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Geth Trooper: Hunter Mode or Flamer?


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35 réponses à ce sujet

#1
Silvair

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I was focusing on mostly being a tank with weapons, but I promoted so now I'm rebuilding, and thinking if I should switch.

Before, I didn't have flamer and mostly just roamed around with the geth weapons doing damage that way and being a tank with heavy shields and fortification to survive, and flicking on Hunter Mode in emergencies to do more damage.  I don't have it on all the time so I don't lose my shields.


This time though, considering if I should drop hunter mode in favor of the flamer.

Your thoughts? 

#2
Swarlos1713

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Try it. I run flamer with no hunter mode and like it a lot.

#3
Zero132132

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Flamer on him is ridiculous. Spec into it. I used to spec into both, but it required a cyclonic modulator to not die incredibly often.

#4
Titus Thongger

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I would never ditch hunter mode. without it he's a less useful destroyer (if you forgo flamer). I'd personally ditch flamer, spec hunter mode for distance evo 6. pack drill rounds on my claymore and typhoon and wallhack everything

#5
UnknownMercenary

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Both.

#6
puldalpha

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As a person not that big on the flamer, i would keep being a mobile weapons platform.

#7
Bechter

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You know you can have both right?

#8
ISHYGDDT

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There are three typical ways to spec him:

Most powerful flamer:
http://narida.pytalh...per/KOHIF//////

Tank/Weapons platform:
http://narida.pytalh...per/QALNR//////

Coward:
http://narida.pytalh...per/AOLNR//////

If you'd like you can switch speed and vision for a little more damage in HM, I prefer better wallhacks and mobility, personally.

#9
Felhand

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I tried doing huntermode/flamer and didnt really like it I prefer to maintain as much defense as possible (IE fort with dur/power/dur and dur/shield/fit on hardware combined with a Shield booster V gear mod) because as tempting as it is to melt things in a few seconds the flamer requires you to be pretty vulnerable while using it sense you cant exactly move very fast while its active.

With that setup its one of my favorite characters for more relaxed play as I dont have to work very hard and worry very little over being instantly grounded by some ninja ravager or praetorian lawlser spam.

#10
Deerber

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Both.

#11
Benjamin Lavos

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I like the "coward" build, but specced for power damage in the passive.
Anyways, I kind of like the Geth Trooper better when he's a Vorcha Soldier instead.

#12
FlowCytometry

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Bechter wrote...

You know you can have both right?


yup, if you dun wanna go full weapon platform, its nice to get both.

HM's wallhack and passive dmg boosts can outweigh some extra tankiness and add more to flamer specs- depends how ya play. The only major reason not to take it w/ a flamer build is cause can't seem to not die constantly despite being able to see everything around you and being fast. A spec like 6/6/5/5/4 (5 in fort till power synergy, HM for power boosts) maxes power dmg and still gives you decent shields and DR from fort, which equips like cyclonics can boost to make up for the HM penalty (w/ even just cyclonic II he'll have 1500 shields after HM and 30% DR from fort- more than most kits). Could also go 5 in HM and 5 in fitness for the extra shield recharge or 6 in fort for the 10% extra DR or faster recharge.

HM-less flamer build is sub-optimal and lowers ur awareness, but is safer if ur not used to the tactics of playing squishier, mobile kits. Personally, I'd never leave home w/o HM; even w/ a 500 shield penalty, dat wallhack and speed are so good, but not everyone can roll that way and still play comfortably. (also, imo, if you go HM-less w/ flamer, you mine as well play a VSe and self-detonate flamer w/ clusters and generally wreck spawns more than the GSo could ever dream)

There are many good ways to build the GSo, though, so just stick to the one you like the most in practice. 'Doing it wrong' is more in how you play than how you spec w/ this kit.

Modifié par FlowCytometry, 18 janvier 2013 - 03:53 .


