katamuro wrote...
The whole issue is that from the start the devs the publisher and most game journalists callled the people who complained and wanted what they were advertised "an entitled bunch of children" "minority" and other not so flattering words. Yes we did complain, and yes some of us were quite vocal and I was back then on forums. But the first thing we tried was understanding. We called out to them to explain it to us.
Be mindful of your liberal use of "we." Because before all of the "entitled" labels were thrown about and before it became a gaming news story, "you" (the general "you" being used the same way you used the general "we") were unable to handle the disappointment and frustration "you" felt and started swearing and wailing and gnashing "your" teeth. "You" also started calling for developers to be fired, swearing up a storm, calling BioWare incompetent, lazy and liars, and demanded that BioWare admit their mistakes, apologize, and give "you" the real ending "you" deserve, based on all the time and money "you" spent on BioWare's games and how loyal of a fan "you" are.
With that furor in full swing, common courtesy and kindness, decency and respect, and moderate, civil discourse was difficult to find. And once the entitled whiners were called out for being entitled whiners--who were extremely unreasonable and vocal in their demands and the reasons behind them--all those who felt even a tiny bit marginalized took up the banned to protest at being called "entitled" and/or "whiners." People who were merely complaining, even the vocal ones, weren't the ones being singled out, but by that point it didn't matter. If you're (the global "you" this time) angry, you're going to find things to be angry about. So people did. Whether it was "artistic integrity," "CoD audience," "too stupid to get the endings," "toxic forums," or whatever else, angry fans will be all too eager to assume the worst in order to fuel that anger. Because if you stopped being angry, maybe BioWare would see that as weakness on your part, or they would think they were right all along and feel they wouldn't have to do anything about it.
Does that justification sound familiar?
We called out for their thoughts and hoped it would make it hurt less. Instead we got told to shut up and obey.
I would like to see the quote on that one! Or are you exaggerating?
We got told to accept it as is.
You were told there was not going to be a new ending. That's a way more passive statement.
We were called spoiled and entitled because we wanted an ending that followed the lore and the story of the whole trilogy,
Incorrect, as I explained above. "You" were called spoiled and entitled for demanding BioWare make your game, your way, and lashing out verbally when it didn't happen.
we were called stupid for not understanding their "artistic vision".
Incorrect. "Artistic integrity" was a way for Ray Muzyka to publicly declare his support for his company and the ME3 team during a time when the team may have been demoralized by the furor surrounding the endings and, once again, those people demanding a new and/or better ending be made for the "loyal fans". At no time did Ray use "art," "artistic integrity," or "artistic vision" in a pejorative fashion the way the community uses it now. In fact, he only used one of those three terms.
We then bargained for it. We offered them money. We offered them to pay for their work once again. Many of us would have done so.
Is that how you normally buy games? Is that normally how developers make their design decisions? Are they mercenaries who work for whichever gamer pays them the most? No, they are not, so I'm not sure why you're complaing that your unorthodox method of begging/bargaining didn't work.
Instead they took 3 months to come up with a slideshow. Sure it was better than the original but it was a sweetened poison to swallow. Still the same inside just now with less problematic to swallow.
BioWare was pretty open about their intentions with the EC.
And then some of us raged. Some were serious, others just wanted the whole issue blown out of proportion. And the opposite side decided to equate all of us with those raging individuals. And then it did dawn on us. We were just pointlessly expending our energy on someone who did not want to hear us. For them the issue was done. It was a job and it was finished. they already got their money for it.
So when they called for "constructive" criticism I wondered if all the ideas, all our attempts to understand were just thrown out because they did not like them.
As has already been mentioned in this thread, "listening" to feedback doesn't require BioWare to respond, the same way you can read my responses without responding. You might agree with them, you might disagree with them, but I won't know until and unless you respond. And nothing about the forum (or me, for that matter) forces you to respond.