Accessing your inventory should unpause the game.
#1
Posté 18 janvier 2013 - 05:09
But I don't like that I can stop the world and actually do things while the world is frozen around me. Pausing to make decisions simply allow the player to think slower than his character does. It also allows the player to play more than one character simultaneously (something that is impossible in real time).
But accessing inventory while paused? Is a Hurlock or a Seeker or whomever going to stand there and wait for you to rummage through your pack looking for things? Again, I maintain that pausing to make decisions simply simulated the ability of your character to make decisions faster than you can do it, but unless we are to believe that the PC and his companions can browse their inventory instaneously, allowing the game to be paused while accessing the inventory is absurd.
Furthermore, this would allow the characters to move while the inventory is being accessed (move-to-point, open inventory, rummage, find what you want, close inventory, arrive at destination), thus reducing the amount of downtime required to navigate the list inventory.
This would encourage strategic planning (making sure things you'll want are easily accessible in quickslots), reduce unproductive gameplay time, and enhance realism.
I'd like the game to unpause when I access the inventory.
#2
Posté 18 janvier 2013 - 05:11
#3
Posté 18 janvier 2013 - 05:15
It would also encourage them to define a more efficient inventory system that displays more content on the screen at once (and, ideally, is sortable).
#4
Posté 18 janvier 2013 - 05:19
#5
Posté 18 janvier 2013 - 05:20
#6
Posté 18 janvier 2013 - 05:27
pause on combat = lame
pause on inventory (out of combat) = heaven
but I wouldn't dream of requiring you to play as I do. Don't presume to do the same to me
#7
Posté 18 janvier 2013 - 05:33
#8
Posté 18 janvier 2013 - 05:34
If the game pauses while I think about my next action it can pause when I go through my bag.
#9
Posté 18 janvier 2013 - 05:41
I hope the use of a Futurama quote doesn't trivialize how truly awful this feature would be. Such an addition would force me to leave the series, and I love Dragon Age. That's how bad it is.
Modifié par thats1evildude, 18 janvier 2013 - 05:49 .
#10
Posté 18 janvier 2013 - 05:52
#11
Posté 18 janvier 2013 - 05:52
I doubt anyone will ever do a better job than Fallout 1 & 2 did. It was turn-based, and you had a set amount of things you could do in combat. Accessing the inventory cuts 4 points off your turn, giving you less actions to take (for most PCs, it would leave no more than 4 or 5 points left to for them to use).
Maybe they should make it a toggle button?
That would let people choose which they prefer, instead of being stuck with a feature they didn't like.
Modifié par Orian Tabris, 18 janvier 2013 - 05:53 .
#12
Posté 18 janvier 2013 - 05:57
Modifié par Face of Evil, 18 janvier 2013 - 06:00 .
#13
Posté 18 janvier 2013 - 06:00
#14
Posté 18 janvier 2013 - 06:23
#15
Posté 18 janvier 2013 - 06:24
Note that this would likely result in an easier game for people who are really good with a mouse.
Modifié par AlanC9, 18 janvier 2013 - 06:29 .
#16
Posté 18 janvier 2013 - 06:28
In principle, I agree, but lacking the feature forces me to play the game your way. I'd like to be able to do my inventory management while moving (like I could in BG). No BioWare game since has allowed it.Addai67 wrote...
No. This is nannying. Let me play the game the way I want.
#17
Posté 18 janvier 2013 - 06:29
Sylvius the Mad wrote...
Baldur's Gate does this.
It would also encourage them to define a more efficient inventory system that displays more content on the screen at once (and, ideally, is sortable).
You can access the inventory either paused or unpaused in Baldur's Gate.
#18
Posté 18 janvier 2013 - 06:31
#19
Posté 18 janvier 2013 - 06:33
Many games prohibit changing your armour while in combat. Presupposing that the game will not do this (thus undercutting its own design) isn't an honest review of the proposal.Orian Tabris wrote...
If you can switch a massive armour set you're currently wearing with an entirely different set, within a few seconds, why then, would it make more sense for the game to be unpaused? It certainly doesn't add any realism. If anything, it just feels like poor game design.
My proposal doesn't do this. There's plenty of time to access your inventory between encounters.Plaintiff wrote...
I thought you were opposed to gameplay aspects that relied on player skill and made the game less accessible to those with disabilities.
Alternatively, I could suggest making the niventory inaccesible during combat at all, but that seems contrived. I'd like to encourage players to plan ahead, rather than being able to spend time swapping our gear while enemies
wait for them.
That is the ultimate point of my suggestion. I'd like a better inventory design. If the pausing system actually penalised wasted time in inventory (which players apparently don't otherwise notice, even though it costs them hours of gameplay time), then we'd see demand for a more efficient inventory system.Vaeliorin wrote...
I'd be fine with it if they gave us back NWN-style quickslots. If we can't put equipment in quickslots (a design decision that makes no sense to me) it would make changing around gear for specific enemies way too much of a pain (my character knows where his flaming sword is, but who knows where it ended up in the list...if we could get rid of the list, it wouldn't be as much of an issue.)
Modifié par Sylvius the Mad, 18 janvier 2013 - 06:34 .
#20
Posté 18 janvier 2013 - 06:35
No. BG2 gives the player control. BG automatically unpauses the game when the inventory is opened.TheJediSaint wrote...
Sylvius the Mad wrote...
Baldur's Gate does this.
It would also encourage them to define a more efficient inventory system that displays more content on the screen at once (and, ideally, is sortable).
You can access the inventory either paused or unpaused in Baldur's Gate.
Many people who've only played BG using Tutu are unaware of the mechanical differences between the two games. And I'm entirely unaware of how the Enhanced Edition handles it.
#21
Posté 18 janvier 2013 - 06:36
There's no reason why consoles can't have plenty of quickslots. NWN taught us how the number of quickslots can exceed the number of buttons available to activate them by using those buttons in combination.caradoc2000 wrote...
It may be feasible on PC, where you have plenty of quickslots, but not on consoles.
Consoles could do the same.
#22
Posté 18 janvier 2013 - 06:38
#23
Posté 18 janvier 2013 - 06:41
#24
Posté 18 janvier 2013 - 06:43
#25
Posté 18 janvier 2013 - 07:00
ALSO. I think some things should not be allowed to happen during a fight, like changing armor, but when I open the inventory to chug a potion it's the equivalent of pressing a hotkey button to drink a potion it's just real world me that needs to go navigating through a non existent interface.





Retour en haut