#13
sw0rd5

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i use this build: http://narida.pytalh...per/RDNGR//////

it's been working out pretty well so far, it's my most favorite Soldier kit. i just use Flamer to set mooks up for fire explosions. otherwise, i don't use it.

Modifié par sw0rd5, 18 janvier 2013 - 03:55 .


#14
ToLazy4Name

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You can opt out of Flamer and go for a weapons build, Opt out of Hunter Mode and go for a Tanky Flamer Build, or opt out of Fitness/Half way out of Fitness and the passive tree for a max Flamer damage build.

#15
SectiplaveB4

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I prefer to specialize him in full flamer or full weapons platform, mix and match kills his tank feeling.

Teamed up with Stonghold package, being able to take a pair of banshee warps to the face without dropping shields feels tough as nails.

Modifié par SectiplaveB4, 18 janvier 2013 - 04:27 .


#16
rlro

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Both. Play him like this. HM gives a huge damage bonus to the flamer.

Modifié par rlro, 18 janvier 2013 - 11:22 .


#17
HolyAvenger

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66653.

#18
darkpassenger2342

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only 6 classes get ROF bonus, theres no reason to skip hunter mode.
it only reduces base shields anyway.

theres a few weapons that make skipping flamer ok if youre building him for that purpose,( the typhoon)
otehrwise its insane, because its stronger than a vorcha's.

Modifié par darkpassenger2342, 18 janvier 2013 - 11:23 .


#19
Influ

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Both. Dat Flamer.

Although I kinda want to swap to a Flamerless build and just rock the Argus with it.

#20
Mzzl

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Benjamin Lavos wrote...

I like the "coward" build, but specced for power damage in the passive.
Anyways, I kind of like the Geth Trooper better when he's a Vorcha Soldier instead.


Same here. With hunter mode, the most tangible benefit is that it is made easier to shoot mooks through walls, and a higher DPS, at the cost of not being able to see what I'm doing and a ~30% hit on the shields. The decreased DPS doesn't seem to be a very big problem, since I always seem to do end up on top in score with this build. 

#21
Necrotya

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Got flamer/no HM on my Troopy, love it...tankish and deadly/ BURRRRNNNNAAAAAAUUUU :D

#22
Lativ81013

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http://narida.pytalh...er/ROHIF////// 

This is the build I am using, specced HM for ROF/Accuracy and use geth pulse rifle.

that way you don't really need the cool down bonus for HM and flamer can be canceled to reduce cool down time.

just use flamer and cancel when whatever you were shooting at is dead. Once shield/barrier is down infantry level enemy should die before full duration of flamer runs out.

Geth pulse rifle keeps your cooldown reasonable and gains dmg/rof/accuracy bonus from HM and since it is a geth weapon the dmg bonus is greater not to mention that it is very easy to get consistent headshots even at long range as well.

this build will work well with most weapon with good ROF/accuracy and decent base dmg, but to make this guy good at all ranges assault rifles will probably work better.

Just my suggestion, hope it helps you:)

#23
cowwy

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If you don't spec into flamer how will you destroy an unshielded atlas in one cast? Answer: you won't.

#24
darkpassenger2342

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cowwy wrote...

If you don't spec into flamer how will you destroy an unshielded atlas in one cast? Answer: you won't.

priceless and completely appropriate!:whistle:

Now, is that With or without power amps?

Modifié par darkpassenger2342, 19 janvier 2013 - 07:12 .


#25
Big Jack Shepard

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Silvair wrote...

I was focusing on mostly being a tank with weapons, but I promoted so now I'm rebuilding, and thinking if I should switch.

Before, I didn't have flamer and mostly just roamed around with the geth weapons doing damage that way and being a tank with heavy shields and fortification to survive, and flicking on Hunter Mode in emergencies to do more damage.  I don't have it on all the time so I don't lose my shields.


This time though, considering if I should drop hunter mode in favor of the flamer.

Your thoughts? 


6/6/6/5/3 is OP on Plat.

I don't understand your problem.