Upsettingshorts wrote...
Then stop pausing to aim in Mass Effect and miss like you deserve to.
I didn't choose for Shepard to be a lousy shot. I've chosen the opposite.
Upsettingshorts wrote...
But unpausing to make decisions doesn't unify the player's thinking with the character's either.
Unless, having rolled a 1 INT character, you unpaused to stare at your inventory for five minutes before wiping the drool from your face and then making the wrong decision.
I would do that. My characters often make decisions with which I disagree.
Or, having rolled a 20 INT character, made an even better decision, faster, than you yourself would be capable of.
That's exactly what pausing allows. In the heat of battle, I could make a ral-time decision. That's the best decision I could make in that situation. Instead, I could pause the game, and do a bunch of math to calcuate the exact outcomes of my various possible actions, and then choose the one with the best result. That's a better decision than I could make in that situation.
Doing this would essentially make inventory management action gameplay dependent on the ability of the player to not only make quick decisions, but execute them quickly.
Only if they tried to access inventory in time-sensitive situations. This is different in kind from unpausable combat in that the player doesn't get to choose whether or not to experience combat. But the player does get to choose whether to access him inventory during combat.
If he wants to avoid action gameplay, he could deal with his inventory outside of combat.
It's also inconsistent with your other preferences, in my view. Why should, by the same logic, the player be permitted to pause to aim in Mass Effect?
Because Shepard should be able to select targets pretty much instantaneously. In fact, Mass Effect handles this perfectly by still determining hit-or-miss in a stat-driven way. Mass Effect's combat system is no less real-time-with-pause than KotOR's was.
The character certainly isn't freezing time to make sure he's got his target down his sights.
Beacuse the character doesn't need to. The character is a competant marksman.
Why is that okay and managing the inventory while paused is not?
The only way for your argument to make sense is if you're suggesting that the PC is somehow able to browse and sort his inventoy, with no prior planning or preparation at all, virtually instantly. Is that what you're suggesting?
If so, then yes, that character would be undone by the forced unpausing.
Are you really asking for that character?
Modifié par Sylvius the Mad, 20 janvier 2013 - 08:03 .