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Accessing your inventory should unpause the game.


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#101
Anomaly-

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Filament wrote...

How about they just make pausing independent of the inventory... so you can pause and open your inventory, or not pause and open your inventory, and the game world will or will not move on as appropriate.


MerinTB wrote...
I wish pausing the game was the player's choice. You paused by space bar (or start button on a controller), and then you can do whatever you want paused (aim, inventory, etc.)...

But if you don't pause, the game doesn't auto-pause when you do something--i.e. if you open your inventory in battle, the battle continues on just the same as if you aim. Unless you manually pause.


This could probably work for me.

However, we would still need the ability to sort/filter our inventory for those of us who decided to go the non-pausing route.

Modifié par Anomaly-, 19 janvier 2013 - 07:52 .


#102
addiction21

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Anomaly- wrote...

Filament wrote...

How about they just make pausing independent of the inventory... so you can pause and open your inventory, or not pause and open your inventory, and the game world will or will not move on as appropriate.


MerinTB wrote...
I wish pausing the game was the player's choice. You paused by space bar (or start button on a controller), and then you can do whatever you want paused (aim, inventory, etc.)...

But if you don't pause, the game doesn't auto-pause when you do something--i.e. if you open your inventory in battle, the battle continues on just the same as if you aim. Unless you manually pause.


This could probably work for me.


I'd be fine with it. Seems it would leave it more up to the player to work the system into how they prefer to play.

I can already see all my deaths coming from working 40 hours in 3 days with little sleep getting killed while fiddling with the inventory.

#103
Sylvius the Mad

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Endurium wrote...

Inventory pausing negatively impacted my enjoyment of BG1, as I, being human and subject to Murphy's Law, would often forget to equip something until I was in the heat of battle, sometimes leading to a wipe.

I want to be punished for things that are my fault.

MerinTB wrote...

More on topic --

I wish pausing the game was the player's choice. You paused by space bar (or start button on a controller), and then you can do whatever you want paused (aim, inventory, etc.)...

But if you don't pause, the game doesn't auto-pause when you do something--i.e. if you open your inventory in battle, the battle continues on just the same as if you aim. Unless you manually pause.

This would be terrific.

I do generally call for everything to be uncoupled (so, don't have the same button do two things, or don't tie friendly fire to difficulty).  Allowing us always to pause or unpause manually would just be another step in that direction.

Great idea, Merin.  I'd be happy with that.

Modifié par Sylvius the Mad, 20 janvier 2013 - 04:31 .


#104
upsettingshorts

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Sylvius the Mad wrote...

Endurium wrote...

Inventory pausing negatively impacted my enjoyment of BG1, as I, being human and subject to Murphy's Law, would often forget to equip something until I was in the heat of battle, sometimes leading to a wipe.

I want to be punished for things that are my fault.


Then stop pausing to aim in Mass Effect and miss like you deserve to.

#105
Sylvius the Mad

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Upsettingshorts wrote...

Then stop pausing to aim in Mass Effect and miss like you deserve to.

I didn't choose for Shepard to be a lousy shot.  I've chosen the opposite.

Upsettingshorts wrote...

But unpausing to make decisions doesn't unify the player's thinking with the character's either.  

Unless, having rolled a 1 INT character, you unpaused to stare at your inventory for five minutes before wiping the drool from your face and then making the wrong decision.

I would do that.  My characters often make decisions with which I disagree.

Or, having rolled a 20 INT character, made an even better decision, faster, than you yourself would be capable of.

That's exactly what pausing allows.  In the heat of battle, I could make a ral-time decision.  That's the best decision I could make in that situation.  Instead, I could pause the game, and do a bunch of math to calcuate the exact outcomes of my various possible actions, and then choose the one with the best result.  That's a better decision than I could make in that situation.

Doing this would essentially make inventory management action gameplay dependent on the ability of the player to not only make quick decisions, but execute them quickly.

Only if they tried to access inventory in time-sensitive situations.  This is different in kind from unpausable combat in that the player doesn't get to choose whether or not to experience combat.  But the player does get to choose whether to access him inventory during combat.

If he wants to avoid action gameplay, he could deal with his inventory outside of combat.

It's also inconsistent with your other preferences, in my view.  Why should, by the same logic, the player be permitted to pause to aim in Mass Effect?

