While the missing closure was somewhat remedied in the extended cut it did little to alleviate my biggest problem with it.
The Catalyst.
Sure they added information, and I know some people don't agree with me, but I genuinely believe it was overall just too simple/stupid to pull of the kind of intelligent ending they tried to go far.
And lacking that I'd have much rather preferred a "stock" non-twist ending.
A hard to get but happy ending.
A bittersweet ending.
A sournote ending.
A loss.
Perhaps with renegade/paragon twists to them.
Perhaps this would also had been for the best considering the emotional engagement people had with the characters and the universe and for the sense of rewarding after so many hours invested.
This all came out a bit messy but to sum up:
A mindblowingly good ending (and night universally accepted as such) requires a mindblowingly good idea for it. Be doubly sure it is that or settle for an "ok" to "good" (not in the sense of happyness) ending that is just satisfying.
EDIT and PS:
Yeah... I pretty much agree this is a no win situation for bioware (as in finding a "solution").
Personally I don't see myself as a "hater" or a "fanboy":
I love alot of the game(s). Parts of some them could have been better and I do hate the catalyst but overall I found them very very good. If I didn't like the games I wouldn't be here after all.
I do hope that bioware will continue to give my great gaming experiences in the future and for my sake (and imho) remember that it's easier to overcome eg. clunky combat mechanics than emotional disinterest.
Modifié par 78stonewobble, 18 janvier 2013 - 12:33 .