I suppose the right time for the devs to comment on the BSN would be when they can finally talk openly, as side stepping the tough questions won't help the situation.
Modifié par XXIceColdXX, 20 janvier 2013 - 06:34 .
Modifié par XXIceColdXX, 20 janvier 2013 - 06:34 .
Modifié par spirosz, 20 janvier 2013 - 04:51 .
Robosexual wrote...
Indy_S wrote...
I never spoke of the scale of the bloodbath, I believe it wouldn't be as bad as you think but still not as good as I'd want. As to the 'ignoring of answers', we've been over that. Justifications, reflection, critical thought. That's how you get discussions. That's how it's constructive.
Again, the victim mentality isn't as prevalent as you think, but I am aware that it is more prevalent than I'd want.
I don't think we'll come to an agreement on how bad or good it will be. Seeing what I did in this past 10 months, and still seeing lies people make up, and worse, believe (that "Epic" thread is still around) means I don't expect any better than the absolute worst.
But, what would happen if you asked a question, got an answer similar to that Harbinger one, and Bioware then moved on to a different question. How would you react?
TheRealJayDee wrote...
Ninja Stan wrote...
And that's kinda one reason we're at this point, isn't it? Not enough people are really caring about important conversations being locked, or having their feedback threads and criticism threads and like/dislike threads being locked. I think the community should always be working towards more of these kinds of conversations and to work at keeping them open.
Yeah, some converstions just naturally peter out, but we're seeing community members who just don't care about their thread getting locked, because they don't have anything to lose. If that thread gets locked, they'll just move to a different one. They always want the same thing, after all, and it doesn't matter which thread they post it in. I've posted some version of the same explanation of "artistic integrity" in maybe a dozen threads in the last couple of months. And that's because some folks aren't seeking out the good discussions and contributing to them. Some folks just care about being right, or being mollified.
I've stayed in this discussion partly because I feel I can do some good here. I can start the conversation about working towards a better community, of having more unified overall goals even when everyone has different opinions, and in showing BioWare that the BSN is the place to go if you want to get sophisticated, detailed, honest feedback on BioWare and BioWare games. I can start that conversation, but only you guys (and girls) can continue it beyond this thread and in the community at large.
Heck, we used to have a whole bunch of people who were happy to help keep an eye on things and report trouble to Moderators and encourage others to behave in threads. Those people led by example, and they were so well regarded that some of them became community Moderators and are still with the BioWare online community today.
How are we supposed to keep threads open? I've experienced it more than once that what I'd consider a good thread with an interesting discussion got locked because some people behaved badly (and/or because a mod decided the discussion was over for other reasons). What am I to do about such things? Obviously the mods who closed down such a thread saw what was happpening and decided that locking it down was the best way to handle it. There's little I see we can do about it. Sure, I can tell people to act like the adults they're supposed to be, but what if they don't? The people that'd actually listen to such good advice usually aren't the ones that need it/the ones causing trouble.
So what are we realistically supposed to do against lockdowns resulting from the inevitable appearance of dedicated troublemakers or the behaviour of those who just don't care? Cause this punishes those really interested in constructive dialogue.
Grubas wrote...
This is a terrible excuse.Robosexual wrote...
Most people wouldn't be able to converse with Bioware here OP. They would ask them a question, Bioware would answer, it wouldn't be the answer they wanted to hear so they would ignore it and/or turn it into a meme that they can use for the next (10 months at least so far) and/or attack and belittle Bioware.
Just have a look at the DA3 board.
There is another reason. They know they screwed, but instead to come forward...
Seriously! Where are the devs of ME3? Fans are seeking a dialog since the game came out, and all we got til today are some blank PR-statements, screened questions and a fake interview.
Modifié par Bathaius, 20 janvier 2013 - 05:04 .
Robosexual wrote...
I'll create an example for you then.
Say I asked why they never gave Liara all the things she does in the leak (they gave a lot of it to Traynor) and their answer was "We didn't want to" then I'd ask why they decided to give it to Traynor.
Unlike most people here who would create a meme and screech about being abused or something.
Indy_S wrote...
Fans also want answers to questions brought up in other parts of the game, dreamgazer. BioWare addressing the issues you spoke of is a part of the discussion we want, but not the sum total.
Indy_S wrote...
That's a very civil answer. I feel my answer was civil as well. Neither of us would result to memes and screeches. I would probably ask a follow-up as well, if the original question allowed. 'Do you feel giving the information to Traynor over Liara is misrepresenting or undercutting the Shadow Broker's role in the war?' That's a question I'd be interested to see the answer to.
dreamgazer wrote...
I don't think people are going to want to chat about that kind of thing, Robo.
They want blood for "war crimes", "diversion from the themes", and "ambiguity isn't closure", as well as the "A, B, C" interview quote. The subjects are much touchier.
Modifié par Robosexual, 20 janvier 2013 - 06:28 .
Indy_S wrote...
And a lot of the fans don't communicate well because BioWare doesn't at all. It's a Catch 22 and honestly, I can't see the fans making the first move to correct it.
We both would do the same thing when it comes to actually talking to the developers. I'm kind of glad for that. We're the kind of people they'd want to talk to.
Establishing a working relationship between developers and fans will take time. But as long as they look without speaking, we don't know if they're listening. We require confirmation through action. And putting a reference in the next game isn't quite the same as talking to us. It lacks immediacy. The Lost podcast you mentioned happened after every episode. That's immediate. And that's what we want.
Modifié par Robosexual, 20 janvier 2013 - 07:27 .
Indy_S wrote...
I'll agree to that. I just think BioWare should make the first move.
norcalgamer wrote...
kotaku.com/5974623/the-lead-writer-of-dragon-age-largely-avoids-biowares-increasingly-toxic-forums
Just read what he has to say. I agree 100% with him. If I worked at Bioware I would avoid BSN like the plauge.
Modifié par Robosexual, 20 janvier 2013 - 08:28 .
Modifié par SpamBot2000, 20 janvier 2013 - 09:37 .
SpamBot2000 wrote...
Look, BW made a game with widely different endings based on a choice. Now that choice is making the whole series unplayable for many people who happen to love Mass Effect. If it's OK to have all these different end states, how come it's not OK to simply implement another ending? It might not take all that much resources after all, since modders can come up with acceptable endings that just need some polish, for this apparently very mod-unfriendly game.
Letting BioWare know what kind of an ending would make the ME series playable again would seem to be the definition of "constructive criticism". But the likes of Robosexual are all over any attempts at this constructive communication, determined to tear down any and all attempts at it with malicious "screeching" about people making such suggestions having rabies. Somehow it seems that the concept of constructive is misapplied on BSN. What some people are calling for is the construction of worship, instead of the construction of a better game.
Sure, people ought to be given credit for doing a good job, and most of BioWare did so with Mass Effect. Unfortunately appreciation of this gets overshadowed by the hurt it inflicted. Isn't it about time this hurt was addressed with a bit of construction, in order for an appreciation of the genuinely great things in ME3 to be emotionally accessible for many of us again?
Rabid:It could only be described as rabid.
Modifié par Robosexual, 20 janvier 2013 - 10:50 .
DinoSteve wrote...
It really is all down to communication not to mention the information we got before the games release that proved to be false.