Because Shepard should be able to select targets pretty much instantaneously.  In fact, Mass Effect handles this perfectly by still determining hit-or-miss in a stat-driven way.  Mass Effect's combat system is no less real-time-with-pause than KotOR's was.

The character certainly isn't freezing time to make sure he's got his target down his sights.

Beacuse the character doesn't need to.  The character is a competant marksman.

Why is that okay and managing the inventory while paused is not?

The only way for your argument to make sense is if you're suggesting that the PC is somehow able to browse and sort his inventoy, with no prior planning or preparation at all, virtually instantly.  Is that what you're suggesting?

If so, then yes, that character would be undone by the forced unpausing.

Are you really asking for that character?

Modifié par Sylvius the Mad, 20 janvier 2013 - 08:03 .


#106
Endurium

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Looks like Bioware should make a Sylvius toggle so he can be punished properly at every turn, while the rest of us can leave it off and enjoy the game. :)

#107
TaHol

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I try to get to your reasoning, but I feel like getting an aneurysm.

It is perfectly ok for you to pause the game to AIM, but not when you use your inventory?

This is like saying "I can cheat, but my partner can't because, you know, it's MY partner".

I want the game to pause when I use inventory, but only then. Take away all pausing!

#108
Catfish Shotgun

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I can see what this guy's saying and it does make sense.
This'd make the game more fast-paced and add in a bit of desperation as well as promote the use of the bar at the bottom. But, it's not a very practical thing to apply to the game seeing as 1- it's somewhat tactical strategic where pausing would often be needed, and 2- You have a whole party to control. It would be borderline impossible to defeat a boss on hard+ difficulties if you couldn't pause.
Unless you're implying that you can still pause, but the game unpauses when going into the inventory menu. Well... then what's the point if you can pause normally anyway? Just seems inconvenient. Suppose it might make people prepare more before battle (Witcher 2), but still.

#109
DarthPig

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Sir JK wrote...

There's one huge problem with the realism argument in this topic. Okay, so stopping time when looking through what we bring with us isn't realistic. Fair enough.

But just how are we carrying this stuff in the first place?

Regardless of whether you have a list or a grid for the inventory we hit the little snag that there's no form of transportation in the world that corresponds to either. Tings do not neatly arrange themselves into grids (unless you lay them out on one which you drew on a large flat space... which tend to be difficult to carry with you) and lists generally only point you where in your storage to look.

Where exactly are we storing these twohanded swords, plate cuirasses, delicate glass vials filled with expensive liquids, grenades, loose jewelry, hamsters and whatnot.
Two things I listed will not fit in a backpack, one needs to be carefully cushioned, another should not under any circumstances experience shock of any kind while being transported, one category tends to just... find itself moved to the most inconvenient locations and one thing needs to breathe.

The only thing unpausing when opening the inventory for the sake of realism would accomplish is point out just how ludicrously unrealistic the inventory (andf especially a well organised and structured one) is in the first place.

I don't know about you guys, but I've yet to see a backpack come with a neat tetris-esque grid.

This

#110
OdanUrr

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Sylvius the Mad wrote...

I'm a huge fan of pausing the game to make decisions.  If the combat in these games were not pausable, I wouldn't play them.  I even pause to aim in Mass Effect (really - almost every shot).

But I don't like that I can stop the world and actually do things while the world is frozen around me.  Pausing to make decisions simply allow the player to think slower than his character does.  It also allows the player to play more than one character simultaneously (something that is impossible in real time).

But accessing inventory while paused?  Is a Hurlock or a Seeker or whomever going to stand there and wait for you to rummage through your pack looking for things?  Again, I maintain that pausing to make decisions simply simulated the ability of your character to make decisions faster than you can do it, but unless we are to believe that the PC and his companions can browse their inventory instaneously, allowing the game to be paused while accessing the inventory is absurd.

Furthermore, this would allow the characters to move while the inventory is being accessed (move-to-point, open inventory, rummage, find what you want, close inventory, arrive at destination), thus reducing the amount of downtime required to navigate the list inventory.

This would encourage strategic planning (making sure things you'll want are easily accessible in quickslots), reduce unproductive gameplay time, and enhance realism.

I'd like the game to unpause when I access the inventory.


Solution: Don't access your inventory while in combat.

#111
Vulkor

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No, I use itmes from my inventory not quick slots so no.

#112
Nonoru

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Why not implementing this as a toggle option ?