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Accessing your inventory should unpause the game.


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#51
LinksOcarina

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Sylvius the Mad wrote...

Baldur's Gate does this.

It would also encourage them to define a more efficient inventory system that displays more content on the screen at once (and, ideally, is sortable).



This is also bad game design. It should be left in the past.

#52
Sir JK

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I could see this working out somewhat if the inventory was redesigned to actually emulate carrying items around. That rather than having lists or grids you have something more akin to few very limited slots per character. So if you want potions you hang them in the belt (both inventory slots as well as quickslots) and equipping yourself is something you do prior to a mission (akin to choosing weapons in ME2 or 3). Possibly a small knapsack with extras.
In that sense opening inventory would essentially be rearranging how you've equipped yourself and I could see that being something there'd be no need to pause for (and would encourage planning).

But it also pressuposes an entirely different approach for equipment. And I don't see it working with the abstract grids or lists.

#53
Sarquindi

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While it does seem silly that a person can drink twenty potions in combat, while every enemy stands around and waits for the player to do so, I'm still against this idea for Dragon Age. It may work for games that are known for their difficulty, like Dark Souls, it just doesn't feel right for Dragon Age. Not being able to use items in combat, without placing them onto your action bar, makes the combat a lot more tedious. After years of playing various MMO's, I'm completely okay with multiple hot bars and accessing items from them. But a lot of people who play Dragon Age hate MMO style games and play the game for its story, not the combat difficulty. I don't feel it's fair to those people, while I can restrict myself from using the inventory if I do not wish to.

#54
Sylvius the Mad

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Wulfram wrote...

No thanks. That would just be annoying.

Though I would like it if they actually stopped you from accessing your inventory during combat and required you to pick a limited number of items for your "ready" inventory

That's effectively what I'm suggesting, but I don't see why someone shouldn't be allowed to access his inventory in combat if he's willing to pay the price for it (or if his party is exceptionally good at crowd control).

#55
Sylvius the Mad

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Sir JK wrote...

I could see this working out somewhat if the inventory was redesigned to actually emulate carrying items around.
That rather than having lists or grids you have something more akin to few very limited slots per character. So if you want potions you hang them in the belt (both inventory slots as well as quickslots) and equipping yourself is something you do prior to a mission (akin to choosing weapons in ME2 or 3). Possibly a small knapsack with extras.

In that sense opening inventory would essentially be rearranging how you've equipped yourself and I could see that being something there'd be no need to pause for (and would encourage planning).

But it also pressuposes an entirely different approach for equipment. And I don't see it working with the abstract grids or lists.

Having big customisable hotbars achieves largely the same result, though I also think a grid alone works well in this way (since the player can know exactly where the things he wants are without having to go searching for them every time).

ME2's approach is basically what I want, but without the contrived weapon stations between which you're stuck with whatever you chose previously.

LinksOcarina wrote...

This is also bad game design. It should be left in the past.

Efficient design is never bad design.

Modifié par Sylvius the Mad, 18 janvier 2013 - 06:25 .


#56
Boss Fog

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Faust1979 wrote...

That would suck and I hate games that do that, I hope they don't go that route. I hated that game Dark Souls from what I remember that game went the same route and it sucked


The entire DkS community disagrees with you and so do I.  IMO, it adds an entirely new tactical approach to combat.  Want to switch your rings in the middle of combat?  Better run around the corner out of harm's way and do it as fast as possible.  However Dark Souls is a single player game where you don't have 3 companions to micro manage so I'm not necessarily sure it would transfer into DA all that well.

Also, the only reason Dark Souls has this feature is because it's a multiplayer game.  I would be a strong advocate for this sort of thing to be in DA:I multiplayer; assuming there even is one and also assuming players are only allowed to control 1 character at a time.

Modifié par TelvanniWarlord, 18 janvier 2013 - 08:15 .


#57
Anomaly-

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I actually like the idea. Way back when, I was trying to figure out how to mod this into DA:O. I feel it should only affect certain things, though. For example, the player should be able to quickly access anything they can carry on their person via hotbar, ie: x number of potions/regeants, two weapon sets like DA:O, and whatever else they are currently wearing. Anything else, like swapping out an entire set of gear, or finding a weapon you don't currently have equipped, should require a risky run to the inventory. I could dig that. That would require more thought and planning regarding what you take with you into each fight.

Someone may have already detailed something similar to the above, I don't have the time to read the whole thread right now.

#58
ManOfSteel

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No, it really shouldn't.

#59
Faust1979

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TelvanniWarlord wrote...

Faust1979 wrote...

That would suck and I hate games that do that, I hope they don't go that route. I hated that game Dark Souls from what I remember that game went the same route and it sucked


The entire DkS community disagrees with you and so do I.  IMO, it adds an entirely new tactical approach to combat.  Want to switch your rings in the middle of combat?  Better run around the corner out of harm's way and do it as fast as possible.  However Dark Souls is a single player game where you don't have 3 companions to micro manage so I'm not necessarily sure it would transfer into DA all that well.

Also, the only reason Dark Souls has this feature is because it's a multiplayer game.  I would be a strong advocate for this sort of thing to be in DA:I multiplayer; assuming there even is one and also assuming players are only allowed to control 1 character at a time.


Dark Souls sucked though ever 10 minutes die then reload die and reload.

#60
Sith Grey Warden

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No.

With every other action taken in combat, the time required for it is based on the time required for the PC to take the action in-game. In the case of rummaging in the inventory, it would be about how quickly the player can manage the interface, regardless of the interface's efficiency. It doesn't make sense to measure inventory management in "real" time when everything else happens in "game" time.

