by the 'elitists.'

The 'elitists' make the claim that if a 'noob' needs to use an 'overpowered' kit or weapon or both to play gold, then they, and I quote, "don't belong in gold."  If the fact that these so-called 'noobs' are able to play gold by using powerful characters and weapons offends the 'elitists' delicate sensibilities, then they desperately need to get a life.


We don't approve of it, because it isn't balanced.

What's so hard about that to understand?

Balance is a perfectly desirable thing to have in a game. Crutch classes BREAK the balance. Whether or not the person using the class is competent is irrelevant. Imbalanced is imbalanced.

#129
Dorick

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Matthias King wrote...

Dorick wrote...

Matthias King wrote...

Annomander wrote...
The problem with mass effect 3 is this is not the case. Some weapons / characters over perform in under-skilled hands.

When I see someone using something which is blatantly more powerful than what I'm using...then it diminishes my feeling of enjoyment from the game.

This is something about the elitists on this game that I'll never understand.

If we are "elitists" for caring about game balance, does that make everyone else "noobs" for wanting op kits?

I just don't get how its fair to label the users of a fair argument as if  "elitists" changes the nature of those arguments to an inviable argument. TGI, Kroguard, and GI ARE unbalanced. 

It's because the 'elitists,' as I and others call them, get bent out of shape when 'noobs,' as they call them, play this game in a way that is 'not approved' by the 'elitists.'

The 'elitists' make the claim that if a 'noob' needs to use an 'overpowered' kit or weapon or both to play gold, then they, and I quote, "don't belong in gold."  If the fact that these so-called 'noobs' are able to play gold by using powerful characters and weapons offends the 'elitists' delicate sensibilities, then they desperately need to get a life.


Ok, after all that, are you claiming the TGI, GI, and Kroguard are balanced characters in the MP?

#130
Dr. Tim Whatley

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I couldn't care less. Want to use a kroguard with a reegar, or a TGI with a harrier? Knock yourself out. I happen to find them boring so I wouldn't use them. I do believe it takes some skill to play some classes that are considered crutch however. I've seen enough people fail miserably using the TGI to believe it's easy mode.

#131
BACON4BREAKFAST

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Jay_Hoxtatron wrote...

Ah, dem DECO rounds :lol:

(also to be nitpicky an AWP is a one-shot kill everywhere except the leg :D )


Yeah, that's what I said B).


"AWP (who is a oneshot-onekill weapon no matter where you aim, even with Kevlar, except for the leg)"
OK I'm dumb, I don't know how i missed that >_<

You might like this video, watch the first few rounds. It's CS 1.6 with mTw and Na'Vi some amazing eco rounds.
www.youtube.com/watch
The sound is a little laggy, but it's still awesome.

Modifié par BACON4BREAKFIST, 17 janvier 2013 - 09:07 .


#132
Jay_Hoxtatron

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lightswitch wrote...

Jay_Hoxtatron wrote...

4 TGIs vs 4 Saboteurs.

There would be at most 5 minutes of difference in clear times between those 2 teams. e.g. 15 min clears vs 20 min clears.


Five minutes is kind of a long time...20 minute clear is pretty average, 15 minutes is very good for most mortals.

Not a good comparison though, Saboteur is noted for its' underwhelming abilites. TGI vs. Havoc should be closer in terms of ability and time to clear.


Switch the 4 Saboteurs with other classes like Human Soldier, Drell Adept, Asari Vanguard etc... (that's only a few examples. Plenty of other characters could do the same) and they'd clear it in the same time.

#133
brad2240

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Annomander wrote...

brad2240 wrote...

Ok, honest question here:

Would you rather have somebody on your team who's contributing because its a good class, despite a low skill level, or somebody who's just plain sucking with an average class and dragging the whole team down?


You can contribute without needing to use an easy mode class. The answer is to become better at the game, not to rely on XYZ combination to carry you.

If you are "just plain sucking" with a non-infiltrator, or without a reegar, or without playing kroguard then they shouldn't be playing in gold then should they?


Probably not, but we can't control what difficulty other people choose to play on. So the question I was asking is would you rather be stuck with a Ghost/GI/Kroguard who's contributing or something else that isn't?

And let me clarify that I agree you can contribute with any class, and that a really bad player is going to be bad with even the best class. But if someone is trying, and an "OP" class lets them keep their head above water, where's the harm?

#134
Crimson Vanguard

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Jay_Hoxtatron wrote...

lightswitch wrote...

Jay_Hoxtatron wrote...

4 TGIs vs 4 Saboteurs.

There would be at most 5 minutes of difference in clear times between those 2 teams. e.g. 15 min clears vs 20 min clears.


Five minutes is kind of a long time...20 minute clear is pretty average, 15 minutes is very good for most mortals.

Not a good comparison though, Saboteur is noted for its' underwhelming abilites. TGI vs. Havoc should be closer in terms of ability and time to clear.


Switch the 4 Saboteurs with other classes like Human Soldier, Drell Adept, Asari Vanguard etc... (that's only a few examples. Plenty of other characters could do the same) and they'd clear it in the same time.


What about Male Quarian Engineer? I saw Feneckus scored 3 killstreaks in wave 1 with him.

#135
Ashen One

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I play GI almost exclusively.

Fight me.

#136
Crimson Vanguard

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Ashen Earth wrote...

I play GI almost exclusively.

Fight me.

/Highfive. I love GI not because hes OP. But because hes a Geth and Infiltrator.

#137
Matthias King

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Dorick wrote...

Cyonan wrote...

Dorick wrote...

Matthias King wrote...

Annomander wrote...
The problem with mass effect 3 is this is not the case. Some weapons / characters over perform in under-skilled hands.

When I see someone using something which is blatantly more powerful than what I'm using...then it diminishes my feeling of enjoyment from the game.

This is something about the elitists on this game that I'll never understand.

If we are "elitists" for caring about game balance, does that make everyone else "noobs" for wanting op kits?

I just don't get how its fair to label the users of a fair argument as if  "elitists" changes the nature of those arguments to an inviable argument. TGI, Kroguard, and GI ARE unbalanced. 


You're an elitist if you're calling them crutch classes for people who can't play a real class, or are upset because somebody is using an easier to play class to do well.

You can simply call something overpowered without being an elitist. It's more how you respond to the people using it,


So the term "elitist" is a way to stereotype players who care about game balance?
If I wanted to play a fair game of chess and my opponent had two queens while I had one, am I being a bad sport when i get frustrated for losing, or does the game need to be changed so that each players starts with one queen? 

There's a line between finding a way to blame your performance on the game, and being upset over game balance. In this case the kroguard, TGI, and GI are clearly unbalanced. 

I also find it offensive that people are getting stereotyped for pointing out something that is blatantly true.

I get upset over the kroguard, TGI, and GI the same way I get upset when I missile glitcher is in the game. 

Your analogy, while admirable, is totally ridiculous.  All these 'overpowered' kits and weapons are within the game's intended parameters and function exactly as the devs intended, whereas playing a game of chess with one queen vs two is not at all within the game's intended rules.

If one were to play on PC with their game altered, giving them the ability to one shot all enemies, that argument might hold water, but that's not what we're talking about.

This is all about elitists holding a pissing contest with the players they deem to be inferior by their own self-imposed standards.

#138
BridgeBurner

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Ashen Earth wrote...

I play GI almost exclusively.

Fight me.


Everyone already knows you're a n00b though.

Old news, next?

:P

#139
TehPwnzor52

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Why do people keep asking if the Kroguard, GI, and TGI are balanced. This has nothing to do with balance. It's how you are treating others who use these classes. If you want balance go talk to boiware. Just because you think you're amazing at the game because you don't ever play those classes, doesn't mean everyone who does is a scrub using a crutch.

#140
lightswitch

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Annomander wrote...

We don't approve of it, because it isn't balanced.

What's so hard about that to understand?

Balance is a perfectly desirable thing to have in a game. Crutch classes BREAK the balance. Whether or not the person using the class is competent is irrelevant. Imbalanced is imbalanced.


If it was a competitive game, I would understand. But it's not, so I don't. 

And the balance isn't even close to 'broken'. If it was actually, really broken, it would be impossible to outscore a TGI with a Vorcha Engineer. But you claim this isn't the case, and in fact you can double their score. That doesn't sound like broken. Slightly weighted in favor of certain kits maybe. But not broken.