If you want to limit the ability to pull any item from hammerspace without a time penalty, I would suggest creating quick-access slots that would be the ONLY items accessible in combat at all. It wouldn't hold a time penalty, but would restrict inventory access and require more planning on the player's part.

#61
Orian Tabris

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Sith Grey Warden wrote...

No.

With every other action taken in combat, the time required for it is based on the time required for the PC to take the action in-game. In the case of rummaging in the inventory, it would be about how quickly the player can manage the interface, regardless of the interface's efficiency. It doesn't make sense to measure inventory management in "real" time when everything else happens in "game" time.

Exactly!

If it's absurd to browse the inventory instantaneously, then it's equally absurd to change whole sets of heavy armour instantaneously after spending a few seconds to find them (especially since they will be easier to spot that most things). You may as well ask to have a visible bag on your character's backs. Come to think of it, EVERY character currently in the party is able to reach the same piece of equipment, regardless of where their friends are at the time.

It'd just creates a whole mess of illogical circumstances (that you know, conflict with each other).

Sylvius is basically asking for a feature that assumes the player is an experienced gamer who can make snap descisions while under pressure. It deters new players from trying Dragon Age, just to feed the vanity of older players who want "realism" in some places, but not in others.

#62
Leonia

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Orian Tabris wrote...

Sylvius is basically asking for a feature that assumes the player is an experienced gamer who can make snap descisions while under pressure. It deters new players from trying Dragon Age, just to feed the vanity of older players who want "realism" in some places, but not in others.


Wait, stop the presses, are you suggesting this is something not everyone wants but only Sylvius and a select few others want? What madness is this. This is totally new. Cater to the few, make the rest miserable. That'll ensure we have future titles to play for sure. Thank god this is NOT a feature, imagine if every time your framerate dropped while looking at the UI, much frustration would ensue.

#63
Giga Drill BREAKER

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I don't get your complaint op rarely do I need to go into my inventory during a battle to swap out weapons or armour, I usually do it in before and after battles, usually after I pick up loot, I don't get why it matters if its paused or not.

#64
Darth Vaber

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I think this system works better in a turn-based game.

As in, opening your inventory would cause you to lose a turn or limit your actions more.

Modifié par Darth Vaber, 19 janvier 2013 - 01:56 .


#65
Darth Vaber

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LinksOcarina wrote...

Sylvius the Mad wrote...

Baldur's Gate does this.

It would also encourage them to define a more efficient inventory system that displays more content on the screen at once (and, ideally, is sortable).



This is also bad game design. It should be left in the past.




People who like Dragon Age 2 don't have the right to say what is and isn't bad game design. That right has been taken from them by default.

#66
Guest_Puddi III_*

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Don't they already have it so you can't equip armor in-combat? Or am I thinking of another game?

I don't have a problem believing my character has potions/flasks/other weapons accessible and can find them faster than it takes me to find them in the inventory.

#67
Guest_Rubios_*

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No thanks.

I want more strategy not action.

Modifié par Rubios, 19 janvier 2013 - 02:29 .


#68
nicethugbert

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Nah, you can always just not go into your inventory. What I do with mine is none of your business. Take heart, there might not even be an inventory in MP.

#69
Zekka

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why not bioware make this an option in the options menu.

#70
Sylvius the Mad

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Orian Tabris wrote...

Sylvius is basically asking for a feature that assumes the player is an experienced gamer who can make snap descisions while under pressure. It deters new players from trying Dragon Age, just to feed the vanity of older players who want "realism" in some places, but not in others.

Except that's not what I want.  I rarely make quick decisions in these games - that's why I'm so adamant that combat can't have twitch components.

I would like to be able to deal with my inventory while walking.  I would like to spend less time dealing with my inventory.  And I would like to encourage players to plan ahead by rewarding those who do.

#71
Sylvius the Mad

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Rubios wrote...

No thanks.

I want more strategy not action.

I think unpausing the game when accessing the inventory would offer more strategy, largely by killing most players who opened their inventory during combat.

My goal here is that most people won't ever open their inventories in combat, but I don't want to just prohibit it because that wouldn't be realistic.

#72
Orian Tabris

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Sylvius the Mad wrote...

Orian Tabris wrote...

Sylvius is basically asking for a feature that assumes the player is an experienced gamer who can make snap descisions while under pressure. It deters new players from trying Dragon Age, just to feed the vanity of older players who want "realism" in some places, but not in others.

Except that's not what I want.  I rarely make quick decisions in these games - that's why I'm so adamant that combat can't have twitch components.

I would like to be able to deal with my inventory while walking.  I would like to spend less time dealing with my inventory.  And I would like to encourage players to plan ahead by rewarding those who do.

I'm not saying it's what you're asking for, just that it may as well be, because that's what it will come down to if the idea is implemented.

#73
Solmanian

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Can we atleast agree that the real problem is that the inventory in BOTH DA games is a convulted beast? You end up carrying dozens of items with very poorly organized. I'd much prefer a Mass effect style of inventory:
Not picking up hundreds of weapons, all of which act exactly like all the other weapons in their (one of five) niche, only with slightly different stats. Instead have a couple of dozens of specialized weapons that act VERY diferently from eachother and can be upgraded and customised for your game style.

#74
Masha Potato

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A hurlock wouldn't wait for you to rummage through inventory, but he wouldn't wait for you to plan your decisions either.

#75
nicethugbert

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I think we should have one of them merchant wagons to store our WMD and mound of gold because those never get robbed.