Modifié par lightswitch, 17 janvier 2013 - 10:30 .


#141
Dorick

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Crimson Vanguard wrote...

Dorick wrote...

Cyonan wrote...

Elitists get upset when somebody they don't think are that good are using an easier character on the higher difficulties. Apparently this clearly makes them a scrub that can't play a real class.

It was no different in WoW. I remember a guy who got really mad because I was outperforming him as a tank, and he started going off about how Paladin tanks are a crutch class for scrubs who can't play a real tank.

Since I didn't need any gear from the bosses left, I offered to get my Warrior tank, then proceeded to outperform him on that as well, despite losing the gear advantage I had on my Paladin.

Just ignore the people that get upset that something is easier to play and play whatever you feel like.


1st off, this legitametly happens, its why game balance is so important. I play a lot of fighter games and sometimes certain characters are banned from tournies and competitions bc they are unbalanced. 

Second, are you saying the kroguard, TGI, and GI are balanced with the other characters?

TGI and Kroguard are the easiest to play characters, but not the best one if you are able to master. A Turian Soldier with Falcon and Disruptor ammo can nuke a spawn before TGI able to kill the 2nd enemy. A Krogan Sentinel/Krogan Soldier can just toss 2 Grenades into spawn and wipe it before Kroguard can do something.

For the GI hes something between an OP and Balance character, hes not easy to play and you need quite skill like maneuver to avoid enemies LOS, abuse soft cover and hit and run, but if mastered hes the deadliest SOB among all characters. Hes not the most OP because you need a degree of skill to play him effectively (moving around, avoiding enemies fire, etc)

I just disagree, TGI and kroguard have plenty of damage output when used correctly. And the fact that it requires much more skill to outscore those characters is the entire argument that they arent balanced anyways.
 

#142
Jay_Hoxtatron

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BACON4BREAKFIST wrote...

Jay_Hoxtatron wrote...

Ah, dem DECO rounds :lol:

(also to be nitpicky an AWP is a one-shot kill everywhere except the leg :D )


Yeah, that's what I said B).


"AWP (who is a oneshot-onekill weapon no matter where you aim, even with Kevlar, except for the leg)"
OK I'm dumb, I don't know how i missed that >_<

You might like this video, watch the first few rounds. It's CS 1.6 with mTw and Na'Vi some amazing eco rounds.
www.youtube.com/watch
The sound is a little laggy, but it's still awesome.


You might like this one

It's a FragMovie, but there are some gems right there. From the Copenhagen games 2012.

#143
Cyonan

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Dorick wrote...
So the term "elitist" is a way to stereotype players who care about game balance?
If I wanted to play a fair game of chess and my opponent had two queens while I had one, am I being a bad sport when i get frustrated for losing, or does the game need to be changed so that each players starts with one queen? 

There's a line between finding a way to blame your performance on the game, and being upset over game balance. In this case the kroguard, TGI, and GI are clearly unbalanced. 

I also find it offensive that people are getting stereotyped for pointing out something that is blatantly true.

I get upset over the kroguard, TGI, and GI the same way I get upset when I missile glitcher is in the game. 


Hide behind the wall of balance if you want, but it's not going to be any less elitist.

Being elitist is not what you think about balance, but rather how you act towards other players. If you're calling somebody a scrub who can't play a real class then yes, you are an elitist.

I think the TGI + Harrier is overpowered, but I don't get mad because how dare somebody use something powerful on "my" difficulty. Sure I might encourage them to play other classes for the sake of variety, and I might laugh if they start bragging about how amazing they are at this game, but I'm not going to go thinking less of them because they happen to be playing the TGI.

If the Quarian Female Infiltrator was overpowered I would still play her, because I like Quarians(and I did play her back when Sabotage was OP). I played my Paladin on WoW because I liked Paladins, and I tanked because I like tanking. I play whatever I want to, not what people claim are the most "skill based" characters in the game, balance be damned.

Annomander wrote...

World of warcraft is governed by too many aspects completely outwith control; gear for one and learning a rotation which will 100% return the same variable DPS as dictated by RNG: from X - Y DPS, each and every time.

Being in a top raiding guild on WoW doesn't take a tremendous level of skill, trust me, I did Ulduar 10 heroics, ICC heroics, and firelands heroic before I quit. WoW is a perfect example however, of why "dumbing" the game down (by adding kroguards, reegars, TGIs etc) is a bad idea. It became impossible for us to find semi-competent players to fill spots in a raid. WoW takes no skill whatsoever, but even then we couldn't get people to play at the required level because blizzard thought making raids easier and showering people in emblems of conquest would make them better players.

It didn't, the same thing happens in ME3. Crutch classes don't make people better players.


I cleared heroic Lich King(didn't really raid in Cata) back in Wrath, though it was still just a point. People who played with me said I was one of the best tanks they'd ever seen, and the butthurt elitists just claimed I was only that good because of my Paladin(plus Ardent Defender was hilariously overpowered), when I could still back it up on my Warrior.

The whole thing about WoW taking skill or not would be an entirely different dicussion for an entirely different forum. I'm just using it to make a point.

#144
Crimson Vanguard

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Dorick wrote...

Crimson Vanguard wrote...

Dorick wrote...

Cyonan wrote...

Elitists get upset when somebody they don't think are that good are using an easier character on the higher difficulties. Apparently this clearly makes them a scrub that can't play a real class.

It was no different in WoW. I remember a guy who got really mad because I was outperforming him as a tank, and he started going off about how Paladin tanks are a crutch class for scrubs who can't play a real tank.

Since I didn't need any gear from the bosses left, I offered to get my Warrior tank, then proceeded to outperform him on that as well, despite losing the gear advantage I had on my Paladin.

Just ignore the people that get upset that something is easier to play and play whatever you feel like.


1st off, this legitametly happens, its why game balance is so important. I play a lot of fighter games and sometimes certain characters are banned from tournies and competitions bc they are unbalanced. 

Second, are you saying the kroguard, TGI, and GI are balanced with the other characters?

TGI and Kroguard are the easiest to play characters, but not the best one if you are able to master. A Turian Soldier with Falcon and Disruptor ammo can nuke a spawn before TGI able to kill the 2nd enemy. A Krogan Sentinel/Krogan Soldier can just toss 2 Grenades into spawn and wipe it before Kroguard can do something.

For the GI hes something between an OP and Balance character, hes not easy to play and you need quite skill like maneuver to avoid enemies LOS, abuse soft cover and hit and run, but if mastered hes the deadliest SOB among all characters. Hes not the most OP because you need a degree of skill to play him effectively (moving around, avoiding enemies fire, etc)

I just disagree, TGI and kroguard have plenty of damage output when used correctly. And the fact that it requires much more skill to outscore those characters is the entire argument that they arent balanced anyways.
 

You mean Harrier and Reegar? I think Falcon and Disruptor ammo on Turian Soldier are the ingredients for doomdaydevice.

Modifié par Crimson Vanguard, 17 janvier 2013 - 09:19 .


#145
TehPwnzor52

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Cyonan wrote...

I think the TGI + Harrier is overpowered, but I don't get mad because how dare somebody use something powerful on "my" difficulty. Sure I might encourage them to play other classes for the sake of variety, and I might laugh if they start bragging about how amazing they are at this game, but I'm not going to go thinking less of them because they happen to be playing the TGI.


This is exactly what I mean. It's not whether or not something is OP. It's how the 'elitists' are responding to people playing as said OP classes.

#146
DinkumGem

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Not that I'm that politically correct, but wouldn't playing characters that used crutches be a touch insensitive to the disabled community? Not to mention the difficulties with ladders and jumping over/on to terrain features. Overall, I'd have to say bad idea OP.

#147
Dorick

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Jay_Hoxtatron wrote...

lightswitch wrote...

Jay_Hoxtatron wrote...

4 TGIs vs 4 Saboteurs.

There would be at most 5 minutes of difference in clear times between those 2 teams. e.g. 15 min clears vs 20 min clears.


Five minutes is kind of a long time...20 minute clear is pretty average, 15 minutes is very good for most mortals.

Not a good comparison though, Saboteur is noted for its' underwhelming abilites. TGI vs. Havoc should be closer in terms of ability and time to clear.


Switch the 4 Saboteurs with other classes like Human Soldier, Drell Adept, Asari Vanguard etc... (that's only a few examples. Plenty of other characters could do the same) and they'd clear it in the same time.


To lightswitch: how is that not a fair comparison? The whole question is whether these characters are balanced, I bring up two that will be underwhelming when facing off vs four TGI's and you say that's not a fair comparison??? What you meant to say was that the Turian ghost is OP compared to the other two new turians. 

To Jay: While I concede you will have better damage output between those characters, its not necasserily damage output that makes the TGI unbalanced. Same with the Kroguard. They have great damage output, and great survivability, a combo that's not matched by other characters that are far squishier. Its another one of those arguments that you could do better with another class IF you are very skilled and play well with that class.
But that isnt the point of the argument
. The point is that the TGI and Kroguard are unbalanced bc they are so much easier to score well with, not because they have the top potential. In other words you could claim a group of grenade damage characters are better in theory, but in platinum when you are stuck soloing a round, the TGI is going to be doing a much better job, or having an easier time.  
That being said, if I had to bet on four players testing this theory out, I would put my money on the TGI team. 

#148
FlowCytometry

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If you dun care about getting better or having any variety in how you play, then by all means, stick to a 'crutch class'. They can be handy for people learning the ropes or jumping to a new difficulty, but their kinda like training wheels- after a while you really should be taking them off. Obv, any 'adults' riding around w/ traning wheels would be mocked IRL, so its easy to see why 'crutch classes' get flak around here.
(this is to all KVs hosting Geth lobbies I see and, ofc, TGIs- unfortunately there are many of them :/ )

Modifié par FlowCytometry, 17 janvier 2013 - 09:26 .


#149
Dorick

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Crimson Vanguard wrote...

Dorick wrote...

Crimson Vanguard wrote...

Dorick wrote...

Cyonan wrote...

Elitists get upset when somebody they don't think are that good are using an easier character on the higher difficulties. Apparently this clearly makes them a scrub that can't play a real class.

It was no different in WoW. I remember a guy who got really mad because I was outperforming him as a tank, and he started going off about how Paladin tanks are a crutch class for scrubs who can't play a real tank.

Since I didn't need any gear from the bosses left, I offered to get my Warrior tank, then proceeded to outperform him on that as well, despite losing the gear advantage I had on my Paladin.

Just ignore the people that get upset that something is easier to play and play whatever you feel like.


1st off, this legitametly happens, its why game balance is so important. I play a lot of fighter games and sometimes certain characters are banned from tournies and competitions bc they are unbalanced. 

Second, are you saying the kroguard, TGI, and GI are balanced with the other characters?

TGI and Kroguard are the easiest to play characters, but not the best one if you are able to master. A Turian Soldier with Falcon and Disruptor ammo can nuke a spawn before TGI able to kill the 2nd enemy. A Krogan Sentinel/Krogan Soldier can just toss 2 Grenades into spawn and wipe it before Kroguard can do something.

For the GI hes something between an OP and Balance character, hes not easy to play and you need quite skill like maneuver to avoid enemies LOS, abuse soft cover and hit and run, but if mastered hes the deadliest SOB among all characters. Hes not the most OP because you need a degree of skill to play him effectively (moving around, avoiding enemies fire, etc)

I just disagree, TGI and kroguard have plenty of damage output when used correctly. And the fact that it requires much more skill to outscore those characters is the entire argument that they arent balanced anyways.
 

You mean Harrier and Reegar? I think Falcon and Disruptor ammo on Turian Soldier are the ingredients for doomdaydevice.

Not on platinum, where you are often overrun on certain maps and need to be able to focus damage on a single boss. If I needed to take down a banshee, I'd bet on the particle rifle x with incendiary ammo over the falcon with disruptor ammo. Its not even a contest. What you suggested with the falcon would only work with specific conditions. and even then i still feel the harrier is going to be putting out more damage by focusing on armored bosses. 

#150
COLZ7R

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Its really cute how some of the "i love me" brigade always come out to any thread like this claiming some devine right to tell people how to play and at what level. Sorry scratch "cute" and put "pathetic" please double my score when i am using my tgi/harrier X "crutch" that would be fun